// // Vector3i.cpp // Kraken Engine / Hydra // // Copyright 2022 Kearwood Gilbert. All rights reserved. // // Redistribution and use in source and binary forms, with or without modification, are // permitted provided that the following conditions are met: // // 1. Redistributions of source code must retain the above copyright notice, this list of // conditions and the following disclaimer. // // 2. Redistributions in binary form must reproduce the above copyright notice, this list // of conditions and the following disclaimer in the documentation and/or other materials // provided with the distribution. // // THIS SOFTWARE IS PROVIDED BY KEARWOOD GILBERT ''AS IS'' AND ANY EXPRESS OR IMPLIED // WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND // FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL KEARWOOD GILBERT OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR // CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON // ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING // NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF // ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // The views and conclusions contained in the software and documentation are those of the // authors and should not be interpreted as representing official policies, either expressed // or implied, of Kearwood Gilbert. // #include "../include/hydra.h" #include "krhelpers.h" namespace kraken { //default constructor void Vector3i::init() { x = 0; y = 0; z = 0; } Vector3i Vector3i::Create() { Vector3i r; r.init(); return r; } void Vector3i::init(const Vector3i& v) { x = v.x; y = v.y; z = v.z; } Vector3i Vector3i::Create(const Vector3i& v) { Vector3i r; r.init(v); return r; } void Vector3i::init(int* v) { x = v[0]; y = v[1]; z = v[2]; } Vector3i Vector3i::Create(int* v) { Vector3i r; r.init(v); return r; } void Vector3i::init(int v) { x = v; y = v; z = v; } Vector3i Vector3i::Create(int v) { Vector3i r; r.init(v); return r; } void Vector3i::init(int X, int Y, int Z) { x = X; y = Y; z = Z; } Vector3i Vector3i::Create(int X, int Y, int Z) { Vector3i r; r.init(X, Y, Z); return r; } Vector2i Vector3i::xx() const { return Vector2i::Create(x, x); } Vector2i Vector3i::xy() const { return Vector2i::Create(x, y); } Vector2i Vector3i::xz() const { return Vector2i::Create(x, z); } Vector2i Vector3i::yx() const { return Vector2i::Create(y, x); } Vector2i Vector3i::yy() const { return Vector2i::Create(y, y); } Vector2i Vector3i::yz() const { return Vector2i::Create(y, z); } Vector2i Vector3i::zx() const { return Vector2i::Create(z, x); } Vector2i Vector3i::zy() const { return Vector2i::Create(z, y); } Vector2i Vector3i::zz() const { return Vector2i::Create(z, z); } void Vector3i::xy(const Vector2i& v) { x = v.x; y = v.y; } void Vector3i::xz(const Vector2i& v) { x = v.x; z = v.y; } void Vector3i::yx(const Vector2i& v) { y = v.x; x = v.y; } void Vector3i::yz(const Vector2i& v) { y = v.x; z = v.y; } void Vector3i::zx(const Vector2i& v) { z = v.x; x = v.y; } void Vector3i::zy(const Vector2i& v) { z = v.x; y = v.y; } Vector3i Vector3i::Min() { return Vector3i::Create(-std::numeric_limits::max()); } Vector3i Vector3i::Max() { return Vector3i::Create(std::numeric_limits::max()); } Vector3i Vector3i::Zero() { return Vector3i::Create(); } Vector3i Vector3i::One() { return Vector3i::Create(1,1,1); } Vector3i Vector3i::Forward() { return Vector3i::Create(0, 0, 1); } Vector3i Vector3i::Backward() { return Vector3i::Create(0, 0, -1); } Vector3i Vector3i::Up() { return Vector3i::Create(0,1,0); } Vector3i Vector3i::Down() { return Vector3i::Create(0, -1, 0); } Vector3i Vector3i::Left() { return Vector3i::Create(-1, 0, 0); } Vector3i Vector3i::Right() { return Vector3i::Create(1,0,0); } void Vector3i::scale(const Vector3i& v) { x *= v.x; y *= v.y; z *= v.z; } Vector3i Vector3i::Scale(const Vector3i& v1, const Vector3i& v2) { return Vector3i::Create(v1.x * v2.x, v1.y * v2.y, v1.z * v2.z); } Vector3i Vector3i::operator +(const Vector3i& b) const { return Vector3i::Create(x + b.x, y + b.y, z + b.z); } Vector3i Vector3i::operator -(const Vector3i& b) const { return Vector3i::Create(x - b.x, y - b.y, z - b.z); } Vector3i Vector3i::operator +() const { return *this; } Vector3i Vector3i::operator -() const { return Vector3i::Create(-x, -y, -z); } Vector3i Vector3i::operator *(const int v) const { return Vector3i::Create(x * v, y * v, z * v); } Vector3i Vector3i::operator /(const int v) const { return Vector3i::Create(x / v, y / v, z / v); } Vector3i& Vector3i::operator +=(const Vector3i& b) { x += b.x; y += b.y; z += b.z; return *this; } Vector3i& Vector3i::operator -=(const Vector3i& b) { x -= b.x; y -= b.y; z -= b.z; return *this; } Vector3i& Vector3i::operator *=(const int v) { x *= v; y *= v; z *= v; return *this; } Vector3i& Vector3i::operator /=(const int v) { x /= v; y /= v; z /= v; return *this; } bool Vector3i::operator ==(const Vector3i& b) const { return x == b.x && y == b.y && z == b.z; } bool Vector3i::operator !=(const Vector3i& b) const { return x != b.x || y != b.y || z != b.z; } int& Vector3i::operator[](unsigned i) { switch (i) { case 0: return x; case 1: return y; default: case 2: return z; } } int Vector3i::operator[](unsigned i) const { switch (i) { case 0: return x; case 1: return y; case 2: default: return z; } } int Vector3i::sqrMagnitude() const { // calculate the square of the magnitude (useful for comparison of magnitudes without the cost of a sqrt() function) return x * x + y * y + z * z; } int Vector3i::magnitude() const { return sqrt(sqrMagnitude()); } Vector3i Vector3i::Cross(const Vector3i& v1, const Vector3i& v2) { return Vector3i::Create(v1.y * v2.z - v1.z * v2.y, v1.z * v2.x - v1.x * v2.z, v1.x * v2.y - v1.y * v2.x); } int Vector3i::Dot(const Vector3i& v1, const Vector3i& v2) { return v1.x * v2.x + v1.y * v2.y + v1.z * v2.z; } Vector3i Vector3i::Min(const Vector3i& v1, const Vector3i& v2) { return Vector3i::Create(KRMIN(v1.x, v2.x), KRMIN(v1.y, v2.y), KRMIN(v1.z, v2.z)); } Vector3i Vector3i::Max(const Vector3i& v1, const Vector3i& v2) { return Vector3i::Create(KRMAX(v1.x, v2.x), KRMAX(v1.y, v2.y), KRMAX(v1.z, v2.z)); } bool Vector3i::operator >(const Vector3i& b) const { // Comparison operators are implemented to allow insertion into sorted containers such as std::set if (x > b.x) { return true; } else if (x < b.x) { return false; } else if (y > b.y) { return true; } else if (y < b.y) { return false; } else if (z > b.z) { return true; } else { return false; } } bool Vector3i::operator <(const Vector3i& b) const { // Comparison operators are implemented to allow insertion into sorted containers such as std::set if (x < b.x) { return true; } else if (x > b.x) { return false; } else if (y < b.y) { return true; } else if (y > b.y) { return false; } else if (z < b.z) { return true; } else { return false; } } } // namespace kraken