// // Vector3.h // Kraken Engine / Hydra // // Copyright 2022 Kearwood Gilbert. All rights reserved. // // Redistribution and use in source and binary forms, with or without modification, are // permitted provided that the following conditions are met: // // 1. Redistributions of source code must retain the above copyright notice, this list of // conditions and the following disclaimer. // // 2. Redistributions in binary form must reproduce the above copyright notice, this list // of conditions and the following disclaimer in the documentation and/or other materials // provided with the distribution. // // THIS SOFTWARE IS PROVIDED BY KEARWOOD GILBERT ''AS IS'' AND ANY EXPRESS OR IMPLIED // WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND // FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL KEARWOOD GILBERT OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR // CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON // ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING // NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF // ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // The views and conclusions contained in the software and documentation are those of the // authors and should not be interpreted as representing official policies, either expressed // or implied, of Kearwood Gilbert. // #pragma once #include // for hash<> #include "vector2.h" #include "vector4.h" namespace hydra { class Vector3 { public: union { struct { float x, y, z; }; float c[3]; }; void init(); void init(float X, float Y, float Z); void init(float v); void init(float* v); void init(double* v); void init(const Vector3& v); void init(const Vector4& v); static Vector3 Create(); static Vector3 Create(float X, float Y, float Z); static Vector3 Create(float v); static Vector3 Create(float* v); static Vector3 Create(double* v); static Vector3 Create(const Vector3& v); static Vector3 Create(const Vector4& v); // Vector2 swizzle getters Vector2 xx() const; Vector2 xy() const; Vector2 xz() const; Vector2 yx() const; Vector2 yy() const; Vector2 yz() const; Vector2 zx() const; Vector2 zy() const; Vector2 zz() const; // Vector2 swizzle setters void xy(const Vector2& v); void xz(const Vector2& v); void yx(const Vector2& v); void yz(const Vector2& v); void zx(const Vector2& v); void zy(const Vector2& v); Vector3& operator =(const Vector4& b); Vector3 operator +(const Vector3& b) const; Vector3 operator -(const Vector3& b) const; Vector3 operator +() const; Vector3 operator -() const; Vector3 operator *(const float v) const; Vector3 operator /(const float v) const; Vector3& operator +=(const Vector3& b); Vector3& operator -=(const Vector3& b); Vector3& operator *=(const float v); Vector3& operator /=(const float v); bool operator ==(const Vector3& b) const; bool operator !=(const Vector3& b) const; // Comparison operators are implemented to allow insertion into sorted containers such as std::set bool operator >(const Vector3& b) const; bool operator <(const Vector3& b) const; float& operator[](unsigned i); float operator[](unsigned i) const; float sqrMagnitude() const; // calculate the square of the magnitude (useful for comparison of magnitudes without the cost of a sqrt() function) float magnitude() const; void scale(const Vector3& v); void normalize(); static Vector3 Normalize(const Vector3& v); static Vector3 Cross(const Vector3& v1, const Vector3& v2); static float Dot(const Vector3& v1, const Vector3& v2); static Vector3 Min(const Vector3& v1, const Vector3& v2); static Vector3 Max(const Vector3& v1, const Vector3& v2); static Vector3 Min(); static Vector3 Max(); static Vector3 Zero(); static Vector3 One(); static Vector3 Forward(); static Vector3 Backward(); static Vector3 Up(); static Vector3 Down(); static Vector3 Left(); static Vector3 Right(); static Vector3 Scale(const Vector3& v1, const Vector3& v2); static Vector3 Lerp(const Vector3& v1, const Vector3& v2, float d); static Vector3 Slerp(const Vector3& v1, const Vector3& v2, float d); static void OrthoNormalize(Vector3& normal, Vector3& tangent); // Gram-Schmidt Orthonormalization }; static_assert(std::is_pod::value, "hydra::Vector3 must be a POD type."); } // namespace hydra namespace std { template<> struct hash { public: size_t operator()(const hydra::Vector3& s) const { size_t h1 = hash()(s.x); size_t h2 = hash()(s.y); size_t h3 = hash()(s.z); return h1 ^ (h2 << 1) ^ (h3 << 2); } }; } // namespace std