2019-01-11 00:48:33 -08:00
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//
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// KRBone.cpp
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// KREngine
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//
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// Created by Kearwood Gilbert on 2012-12-06.
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// Copyright (c) 2012 Kearwood Software. All rights reserved.
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//
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#include "KRBone.h"
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#include "KRContext.h"
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KRBone::KRBone(KRScene &scene, std::string name) : KRNode(scene, name)
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{
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setScaleCompensation(true);
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}
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KRBone::~KRBone()
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{
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}
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std::string KRBone::getElementName() {
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return "bone";
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}
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tinyxml2::XMLElement *KRBone::saveXML( tinyxml2::XMLNode *parent)
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{
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tinyxml2::XMLElement *e = KRNode::saveXML(parent);
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return e;
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}
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void KRBone::loadXML(tinyxml2::XMLElement *e)
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{
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KRNode::loadXML(e);
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setScaleCompensation(true);
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}
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AABB KRBone::getBounds() {
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return AABB::Create(-Vector3::One(), Vector3::One(), getModelMatrix()); // Only required for bone debug visualization
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}
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void KRBone::render(KRCamera *pCamera, std::vector<KRPointLight *> &point_lights, std::vector<KRDirectionalLight *> &directional_lights, std::vector<KRSpotLight *>&spot_lights, const KRViewport &viewport, KRNode::RenderPass renderPass)
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{
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if(m_lod_visible <= LOD_VISIBILITY_PRESTREAM) return;
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KRNode::render(pCamera, point_lights, directional_lights, spot_lights, viewport, renderPass);
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bool bVisualize = pCamera->settings.debug_display == KRRenderSettings::KRENGINE_DEBUG_DISPLAY_BONES;
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if(renderPass == KRNode::RENDER_PASS_FORWARD_TRANSPARENT && bVisualize) {
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Matrix4 sphereModelMatrix = getModelMatrix();
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// Enable additive blending
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GLDEBUG(glEnable(GL_BLEND));
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GLDEBUG(glBlendFunc(GL_ONE, GL_ONE));
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// Disable z-buffer write
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GLDEBUG(glDepthMask(GL_FALSE));
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// Disable z-buffer test
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GLDEBUG(glDisable(GL_DEPTH_TEST));
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KRShader *pShader = getContext().getShaderManager()->getShader("visualize_overlay", pCamera, point_lights, directional_lights, spot_lights, 0, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, renderPass);
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if(getContext().getShaderManager()->selectShader(*pCamera, pShader, viewport, sphereModelMatrix, point_lights, directional_lights, spot_lights, 0, renderPass, Vector3::Zero(), 0.0f, Vector4::Zero())) {
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std::vector<KRMesh *> sphereModels = getContext().getMeshManager()->getModel("__sphere");
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if(sphereModels.size()) {
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for(int i=0; i < sphereModels[0]->getSubmeshCount(); i++) {
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sphereModels[0]->renderSubmesh(i, renderPass, getName(), "visualize_overlay", 1.0f);
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}
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}
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}
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// Enable alpha blending
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GLDEBUG(glEnable(GL_BLEND));
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GLDEBUG(glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA));
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// Enable z-buffer test
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GLDEBUG(glEnable(GL_DEPTH_TEST));
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GLDEBUG(glDepthFunc(GL_LEQUAL));
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GLDEBUG(glDepthRangef(0.0, 1.0));
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}
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}
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void KRBone::setBindPose(const Matrix4 &pose)
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{
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m_bind_pose = pose;
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}
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const Matrix4 &KRBone::getBindPose()
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{
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return m_bind_pose;
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}
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