Added Kraken Math files, extracted from Kraken Engine
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include/vector3.h
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153
include/vector3.h
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//
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// Vector3.h
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// Kraken
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//
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// Copyright 2018 Kearwood Gilbert. All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without modification, are
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// permitted provided that the following conditions are met:
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//
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// 1. Redistributions of source code must retain the above copyright notice, this list of
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// conditions and the following disclaimer.
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//
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// 2. Redistributions in binary form must reproduce the above copyright notice, this list
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// of conditions and the following disclaimer in the documentation and/or other materials
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// provided with the distribution.
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//
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// THIS SOFTWARE IS PROVIDED BY KEARWOOD GILBERT ''AS IS'' AND ANY EXPRESS OR IMPLIED
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// WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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// FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL KEARWOOD GILBERT OR
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// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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// ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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// ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// The views and conclusions contained in the software and documentation are those of the
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// authors and should not be interpreted as representing official policies, either expressed
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// or implied, of Kearwood Gilbert.
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//
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#ifndef KRAKEN_VECTOR3_H
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#define KRAKEN_VECTOR3_H
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#include <functional> // for hash<>
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#include "vector2.h"
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#include "vector4.h"
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namespace kraken {
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class Vector3 {
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public:
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union {
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struct {
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float x, y, z;
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};
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float c[3];
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};
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void init();
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void init(float X, float Y, float Z);
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void init(float v);
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void init(float *v);
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void init(double *v);
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void init(const Vector3 &v);
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void init(const Vector4 &v);
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static Vector3 Create();
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static Vector3 Create(float X, float Y, float Z);
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static Vector3 Create(float v);
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static Vector3 Create(float *v);
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static Vector3 Create(double *v);
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static Vector3 Create(const Vector3 &v);
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static Vector3 Create(const Vector4 &v);
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// Vector2 swizzle getters
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Vector2 xx() const;
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Vector2 xy() const;
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Vector2 xz() const;
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Vector2 yx() const;
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Vector2 yy() const;
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Vector2 yz() const;
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Vector2 zx() const;
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Vector2 zy() const;
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Vector2 zz() const;
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// Vector2 swizzle setters
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void xy(const Vector2 &v);
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void xz(const Vector2 &v);
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void yx(const Vector2 &v);
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void yz(const Vector2 &v);
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void zx(const Vector2 &v);
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void zy(const Vector2 &v);
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Vector3& operator =(const Vector4& b);
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Vector3 operator +(const Vector3& b) const;
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Vector3 operator -(const Vector3& b) const;
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Vector3 operator +() const;
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Vector3 operator -() const;
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Vector3 operator *(const float v) const;
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Vector3 operator /(const float v) const;
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Vector3& operator +=(const Vector3& b);
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Vector3& operator -=(const Vector3& b);
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Vector3& operator *=(const float v);
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Vector3& operator /=(const float v);
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bool operator ==(const Vector3& b) const;
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bool operator !=(const Vector3& b) const;
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// Comparison operators are implemented to allow insertion into sorted containers such as std::set
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bool operator >(const Vector3& b) const;
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bool operator <(const Vector3& b) const;
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float& operator[](unsigned i);
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float operator[](unsigned i) const;
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float sqrMagnitude() const; // calculate the square of the magnitude (useful for comparison of magnitudes without the cost of a sqrt() function)
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float magnitude() const;
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void scale(const Vector3 &v);
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void normalize();
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static Vector3 Normalize(const Vector3 &v);
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static Vector3 Cross(const Vector3 &v1, const Vector3 &v2);
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static float Dot(const Vector3 &v1, const Vector3 &v2);
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static Vector3 Min();
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static Vector3 Max();
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static Vector3 Zero();
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static Vector3 One();
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static Vector3 Forward();
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static Vector3 Backward();
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static Vector3 Up();
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static Vector3 Down();
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static Vector3 Left();
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static Vector3 Right();
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static Vector3 Scale(const Vector3 &v1, const Vector3 &v2);
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static Vector3 Lerp(const Vector3 &v1, const Vector3 &v2, float d);
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static Vector3 Slerp(const Vector3 &v1, const Vector3 &v2, float d);
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static void OrthoNormalize(Vector3 &normal, Vector3 &tangent); // Gram-Schmidt Orthonormalization
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};
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static_assert(std::is_pod<Vector3>::value, "kraken::Vector3 must be a POD type.");
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} // namespace kraken
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namespace std {
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template<>
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struct hash<kraken::Vector3> {
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public:
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size_t operator()(const kraken::Vector3 &s) const
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{
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size_t h1 = hash<float>()(s.x);
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size_t h2 = hash<float>()(s.y);
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size_t h3 = hash<float>()(s.z);
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return h1 ^ (h2 << 1) ^ (h3 << 2);
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}
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};
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} // namespace std
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#endif // KRAKEN_VECTOR3_H
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