Refactoring to enable multiple lights in forward rendering in progress

--HG--
extra : convert_revision : svn%3A7752d6cf-9f14-4ad2-affc-04f1e67b81a5/trunk%40156
This commit is contained in:
kearwood
2012-11-15 22:05:25 +00:00
parent 50fc0a0533
commit 04bd2bbe16
27 changed files with 464 additions and 374 deletions

View File

@@ -62,14 +62,12 @@ public:
#if TARGET_OS_IPHONE
void render(KRCamera *pCamera, const std::set<KRAABB> &visibleBounds, KRContext *pContext, const KRViewport &viewport, const KRViewport *pShadowViewports, KRVector3 &lightDirection, GLuint *shadowDepthTextures, int cShadowBuffers, KRNode::RenderPass renderPass, std::set<KRAABB> &newVisibleBounds);
void render(KRCamera *pCamera, const std::set<KRAABB> &visibleBounds, const KRViewport &viewport, KRNode::RenderPass renderPass, std::set<KRAABB> &newVisibleBounds);
void render(KROctreeNode *pOctreeNode, const std::set<KRAABB> &visibleBounds, KRCamera *pCamera, KRContext *pContext, const KRViewport &viewport, const KRViewport *pShadowViewports, KRVector3 &lightDirection, GLuint *shadowDepthTextures, int cShadowBuffers, KRNode::RenderPass renderPass, std::vector<KROctreeNode *> &remainingOctrees, std::vector<KROctreeNode *> &remainingOctreesTestResults, std::vector<KROctreeNode *> &remainingOctreesTestResultsOnly, std::set<KRAABB> &newVisibleBounds, bool bOcclusionResultsPass, bool bOcclusionTestResultsOnly);
void render(KROctreeNode *pOctreeNode, const std::set<KRAABB> &visibleBounds, KRCamera *pCamera, std::stack<KRLight *> lights, const KRViewport &viewport, KRNode::RenderPass renderPass, std::vector<KROctreeNode *> &remainingOctrees, std::vector<KROctreeNode *> &remainingOctreesTestResults, std::vector<KROctreeNode *> &remainingOctreesTestResultsOnly, std::set<KRAABB> &newVisibleBounds, bool bOcclusionResultsPass, bool bOcclusionTestResultsOnly);
#endif
float sun_pitch, sun_yaw;
void notify_sceneGraphCreate(KRNode *pNode);
void notify_sceneGraphDelete(KRNode *pNode);
@@ -78,7 +76,6 @@ public:
void physicsUpdate(float deltaTime);
private:
KRContext *m_pContext;
KRDirectionalLight *findFirstDirectionalLight(KRNode &node);
KRNode *m_pRootNode;