Moved hydra to its own namespace

This commit is contained in:
2023-08-05 21:14:53 -07:00
parent b157b66d1a
commit 04e0ada271
76 changed files with 324 additions and 263 deletions

View File

@@ -222,15 +222,15 @@ typedef struct
{
KrStructureType sType;
const char* pName;
kraken::Vector3 translate;
kraken::Vector3 scale;
kraken::Vector3 rotate;
kraken::Vector3 pre_rotate;
kraken::Vector3 post_rotate;
kraken::Vector3 rotate_offset;
kraken::Vector3 scale_offset;
kraken::Vector3 rotate_pivot;
kraken::Vector3 scale_pivot;
hydra::Vector3 translate;
hydra::Vector3 scale;
hydra::Vector3 rotate;
hydra::Vector3 pre_rotate;
hydra::Vector3 post_rotate;
hydra::Vector3 rotate_offset;
hydra::Vector3 scale_offset;
hydra::Vector3 rotate_pivot;
hydra::Vector3 scale_pivot;
union
{
struct
@@ -254,13 +254,13 @@ typedef struct
// KR_STRUCTURE_TYPE_NODE_LOD_GROUP
float min_distance;
float max_distance;
kraken::Vector3 reference_min;
kraken::Vector3 reference_max;
hydra::Vector3 reference_min;
hydra::Vector3 reference_max;
bool use_world_units;
} lod_group;
struct
{
kraken::Vector3 color;
hydra::Vector3 color;
float intensity;
float decay_start;
float flare_size;
@@ -301,7 +301,7 @@ typedef struct
bool receives_shadow;
bool faces_camera;
float rim_power;
kraken::Vector3 rim_color;
hydra::Vector3 rim_color;
KrResourceMapIndex mesh;
KrResourceMapIndex light_map_texture;
} model;
@@ -412,9 +412,9 @@ typedef struct
KrStructureType sType;
KrResourceMapIndex sceneHandle;
KrSceneNodeMapIndex nodeHandle;
kraken::Vector3 translate;
kraken::Vector3 scale;
kraken::Vector3 rotate;
hydra::Vector3 translate;
hydra::Vector3 scale;
hydra::Vector3 rotate;
} KrSetNodeLocalTransformInfo;
typedef struct
@@ -422,9 +422,9 @@ typedef struct
KrStructureType sType;
KrResourceMapIndex sceneHandle;
KrSceneNodeMapIndex nodeHandle;
kraken::Vector3 translate;
kraken::Vector3 scale;
kraken::Vector3 rotate;
hydra::Vector3 translate;
hydra::Vector3 scale;
hydra::Vector3 rotate;
} KrSetNodeWorldTransformInfo;
KrResult KrInitialize(const KrInitializeInfo* pInitializeInfo);