Vulkan triangle!
Switched to Vulkan 1.1 GLSL dialect Added vulkan test shader Implemented test render thread function
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@@ -1106,7 +1106,7 @@ KrResult KRContext::createWindowSurface(const KrCreateWindowSurfaceInfo* createW
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m_pPipelineManager->createPipelines(surfaceHandle);
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{
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KRPipeline* testPipeline = m_pPipelineManager->get("simple_blit");
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KRPipeline* testPipeline = m_pPipelineManager->get("vulkan_test");
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SurfaceInfo& surface = m_surfaces[surfaceHandle];
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surface.swapChainFramebuffers.resize(surface.swapChainImageViews.size());
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@@ -1200,9 +1200,13 @@ void KRContext::renderFrame()
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for (auto surfaceItr = m_surfaces.begin(); surfaceItr != m_surfaces.end(); surfaceItr++) {
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SurfaceInfo& surface = (*surfaceItr).second;
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DeviceInfo& device = GetDeviceInfo(surface.deviceHandle);
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uint32_t imageIndex = 0;
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vkAcquireNextImageKHR(device.logicalDevice, surface.swapChain, UINT64_MAX, surface.imageAvailableSemaphore, VK_NULL_HANDLE, &imageIndex);
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// TODO - this will break with more than one surface... Expect to refactor this out
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VkCommandBuffer commandBuffer = device.graphicsCommandBuffers[frameIndex % device.graphicsCommandBuffers.size()];
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KRPipeline* testPipeline = m_pPipelineManager->get("simple_blit");
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VkCommandBuffer commandBuffer = device.graphicsCommandBuffers[imageIndex];
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KRPipeline* testPipeline = m_pPipelineManager->get("vulkan_test");
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VkCommandBufferBeginInfo beginInfo{};
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beginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
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@@ -1231,6 +1235,35 @@ void KRContext::renderFrame()
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if (vkEndCommandBuffer(commandBuffer) != VK_SUCCESS) {
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// TODO - Add error handling...
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}
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VkSubmitInfo submitInfo{};
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submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
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VkSemaphore waitSemaphores[] = { surface.imageAvailableSemaphore };
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VkPipelineStageFlags waitStages[] = { VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT };
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submitInfo.waitSemaphoreCount = 1;
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submitInfo.pWaitSemaphores = waitSemaphores;
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submitInfo.pWaitDstStageMask = waitStages;
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submitInfo.commandBufferCount = 1;
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submitInfo.pCommandBuffers = &commandBuffer;
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VkSemaphore signalSemaphores[] = { surface.renderFinishedSemaphore };
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submitInfo.signalSemaphoreCount = 1;
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submitInfo.pSignalSemaphores = signalSemaphores;
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if (vkQueueSubmit(device.graphicsQueue, 1, &submitInfo, VK_NULL_HANDLE) != VK_SUCCESS) {
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// TODO - Add error handling...
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}
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VkPresentInfoKHR presentInfo{};
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presentInfo.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
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presentInfo.waitSemaphoreCount = 1;
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presentInfo.pWaitSemaphores = signalSemaphores;
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presentInfo.swapchainCount = 1;
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presentInfo.pSwapchains = &surface.swapChain;
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presentInfo.pImageIndices = &imageIndex;
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presentInfo.pResults = nullptr;
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vkQueuePresentKHR(device.graphicsQueue, &presentInfo);
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}
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frameIndex++;
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@@ -163,12 +163,22 @@ KRPipeline::KRPipeline(KRContext& context, KrSurfaceHandle surfaceHandle, const
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subpass.colorAttachmentCount = 1;
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subpass.pColorAttachments = &colorAttachmentRef;
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VkSubpassDependency dependency{};
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dependency.srcSubpass = VK_SUBPASS_EXTERNAL;
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dependency.dstSubpass = 0;
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dependency.srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
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dependency.srcAccessMask = 0;
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dependency.dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
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dependency.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
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VkRenderPassCreateInfo renderPassInfo{};
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renderPassInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
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renderPassInfo.attachmentCount = 1;
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renderPassInfo.pAttachments = &colorAttachment;
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renderPassInfo.subpassCount = 1;
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renderPassInfo.pSubpasses = &subpass;
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renderPassInfo.dependencyCount = 1;
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renderPassInfo.pDependencies = &dependency;
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if (vkCreateRenderPass(device.logicalDevice, &renderPassInfo, nullptr, &m_renderPass) != VK_SUCCESS) {
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// failed! TODO - Error handling
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@@ -65,8 +65,8 @@ KRPipelineManager::~KRPipelineManager() {
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void KRPipelineManager::createPipelines(KrSurfaceHandle surface)
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{
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{
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// simple_blit
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std::string pipeline_name = "simple_blit";
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// vulkan_test
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std::string pipeline_name = "vulkan_test";
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std::vector<KRShader*> shaders;
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shaders.push_back(m_pContext->getShaderManager()->get(pipeline_name + ".vert", "spv"));
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shaders.push_back(m_pContext->getShaderManager()->get(pipeline_name + ".frag", "spv"));
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@@ -258,7 +258,9 @@ bool KRShaderManager::compileAll(KRBundle* outputBundle, KRUnknown* logResource)
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glslang::TShader vertShader(EShLangVertex);
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glslang::TShader fragShader(EShLangFragment);
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vertShader.setEnvTarget(glslang::EShTargetSpv, glslang::EShTargetSpv_1_3);
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vertShader.setEnvClient(glslang::EShClientVulkan, glslang::EshTargetClientVersion::EShTargetVulkan_1_1);
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fragShader.setEnvTarget(glslang::EShTargetSpv, glslang::EShTargetSpv_1_3);
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fragShader.setEnvClient(glslang::EShClientVulkan, glslang::EshTargetClientVersion::EShTargetVulkan_1_1);
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glslang::TProgram program; // this must be declared after the TShader's to ensure it is deallocated before the TShader's
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if (vertSource) {
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vertSource->getData()->lock();
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