Added Kraken Math files, extracted from Kraken Engine
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32
src/krhelpers.h
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32
src/krhelpers.h
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#ifndef KRHELPERS_H
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#define KRHELPERS_H
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#if defined(_WIN32) || defined(_WIN64)
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#include <GL/glew.h>
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#elif defined(__linux__) || defined(__unix__) || defined(__posix__)
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#include <GL/gl.h>
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#include <GL/glu.h>
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#include <GL/glext.h>
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#elif defined(__APPLE__)
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#include <OpenGL/gl3.h>
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#include <OpenGL/gl3ext.h>
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#endif
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#include "../include/kraken-math.h"
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#define KRMIN(x,y) ((x) < (y) ? (x) : (y))
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#define KRMAX(x,y) ((x) > (y) ? (x) : (y))
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#define KRCLAMP(x, min, max) (KRMAX(KRMIN(x, max), min))
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#define KRALIGN(x) ((x + 3) & ~0x03)
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float const PI = 3.141592653589793f;
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float const D2R = PI * 2 / 360;
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namespace kraken {
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void SetUniform(GLint location, const Vector2 &v);
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void SetUniform(GLint location, const Vector3 &v);
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void SetUniform(GLint location, const Vector4 &v);
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void SetUniform(GLint location, const Matrix4 &v);
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} // namespace kraken
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#endif
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