Refactoring to enable multiple lights in forward rendering in progress

--HG--
extra : convert_revision : svn%3A7752d6cf-9f14-4ad2-affc-04f1e67b81a5/trunk%40156
This commit is contained in:
kearwood
2012-11-15 22:05:25 +00:00
parent 50fc0a0533
commit 04bd2bbe16
27 changed files with 464 additions and 374 deletions

View File

@@ -23,7 +23,7 @@ public:
#if TARGET_OS_IPHONE
virtual void render(KRCamera *pCamera, KRContext *pContext, const KRViewport &viewport, const KRViewport *pShadowViewports, KRVector3 &lightDirection, GLuint *shadowDepthTextures, int cShadowBuffers, KRNode::RenderPass renderPass) = 0;
virtual void render(KRCamera *pCamera, std::stack<KRLight *> &lights, const KRViewport &viewport, KRNode::RenderPass renderPass) = 0;
#endif
protected: