WIP adding directory structure
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194
kraken/nodes/KRReverbZone.cpp
Executable file
194
kraken/nodes/KRReverbZone.cpp
Executable file
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//
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// KRReverbZone.cpp
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// Kraken Engine
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//
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// Copyright 2024 Kearwood Gilbert. All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without modification, are
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// permitted provided that the following conditions are met:
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//
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// 1. Redistributions of source code must retain the above copyright notice, this list of
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// conditions and the following disclaimer.
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//
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// 2. Redistributions in binary form must reproduce the above copyright notice, this list
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// of conditions and the following disclaimer in the documentation and/or other materials
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// provided with the distribution.
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//
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// THIS SOFTWARE IS PROVIDED BY KEARWOOD GILBERT ''AS IS'' AND ANY EXPRESS OR IMPLIED
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// WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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// FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL KEARWOOD GILBERT OR
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// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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// ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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// ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// The views and conclusions contained in the software and documentation are those of the
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// authors and should not be interpreted as representing official policies, either expressed
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// or implied, of Kearwood Gilbert.
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//
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#include "KRReverbZone.h"
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#include "KRContext.h"
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#include "KRRenderPass.h"
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using namespace hydra;
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/* static */
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void KRReverbZone::InitNodeInfo(KrNodeInfo* nodeInfo)
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{
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KRNode::InitNodeInfo(nodeInfo);
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nodeInfo->reverb_zone.gain = 1.0f;
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nodeInfo->reverb_zone.gradient = 0.25f;
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nodeInfo->reverb_zone.sample = -1;
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nodeInfo->reverb_zone.pZoneName = nullptr;
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}
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KRReverbZone::KRReverbZone(KRScene& scene, std::string name) : KRNode(scene, name)
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{
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m_reverb = "";
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m_reverb_gain = 1.0f;
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m_gradient_distance = 0.25f;
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}
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KRReverbZone::~KRReverbZone()
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{}
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std::string KRReverbZone::getElementName()
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{
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return "reverb_zone";
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}
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tinyxml2::XMLElement* KRReverbZone::saveXML(tinyxml2::XMLNode* parent)
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{
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tinyxml2::XMLElement* e = KRNode::saveXML(parent);
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e->SetAttribute("zone", m_zone.c_str());
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e->SetAttribute("sample", m_reverb.c_str());
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e->SetAttribute("gain", m_reverb_gain);
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e->SetAttribute("gradient", m_gradient_distance);
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return e;
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}
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void KRReverbZone::loadXML(tinyxml2::XMLElement* e)
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{
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KRNode::loadXML(e);
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m_zone = e->Attribute("zone");
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m_gradient_distance = 0.25f;
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if (e->QueryFloatAttribute("gradient", &m_gradient_distance) != tinyxml2::XML_SUCCESS) {
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m_gradient_distance = 0.25f;
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}
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m_reverb = e->Attribute("sample");
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m_reverb_gain = 1.0f;
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if (e->QueryFloatAttribute("gain", &m_reverb_gain) != tinyxml2::XML_SUCCESS) {
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m_reverb_gain = 1.0f;
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}
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}
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std::string KRReverbZone::getReverb()
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{
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return m_reverb;
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}
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void KRReverbZone::setReverb(const std::string& reverb)
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{
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m_reverb = reverb;
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}
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float KRReverbZone::getReverbGain()
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{
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return m_reverb_gain;
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}
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void KRReverbZone::setReverbGain(float reverb_gain)
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{
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m_reverb_gain = reverb_gain;
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}
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std::string KRReverbZone::getZone()
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{
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return m_zone;
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}
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void KRReverbZone::setZone(const std::string& zone)
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{
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m_zone = zone;
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}
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void KRReverbZone::render(RenderInfo& ri)
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{
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if (m_lod_visible <= LOD_VISIBILITY_PRESTREAM) return;
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KRNode::render(ri);
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bool bVisualize = ri.camera->settings.debug_display == KRRenderSettings::KRENGINE_DEBUG_DISPLAY_SIREN_REVERB_ZONES;
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if (ri.renderPass->getType()== RenderPassType::RENDER_PASS_FORWARD_TRANSPARENT && bVisualize) {
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KRMesh* sphereModel = getContext().getMeshManager()->getMaxLODModel("__sphere");
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if (sphereModel) {
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Matrix4 sphereModelMatrix = getModelMatrix();
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PipelineInfo info{};
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std::string shader_name("visualize_overlay");
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info.shader_name = &shader_name;
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info.pCamera = ri.camera;
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info.point_lights = &ri.point_lights;
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info.directional_lights = &ri.directional_lights;
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info.spot_lights = &ri.spot_lights;
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info.renderPass = ri.renderPass;
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info.rasterMode = RasterMode::kAlphaBlend;
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info.modelFormat = sphereModel->getModelFormat();
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info.vertexAttributes = sphereModel->getVertexAttributes();
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KRPipeline* pShader = getContext().getPipelineManager()->getPipeline(*ri.surface, info);
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pShader->bind(ri.commandBuffer, *ri.camera, ri.viewport, sphereModelMatrix, &ri.point_lights, &ri.directional_lights, &ri.spot_lights, ri.renderPass);
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sphereModel->renderNoMaterials(ri.commandBuffer, ri.renderPass, getName(), "visualize_overlay", 1.0f);
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} // sphereModel
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}
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}
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float KRReverbZone::getGradientDistance()
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{
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return m_gradient_distance;
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}
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void KRReverbZone::setGradientDistance(float gradient_distance)
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{
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m_gradient_distance = gradient_distance;
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}
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AABB KRReverbZone::getBounds()
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{
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// Reverb zones always have a -1, -1, -1 to 1, 1, 1 bounding box
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return AABB::Create(-Vector3::One(), Vector3::One(), getModelMatrix());
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}
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float KRReverbZone::getContainment(const Vector3& pos)
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{
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AABB bounds = getBounds();
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if (bounds.contains(pos)) {
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Vector3 size = bounds.size();
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Vector3 diff = pos - bounds.center();
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diff = diff * 2.0f;
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diff = Vector3::Create(diff.x / size.x, diff.y / size.y, diff.z / size.z);
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float d = diff.magnitude();
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if (m_gradient_distance <= 0.0f) {
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// Avoid division by zero
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d = d > 1.0f ? 0.0f : 1.0f;
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} else {
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d = (1.0f - d) / m_gradient_distance;
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d = KRCLAMP(d, 0.0f, 1.0f);
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}
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return d;
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} else {
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return 0.0f;
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}
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}
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