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kraken/KREngine/KREngine/Classes/KRShaderManager.cpp

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//
// KRShaderManager.cpp
// KREngine
//
// Copyright 2012 Kearwood Gilbert. All rights reserved.
//
// Redistribution and use in source and binary forms, with or without modification, are
// permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this list of
// conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice, this list
// of conditions and the following disclaimer in the documentation and/or other materials
// provided with the distribution.
//
// THIS SOFTWARE IS PROVIDED BY KEARWOOD GILBERT ''AS IS'' AND ANY EXPRESS OR IMPLIED
// WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
// FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL KEARWOOD GILBERT OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
// ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
// ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// The views and conclusions contained in the software and documentation are those of the
// authors and should not be interpreted as representing official policies, either expressed
// or implied, of Kearwood Gilbert.
//
#include "KRShaderManager.h"
#include <sstream>
using namespace std;
KRShaderManager::KRShaderManager(const GLchar *szVertShaderSource, const GLchar *szFragShaderSource) {
m_szFragShaderSource = new GLchar[strlen(szFragShaderSource)+1];
m_szVertShaderSource = new GLchar[strlen(szVertShaderSource)+1];
strcpy(m_szFragShaderSource, szFragShaderSource);
strcpy(m_szVertShaderSource, szVertShaderSource);
}
KRShaderManager::~KRShaderManager() {
delete m_szFragShaderSource;
delete m_szVertShaderSource;
}
KRShader *KRShaderManager::getShader(KRCamera *pCamera, bool bDiffuseMap, bool bNormalMap, bool bSpecMap, int iShadowQuality, bool bShadowMap) {
char szKey[128];
sprintf(szKey, "%d_%d_%d_%d_%d_%d_%d_%d_%d_%d", pCamera->bEnablePerPixel, bDiffuseMap, bNormalMap, bSpecMap, pCamera->bDebugPSSM, iShadowQuality, /*pCamera->dAmbientR, pCamera->dAmbientG, pCamera->dAmbientB, pCamera->dSunR, pCamera->dSunG, pCamera->dSunB, */pCamera->bEnableAmbient, pCamera->bEnableDiffuse, pCamera->bEnableSpecular, bShadowMap);
/*
const char *options = "#define HAS_DIFFUSE_MAP 1\n#define HAS_NORMAL_MAP 0\n#define HAS_SPEC_MAP 0\n#define ENABLE_PER_PIXEL 0\n#define DEBUG_PSSM 0\n#define SHADOW_QUALITY 0\n#define SUN_INTENSITY 1.5\n#define AMBIENT_INTENSITY_R 0.25\n#define AMBIENT_INTENSITY_G 0.25\n#define AMBIENT_INTENSITY_B 0.25\n";
*/
KRShader *pShader = m_shaders[szKey];
if(pShader == NULL) {
if(m_shaders.size() > KRENGINE_MAX_SHADER_HANDLES) {
// Keep the size of the shader cache reasonable
std::map<std::string, KRShader *>::iterator itr = m_shaders.begin();
delete (*itr).second;
m_shaders.erase(itr);
}
stringstream stream;
stream.precision(std::numeric_limits<long double>::digits10);
stream << "#define HAS_DIFFUSE_MAP " << (bDiffuseMap ? "1" : "0");
stream << "\n#define HAS_NORMAL_MAP " << (bNormalMap ? "1" : "0");
stream << "\n#define HAS_SPEC_MAP " << (bSpecMap ? "1" : "0");
stream << "\n#define HAS_SHADOW_MAP " << (bShadowMap ? "1" : "0");
stream << "\n#define ENABLE_PER_PIXEL " << (pCamera->bEnablePerPixel ? "1" : "0");
stream << "\n#define DEBUG_PSSM " << (pCamera->bDebugPSSM ? "1" : "0");
stream << "\n#define SHADOW_QUALITY " << iShadowQuality;
stream << "\n#define ENABLE_AMBIENT " << (pCamera->bEnableAmbient ? "1" : "0");
stream << "\n#define ENABLE_DIFFUSE " << (pCamera->bEnableDiffuse ? "1" : "0");
stream << "\n#define ENABLE_SPECULAR " << (pCamera->bEnableSpecular ? "1" : "0");
stream.setf(ios::fixed,ios::floatfield);
stream << "\n";
std::string options = stream.str();
pShader = new KRShader(szKey, options, m_szVertShaderSource, m_szFragShaderSource);
m_shaders[szKey] = pShader;
}
return pShader;
}