Implemented kraken::Matrix2
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src/matrix2.cpp
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205
src/matrix2.cpp
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//
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// matrix2.cpp
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// Kraken
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//
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// Copyright 2018 Kearwood Gilbert. All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without modification, are
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// permitted provided that the following conditions are met:
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//
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// 1. Redistributions of source code must retain the above copyright notice, this list of
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// conditions and the following disclaimer.
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//
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// 2. Redistributions in binary form must reproduce the above copyright notice, this list
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// of conditions and the following disclaimer in the documentation and/or other materials
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// provided with the distribution.
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//
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// THIS SOFTWARE IS PROVIDED BY KEARWOOD GILBERT ''AS IS'' AND ANY EXPRESS OR IMPLIED
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// WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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// FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL KEARWOOD GILBERT OR
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// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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// ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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// ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// The views and conclusions contained in the software and documentation are those of the
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// authors and should not be interpreted as representing official policies, either expressed
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// or implied, of Kearwood Gilbert.
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//
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#include "../include/kraken-math.h"
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#include <string.h>
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namespace kraken {
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void Matrix2::init() {
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// Default constructor - Initialize with an identity matrix
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static const float IDENTITY_MATRIX[] = {
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1.0, 0.0,
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0.0, 1.0
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};
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memcpy(c, IDENTITY_MATRIX, sizeof(float) * 4);
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}
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void Matrix2::init(float *pMat) {
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memcpy(c, pMat, sizeof(float) * 4);
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}
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void Matrix2::init(const Vector2 &new_axis_x, const Vector2 &new_axis_y)
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{
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c[0] = new_axis_x.x; c[1] = new_axis_x.y;
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c[2] = new_axis_y.x; c[3] = new_axis_y.y;
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}
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void Matrix2::init(const Matrix2 &m) {
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memcpy(c, m.c, sizeof(float) * 4);
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}
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float *Matrix2::getPointer() {
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return c;
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}
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float& Matrix2::operator[](unsigned i) {
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return c[i];
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}
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float Matrix2::operator[](unsigned i) const {
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return c[i];
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}
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// Overload comparison operator
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bool Matrix2::operator==(const Matrix2 &m) const {
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return memcmp(c, m.c, sizeof(float) * 4) == 0;
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}
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// Overload compound multiply operator
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Matrix2& Matrix2::operator*=(const Matrix2 &m) {
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float temp[4];
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int x,y;
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for (x=0; x < 2; x++)
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{
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for(y=0; y < 2; y++)
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{
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temp[y + (x*2)] = (c[x*2] * m.c[y]) +
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(c[x*2+1] * m.c[y+2]);
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}
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}
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memcpy(c, temp, sizeof(float) * 4);
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return *this;
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}
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// Overload multiply operator
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Matrix2 Matrix2::operator*(const Matrix2 &m) const {
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Matrix2 ret = *this;
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ret *= m;
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return ret;
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}
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/* Rotate a matrix by an angle on a X, Y, or Z axis */
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void Matrix2::rotate(float angle) {
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Matrix2 newMatrix; // Create new identity matrix
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newMatrix.init();
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newMatrix.c[0] = cos(angle);
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newMatrix.c[1] = -sin(angle);
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newMatrix.c[2] = -newMatrix.c[1];
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newMatrix.c[3] = newMatrix.c[0];
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*this *= newMatrix;
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}
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/* Scale matrix by separate x, y, and z amounts */
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void Matrix2::scale(float x, float y) {
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Matrix2 newMatrix; // Create new identity matrix
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newMatrix.init();
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newMatrix.c[0] = x;
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newMatrix.c[3] = y;
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*this *= newMatrix;
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}
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void Matrix2::scale(const Vector2 &v) {
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scale(v.x, v.y);
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}
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/* Scale all dimensions equally */
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void Matrix2::scale(float s) {
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scale(s,s);
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}
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/* Replace matrix with its inverse */
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bool Matrix2::invert() {
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float det = 1.0f / (c[0] * c[3] + c[1] * c[2]);
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if (det == 0) {
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return false;
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}
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float invdet = 1.0f / det;
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c[0] = c[3] * invdet;
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c[1] = -c[1] * invdet;
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c[2] = -c[2] * invdet;
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c[3] = c[0] * invdet;
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return true;
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}
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void Matrix2::transpose() {
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float tmp = c[1];
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c[1] = c[2];
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c[2] = tmp;
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}
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/* Dot Product, returning Vector2 */
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Vector2 Matrix2::Dot(const Matrix2 &m, const Vector2 &v) {
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return Vector2::Create(
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v.c[0] * m.c[0] + v.c[1] * m.c[2],
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v.c[0] * m.c[1] + v.c[1] * m.c[3]
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);
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}
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Matrix2 Matrix2::Invert(const Matrix2 &m)
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{
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Matrix2 matInvert = m;
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matInvert.invert();
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return matInvert;
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}
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Matrix2 Matrix2::Transpose(const Matrix2 &m)
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{
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Matrix2 matTranspose = m;
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matTranspose.transpose();
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return matTranspose;
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}
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Matrix2 Matrix2::Rotation(float angle)
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{
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Matrix2 m;
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m.init();
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m.rotate(angle);
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return m;
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}
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Matrix2 Matrix2::Scaling(const Vector2 &v)
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{
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Matrix2 m;
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m.init();
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m.scale(v);
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return m;
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}
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Matrix2 Matrix2::Identity()
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{
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Matrix2 m;
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m.init();
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return m;
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}
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} // namespace kraken
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