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hydra/include/vector3.h

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//
// Vector3.h
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// Kraken Engine / Hydra
//
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// Copyright 2024 Kearwood Gilbert. All rights reserved.
//
// Redistribution and use in source and binary forms, with or without modification, are
// permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this list of
// conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice, this list
// of conditions and the following disclaimer in the documentation and/or other materials
// provided with the distribution.
//
// THIS SOFTWARE IS PROVIDED BY KEARWOOD GILBERT ''AS IS'' AND ANY EXPRESS OR IMPLIED
// WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
// FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL KEARWOOD GILBERT OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
// ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
// ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// The views and conclusions contained in the software and documentation are those of the
// authors and should not be interpreted as representing official policies, either expressed
// or implied, of Kearwood Gilbert.
//
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#pragma once
#include <functional> // for hash<>
#include "vector2.h"
#include "vector4.h"
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namespace hydra {
class Vector3
{
public:
union
{
struct
{
float x, y, z;
};
float c[3];
};
void init();
void init(float X, float Y, float Z);
void init(float v);
void init(float* v);
void init(double* v);
void init(const Vector3& v);
void init(const Vector4& v);
static Vector3 Create();
static Vector3 Create(float X, float Y, float Z);
static Vector3 Create(float v);
static Vector3 Create(float* v);
static Vector3 Create(double* v);
static Vector3 Create(const Vector3& v);
static Vector3 Create(const Vector4& v);
// Vector2 swizzle getters
Vector2 xx() const;
Vector2 xy() const;
Vector2 xz() const;
Vector2 yx() const;
Vector2 yy() const;
Vector2 yz() const;
Vector2 zx() const;
Vector2 zy() const;
Vector2 zz() const;
// Vector2 swizzle setters
void xy(const Vector2& v);
void xz(const Vector2& v);
void yx(const Vector2& v);
void yz(const Vector2& v);
void zx(const Vector2& v);
void zy(const Vector2& v);
Vector3& operator =(const Vector4& b);
Vector3 operator +(const Vector3& b) const;
Vector3 operator -(const Vector3& b) const;
Vector3 operator +() const;
Vector3 operator -() const;
Vector3 operator *(const float v) const;
Vector3 operator /(const float v) const;
Vector3& operator +=(const Vector3& b);
Vector3& operator -=(const Vector3& b);
Vector3& operator *=(const float v);
Vector3& operator /=(const float v);
bool operator ==(const Vector3& b) const;
bool operator !=(const Vector3& b) const;
// Comparison operators are implemented to allow insertion into sorted containers such as std::set
bool operator >(const Vector3& b) const;
bool operator <(const Vector3& b) const;
float& operator[](unsigned i);
float operator[](unsigned i) const;
float sqrMagnitude() const; // calculate the square of the magnitude (useful for comparison of magnitudes without the cost of a sqrt() function)
float magnitude() const;
void scale(const Vector3& v);
void normalize();
static Vector3 Normalize(const Vector3& v);
static Vector3 Cross(const Vector3& v1, const Vector3& v2);
static float Dot(const Vector3& v1, const Vector3& v2);
static Vector3 Min(const Vector3& v1, const Vector3& v2);
static Vector3 Max(const Vector3& v1, const Vector3& v2);
static Vector3 Min();
static Vector3 Max();
static Vector3 Zero();
static Vector3 One();
static Vector3 Forward();
static Vector3 Backward();
static Vector3 Up();
static Vector3 Down();
static Vector3 Left();
static Vector3 Right();
static Vector3 Scale(const Vector3& v1, const Vector3& v2);
static Vector3 Lerp(const Vector3& v1, const Vector3& v2, float d);
static Vector3 Slerp(const Vector3& v1, const Vector3& v2, float d);
static void OrthoNormalize(Vector3& normal, Vector3& tangent); // Gram-Schmidt Orthonormalization
};
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static_assert(std::is_pod<Vector3>::value, "hydra::Vector3 must be a POD type.");
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} // namespace hydra
namespace std {
template<>
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struct hash<hydra::Vector3>
{
public:
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size_t operator()(const hydra::Vector3& s) const
{
size_t h1 = hash<float>()(s.x);
size_t h2 = hash<float>()(s.y);
size_t h3 = hash<float>()(s.z);
return h1 ^ (h2 << 1) ^ (h3 << 2);
}
};
} // namespace std