Implemented API for model node creation.
hello_cube smoke test now adds a model node and assigns the built-in cube model
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@@ -70,7 +70,7 @@ public:
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float getAudioOcclusion();
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void setAudioOcclusion(float audio_occlusion);
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void render(RenderInfo& ri);
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void render(RenderInfo& ri) override;
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private:
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KRMesh* m_model;
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