Implemented API for model node creation.
hello_cube smoke test now adds a model node and assigns the built-in cube model
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@@ -64,7 +64,7 @@ public:
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void setFlareOcclusionSize(float occlusion_size);
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void deleteBuffers();
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virtual void render(RenderInfo& ri);
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virtual void render(RenderInfo& ri) override;
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int getShadowBufferCount();
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int* getShadowTextures();
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