Refactoring to enable multiple lights in forward rendering in progress
--HG-- extra : convert_revision : svn%3A7752d6cf-9f14-4ad2-affc-04f1e67b81a5/trunk%40156
This commit is contained in:
@@ -23,7 +23,7 @@ public:
|
||||
|
||||
#if TARGET_OS_IPHONE
|
||||
|
||||
virtual void render(KRCamera *pCamera, KRContext *pContext, const KRViewport &viewport, const KRViewport *pShadowViewports, KRVector3 &lightDirection, GLuint *shadowDepthTextures, int cShadowBuffers, KRNode::RenderPass renderPass) = 0;
|
||||
virtual void render(KRCamera *pCamera, std::stack<KRLight *> &lights, const KRViewport &viewport, KRNode::RenderPass renderPass) = 0;
|
||||
#endif
|
||||
|
||||
protected:
|
||||
|
||||
Reference in New Issue
Block a user