Removed redundant RenderPassType::RENDER_PASS_GENERATE_SHADOWMAPS
Added support for multiple color attachments in a render pass. WIP render graph implementation. Deleted copy constructors for KRContextObject
This commit is contained in:
@@ -46,7 +46,6 @@ enum RenderPassType : uint8_t
|
||||
RENDER_PASS_PARTICLE_OCCLUSION,
|
||||
RENDER_PASS_ADDITIVE_PARTICLES,
|
||||
RENDER_PASS_VOLUMETRIC_EFFECTS_ADDITIVE,
|
||||
RENDER_PASS_GENERATE_SHADOWMAPS,
|
||||
RENDER_PASS_SHADOWMAP,
|
||||
RENDER_PASS_PRESTREAM,
|
||||
RENDER_PASS_POST_COMPOSITE,
|
||||
@@ -54,23 +53,21 @@ enum RenderPassType : uint8_t
|
||||
RENDER_PASS_BLACK_FRAME,
|
||||
};
|
||||
|
||||
#define RENDER_PASS_ATTACHMENT_MAX_COUNT 16
|
||||
|
||||
struct RenderPassAttachmentInfo
|
||||
{
|
||||
int id;
|
||||
VkAttachmentLoadOp loadOp;
|
||||
VkAttachmentLoadOp stencilLoadOp;
|
||||
VkClearValue clearVaue;
|
||||
};
|
||||
|
||||
struct RenderPassInfo
|
||||
{
|
||||
RenderPassType type;
|
||||
bool clearColor;
|
||||
bool keepColor;
|
||||
hydra::Vector4 clearColorValue;
|
||||
VkFormat colorFormat;
|
||||
|
||||
bool clearDepth;
|
||||
bool keepDepth;
|
||||
float clearDepthValue;
|
||||
|
||||
bool clearStencil;
|
||||
bool keepStencil;
|
||||
uint32_t clearStencilValue;
|
||||
|
||||
VkFormat depthStencilFormat;
|
||||
RenderPassAttachmentInfo colorAttachments[RENDER_PASS_ATTACHMENT_MAX_COUNT];
|
||||
RenderPassAttachmentInfo depthAttachment;
|
||||
|
||||
bool finalPass;
|
||||
};
|
||||
@@ -82,7 +79,7 @@ public:
|
||||
KRRenderPass(KRContext& context);
|
||||
~KRRenderPass();
|
||||
|
||||
void create(KRDevice& device, const RenderPassInfo& info);
|
||||
void create(KRDevice& device, const RenderPassInfo& m_info, const VkRenderPassCreateInfo& info);
|
||||
void destroy(KRDevice& device);
|
||||
|
||||
void begin(VkCommandBuffer& commandBuffer, KRSurface& surface);
|
||||
|
||||
Reference in New Issue
Block a user