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kraken/standard_assets/shaders/volumetric_fog_downsampled_osx.fsh

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//
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// volumetric_fog_downsampled_osx.fsh
// Kraken Engine
//
// Copyright 2021 Kearwood Gilbert. All rights reserved.
//
// Redistribution and use in source and binary forms, with or without modification, are
// permitted provided that the following conditions are met:
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//
// 1. Redistributions of source code must retain the above copyright notice, this list of
// conditions and the following disclaimer.
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//
// 2. Redistributions in binary form must reproduce the above copyright notice, this list
// of conditions and the following disclaimer in the documentation and/or other materials
// provided with the distribution.
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//
// THIS SOFTWARE IS PROVIDED BY KEARWOOD GILBERT ''AS IS'' AND ANY EXPRESS OR IMPLIED
// WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
// FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL KEARWOOD GILBERT OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
// ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
// ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
// The views and conclusions contained in the software and documentation are those of the
// authors and should not be interpreted as representing official policies, either expressed
// or implied, of Kearwood Gilbert.
//
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out vec4 colorOut;
in mediump vec4 shadowMapCoord1;
uniform sampler2DShadow shadowTexture1;
uniform lowp sampler2D depthFrame;
uniform mediump vec4 viewport;
uniform mediump vec3 light_color;
void main()
{
if(gl_FragCoord.z > texture(depthFrame, vec2(gl_FragCoord.xy / viewport.zw)).r) discard;
colorOut = vec4(light_color, 1.0) * shadow2DProj(shadowTexture1, shadowMapCoord1);
}