Vulkan triangle!

Switched to Vulkan 1.1 GLSL dialect
Added vulkan test shader
Implemented test render thread function
This commit is contained in:
2021-08-12 23:29:45 -07:00
parent 1114210039
commit 09b9841c03
7 changed files with 87 additions and 5 deletions

View File

@@ -1106,7 +1106,7 @@ KrResult KRContext::createWindowSurface(const KrCreateWindowSurfaceInfo* createW
m_pPipelineManager->createPipelines(surfaceHandle);
{
KRPipeline* testPipeline = m_pPipelineManager->get("simple_blit");
KRPipeline* testPipeline = m_pPipelineManager->get("vulkan_test");
SurfaceInfo& surface = m_surfaces[surfaceHandle];
surface.swapChainFramebuffers.resize(surface.swapChainImageViews.size());
@@ -1200,9 +1200,13 @@ void KRContext::renderFrame()
for (auto surfaceItr = m_surfaces.begin(); surfaceItr != m_surfaces.end(); surfaceItr++) {
SurfaceInfo& surface = (*surfaceItr).second;
DeviceInfo& device = GetDeviceInfo(surface.deviceHandle);
uint32_t imageIndex = 0;
vkAcquireNextImageKHR(device.logicalDevice, surface.swapChain, UINT64_MAX, surface.imageAvailableSemaphore, VK_NULL_HANDLE, &imageIndex);
// TODO - this will break with more than one surface... Expect to refactor this out
VkCommandBuffer commandBuffer = device.graphicsCommandBuffers[frameIndex % device.graphicsCommandBuffers.size()];
KRPipeline* testPipeline = m_pPipelineManager->get("simple_blit");
VkCommandBuffer commandBuffer = device.graphicsCommandBuffers[imageIndex];
KRPipeline* testPipeline = m_pPipelineManager->get("vulkan_test");
VkCommandBufferBeginInfo beginInfo{};
beginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
@@ -1231,6 +1235,35 @@ void KRContext::renderFrame()
if (vkEndCommandBuffer(commandBuffer) != VK_SUCCESS) {
// TODO - Add error handling...
}
VkSubmitInfo submitInfo{};
submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
VkSemaphore waitSemaphores[] = { surface.imageAvailableSemaphore };
VkPipelineStageFlags waitStages[] = { VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT };
submitInfo.waitSemaphoreCount = 1;
submitInfo.pWaitSemaphores = waitSemaphores;
submitInfo.pWaitDstStageMask = waitStages;
submitInfo.commandBufferCount = 1;
submitInfo.pCommandBuffers = &commandBuffer;
VkSemaphore signalSemaphores[] = { surface.renderFinishedSemaphore };
submitInfo.signalSemaphoreCount = 1;
submitInfo.pSignalSemaphores = signalSemaphores;
if (vkQueueSubmit(device.graphicsQueue, 1, &submitInfo, VK_NULL_HANDLE) != VK_SUCCESS) {
// TODO - Add error handling...
}
VkPresentInfoKHR presentInfo{};
presentInfo.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
presentInfo.waitSemaphoreCount = 1;
presentInfo.pWaitSemaphores = signalSemaphores;
presentInfo.swapchainCount = 1;
presentInfo.pSwapchains = &surface.swapChain;
presentInfo.pImageIndices = &imageIndex;
presentInfo.pResults = nullptr;
vkQueuePresentKHR(device.graphicsQueue, &presentInfo);
}
frameIndex++;