Refactoring to enable multiple lights in forward rendering in progress

--HG--
extra : convert_revision : svn%3A7752d6cf-9f14-4ad2-affc-04f1e67b81a5/trunk%40156
This commit is contained in:
kearwood
2012-11-15 22:05:25 +00:00
parent 50fc0a0533
commit 04bd2bbe16
27 changed files with 464 additions and 374 deletions

View File

@@ -168,7 +168,8 @@ KRNode *KRNode::LoadXML(KRScene &scene, tinyxml2::XMLElement *e) {
#if TARGET_OS_IPHONE
void KRNode::render(KRCamera *pCamera, KRContext *pContext, const KRViewport &viewport, const KRViewport *pShadowViewports, KRVector3 &lightDirection, GLuint *shadowDepthTextures, int cShadowBuffers, RenderPass renderPass) {
void KRNode::render(KRCamera *pCamera, std::stack<KRLight *> &lights, const KRViewport &viewport, RenderPass renderPass)
{
}
#endif