Siren audio engine in progress - Implementing Impulse-Response based reverb
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@@ -56,9 +56,9 @@ public:
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// Siren audio engine interface
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int getChannelCount();
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int getFrameCount(int frame_rate);
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int getFrameCount();
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float sample(int frame_offset, int frame_rate, int channel);
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void sample(int frame_offset, int frame_rate, int frame_count, int channel, float *buffer);
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void sample(int frame_offset, int frame_count, int channel, float *buffer, float amplitude);
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private:
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