//  Copyright 2012 Kearwood Gilbert. All rights reserved.
//
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//  permitted provided that the following conditions are met:
//
//  1. Redistributions of source code must retain the above copyright notice, this list of
//  conditions and the following disclaimer.
//
//  2. Redistributions in binary form must reproduce the above copyright notice, this list
//  of conditions and the following disclaimer in the documentation and/or other materials
//  provided with the distribution.
//
//  THIS SOFTWARE IS PROVIDED BY KEARWOOD GILBERT ''AS IS'' AND ANY EXPRESS OR IMPLIED
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//

varying mediump vec2    textureCoordinate;

attribute vec4          vertex_position;
attribute lowp vec2     vertex_uv;
uniform highp mat4      mvp_matrix; // mvp_matrix is the result of multiplying the model, view, and projection matrices

void main()
{
    gl_Position = /*mvp_matrix * */vertex_position;
	textureCoordinate = vertex_uv;
}
