Point lights now fully functional with deferred lighting
--HG-- extra : convert_revision : svn%3A7752d6cf-9f14-4ad2-affc-04f1e67b81a5/trunk%4054
This commit is contained in:
@@ -83,6 +83,8 @@
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@@ -204,6 +206,8 @@
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@@ -260,6 +264,8 @@
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E45772F613C9A13C0037BEEA /* PostShader.vsh */,
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E4D133B91538F7480070068C /* light_directional.fsh */,
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E4D133BB1538F7560070068C /* light_directional.vsh */,
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E4A9DEBD154120C4009DF363 /* light_point.fsh */,
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E4A9DEC0154120E8009DF363 /* light_point.vsh */,
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);
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name = Shaders;
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sourceTree = "<group>";
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@@ -650,6 +656,8 @@
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E48C697215374F7E00232E28 /* KRContext.cpp in Sources */,
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E4D133BA1538F7480070068C /* light_directional.fsh in Sources */,
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E4D133BC1538F7560070068C /* light_directional.vsh in Sources */,
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E4A9DEBE154120C4009DF363 /* light_point.fsh in Sources */,
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E4A9DEC1154120E8009DF363 /* light_point.vsh in Sources */,
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);
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runOnlyForDeploymentPostprocessing = 0;
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};
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