Add CMake scripts for collecting assets, switch to Vulkan inspired public api
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@@ -1,21 +1,46 @@
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#include "main.h"
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#include <stdio.h>
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#include "kraken.h"
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using namespace kraken;
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int main( int argc, char *argv[] )
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{
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Context* context = Context::Get();
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for (int i = 0; i < argc; i++) {
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char *arg = argv[i];
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if (arg[0] != '-') {
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context->loadResource(arg);
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}
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}
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printf("Kraken Convert\n");
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return 0;
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}
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#include "main.h"
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#include <stdio.h>
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#include "kraken.h"
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using namespace kraken;
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int main( int argc, char *argv[] )
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{
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printf("Kraken Convert\n");
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printf("Initializing Kraken...\n");
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KrInitializeInfo init_info = {};
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init_info.sType = KR_STRUCTURE_TYPE_INITIALIZE;
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init_info.pNext = NULL;
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KrResult res = KrInitialize(&init_info);
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if (res != KR_SUCCESS) {
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printf("Failed to initialize Kraken!\n");
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return 1;
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}
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KrLoadResourceInfo load_resource_info = {};
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for (int i = 0; i < argc; i++) {
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char *arg = argv[i];
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if (arg[0] != '-') {
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load_resource_info.pResourcePath = arg;
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res = KrLoadResource(&load_resource_info);
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if (res != KR_SUCCESS) {
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printf("Failed to load resource: %s\n", arg);
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}
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}
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}
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KrShutdown();
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/*
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Context* context = Context::Get();
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for (int i = 0; i < argc; i++) {
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char *arg = argv[i];
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if (arg[0] != '-') {
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context->loadResource(arg);
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}
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}
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*/
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return 0;
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}
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