Added KRPipeline::Uniform enum class to replace existing untyped enum.
This commit is contained in:
@@ -550,7 +550,7 @@ void KRCamera::renderPost(VkCommandBuffer& commandBuffer, KRSurface& surface)
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KRPipeline *postShader = m_pContext->getPipelineManager()->getPipeline(surface, info);
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postShader->setUniform(KRPipeline::KRENGINE_UNIFORM_FADE_COLOR, m_fade_color);
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postShader->setUniform(KRPipeline::Uniform::KRENGINE_UNIFORM_FADE_COLOR, m_fade_color);
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postShader->bind(commandBuffer, *this, m_viewport, Matrix4(), nullptr, nullptr, nullptr, KRNode::RENDER_PASS_FORWARD_TRANSPARENT);
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m_pContext->getTextureManager()->selectTexture(GL_TEXTURE_2D, 0, compositeDepthTexture);
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@@ -152,9 +152,9 @@ void KRDirectionalLight::render(RenderInfo& ri) {
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info.modelFormat = ModelFormat::KRENGINE_MODEL_FORMAT_STRIP;
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KRPipeline *pShader = getContext().getPipelineManager()->getPipeline(*ri.surface, info);
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pShader->setUniform(KRPipeline::KRENGINE_UNIFORM_LIGHT_DIRECTION_VIEW_SPACE, light_direction_view_space);
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pShader->setUniform(KRPipeline::KRENGINE_UNIFORM_LIGHT_COLOR, m_color);
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pShader->setUniform(KRPipeline::KRENGINE_UNIFORM_LIGHT_INTENSITY, m_intensity * 0.01f);
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pShader->setUniform(KRPipeline::Uniform::KRENGINE_UNIFORM_LIGHT_DIRECTION_VIEW_SPACE, light_direction_view_space);
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pShader->setUniform(KRPipeline::Uniform::KRENGINE_UNIFORM_LIGHT_COLOR, m_color);
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pShader->setUniform(KRPipeline::Uniform::KRENGINE_UNIFORM_LIGHT_INTENSITY, m_intensity * 0.01f);
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pShader->bind(ri.commandBuffer, *ri.camera, ri.viewport, getModelMatrix(), nullptr, &this_light, nullptr, ri.renderPass);
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// Render a full screen quad
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@@ -270,9 +270,9 @@ void KRLight::render(RenderInfo& ri) {
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info.modelFormat = ModelFormat::KRENGINE_MODEL_FORMAT_TRIANGLES;
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KRPipeline *pParticleShader = m_pContext->getPipelineManager()->getPipeline(*ri.surface, info);
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pParticleShader->setUniform(KRPipeline::KRENGINE_UNIFORM_LIGHT_COLOR, m_color * ri.camera->settings.dust_particle_intensity * m_dust_particle_intensity * m_intensity);
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pParticleShader->setUniform(KRPipeline::KRENGINE_UNIFORM_PARTICLE_ORIGIN, Matrix4::DotWDiv(Matrix4::Invert(particleModelMatrix), Vector3::Zero()));
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pParticleShader->setUniform(KRPipeline::KRENGINE_UNIFORM_FLARE_SIZE, m_dust_particle_size);
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pParticleShader->setUniform(KRPipeline::Uniform::KRENGINE_UNIFORM_LIGHT_COLOR, m_color * ri.camera->settings.dust_particle_intensity * m_dust_particle_intensity * m_intensity);
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pParticleShader->setUniform(KRPipeline::Uniform::KRENGINE_UNIFORM_PARTICLE_ORIGIN, Matrix4::DotWDiv(Matrix4::Invert(particleModelMatrix), Vector3::Zero()));
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pParticleShader->setUniform(KRPipeline::Uniform::KRENGINE_UNIFORM_FLARE_SIZE, m_dust_particle_size);
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pParticleShader->bind(ri.commandBuffer, *ri.camera, ri.viewport, particleModelMatrix, &this_point_light, &this_directional_light, &this_spot_light, ri.renderPass);
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m_pContext->getMeshManager()->bindVBO(ri.commandBuffer, &m_pContext->getMeshManager()->KRENGINE_VBO_DATA_RANDOM_PARTICLES, 1.0f);
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@@ -322,8 +322,8 @@ void KRLight::render(RenderInfo& ri) {
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float slice_far = -ri.camera->settings.volumetric_environment_max_distance;
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float slice_spacing = (slice_far - slice_near) / slice_count;
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pFogShader->setUniform(KRPipeline::KRENGINE_UNIFORM_SLICE_DEPTH_SCALE, Vector2::Create(slice_near, slice_spacing));
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pFogShader->setUniform(KRPipeline::KRENGINE_UNIFORM_LIGHT_COLOR, (m_color * ri.camera->settings.volumetric_environment_intensity * m_intensity * -slice_spacing / 1000.0f));
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pFogShader->setUniform(KRPipeline::Uniform::KRENGINE_UNIFORM_SLICE_DEPTH_SCALE, Vector2::Create(slice_near, slice_spacing));
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pFogShader->setUniform(KRPipeline::Uniform::KRENGINE_UNIFORM_LIGHT_COLOR, (m_color * ri.camera->settings.volumetric_environment_intensity * m_intensity * -slice_spacing / 1000.0f));
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pFogShader->bind(ri.commandBuffer, *ri.camera, ri.viewport, Matrix4(), &this_point_light, &this_directional_light, &this_spot_light, KRNode::RENDER_PASS_VOLUMETRIC_EFFECTS_ADDITIVE);
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m_pContext->getMeshManager()->bindVBO(ri.commandBuffer, &m_pContext->getMeshManager()->KRENGINE_VBO_DATA_VOLUMETRIC_LIGHTING, 1.0f);
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@@ -411,8 +411,8 @@ void KRLight::render(RenderInfo& ri) {
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KRPipeline *pShader = getContext().getPipelineManager()->getPipeline(*ri.surface, info);
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pShader->setUniform(KRPipeline::KRENGINE_UNIFORM_MATERIAL_ALPHA, 1.0f);
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pShader->setUniform(KRPipeline::KRENGINE_UNIFORM_FLARE_SIZE, m_flareSize);
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pShader->setUniform(KRPipeline::Uniform::KRENGINE_UNIFORM_MATERIAL_ALPHA, 1.0f);
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pShader->setUniform(KRPipeline::Uniform::KRENGINE_UNIFORM_FLARE_SIZE, m_flareSize);
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pShader->bind(ri.commandBuffer, *ri.camera, ri.viewport, getModelMatrix(), &ri.point_lights, &ri.directional_lights, &ri.spot_lights, ri.renderPass);
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m_pContext->getTextureManager()->selectTexture(0, m_pFlareTexture, 0.0f, KRTexture::TEXTURE_USAGE_LIGHT_FLARE);
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@@ -353,11 +353,11 @@ void KRMaterial::bind(const KRNode::RenderInfo& ri, ModelFormat modelFormat, __u
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KRPipeline *pShader = getContext().getPipelineManager()->getPipeline(*ri.surface, info);
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// Rim highlighting parameters
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pShader->setUniform(KRPipeline::KRENGINE_UNIFORM_RIM_COLOR, rim_color);
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pShader->setUniform(KRPipeline::KRENGINE_UNIFORM_RIM_POWER, rim_power);
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pShader->setUniform(KRPipeline::Uniform::KRENGINE_UNIFORM_RIM_COLOR, rim_color);
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pShader->setUniform(KRPipeline::Uniform::KRENGINE_UNIFORM_RIM_POWER, rim_power);
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// Bind bones
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if(pShader->hasUniform(KRPipeline::KRENGINE_UNIFORM_BONE_TRANSFORMS)) {
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if(pShader->hasUniform(KRPipeline::Uniform::KRENGINE_UNIFORM_BONE_TRANSFORMS)) {
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float bone_mats[256 * 16];
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float *bone_mat_component = bone_mats;
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for(int bone_index=0; bone_index < bones.size(); bone_index++) {
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@@ -384,40 +384,40 @@ void KRMaterial::bind(const KRNode::RenderInfo& ri, ModelFormat modelFormat, __u
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*bone_mat_component++ = t[i];
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}
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}
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if(pShader->hasUniform(KRPipeline::KRENGINE_UNIFORM_BONE_TRANSFORMS)) {
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pShader->setUniform(KRPipeline::KRENGINE_UNIFORM_BONE_TRANSFORMS, (Matrix4*)bone_mats, bones.size());
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if(pShader->hasUniform(KRPipeline::Uniform::KRENGINE_UNIFORM_BONE_TRANSFORMS)) {
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pShader->setUniform(KRPipeline::Uniform::KRENGINE_UNIFORM_BONE_TRANSFORMS, (Matrix4*)bone_mats, bones.size());
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}
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}
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pShader->setUniform(KRPipeline::KRENGINE_UNIFORM_MATERIAL_AMBIENT, m_ambientColor + ri.camera->settings.ambient_intensity);
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pShader->setUniform(KRPipeline::Uniform::KRENGINE_UNIFORM_MATERIAL_AMBIENT, m_ambientColor + ri.camera->settings.ambient_intensity);
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if(ri.renderPass == KRNode::RENDER_PASS_FORWARD_OPAQUE) {
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// We pre-multiply the light color with the material color in the forward renderer
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pShader->setUniform(KRPipeline::KRENGINE_UNIFORM_MATERIAL_DIFFUSE, Vector3::Create(m_diffuseColor.x * ri.camera->settings.light_intensity.x, m_diffuseColor.y * ri.camera->settings.light_intensity.y, m_diffuseColor.z * ri.camera->settings.light_intensity.z));
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pShader->setUniform(KRPipeline::Uniform::KRENGINE_UNIFORM_MATERIAL_DIFFUSE, Vector3::Create(m_diffuseColor.x * ri.camera->settings.light_intensity.x, m_diffuseColor.y * ri.camera->settings.light_intensity.y, m_diffuseColor.z * ri.camera->settings.light_intensity.z));
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} else {
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pShader->setUniform(KRPipeline::KRENGINE_UNIFORM_MATERIAL_DIFFUSE, m_diffuseColor);
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pShader->setUniform(KRPipeline::Uniform::KRENGINE_UNIFORM_MATERIAL_DIFFUSE, m_diffuseColor);
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}
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if(ri.renderPass == KRNode::RENDER_PASS_FORWARD_OPAQUE) {
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// We pre-multiply the light color with the material color in the forward renderer
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pShader->setUniform(KRPipeline::KRENGINE_UNIFORM_MATERIAL_SPECULAR, Vector3::Create(m_specularColor.x * ri.camera->settings.light_intensity.x, m_specularColor.y * ri.camera->settings.light_intensity.y, m_specularColor.z * ri.camera->settings.light_intensity.z));
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pShader->setUniform(KRPipeline::Uniform::KRENGINE_UNIFORM_MATERIAL_SPECULAR, Vector3::Create(m_specularColor.x * ri.camera->settings.light_intensity.x, m_specularColor.y * ri.camera->settings.light_intensity.y, m_specularColor.z * ri.camera->settings.light_intensity.z));
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} else {
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pShader->setUniform(KRPipeline::KRENGINE_UNIFORM_MATERIAL_SPECULAR, m_specularColor);
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pShader->setUniform(KRPipeline::Uniform::KRENGINE_UNIFORM_MATERIAL_SPECULAR, m_specularColor);
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}
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pShader->setUniform(KRPipeline::KRENGINE_UNIFORM_MATERIAL_SHININESS, m_ns);
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pShader->setUniform(KRPipeline::KRENGINE_UNIFORM_MATERIAL_REFLECTION, m_reflectionColor);
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pShader->setUniform(KRPipeline::KRENGINE_UNIFORM_DIFFUSETEXTURE_SCALE, m_diffuseMapScale);
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pShader->setUniform(KRPipeline::KRENGINE_UNIFORM_SPECULARTEXTURE_SCALE, m_specularMapScale);
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pShader->setUniform(KRPipeline::KRENGINE_UNIFORM_REFLECTIONTEXTURE_SCALE, m_reflectionMapScale);
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pShader->setUniform(KRPipeline::KRENGINE_UNIFORM_NORMALTEXTURE_SCALE, m_normalMapScale);
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pShader->setUniform(KRPipeline::KRENGINE_UNIFORM_DIFFUSETEXTURE_OFFSET, m_diffuseMapOffset);
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pShader->setUniform(KRPipeline::KRENGINE_UNIFORM_SPECULARTEXTURE_OFFSET, m_specularMapOffset);
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pShader->setUniform(KRPipeline::KRENGINE_UNIFORM_REFLECTIONTEXTURE_OFFSET, m_reflectionMapOffset);
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pShader->setUniform(KRPipeline::KRENGINE_UNIFORM_NORMALTEXTURE_OFFSET, m_normalMapOffset);
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pShader->setUniform(KRPipeline::Uniform::KRENGINE_UNIFORM_MATERIAL_SHININESS, m_ns);
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pShader->setUniform(KRPipeline::Uniform::KRENGINE_UNIFORM_MATERIAL_REFLECTION, m_reflectionColor);
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pShader->setUniform(KRPipeline::Uniform::KRENGINE_UNIFORM_DIFFUSETEXTURE_SCALE, m_diffuseMapScale);
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pShader->setUniform(KRPipeline::Uniform::KRENGINE_UNIFORM_SPECULARTEXTURE_SCALE, m_specularMapScale);
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pShader->setUniform(KRPipeline::Uniform::KRENGINE_UNIFORM_REFLECTIONTEXTURE_SCALE, m_reflectionMapScale);
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pShader->setUniform(KRPipeline::Uniform::KRENGINE_UNIFORM_NORMALTEXTURE_SCALE, m_normalMapScale);
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pShader->setUniform(KRPipeline::Uniform::KRENGINE_UNIFORM_DIFFUSETEXTURE_OFFSET, m_diffuseMapOffset);
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pShader->setUniform(KRPipeline::Uniform::KRENGINE_UNIFORM_SPECULARTEXTURE_OFFSET, m_specularMapOffset);
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pShader->setUniform(KRPipeline::Uniform::KRENGINE_UNIFORM_REFLECTIONTEXTURE_OFFSET, m_reflectionMapOffset);
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pShader->setUniform(KRPipeline::Uniform::KRENGINE_UNIFORM_NORMALTEXTURE_OFFSET, m_normalMapOffset);
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pShader->setUniform(KRPipeline::KRENGINE_UNIFORM_MATERIAL_ALPHA, m_tr);
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pShader->setUniform(KRPipeline::Uniform::KRENGINE_UNIFORM_MATERIAL_ALPHA, m_tr);
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if(bDiffuseMap) {
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m_pContext->getTextureManager()->selectTexture(0, m_pDiffuseMap, lod_coverage, KRTexture::TEXTURE_USAGE_DIFFUSE_MAP);
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@@ -104,7 +104,7 @@ void KRParticleSystemNewtonian::render(RenderInfo& ri) {
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info.modelFormat = ModelFormat::KRENGINE_MODEL_FORMAT_TRIANGLES;
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KRPipeline *pParticleShader = m_pContext->getPipelineManager()->getPipeline(*ri.surface, info);
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pParticleShader->setUniform(KRPipeline::KRENGINE_UNIFORM_FLARE_SIZE, 1.0f);
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pParticleShader->setUniform(KRPipeline::Uniform::KRENGINE_UNIFORM_FLARE_SIZE, 1.0f);
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pParticleShader->bind(ri.commandBuffer, *ri.camera, ri.viewport, getModelMatrix(), &ri.point_lights, &ri.directional_lights, &ri.spot_lights, ri.renderPass);
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m_pContext->getMeshManager()->bindVBO(ri.commandBuffer, &m_pContext->getMeshManager()->KRENGINE_VBO_DATA_RANDOM_PARTICLES, 1.0f);
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@@ -116,8 +116,8 @@ KRPipeline::KRPipeline(KRContext& context, KRSurface& surface, const PipelineInf
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, m_pushConstantBufferSize(0)
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{
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for (int i = 0; i < static_cast<int>(ShaderStages::shaderStageCount); i++) {
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memset(m_pushConstants[i].size, 0, KRENGINE_NUM_UNIFORMS);
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memset(m_pushConstants[i].offset, 0, KRENGINE_NUM_UNIFORMS * sizeof(int));
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memset(m_pushConstants[i].size, 0, kUniformCount);
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memset(m_pushConstants[i].offset, 0, kUniformCount * sizeof(int));
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}
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m_pipelineLayout = nullptr;
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@@ -198,7 +198,7 @@ KRPipeline::KRPipeline(KRContext& context, KRSurface& surface, const PipelineInf
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m_pushConstantBufferSize = block.size;
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// Get push constant offsets
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for (int iUniform = 0; iUniform < KRENGINE_NUM_UNIFORMS; iUniform++) {
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for (int iUniform = 0; iUniform < static_cast<int>(Uniform::KRENGINE_NUM_UNIFORMS); iUniform++) {
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for (int iMember = 0; iMember < block.member_count; iMember++) {
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const SpvReflectBlockVariable& member = block.members[iMember];
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if (stricmp(KRENGINE_UNIFORM_NAMES[iUniform], member.name) == 0)
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@@ -475,72 +475,72 @@ KRPipeline::~KRPipeline() {
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}
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}
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void KRPipeline::setUniform(int location, float value)
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void KRPipeline::setUniform(Uniform location, float value)
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{
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if (m_pushConstants[0].size[location] == sizeof(value)) {
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float* constant = (float*)(m_pushConstantBuffer + m_pushConstants[0].offset[location]);
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if (m_pushConstants[0].size[static_cast<size_t>(location)] == sizeof(value)) {
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float* constant = (float*)(m_pushConstantBuffer + m_pushConstants[0].offset[static_cast<size_t>(location)]);
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*constant = value;
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}
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}
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bool KRPipeline::hasUniform(int location) const
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bool KRPipeline::hasUniform(Uniform location) const
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{
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for (int i = 0; i < static_cast<int>(ShaderStages::shaderStageCount); i++) {
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if (m_pushConstants[i].size) {
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if (m_pushConstants[i].size[static_cast<size_t>(location)]) {
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return true;
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}
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}
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return false;
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}
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void KRPipeline::setUniform(int location, int value)
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void KRPipeline::setUniform(Uniform location, int value)
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{
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if (m_pushConstants[0].size[location] == sizeof(value)) {
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int* constant = (int*)(m_pushConstantBuffer + m_pushConstants[0].offset[location]);
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if (m_pushConstants[0].size[static_cast<size_t>(location)] == sizeof(value)) {
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int* constant = (int*)(m_pushConstantBuffer + m_pushConstants[0].offset[static_cast<size_t>(location)]);
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*constant = value;
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}
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}
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void KRPipeline::setUniform(int location, const Vector2 &value)
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void KRPipeline::setUniform(Uniform location, const Vector2 &value)
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{
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if (m_pushConstants[0].size[location] == sizeof(value)) {
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Vector2* constant = (Vector2*)(m_pushConstantBuffer + m_pushConstants[0].offset[location]);
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if (m_pushConstants[0].size[static_cast<size_t>(location)] == sizeof(value)) {
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Vector2* constant = (Vector2*)(m_pushConstantBuffer + m_pushConstants[0].offset[static_cast<size_t>(location)]);
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*constant = value;
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}
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}
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void KRPipeline::setUniform(int location, const Vector3 &value)
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void KRPipeline::setUniform(Uniform location, const Vector3 &value)
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{
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if (m_pushConstants[0].size[location] == sizeof(value)) {
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Vector3* constant = (Vector3*)(m_pushConstantBuffer + m_pushConstants[0].offset[location]);
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if (m_pushConstants[0].size[static_cast<size_t>(location)] == sizeof(value)) {
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Vector3* constant = (Vector3*)(m_pushConstantBuffer + m_pushConstants[0].offset[static_cast<size_t>(location)]);
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*constant = value;
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}
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}
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void KRPipeline::setUniform(int location, const Vector4 &value)
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void KRPipeline::setUniform(Uniform location, const Vector4 &value)
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{
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if (m_pushConstants[0].size[location] == sizeof(value)) {
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Vector4* constant = (Vector4*)(m_pushConstantBuffer + m_pushConstants[0].offset[location]);
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if (m_pushConstants[0].size[static_cast<size_t>(location)] == sizeof(value)) {
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Vector4* constant = (Vector4*)(m_pushConstantBuffer + m_pushConstants[0].offset[static_cast<size_t>(location)]);
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*constant = value;
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}
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}
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void KRPipeline::setUniform(int location, const Matrix4 &value)
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void KRPipeline::setUniform(Uniform location, const Matrix4 &value)
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{
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if (m_pushConstants[0].size[location] == sizeof(value)) {
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Matrix4* constant = (Matrix4*)(m_pushConstantBuffer + m_pushConstants[0].offset[location]);
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if (m_pushConstants[0].size[static_cast<size_t>(location)] == sizeof(value)) {
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Matrix4* constant = (Matrix4*)(m_pushConstantBuffer + m_pushConstants[0].offset[static_cast<size_t>(location)]);
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*constant = value;
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}
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}
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void KRPipeline::setUniform(int location, const Matrix4* value, const size_t count)
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void KRPipeline::setUniform(Uniform location, const Matrix4* value, const size_t count)
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{
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// TODO - Vulkan refactoring
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// GLDEBUG(glUniformMatrix4fv(pShader->m_pushConstants[0].offset[KRPipeline::KRENGINE_UNIFORM_BONE_TRANSFORMS], (GLsizei)bones.size(), GL_FALSE, bone_mats));
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// GLDEBUG(glUniformMatrix4fv(pShader->m_pushConstants[0].offset[KRPipeline::Uniform::KRENGINE_UNIFORM_BONE_TRANSFORMS], (GLsizei)bones.size(), GL_FALSE, bone_mats));
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}
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bool KRPipeline::bind(VkCommandBuffer& commandBuffer, KRCamera &camera, const KRViewport &viewport, const Matrix4 &matModel, const std::vector<KRPointLight *> *point_lights, const std::vector<KRDirectionalLight *> *directional_lights, const std::vector<KRSpotLight *> *spot_lights, const KRNode::RenderPass &renderPass)
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{
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setUniform(KRENGINE_UNIFORM_ABSOLUTE_TIME, getContext().getAbsoluteTime());
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setUniform(Uniform::KRENGINE_UNIFORM_ABSOLUTE_TIME, getContext().getAbsoluteTime());
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int light_directional_count = 0;
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//int light_point_count = 0;
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@@ -554,7 +554,7 @@ bool KRPipeline::bind(VkCommandBuffer& commandBuffer, KRCamera &camera, const KR
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KRDirectionalLight* directional_light = (*light_itr);
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if (light_directional_count == 0) {
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int cShadowBuffers = directional_light->getShadowBufferCount();
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if (m_pushConstants[0].size[KRENGINE_UNIFORM_SHADOWTEXTURE1] && cShadowBuffers > 0) {
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if (hasUniform(Uniform::KRENGINE_UNIFORM_SHADOWTEXTURE1) && cShadowBuffers > 0) {
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if (m_pContext->getTextureManager()->selectTexture(GL_TEXTURE_2D, 3, directional_light->getShadowTextures()[0])) {
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GLDEBUG(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR));
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GLDEBUG(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR));
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@@ -564,7 +564,7 @@ bool KRPipeline::bind(VkCommandBuffer& commandBuffer, KRCamera &camera, const KR
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m_pContext->getTextureManager()->_setWrapModeT(3, GL_CLAMP_TO_EDGE);
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}
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if (m_pushConstants[0].size[KRENGINE_UNIFORM_SHADOWTEXTURE2] && cShadowBuffers > 1 && camera.settings.m_cShadowBuffers > 1) {
|
||||
if (hasUniform(Uniform::KRENGINE_UNIFORM_SHADOWTEXTURE2) && cShadowBuffers > 1 && camera.settings.m_cShadowBuffers > 1) {
|
||||
if (m_pContext->getTextureManager()->selectTexture(GL_TEXTURE_2D, 4, directional_light->getShadowTextures()[1])) {
|
||||
GLDEBUG(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR));
|
||||
GLDEBUG(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR));
|
||||
@@ -573,7 +573,7 @@ bool KRPipeline::bind(VkCommandBuffer& commandBuffer, KRCamera &camera, const KR
|
||||
m_pContext->getTextureManager()->_setWrapModeT(4, GL_CLAMP_TO_EDGE);
|
||||
}
|
||||
|
||||
if (m_pushConstants[0].size[KRENGINE_UNIFORM_SHADOWTEXTURE3] && cShadowBuffers > 2 && camera.settings.m_cShadowBuffers > 2) {
|
||||
if (hasUniform(Uniform::KRENGINE_UNIFORM_SHADOWTEXTURE3) && cShadowBuffers > 2 && camera.settings.m_cShadowBuffers > 2) {
|
||||
if (m_pContext->getTextureManager()->selectTexture(GL_TEXTURE_2D, 5, directional_light->getShadowTextures()[2])) {
|
||||
GLDEBUG(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR));
|
||||
GLDEBUG(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR));
|
||||
@@ -586,17 +586,17 @@ bool KRPipeline::bind(VkCommandBuffer& commandBuffer, KRCamera &camera, const KR
|
||||
matBias.translate(1.0, 1.0, 1.0);
|
||||
matBias.scale(0.5);
|
||||
for (int iShadow = 0; iShadow < cShadowBuffers; iShadow++) {
|
||||
setUniform(KRENGINE_UNIFORM_SHADOWMVP1 + iShadow, matModel * directional_light->getShadowViewports()[iShadow].getViewProjectionMatrix() * matBias);
|
||||
setUniform(static_cast<Uniform>(static_cast<int>(Uniform::KRENGINE_UNIFORM_SHADOWMVP1) + iShadow), matModel * directional_light->getShadowViewports()[iShadow].getViewProjectionMatrix() * matBias);
|
||||
}
|
||||
|
||||
if (m_pushConstants[0].size[KRENGINE_UNIFORM_LIGHT_DIRECTION_MODEL_SPACE]) {
|
||||
if (hasUniform(Uniform::KRENGINE_UNIFORM_LIGHT_DIRECTION_MODEL_SPACE)) {
|
||||
Matrix4 inverseModelMatrix = matModel;
|
||||
inverseModelMatrix.invert();
|
||||
|
||||
// Bind the light direction vector
|
||||
Vector3 lightDirObject = Matrix4::Dot(inverseModelMatrix, directional_light->getWorldLightDirection());
|
||||
lightDirObject.normalize();
|
||||
setUniform(KRENGINE_UNIFORM_LIGHT_DIRECTION_MODEL_SPACE, lightDirObject);
|
||||
setUniform(Uniform::KRENGINE_UNIFORM_LIGHT_DIRECTION_MODEL_SPACE, lightDirObject);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -608,57 +608,57 @@ bool KRPipeline::bind(VkCommandBuffer& commandBuffer, KRCamera &camera, const KR
|
||||
//light_spot_count = spot_lights.size();
|
||||
}
|
||||
|
||||
if(m_pushConstants[0].size[KRENGINE_UNIFORM_CAMERAPOS_MODEL_SPACE]) {
|
||||
if(hasUniform(Uniform::KRENGINE_UNIFORM_CAMERAPOS_MODEL_SPACE)) {
|
||||
Matrix4 inverseModelMatrix = matModel;
|
||||
inverseModelMatrix.invert();
|
||||
|
||||
if(m_pushConstants[0].size[KRENGINE_UNIFORM_CAMERAPOS_MODEL_SPACE]) {
|
||||
if(hasUniform(Uniform::KRENGINE_UNIFORM_CAMERAPOS_MODEL_SPACE)) {
|
||||
// Transform location of camera to object space for calculation of specular halfVec
|
||||
Vector3 cameraPosObject = Matrix4::Dot(inverseModelMatrix, viewport.getCameraPosition());
|
||||
setUniform(KRENGINE_UNIFORM_CAMERAPOS_MODEL_SPACE, cameraPosObject);
|
||||
setUniform(Uniform::KRENGINE_UNIFORM_CAMERAPOS_MODEL_SPACE, cameraPosObject);
|
||||
}
|
||||
}
|
||||
|
||||
if(m_pushConstants[0].size[KRENGINE_UNIFORM_MVP] || m_pushConstants[0].size[KRPipeline::KRENGINE_UNIFORM_INVMVP]) {
|
||||
if(hasUniform(Uniform::KRENGINE_UNIFORM_MVP) || hasUniform(KRPipeline::Uniform::KRENGINE_UNIFORM_INVMVP)) {
|
||||
// Bind our modelmatrix variable to be a uniform called mvpmatrix in our shaderprogram
|
||||
Matrix4 mvpMatrix = matModel * viewport.getViewProjectionMatrix();
|
||||
setUniform(KRENGINE_UNIFORM_MVP, mvpMatrix);
|
||||
setUniform(Uniform::KRENGINE_UNIFORM_MVP, mvpMatrix);
|
||||
|
||||
if(m_pushConstants[0].size[KRPipeline::KRENGINE_UNIFORM_INVMVP]) {
|
||||
setUniform(KRPipeline::KRENGINE_UNIFORM_INVMVP, Matrix4::Invert(mvpMatrix));
|
||||
if(hasUniform(KRPipeline::Uniform::KRENGINE_UNIFORM_INVMVP)) {
|
||||
setUniform(KRPipeline::Uniform::KRENGINE_UNIFORM_INVMVP, Matrix4::Invert(mvpMatrix));
|
||||
}
|
||||
}
|
||||
|
||||
if(m_pushConstants[0].size[KRPipeline::KRENGINE_UNIFORM_VIEW_SPACE_MODEL_ORIGIN] || m_pushConstants[0].size[KRENGINE_UNIFORM_MODEL_VIEW_INVERSE_TRANSPOSE] || m_pushConstants[0].size[KRPipeline::KRENGINE_UNIFORM_MODEL_VIEW]) {
|
||||
if(hasUniform(KRPipeline::Uniform::KRENGINE_UNIFORM_VIEW_SPACE_MODEL_ORIGIN) || hasUniform(Uniform::KRENGINE_UNIFORM_MODEL_VIEW_INVERSE_TRANSPOSE) || hasUniform(KRPipeline::Uniform::KRENGINE_UNIFORM_MODEL_VIEW)) {
|
||||
Matrix4 matModelView = matModel * viewport.getViewMatrix();
|
||||
setUniform(KRENGINE_UNIFORM_MODEL_VIEW, matModelView);
|
||||
setUniform(Uniform::KRENGINE_UNIFORM_MODEL_VIEW, matModelView);
|
||||
|
||||
|
||||
if(m_pushConstants[0].size[KRPipeline::KRENGINE_UNIFORM_VIEW_SPACE_MODEL_ORIGIN]) {
|
||||
if(hasUniform(KRPipeline::Uniform::KRENGINE_UNIFORM_VIEW_SPACE_MODEL_ORIGIN)) {
|
||||
Vector3 view_space_model_origin = Matrix4::Dot(matModelView, Vector3::Zero()); // Origin point of model space is the light source position. No perspective, so no w divide required
|
||||
setUniform(KRENGINE_UNIFORM_VIEW_SPACE_MODEL_ORIGIN, view_space_model_origin);
|
||||
setUniform(Uniform::KRENGINE_UNIFORM_VIEW_SPACE_MODEL_ORIGIN, view_space_model_origin);
|
||||
}
|
||||
|
||||
if(m_pushConstants[0].size[KRENGINE_UNIFORM_MODEL_VIEW_INVERSE_TRANSPOSE]) {
|
||||
if(hasUniform(Uniform::KRENGINE_UNIFORM_MODEL_VIEW_INVERSE_TRANSPOSE)) {
|
||||
Matrix4 matModelViewInverseTranspose = matModelView;
|
||||
matModelViewInverseTranspose.transpose();
|
||||
matModelViewInverseTranspose.invert();
|
||||
setUniform(KRENGINE_UNIFORM_MODEL_VIEW_INVERSE_TRANSPOSE, matModelViewInverseTranspose);
|
||||
setUniform(Uniform::KRENGINE_UNIFORM_MODEL_VIEW_INVERSE_TRANSPOSE, matModelViewInverseTranspose);
|
||||
}
|
||||
}
|
||||
|
||||
if(m_pushConstants[0].size[KRENGINE_UNIFORM_MODEL_INVERSE_TRANSPOSE]) {
|
||||
if(hasUniform(Uniform::KRENGINE_UNIFORM_MODEL_INVERSE_TRANSPOSE)) {
|
||||
Matrix4 matModelInverseTranspose = matModel;
|
||||
matModelInverseTranspose.transpose();
|
||||
matModelInverseTranspose.invert();
|
||||
setUniform(KRENGINE_UNIFORM_MODEL_INVERSE_TRANSPOSE, matModelInverseTranspose);
|
||||
setUniform(Uniform::KRENGINE_UNIFORM_MODEL_INVERSE_TRANSPOSE, matModelInverseTranspose);
|
||||
}
|
||||
|
||||
if(m_pushConstants[0].size[KRPipeline::KRENGINE_UNIFORM_INVP]) {
|
||||
setUniform(KRENGINE_UNIFORM_INVP, viewport.getInverseProjectionMatrix());
|
||||
if(hasUniform(KRPipeline::Uniform::KRENGINE_UNIFORM_INVP)) {
|
||||
setUniform(Uniform::KRENGINE_UNIFORM_INVP, viewport.getInverseProjectionMatrix());
|
||||
}
|
||||
|
||||
if(m_pushConstants[0].size[KRPipeline::KRENGINE_UNIFORM_INVMVP_NO_TRANSLATE]) {
|
||||
if(hasUniform(KRPipeline::Uniform::KRENGINE_UNIFORM_INVMVP_NO_TRANSLATE)) {
|
||||
Matrix4 matInvMVPNoTranslate = matModel * viewport.getViewMatrix();;
|
||||
// Remove the translation
|
||||
matInvMVPNoTranslate.getPointer()[3] = 0;
|
||||
@@ -670,16 +670,16 @@ bool KRPipeline::bind(VkCommandBuffer& commandBuffer, KRCamera &camera, const KR
|
||||
matInvMVPNoTranslate.getPointer()[15] = 1.0;
|
||||
matInvMVPNoTranslate = matInvMVPNoTranslate * viewport.getProjectionMatrix();
|
||||
matInvMVPNoTranslate.invert();
|
||||
setUniform(KRENGINE_UNIFORM_INVMVP_NO_TRANSLATE, matInvMVPNoTranslate);
|
||||
setUniform(Uniform::KRENGINE_UNIFORM_INVMVP_NO_TRANSLATE, matInvMVPNoTranslate);
|
||||
}
|
||||
|
||||
setUniform(KRENGINE_UNIFORM_MODEL_MATRIX, matModel);
|
||||
if(m_pushConstants[0].size[KRENGINE_UNIFORM_PROJECTION_MATRIX]) {
|
||||
setUniform(KRENGINE_UNIFORM_PROJECTION_MATRIX, viewport.getProjectionMatrix());
|
||||
setUniform(Uniform::KRENGINE_UNIFORM_MODEL_MATRIX, matModel);
|
||||
if(hasUniform(Uniform::KRENGINE_UNIFORM_PROJECTION_MATRIX)) {
|
||||
setUniform(Uniform::KRENGINE_UNIFORM_PROJECTION_MATRIX, viewport.getProjectionMatrix());
|
||||
}
|
||||
|
||||
if(m_pushConstants[0].size[KRENGINE_UNIFORM_VIEWPORT]) {
|
||||
setUniform(KRENGINE_UNIFORM_VIEWPORT, Vector4::Create(
|
||||
if(hasUniform(Uniform::KRENGINE_UNIFORM_VIEWPORT)) {
|
||||
setUniform(Uniform::KRENGINE_UNIFORM_VIEWPORT, Vector4::Create(
|
||||
(float)0.0,
|
||||
(float)0.0,
|
||||
(float)viewport.getSize().x,
|
||||
@@ -688,47 +688,47 @@ bool KRPipeline::bind(VkCommandBuffer& commandBuffer, KRCamera &camera, const KR
|
||||
);
|
||||
}
|
||||
|
||||
if(m_pushConstants[0].size[KRENGINE_UNIFORM_VIEWPORT_DOWNSAMPLE]) {
|
||||
setUniform(KRENGINE_UNIFORM_VIEWPORT_DOWNSAMPLE, camera.getDownsample());
|
||||
if(hasUniform(Uniform::KRENGINE_UNIFORM_VIEWPORT_DOWNSAMPLE)) {
|
||||
setUniform(Uniform::KRENGINE_UNIFORM_VIEWPORT_DOWNSAMPLE, camera.getDownsample());
|
||||
}
|
||||
|
||||
// Fog parameters
|
||||
setUniform(KRENGINE_UNIFORM_FOG_NEAR, camera.settings.fog_near);
|
||||
setUniform(KRENGINE_UNIFORM_FOG_FAR, camera.settings.fog_far);
|
||||
setUniform(KRENGINE_UNIFORM_FOG_DENSITY, camera.settings.fog_density);
|
||||
setUniform(KRENGINE_UNIFORM_FOG_COLOR, camera.settings.fog_color);
|
||||
setUniform(Uniform::KRENGINE_UNIFORM_FOG_NEAR, camera.settings.fog_near);
|
||||
setUniform(Uniform::KRENGINE_UNIFORM_FOG_FAR, camera.settings.fog_far);
|
||||
setUniform(Uniform::KRENGINE_UNIFORM_FOG_DENSITY, camera.settings.fog_density);
|
||||
setUniform(Uniform::KRENGINE_UNIFORM_FOG_COLOR, camera.settings.fog_color);
|
||||
|
||||
if(m_pushConstants[0].size[KRENGINE_UNIFORM_FOG_SCALE]) {
|
||||
setUniform(KRENGINE_UNIFORM_FOG_SCALE, 1.0f / (camera.settings.fog_far - camera.settings.fog_near));
|
||||
if(hasUniform(Uniform::KRENGINE_UNIFORM_FOG_SCALE)) {
|
||||
setUniform(Uniform::KRENGINE_UNIFORM_FOG_SCALE, 1.0f / (camera.settings.fog_far - camera.settings.fog_near));
|
||||
}
|
||||
if(m_pushConstants[0].size[KRENGINE_UNIFORM_DENSITY_PREMULTIPLIED_EXPONENTIAL]) {
|
||||
setUniform(KRENGINE_UNIFORM_DENSITY_PREMULTIPLIED_EXPONENTIAL, -camera.settings.fog_density * 1.442695f); // -fog_density / log(2)
|
||||
if(hasUniform(Uniform::KRENGINE_UNIFORM_DENSITY_PREMULTIPLIED_EXPONENTIAL)) {
|
||||
setUniform(Uniform::KRENGINE_UNIFORM_DENSITY_PREMULTIPLIED_EXPONENTIAL, -camera.settings.fog_density * 1.442695f); // -fog_density / log(2)
|
||||
}
|
||||
if(m_pushConstants[0].size[KRENGINE_UNIFORM_DENSITY_PREMULTIPLIED_SQUARED]) {
|
||||
setUniform(KRENGINE_UNIFORM_DENSITY_PREMULTIPLIED_SQUARED, (float)(-camera.settings.fog_density * camera.settings.fog_density * 1.442695)); // -fog_density * fog_density / log(2)
|
||||
if(hasUniform(Uniform::KRENGINE_UNIFORM_DENSITY_PREMULTIPLIED_SQUARED)) {
|
||||
setUniform(Uniform::KRENGINE_UNIFORM_DENSITY_PREMULTIPLIED_SQUARED, (float)(-camera.settings.fog_density * camera.settings.fog_density * 1.442695)); // -fog_density * fog_density / log(2)
|
||||
}
|
||||
|
||||
// Sets the diffuseTexture variable to the first texture unit
|
||||
setUniform(KRENGINE_UNIFORM_DIFFUSETEXTURE, 0);
|
||||
setUniform(Uniform::KRENGINE_UNIFORM_DIFFUSETEXTURE, 0);
|
||||
|
||||
// Sets the specularTexture variable to the second texture unit
|
||||
setUniform(KRENGINE_UNIFORM_SPECULARTEXTURE, 1);
|
||||
setUniform(Uniform::KRENGINE_UNIFORM_SPECULARTEXTURE, 1);
|
||||
|
||||
// Sets the normalTexture variable to the third texture unit
|
||||
setUniform(KRENGINE_UNIFORM_NORMALTEXTURE, 2);
|
||||
setUniform(Uniform::KRENGINE_UNIFORM_NORMALTEXTURE, 2);
|
||||
|
||||
// Sets the shadowTexture variable to the fourth texture unit
|
||||
setUniform(KRENGINE_UNIFORM_SHADOWTEXTURE1, 3);
|
||||
setUniform(KRENGINE_UNIFORM_SHADOWTEXTURE2, 4);
|
||||
setUniform(KRENGINE_UNIFORM_SHADOWTEXTURE3, 5);
|
||||
setUniform(KRENGINE_UNIFORM_REFLECTIONCUBETEXTURE, 4);
|
||||
setUniform(KRENGINE_UNIFORM_LIGHTMAPTEXTURE, 5);
|
||||
setUniform(KRENGINE_UNIFORM_GBUFFER_FRAME, 6);
|
||||
setUniform(KRENGINE_UNIFORM_GBUFFER_DEPTH, 7); // Texture unit 7 is used for reading the depth buffer in gBuffer pass #2 and in post-processing pass
|
||||
setUniform(KRENGINE_UNIFORM_REFLECTIONTEXTURE, 7); // Texture unit 7 is used for the reflection map textures in gBuffer pass #3 and when using forward rendering
|
||||
setUniform(KRENGINE_UNIFORM_DEPTH_FRAME, 0);
|
||||
setUniform(KRENGINE_UNIFORM_RENDER_FRAME, 1);
|
||||
setUniform(KRENGINE_UNIFORM_VOLUMETRIC_ENVIRONMENT_FRAME, 2);
|
||||
setUniform(Uniform::KRENGINE_UNIFORM_SHADOWTEXTURE1, 3);
|
||||
setUniform(Uniform::KRENGINE_UNIFORM_SHADOWTEXTURE2, 4);
|
||||
setUniform(Uniform::KRENGINE_UNIFORM_SHADOWTEXTURE3, 5);
|
||||
setUniform(Uniform::KRENGINE_UNIFORM_REFLECTIONCUBETEXTURE, 4);
|
||||
setUniform(Uniform::KRENGINE_UNIFORM_LIGHTMAPTEXTURE, 5);
|
||||
setUniform(Uniform::KRENGINE_UNIFORM_GBUFFER_FRAME, 6);
|
||||
setUniform(Uniform::KRENGINE_UNIFORM_GBUFFER_DEPTH, 7); // Texture unit 7 is used for reading the depth buffer in gBuffer pass #2 and in post-processing pass
|
||||
setUniform(Uniform::KRENGINE_UNIFORM_REFLECTIONTEXTURE, 7); // Texture unit 7 is used for the reflection map textures in gBuffer pass #3 and when using forward rendering
|
||||
setUniform(Uniform::KRENGINE_UNIFORM_DEPTH_FRAME, 0);
|
||||
setUniform(Uniform::KRENGINE_UNIFORM_RENDER_FRAME, 1);
|
||||
setUniform(Uniform::KRENGINE_UNIFORM_VOLUMETRIC_ENVIRONMENT_FRAME, 2);
|
||||
|
||||
if(m_pushConstantBuffer) {
|
||||
vkCmdPushConstants(commandBuffer, m_pushConstantsLayout, VK_SHADER_STAGE_VERTEX_BIT, 0, m_pushConstantBufferSize, m_pushConstantBuffer);
|
||||
|
||||
@@ -212,7 +212,7 @@ public:
|
||||
|
||||
bool bind(VkCommandBuffer& commandBuffer, KRCamera &camera, const KRViewport &viewport, const Matrix4 &matModel, const std::vector<KRPointLight *> *point_lights, const std::vector<KRDirectionalLight *> *directional_lights, const std::vector<KRSpotLight *>*spot_lights, const KRNode::RenderPass &renderPass);
|
||||
|
||||
enum {
|
||||
enum class Uniform : uint8_t {
|
||||
KRENGINE_UNIFORM_MATERIAL_AMBIENT = 0,
|
||||
KRENGINE_UNIFORM_MATERIAL_DIFFUSE,
|
||||
KRENGINE_UNIFORM_MATERIAL_SPECULAR,
|
||||
@@ -284,6 +284,8 @@ public:
|
||||
KRENGINE_NUM_UNIFORMS
|
||||
};
|
||||
|
||||
static const size_t kUniformCount = static_cast<size_t>(Uniform::KRENGINE_NUM_UNIFORMS);
|
||||
|
||||
enum class ShaderStages : uint8_t
|
||||
{
|
||||
vertex = 0,
|
||||
@@ -293,14 +295,16 @@ public:
|
||||
shaderStageCount
|
||||
};
|
||||
|
||||
bool hasUniform(int location) const;
|
||||
void setUniform(int location, float value);
|
||||
void setUniform(int location, int value);
|
||||
void setUniform(int location, const Vector2 &value);
|
||||
void setUniform(int location, const Vector3 &value);
|
||||
void setUniform(int location, const Vector4 &value);
|
||||
void setUniform(int location, const Matrix4 &value);
|
||||
void setUniform(int location, const Matrix4* value, const size_t count);
|
||||
static const size_t kShaderStageCount = static_cast<size_t>(ShaderStages::shaderStageCount);
|
||||
|
||||
bool hasUniform(Uniform location) const;
|
||||
void setUniform(Uniform location, float value);
|
||||
void setUniform(Uniform location, int value);
|
||||
void setUniform(Uniform location, const Vector2 &value);
|
||||
void setUniform(Uniform location, const Vector3 &value);
|
||||
void setUniform(Uniform location, const Vector4 &value);
|
||||
void setUniform(Uniform location, const Matrix4 &value);
|
||||
void setUniform(Uniform location, const Matrix4* value, const size_t count);
|
||||
|
||||
VkPipeline& getPipeline();
|
||||
|
||||
@@ -309,8 +313,8 @@ private:
|
||||
|
||||
struct PushConstantStageInfo
|
||||
{
|
||||
int offset[KRENGINE_NUM_UNIFORMS];
|
||||
__uint8_t size[KRENGINE_NUM_UNIFORMS];
|
||||
int offset[kUniformCount];
|
||||
__uint8_t size[kUniformCount];
|
||||
};
|
||||
PushConstantStageInfo m_pushConstants[static_cast<size_t>(ShaderStages::shaderStageCount)];
|
||||
|
||||
|
||||
@@ -112,11 +112,11 @@ void KRPointLight::render(RenderInfo& ri)
|
||||
info.modelFormat = bInsideLight ? ModelFormat::KRENGINE_MODEL_FORMAT_STRIP : ModelFormat::KRENGINE_MODEL_FORMAT_TRIANGLES;
|
||||
|
||||
KRPipeline *pShader = getContext().getPipelineManager()->getPipeline(*ri.surface, info);
|
||||
pShader->setUniform(KRPipeline::KRENGINE_UNIFORM_LIGHT_COLOR, m_color);
|
||||
pShader->setUniform(KRPipeline::KRENGINE_UNIFORM_LIGHT_INTENSITY, m_intensity * 0.01f);
|
||||
pShader->setUniform(KRPipeline::KRENGINE_UNIFORM_LIGHT_DECAY_START, getDecayStart());
|
||||
pShader->setUniform(KRPipeline::KRENGINE_UNIFORM_LIGHT_CUTOFF, KRLIGHT_MIN_INFLUENCE);
|
||||
pShader->setUniform(KRPipeline::KRENGINE_UNIFORM_LIGHT_POSITION, light_position);
|
||||
pShader->setUniform(KRPipeline::Uniform::KRENGINE_UNIFORM_LIGHT_COLOR, m_color);
|
||||
pShader->setUniform(KRPipeline::Uniform::KRENGINE_UNIFORM_LIGHT_INTENSITY, m_intensity * 0.01f);
|
||||
pShader->setUniform(KRPipeline::Uniform::KRENGINE_UNIFORM_LIGHT_DECAY_START, getDecayStart());
|
||||
pShader->setUniform(KRPipeline::Uniform::KRENGINE_UNIFORM_LIGHT_CUTOFF, KRLIGHT_MIN_INFLUENCE);
|
||||
pShader->setUniform(KRPipeline::Uniform::KRENGINE_UNIFORM_LIGHT_POSITION, light_position);
|
||||
pShader->bind(ri.commandBuffer, *ri.camera, ri.viewport, sphereModelMatrix, &this_light, nullptr, nullptr, ri.renderPass);
|
||||
|
||||
if(bInsideLight) {
|
||||
|
||||
@@ -158,7 +158,7 @@ void KRSprite::render(RenderInfo& ri) {
|
||||
info.modelFormat = ModelFormat::KRENGINE_MODEL_FORMAT_STRIP;
|
||||
|
||||
KRPipeline *pShader = getContext().getPipelineManager()->getPipeline(*ri.surface, info);
|
||||
pShader->setUniform(KRPipeline::KRENGINE_UNIFORM_MATERIAL_ALPHA, m_spriteAlpha);
|
||||
pShader->setUniform(KRPipeline::Uniform::KRENGINE_UNIFORM_MATERIAL_ALPHA, m_spriteAlpha);
|
||||
pShader->bind(ri.commandBuffer, *ri.camera, ri.viewport, getModelMatrix(), &ri.point_lights, &ri.directional_lights, &ri.spot_lights, ri.renderPass);
|
||||
|
||||
m_pContext->getTextureManager()->selectTexture(0, m_pSpriteTexture, 0.0f, KRTexture::TEXTURE_USAGE_SPRITE);
|
||||
|
||||
Reference in New Issue
Block a user