Implemented Hierarchical LOD system and associated FBX Importer functionality.
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@@ -71,6 +71,7 @@ public:
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void render(KROctreeNode *pOctreeNode, std::map<KRAABB, int> &visibleBounds, KRCamera *pCamera, std::vector<KRLight *> &lights, const KRViewport &viewport, KRNode::RenderPass renderPass, std::vector<KROctreeNode *> &remainingOctrees, std::vector<KROctreeNode *> &remainingOctreesTestResults, std::vector<KROctreeNode *> &remainingOctreesTestResultsOnly, bool bOcclusionResultsPass, bool bOcclusionTestResultsOnly);
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void updateOctree(const KRViewport &viewport);
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void notify_sceneGraphCreate(KRNode *pNode);
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void notify_sceneGraphDelete(KRNode *pNode);
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@@ -99,7 +100,6 @@ private:
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std::set<KRReverbZone *> m_reverbZoneNodes;
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KROctree m_nodeTree;
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void updateOctree();
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std::string m_skyBoxName;
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