FBX Import now creates empty nodes in the scene graph for transform and rotation inheritance.
Model matrix inheritance implemented No longer have to freeze transform and rotations before importing to Kraken. --HG-- extra : convert_revision : svn%3A7752d6cf-9f14-4ad2-affc-04f1e67b81a5/trunk%40151
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@@ -28,8 +28,6 @@ public:
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virtual void render(KRCamera *pCamera, KRContext *pContext, const KRViewport &viewport, KRVector3 &lightDirection, KRMat4 *pShadowMatrices, GLuint *shadowDepthTextures, int cShadowBuffers, KRNode::RenderPass renderPass);
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#endif
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private:
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KRMat4 m_modelMatrix;
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};
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