Adjusted point light cutoff level
Corrected directional light post-rotation Fixed engine parameter value mapping --HG-- extra : convert_revision : svn%3A7752d6cf-9f14-4ad2-affc-04f1e67b81a5/trunk%4057
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@@ -28,12 +28,16 @@ std::string KRDirectionalLight::getElementName() {
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}
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KRVector3 KRDirectionalLight::getWorldLightDirection() {
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const GLfloat PI = 3.14159265;
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const GLfloat d2r = PI * 2 / 360;
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KRVector3 world_rotation = getLocalRotation();
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KRVector3 light_rotation = KRVector3(0.0, 0.0, 1.0);
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KRVector3 light_rotation = KRVector3(0.0, 0.0, -1.0);
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KRMat4 m;
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m.rotate(world_rotation.x, X_AXIS);
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m.rotate(world_rotation.y, Y_AXIS);
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m.rotate(world_rotation.z, Z_AXIS);
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m.rotate(world_rotation.z, X_AXIS);
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m.rotate(-90.0 * d2r, Y_AXIS);
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KRVector3 light_direction = m.dot(light_rotation);
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return light_direction;
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}
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