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kraken/kraken/KRTexture.cpp

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//
// KRTexture.cpp
// KREngine
//
// Created by Kearwood Gilbert on 2012-10-05.
// Copyright (c) 2012 Kearwood Software. All rights reserved.
//
#include "KREngine-common.h"
#include "KRTexture.h"
#include "KRDataBlock.h"
#include "KRContext.h"
#include "KRTextureManager.h"
KRTexture::KRTexture(KRContext &context, std::string name) : KRResource(context, name)
{
m_current_lod_max_dim = 0;
m_new_lod_max_dim = 0;
m_iHandle = 0;
m_iNewHandle = 0;
m_textureMemUsed = 0;
m_newTextureMemUsed = 0;
m_last_frame_used = 0;
m_last_frame_max_lod_coverage = 0.0f;
m_last_frame_usage = TEXTURE_USAGE_NONE;
m_handle_lock.clear();
}
KRTexture::~KRTexture()
{
releaseHandles();
}
void KRTexture::releaseHandles() {
long mem_size = getMemSize();
while(m_handle_lock.test_and_set()); // Spin lock
if(m_iNewHandle != 0) {
GLDEBUG(glDeleteTextures(1, &m_iNewHandle));
m_iNewHandle = 0;
m_newTextureMemUsed = 0;
}
if(m_iHandle != 0) {
GLDEBUG(glDeleteTextures(1, &m_iHandle));
m_iHandle = 0;
m_textureMemUsed = 0;
}
m_current_lod_max_dim = 0;
m_new_lod_max_dim = 0;
m_handle_lock.clear();
getContext().getTextureManager()->memoryChanged(-mem_size);
}
long KRTexture::getMemSize() {
return m_textureMemUsed + m_newTextureMemUsed; // TODO - This is not 100% accurate, as loaded format may differ in size while in GPU memory
}
long KRTexture::getReferencedMemSize() {
// Return the amount of memory used by other textures referenced by this texture (for cube maps and animated textures)
return 0;
}
void KRTexture::resize(int max_dim)
{
while(m_handle_lock.test_and_set()); // Spin lock
{
if(m_iHandle == m_iNewHandle) {
if(max_dim == 0) {
m_iNewHandle = 0;
} else {
int target_dim = max_dim;
if(target_dim < m_min_lod_max_dim) target_dim = m_min_lod_max_dim;
if(m_new_lod_max_dim != target_dim || (m_iHandle == 0 && m_iNewHandle == 0)) {
assert(m_newTextureMemUsed == 0);
m_newTextureMemUsed = getMemRequiredForSize(target_dim);
getContext().getTextureManager()->memoryChanged(m_newTextureMemUsed);
getContext().getTextureManager()->addMemoryTransferredThisFrame(m_newTextureMemUsed);
if(!createGLTexture(target_dim)) {
getContext().getTextureManager()->memoryChanged(-m_newTextureMemUsed);
m_newTextureMemUsed = 0;
assert(false); // Failed to create the texture
}
}
}
}
m_handle_lock.clear();
}
}
GLuint KRTexture::getHandle() {
resetPoolExpiry(0.0f, KRTexture::TEXTURE_USAGE_NONE); // TODO - Pass through getHandle() arguements to replace extraneous resetPoolExpiry calls?
return m_iHandle;
}
void KRTexture::resetPoolExpiry(float lodCoverage, KRTexture::texture_usage_t textureUsage)
{
long current_frame = getContext().getCurrentFrame();
if(current_frame != m_last_frame_used) {
m_last_frame_used = current_frame;
m_last_frame_max_lod_coverage = 0.0f;
m_last_frame_usage = TEXTURE_USAGE_NONE;
getContext().getTextureManager()->primeTexture(this);
}
m_last_frame_max_lod_coverage = KRMAX(lodCoverage, m_last_frame_max_lod_coverage);
m_last_frame_usage = static_cast<texture_usage_t>(static_cast<int>(m_last_frame_usage) | static_cast<int>(textureUsage));
}
kraken_stream_level KRTexture::getStreamLevel(KRTexture::texture_usage_t textureUsage)
{
if(m_current_lod_max_dim == 0) {
return kraken_stream_level::STREAM_LEVEL_OUT;
} else if(m_current_lod_max_dim == KRMIN(getContext().KRENGINE_MAX_TEXTURE_DIM, m_max_lod_max_dim)) {
return kraken_stream_level::STREAM_LEVEL_IN_HQ;
} else if(m_current_lod_max_dim >= KRMAX(getContext().KRENGINE_MIN_TEXTURE_DIM, m_min_lod_max_dim)) {
return kraken_stream_level::STREAM_LEVEL_IN_LQ;
} else {
return kraken_stream_level::STREAM_LEVEL_OUT;
}
}
float KRTexture::getStreamPriority()
{
long current_frame = getContext().getCurrentFrame();
if(current_frame > m_last_frame_used + 5) {
return 1.0f - KRCLAMP((float)(current_frame - m_last_frame_used) / 60.0f, 0.0f, 1.0f);
} else {
float priority = 100.0f;
if(m_last_frame_usage & (TEXTURE_USAGE_UI | TEXTURE_USAGE_SHADOW_DEPTH)) {
priority += 10000000.0f;
}
if(m_last_frame_usage & (TEXTURE_USAGE_SKY_CUBE | TEXTURE_USAGE_PARTICLE | TEXTURE_USAGE_SPRITE | TEXTURE_USAGE_LIGHT_FLARE)) {
priority += 1000000.0f;
}
if(m_last_frame_usage & (TEXTURE_USAGE_DIFFUSE_MAP | TEXTURE_USAGE_AMBIENT_MAP | TEXTURE_USAGE_SPECULAR_MAP | TEXTURE_USAGE_NORMAL_MAP | TEXTURE_USAGE_REFLECTION_MAP)) {
priority += 100000.0f;
}
if(m_last_frame_usage & (TEXTURE_USAGE_LIGHT_MAP)) {
priority += 100000.0f;
}
if(m_last_frame_usage & (TEXTURE_USAGE_REFECTION_CUBE)) {
priority += 100000.0f;
}
priority += m_last_frame_max_lod_coverage * 10.0f;
return priority;
}
}
float KRTexture::getLastFrameLodCoverage() const
{
return m_last_frame_max_lod_coverage;
}
long KRTexture::getLastFrameUsed()
{
return m_last_frame_used;
}
bool KRTexture::isAnimated()
{
return false;
}
KRTexture *KRTexture::compress(bool premultiply_alpha)
{
return NULL;
}
int KRTexture::getCurrentLodMaxDim() {
return m_current_lod_max_dim;
}
int KRTexture::getNewLodMaxDim() {
return m_new_lod_max_dim;
}
int KRTexture::getMaxMipMap() {
return m_max_lod_max_dim;
}
int KRTexture::getMinMipMap() {
return m_min_lod_max_dim;
}
bool KRTexture::hasMipmaps() {
return m_max_lod_max_dim != m_min_lod_max_dim;
}
void KRTexture::bind(GLuint texture_unit) {
}
void KRTexture::_swapHandles()
{
//while(m_handle_lock.test_and_set()); // Spin lock
if(!m_handle_lock.test_and_set()) {
if(m_iHandle != m_iNewHandle) {
if(m_iHandle != 0) {
GLDEBUG(glDeleteTextures(1, &m_iHandle));
getContext().getTextureManager()->memoryChanged(-m_textureMemUsed);
}
m_textureMemUsed = (long)m_newTextureMemUsed;
m_newTextureMemUsed = 0;
m_iHandle = m_iNewHandle;
m_current_lod_max_dim = m_new_lod_max_dim;
}
m_handle_lock.clear();
}
}