Performance optimizations, reducing repeated matrix calculations

--HG--
extra : convert_revision : svn%3A7752d6cf-9f14-4ad2-affc-04f1e67b81a5/trunk%40143
This commit is contained in:
kearwood
2012-10-26 19:31:27 +00:00
parent 2c429b8579
commit 0e174d99ba
8 changed files with 127 additions and 114 deletions

View File

@@ -62,9 +62,9 @@ public:
#if TARGET_OS_IPHONE
void render(KRCamera *pCamera, int childOrder[], std::set<KRAABB> &visibleBounds, KRContext *pContext, const KRViewport &viewport, KRVector3 &lightDirection, KRMat4 *pShadowMatrices, GLuint *shadowDepthTextures, int cShadowBuffers, KRNode::RenderPass renderPass, std::set<KRAABB> &newVisibleBounds);
void render(KRCamera *pCamera, std::set<KRAABB> &visibleBounds, KRContext *pContext, const KRViewport &viewport, KRVector3 &lightDirection, KRMat4 *pShadowMatrices, GLuint *shadowDepthTextures, int cShadowBuffers, KRNode::RenderPass renderPass, std::set<KRAABB> &newVisibleBounds);
void render(int childOrder[], KROctreeNode *pOctreeNode, std::set<KRAABB> &visibleBounds, KRCamera *pCamera, KRContext *pContext, const KRViewport &viewport, KRVector3 &lightDirection, KRMat4 *pShadowMatrices, GLuint *shadowDepthTextures, int cShadowBuffers, KRNode::RenderPass renderPass, std::vector<KROctreeNode *> &remainingOctrees, std::vector<KROctreeNode *> &remainingOctreesTestResults, std::vector<KROctreeNode *> &remainingOctreesTestResultsOnly, std::set<KRAABB> &newVisibleBounds, bool bOcclusionResultsPass, bool bOcclusionTestResultsOnly);
void render(KROctreeNode *pOctreeNode, std::set<KRAABB> &visibleBounds, KRCamera *pCamera, KRContext *pContext, const KRViewport &viewport, KRVector3 &lightDirection, KRMat4 *pShadowMatrices, GLuint *shadowDepthTextures, int cShadowBuffers, KRNode::RenderPass renderPass, std::vector<KROctreeNode *> &remainingOctrees, std::vector<KROctreeNode *> &remainingOctreesTestResults, std::vector<KROctreeNode *> &remainingOctreesTestResultsOnly, std::set<KRAABB> &newVisibleBounds, bool bOcclusionResultsPass, bool bOcclusionTestResultsOnly);
#endif