KRAABB line cast culling algorithm is more intelligent now
Implemented ray casts and KRAABB ray intersections --HG-- extra : convert_revision : svn%3A7752d6cf-9f14-4ad2-affc-04f1e67b81a5/trunk%40196
This commit is contained in:
@@ -29,7 +29,7 @@ public:
|
||||
std::set<KRNode *> &getOuterSceneNodes();
|
||||
|
||||
bool lineCast(const KRVector3 &v0, const KRVector3 &v1, KRHitInfo &hitinfo);
|
||||
bool rayCast(const KRVector3 &v0, const KRVector3 &v1, KRHitInfo &hitinfo);
|
||||
bool rayCast(const KRVector3 &v0, const KRVector3 &dir, KRHitInfo &hitinfo);
|
||||
|
||||
private:
|
||||
KROctreeNode *m_pRootNode;
|
||||
|
||||
Reference in New Issue
Block a user