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hydra/src/matrix2.cpp

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//
// matrix2.cpp
// Kraken
//
// Copyright 2018 Kearwood Gilbert. All rights reserved.
//
// Redistribution and use in source and binary forms, with or without modification, are
// permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this list of
// conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice, this list
// of conditions and the following disclaimer in the documentation and/or other materials
// provided with the distribution.
//
// THIS SOFTWARE IS PROVIDED BY KEARWOOD GILBERT ''AS IS'' AND ANY EXPRESS OR IMPLIED
// WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
// FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL KEARWOOD GILBERT OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
// ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
// ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// The views and conclusions contained in the software and documentation are those of the
// authors and should not be interpreted as representing official policies, either expressed
// or implied, of Kearwood Gilbert.
//
#include "../include/kraken-math.h"
#include <string.h>
namespace kraken {
void Matrix2::init() {
// Default constructor - Initialize with an identity matrix
static const float IDENTITY_MATRIX[] = {
1.0, 0.0,
0.0, 1.0
};
memcpy(c, IDENTITY_MATRIX, sizeof(float) * 4);
}
void Matrix2::init(float *pMat) {
memcpy(c, pMat, sizeof(float) * 4);
}
void Matrix2::init(const Vector2 &new_axis_x, const Vector2 &new_axis_y)
{
c[0] = new_axis_x.x; c[1] = new_axis_x.y;
c[2] = new_axis_y.x; c[3] = new_axis_y.y;
}
void Matrix2::init(const Matrix2 &m) {
memcpy(c, m.c, sizeof(float) * 4);
}
float *Matrix2::getPointer() {
return c;
}
float& Matrix2::operator[](unsigned i) {
return c[i];
}
float Matrix2::operator[](unsigned i) const {
return c[i];
}
// Overload comparison operator
bool Matrix2::operator==(const Matrix2 &m) const {
return memcmp(c, m.c, sizeof(float) * 4) == 0;
}
// Overload compound multiply operator
Matrix2& Matrix2::operator*=(const Matrix2 &m) {
float temp[4];
int x,y;
for (x=0; x < 2; x++)
{
for(y=0; y < 2; y++)
{
temp[y + (x*2)] = (c[x*2] * m.c[y]) +
(c[x*2+1] * m.c[y+2]);
}
}
memcpy(c, temp, sizeof(float) * 4);
return *this;
}
// Overload multiply operator
Matrix2 Matrix2::operator*(const Matrix2 &m) const {
Matrix2 ret = *this;
ret *= m;
return ret;
}
/* Rotate a matrix by an angle on a X, Y, or Z axis */
void Matrix2::rotate(float angle) {
Matrix2 newMatrix; // Create new identity matrix
newMatrix.init();
newMatrix.c[0] = cos(angle);
newMatrix.c[1] = -sin(angle);
newMatrix.c[2] = -newMatrix.c[1];
newMatrix.c[3] = newMatrix.c[0];
*this *= newMatrix;
}
/* Scale matrix by separate x, y, and z amounts */
void Matrix2::scale(float x, float y) {
Matrix2 newMatrix; // Create new identity matrix
newMatrix.init();
newMatrix.c[0] = x;
newMatrix.c[3] = y;
*this *= newMatrix;
}
void Matrix2::scale(const Vector2 &v) {
scale(v.x, v.y);
}
/* Scale all dimensions equally */
void Matrix2::scale(float s) {
scale(s,s);
}
/* Replace matrix with its inverse */
bool Matrix2::invert() {
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float det = c[0] * c[3] - c[1] * c[2];
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if (det == 0) {
return false;
}
float invdet = 1.0f / det;
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float tmp = c[0];
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c[0] = c[3] * invdet;
c[1] = -c[1] * invdet;
c[2] = -c[2] * invdet;
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c[3] = tmp * invdet;
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return true;
}
void Matrix2::transpose() {
float tmp = c[1];
c[1] = c[2];
c[2] = tmp;
}
/* Dot Product, returning Vector2 */
Vector2 Matrix2::Dot(const Matrix2 &m, const Vector2 &v) {
return Vector2::Create(
v.c[0] * m.c[0] + v.c[1] * m.c[2],
v.c[0] * m.c[1] + v.c[1] * m.c[3]
);
}
Matrix2 Matrix2::Invert(const Matrix2 &m)
{
Matrix2 matInvert = m;
matInvert.invert();
return matInvert;
}
Matrix2 Matrix2::Transpose(const Matrix2 &m)
{
Matrix2 matTranspose = m;
matTranspose.transpose();
return matTranspose;
}
Matrix2 Matrix2::Rotation(float angle)
{
Matrix2 m;
m.init();
m.rotate(angle);
return m;
}
Matrix2 Matrix2::Scaling(const Vector2 &v)
{
Matrix2 m;
m.init();
m.scale(v);
return m;
}
Matrix2 Matrix2::Identity()
{
Matrix2 m;
m.init();
return m;
}
} // namespace kraken