Commented out now broken Mesh loading OpenGL code. (Vulkan refactoring WIP)

This commit is contained in:
2022-01-21 23:38:36 -08:00
parent d093cc6f96
commit 0330d5b4fe

View File

@@ -309,7 +309,10 @@ void KRMeshManager::balanceVBOMemory(long &memoryRemaining, long &memoryRemainin
memoryRemaining -= vbo_size;
}
// TODO - Replace OpenGL code below...
/*
glFinish();
*/
}
void KRMeshManager::bindVBO(KRDataBlock &data, KRDataBlock &index_data, int vertex_attrib_flags, bool static_vbo, float lodCoverage)
@@ -573,6 +576,11 @@ void KRMeshManager::KRVBOData::load()
if(isVBOLoaded()) {
return;
}
// TODO - Replace OpenGL code below...
/*
assert(m_vao_handle == -1);
assert(m_vbo_handle == -1);
assert(m_vbo_handle_indexes == -1);
@@ -629,6 +637,7 @@ void KRMeshManager::KRVBOData::load()
m_index_data->unlock();
}
}
*/
m_is_vbo_loaded = true;
@@ -707,6 +716,8 @@ float KRMeshManager::KRVBOData::getStreamPriority()
void KRMeshManager::KRVBOData::_swapHandles()
{
// TODO - Replace OpenGL code below...
/*
if(m_is_vbo_loaded) {
assert(m_vbo_handle != -1);
}
@@ -725,6 +736,7 @@ void KRMeshManager::KRVBOData::_swapHandles()
}
}
#endif
*/
m_is_vbo_ready = m_is_vbo_loaded;
}