// // Matrix4.h // Kraken Engine / Hydra // // Copyright 2022 Kearwood Gilbert. All rights reserved. // // Redistribution and use in source and binary forms, with or without modification, are // permitted provided that the following conditions are met: // // 1. Redistributions of source code must retain the above copyright notice, this list of // conditions and the following disclaimer. // // 2. Redistributions in binary form must reproduce the above copyright notice, this list // of conditions and the following disclaimer in the documentation and/or other materials // provided with the distribution. // // THIS SOFTWARE IS PROVIDED BY KEARWOOD GILBERT ''AS IS'' AND ANY EXPRESS OR IMPLIED // WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND // FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL KEARWOOD GILBERT OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR // CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON // ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING // NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF // ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // The views and conclusions contained in the software and documentation are those of the // authors and should not be interpreted as representing official policies, either expressed // or implied, of Kearwood Gilbert. // #include "vector3.h" #include "vector4.h" #ifndef KRAKEN_MATRIX4_H #define KRAKEN_MATRIX4_H namespace kraken { enum class AXIS { X_AXIS, Y_AXIS, Z_AXIS }; class Quaternion; class Matrix4 { public: union { struct { Vector4 axis_x, axis_y, axis_z, transform; }; // Matrix components, in column-major order float c[16]; }; // Default initializer - Creates an identity matrix void init(); void init(float *pMat); void init(const Vector3 &new_axis_x, const Vector3 &new_axis_y, const Vector3 &new_axis_z, const Vector3 &new_transform); void init(const Matrix4 &m); static Matrix4 Create(float *pMat); static Matrix4 Create(const Vector3 &new_axis_x, const Vector3 &new_axis_y, const Vector3 &new_axis_z, const Vector3 &new_transform); // Overload comparison operator bool operator==(const Matrix4 &m) const; // Overload compound multiply operator Matrix4& operator*=(const Matrix4 &m); float& operator[](unsigned i); float operator[](unsigned i) const; // Overload multiply operator //Matrix4& operator*(const Matrix4 &m); Matrix4 operator*(const Matrix4 &m) const; float *getPointer(); void perspective(float fov, float aspect, float nearz, float farz); void ortho(float left, float right, float top, float bottom, float nearz, float farz); void translate(float x, float y, float z); void translate(const Vector3 &v); void scale(float x, float y, float z); void scale(const Vector3 &v); void scale(float s); void rotate(float angle, AXIS axis); void rotate(const Quaternion &q); void bias(); bool invert(); void transpose(); static Vector3 DotNoTranslate(const Matrix4 &m, const Vector3 &v); // Dot product without including translation; useful for transforming normals and tangents static Matrix4 Invert(const Matrix4 &m); static Matrix4 Transpose(const Matrix4 &m); static Vector3 Dot(const Matrix4 &m, const Vector3 &v); static Vector4 Dot4(const Matrix4 &m, const Vector4 &v); static float DotW(const Matrix4 &m, const Vector3 &v); static Vector3 DotWDiv(const Matrix4 &m, const Vector3 &v); static Matrix4 LookAt(const Vector3 &cameraPos, const Vector3 &lookAtPos, const Vector3 &upDirection); static Matrix4 Translation(const Vector3 &v); static Matrix4 Rotation(const Vector3 &v); static Matrix4 Scaling(const Vector3 &v); static Matrix4 Identity(); }; static_assert(std::is_pod::value, "kraken::Matrix4 must be a POD type."); } // namespace kraken namespace std { template<> struct hash { public: size_t operator()(const kraken::Matrix4 &s) const { size_t h1 = hash()(s.axis_x); size_t h2 = hash()(s.axis_y); size_t h3 = hash()(s.axis_z); size_t h4 = hash()(s.transform); return h1 ^ (h2 << 1) ^ (h3 << 2) ^ (h4 << 3); } }; } // namespace std #endif // KRAKEN_MATRIX4_H