Added Kraken Math files, extracted from Kraken Engine
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src/krhelpers.cpp
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70
src/krhelpers.cpp
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//
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// krhelpers.cpp
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// Kraken
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//
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// Copyright 2018 Kearwood Gilbert. All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without modification, are
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// permitted provided that the following conditions are met:
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//
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// 1. Redistributions of source code must retain the above copyright notice, this list of
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// conditions and the following disclaimer.
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//
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// 2. Redistributions in binary form must reproduce the above copyright notice, this list
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// of conditions and the following disclaimer in the documentation and/or other materials
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// provided with the distribution.
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//
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// THIS SOFTWARE IS PROVIDED BY KEARWOOD GILBERT ''AS IS'' AND ANY EXPRESS OR IMPLIED
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// WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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// FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL KEARWOOD GILBERT OR
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// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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// ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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// ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// The views and conclusions contained in the software and documentation are those of the
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// authors and should not be interpreted as representing official policies, either expressed
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// or implied, of Kearwood Gilbert.
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//
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#include "krhelpers.h"
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#if defined(DEBUG) || defined(_DEBUG)
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#define GLDEBUG(x) \
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x; \
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{ \
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GLenum e; \
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while( (e=glGetError()) != GL_NO_ERROR) \
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{ \
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fprintf(stderr, "Error at line number %d, in file %s. glGetError() returned %i for call %s\n",__LINE__, __FILE__, e, #x ); \
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} \
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}
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#else
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#define GLDEBUG(x) x;
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#endif
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namespace kraken {
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void SetUniform(GLint location, const Vector2 &v)
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{
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if (location != -1) GLDEBUG(glUniform2f(location, v.x, v.y));
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}
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void SetUniform(GLint location, const Vector3 &v)
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{
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if (location != -1) GLDEBUG(glUniform3f(location, v.x, v.y, v.z));
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}
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void SetUniform(GLint location, const Vector4 &v)
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{
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if (location != -1) GLDEBUG(glUniform4f(location, v.x, v.y, v.z, v.w));
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}
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void SetUniform(GLint location, const Matrix4 &v)
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{
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if (location != -1) GLDEBUG(glUniformMatrix4fv(location, 1, GL_FALSE, v.c));
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}
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} // namespace kraken
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