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kraken/kraken/nodes/KRParticleSystemNewtonian.cpp

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//
// KRParticleSystemNewtonian.cpp
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// Kraken Engine
//
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// Copyright 2025 Kearwood Gilbert. All rights reserved.
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//
// Redistribution and use in source and binary forms, with or without modification, are
// permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this list of
// conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice, this list
// of conditions and the following disclaimer in the documentation and/or other materials
// provided with the distribution.
//
// THIS SOFTWARE IS PROVIDED BY KEARWOOD GILBERT ''AS IS'' AND ANY EXPRESS OR IMPLIED
// WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
// FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL KEARWOOD GILBERT OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
// ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
// ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// The views and conclusions contained in the software and documentation are those of the
// authors and should not be interpreted as representing official policies, either expressed
// or implied, of Kearwood Gilbert.
//
#include "KREngine-common.h"
#include "KRParticleSystemNewtonian.h"
#include "KRContext.h"
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#include "KRRenderPass.h"
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using namespace hydra;
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KRParticleSystemNewtonian::KRParticleSystemNewtonian(KRScene& scene, std::string name) : KRParticleSystem(scene, name)
{
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m_particlesAbsoluteTime = 0.0f;
}
KRParticleSystemNewtonian::~KRParticleSystemNewtonian()
{
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}
std::string KRParticleSystemNewtonian::getElementName()
{
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return "newtonian_particles";
}
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void KRParticleSystemNewtonian::loadXML(tinyxml2::XMLElement* e)
{
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KRParticleSystem::loadXML(e);
}
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tinyxml2::XMLElement* KRParticleSystemNewtonian::saveXML(tinyxml2::XMLNode* parent)
{
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tinyxml2::XMLElement* e = KRParticleSystem::saveXML(parent);
return e;
}
AABB KRParticleSystemNewtonian::getBounds()
{
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return AABB::Create(-Vector3::One(), Vector3::One(), getModelMatrix());
}
void KRParticleSystemNewtonian::physicsUpdate(float deltaTime)
{
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KRParticleSystem::physicsUpdate(deltaTime);
m_particlesAbsoluteTime += deltaTime;
}
bool KRParticleSystemNewtonian::hasPhysics()
{
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return true;
}
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void KRParticleSystemNewtonian::render(RenderInfo& ri)
{
if (m_lod_visible <= LOD_VISIBILITY_PRESTREAM) return;
KRNode::render(ri);
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if (ri.renderPass->getType() == RenderPassType::RENDER_PASS_ADDITIVE_PARTICLES) {
if (ri.viewport->visible(getBounds())) {
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int particle_count = 10000;
PipelineInfo info{};
std::string shader_name("dust_particle");
info.shader_name = &shader_name;
info.pCamera = ri.camera;
info.point_lights = &ri.point_lights;
info.directional_lights = &ri.directional_lights;
info.spot_lights = &ri.spot_lights;
info.renderPass = ri.renderPass;
info.rasterMode = RasterMode::kAdditive;
info.cullMode = CullMode::kCullNone;
info.vertexAttributes = (1 << KRMesh::KRENGINE_ATTRIB_VERTEX) | (1 << KRMesh::KRENGINE_ATTRIB_TEXUVA);
info.modelFormat = ModelFormat::KRENGINE_MODEL_FORMAT_TRIANGLES;
KRPipeline* pParticleShader = m_pContext->getPipelineManager()->getPipeline(*ri.surface, info);
pParticleShader->setPushConstant(ShaderValue::flare_size, 1.0f);
pParticleShader->bind(ri, getModelMatrix());
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m_pContext->getMeshManager()->bindVBO(ri.commandBuffer, &m_pContext->getMeshManager()->KRENGINE_VBO_DATA_RANDOM_PARTICLES, 1.0f);
vkCmdDraw(ri.commandBuffer, particle_count * 3, 1, 0, 0);
}
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}
}