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kraken/standard_assets/shaders/vulkan_test.frag

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#version 450
// Temporary test shader for vulkan bringup...
// See https://vulkan-tutorial.com/Drawing_a_triangle/Graphics_pipeline_basics/Shader_modules
layout(location = 0) in vec3 fragColor;
layout(location = 0) out vec4 outColor;
void main() {
outColor = vec4(fragColor, 1.0);
}