Separating projects into separate workspaces
--HG-- rename : KREngine/3rdparty/forsyth/forsyth.cpp => 3rdparty/forsyth/forsyth.cpp rename : KREngine/3rdparty/forsyth/forsyth.h => 3rdparty/forsyth/forsyth.h rename : KREngine/3rdparty/pvrtexlib/include/PVRTArray.h => 3rdparty/pvrtexlib/include/PVRTArray.h rename : KREngine/3rdparty/pvrtexlib/include/PVRTDecompress.h => 3rdparty/pvrtexlib/include/PVRTDecompress.h rename : KREngine/3rdparty/pvrtexlib/include/PVRTError.h => 3rdparty/pvrtexlib/include/PVRTError.h rename : KREngine/3rdparty/pvrtexlib/include/PVRTGlobal.h => 3rdparty/pvrtexlib/include/PVRTGlobal.h rename : KREngine/3rdparty/pvrtexlib/include/PVRTMap.h => 3rdparty/pvrtexlib/include/PVRTMap.h rename : KREngine/3rdparty/pvrtexlib/include/PVRTString.h => 3rdparty/pvrtexlib/include/PVRTString.h rename : KREngine/3rdparty/pvrtexlib/include/PVRTTexture.h => 3rdparty/pvrtexlib/include/PVRTTexture.h rename : KREngine/3rdparty/pvrtexlib/include/PVRTexture.h => 3rdparty/pvrtexlib/include/PVRTexture.h rename : KREngine/3rdparty/pvrtexlib/include/PVRTextureDefines.h => 3rdparty/pvrtexlib/include/PVRTextureDefines.h rename : KREngine/3rdparty/pvrtexlib/include/PVRTextureFormat.h => 3rdparty/pvrtexlib/include/PVRTextureFormat.h rename : KREngine/3rdparty/pvrtexlib/include/PVRTextureHeader.h => 3rdparty/pvrtexlib/include/PVRTextureHeader.h rename : KREngine/3rdparty/pvrtexlib/include/PVRTextureUtilities.h => 3rdparty/pvrtexlib/include/PVRTextureUtilities.h rename : KREngine/3rdparty/pvrtexlib/include/PVRTextureVersion.h => 3rdparty/pvrtexlib/include/PVRTextureVersion.h rename : KREngine/3rdparty/pvrtexlib/static_osx/libPVRTexLib.a => 3rdparty/pvrtexlib/static_osx/libPVRTexLib.a rename : KREngine/3rdparty/tinyxml2/tinyxml2.cpp => 3rdparty/tinyxml2/tinyxml2.cpp rename : KREngine/3rdparty/tinyxml2/tinyxml2.h => 3rdparty/tinyxml2/tinyxml2.h rename : KREngine/3rdparty/tinyxml2/tinyxml2_readme.txt => 3rdparty/tinyxml2/tinyxml2_readme.txt rename : KREngine/Kraken.xcodeproj/project.pbxproj => Kraken.xcodeproj/project.pbxproj rename : KREngine/Kraken.xcodeproj/project.xcworkspace/contents.xcworkspacedata => Kraken.xcodeproj/project.xcworkspace/contents.xcworkspacedata rename : KREngine/kraken/KRAABB.cpp => kraken/KRAABB.cpp rename : KREngine/kraken/KRAABB.h => kraken/KRAABB.h rename : KREngine/kraken/KRAmbientZone.cpp => kraken/KRAmbientZone.cpp rename : KREngine/kraken/KRAmbientZone.h => kraken/KRAmbientZone.h rename : KREngine/kraken/KRAnimation.cpp => kraken/KRAnimation.cpp rename : KREngine/kraken/KRAnimation.h => kraken/KRAnimation.h rename : KREngine/kraken/KRAnimationAttribute.cpp => kraken/KRAnimationAttribute.cpp rename : KREngine/kraken/KRAnimationAttribute.h => kraken/KRAnimationAttribute.h rename : KREngine/kraken/KRAnimationCurve.cpp => kraken/KRAnimationCurve.cpp rename : KREngine/kraken/KRAnimationCurve.h => kraken/KRAnimationCurve.h rename : KREngine/kraken/KRAnimationCurveManager.cpp => kraken/KRAnimationCurveManager.cpp rename : KREngine/kraken/KRAnimationCurveManager.h => kraken/KRAnimationCurveManager.h rename : KREngine/kraken/KRAnimationLayer.cpp => kraken/KRAnimationLayer.cpp rename : KREngine/kraken/KRAnimationLayer.h => kraken/KRAnimationLayer.h rename : KREngine/kraken/KRAnimationManager.cpp => kraken/KRAnimationManager.cpp rename : KREngine/kraken/KRAnimationManager.h => kraken/KRAnimationManager.h rename : KREngine/kraken/KRAudioBuffer.cpp => kraken/KRAudioBuffer.cpp rename : KREngine/kraken/KRAudioBuffer.h => kraken/KRAudioBuffer.h rename : KREngine/kraken/KRAudioManager.cpp => kraken/KRAudioManager.cpp rename : KREngine/kraken/KRAudioManager.h => kraken/KRAudioManager.h rename : KREngine/kraken/KRAudioSample.cpp => kraken/KRAudioSample.cpp rename : KREngine/kraken/KRAudioSample.h => kraken/KRAudioSample.h rename : KREngine/kraken/KRAudioSource.cpp => kraken/KRAudioSource.cpp rename : KREngine/kraken/KRAudioSource.h => kraken/KRAudioSource.h rename : KREngine/kraken/KRBehavior.cpp => kraken/KRBehavior.cpp rename : KREngine/kraken/KRBehavior.h => kraken/KRBehavior.h rename : KREngine/kraken/KRBone.cpp => kraken/KRBone.cpp rename : KREngine/kraken/KRBone.h => kraken/KRBone.h rename : KREngine/kraken/KRBundle.cpp => kraken/KRBundle.cpp rename : KREngine/kraken/KRBundle.h => kraken/KRBundle.h rename : KREngine/kraken/KRBundleManager.cpp => kraken/KRBundleManager.cpp rename : KREngine/kraken/KRBundleManager.h => kraken/KRBundleManager.h rename : KREngine/kraken/KRCamera.cpp => kraken/KRCamera.cpp rename : KREngine/kraken/KRCamera.h => kraken/KRCamera.h rename : KREngine/kraken/KRCollider.cpp => kraken/KRCollider.cpp rename : KREngine/kraken/KRCollider.h => kraken/KRCollider.h rename : KREngine/kraken/KRContext.cpp => kraken/KRContext.cpp rename : KREngine/kraken/KRContext.h => kraken/KRContext.h rename : KREngine/kraken/KRContextObject.cpp => kraken/KRContextObject.cpp rename : KREngine/kraken/KRContextObject.h => kraken/KRContextObject.h rename : KREngine/kraken/KRDataBlock.cpp => kraken/KRDataBlock.cpp rename : KREngine/kraken/KRDataBlock.h => kraken/KRDataBlock.h rename : KREngine/kraken/KRDirectionalLight.cpp => kraken/KRDirectionalLight.cpp rename : KREngine/kraken/KRDirectionalLight.h => kraken/KRDirectionalLight.h rename : KREngine/kraken/KREngine-common.h => kraken/KREngine-common.h rename : KREngine/kraken/KREngine.h => kraken/KREngine.h rename : KREngine/kraken/KREngine.mm => kraken/KREngine.mm rename : KREngine/kraken/KRFloat.cpp => kraken/KRFloat.cpp rename : KREngine/kraken/KRFloat.h => kraken/KRFloat.h rename : KREngine/kraken/KRHitInfo.cpp => kraken/KRHitInfo.cpp rename : KREngine/kraken/KRHitInfo.h => kraken/KRHitInfo.h rename : KREngine/kraken/KRLODGroup.cpp => kraken/KRLODGroup.cpp rename : KREngine/kraken/KRLODGroup.h => kraken/KRLODGroup.h rename : KREngine/kraken/KRLODSet.cpp => kraken/KRLODSet.cpp rename : KREngine/kraken/KRLODSet.h => kraken/KRLODSet.h rename : KREngine/kraken/KRLight.cpp => kraken/KRLight.cpp rename : KREngine/kraken/KRLight.h => kraken/KRLight.h rename : KREngine/kraken/KRLocator.cpp => kraken/KRLocator.cpp rename : KREngine/kraken/KRLocator.h => kraken/KRLocator.h rename : KREngine/kraken/KRMat4.cpp => kraken/KRMat4.cpp rename : KREngine/kraken/KRMat4.h => kraken/KRMat4.h rename : KREngine/kraken/KRMaterial.cpp => kraken/KRMaterial.cpp rename : KREngine/kraken/KRMaterial.h => kraken/KRMaterial.h rename : KREngine/kraken/KRMaterialManager.cpp => kraken/KRMaterialManager.cpp rename : KREngine/kraken/KRMaterialManager.h => kraken/KRMaterialManager.h rename : KREngine/kraken/KRMesh.cpp => kraken/KRMesh.cpp rename : KREngine/kraken/KRMesh.h => kraken/KRMesh.h rename : KREngine/kraken/KRMeshCube.cpp => kraken/KRMeshCube.cpp rename : KREngine/kraken/KRMeshCube.h => kraken/KRMeshCube.h rename : KREngine/kraken/KRMeshManager.cpp => kraken/KRMeshManager.cpp rename : KREngine/kraken/KRMeshManager.h => kraken/KRMeshManager.h rename : KREngine/kraken/KRMeshQuad.cpp => kraken/KRMeshQuad.cpp rename : KREngine/kraken/KRMeshQuad.h => kraken/KRMeshQuad.h rename : KREngine/kraken/KRMeshSphere.cpp => kraken/KRMeshSphere.cpp rename : KREngine/kraken/KRMeshSphere.h => kraken/KRMeshSphere.h rename : KREngine/kraken/KRMeshStreamer.mm => kraken/KRMeshStreamer.mm rename : KREngine/kraken/KRModel.cpp => kraken/KRModel.cpp rename : KREngine/kraken/KRModel.h => kraken/KRModel.h rename : KREngine/kraken/KRNode.cpp => kraken/KRNode.cpp rename : KREngine/kraken/KRNode.h => kraken/KRNode.h rename : KREngine/kraken/KROctree.cpp => kraken/KROctree.cpp rename : KREngine/kraken/KROctree.h => kraken/KROctree.h rename : KREngine/kraken/KROctreeNode.cpp => kraken/KROctreeNode.cpp rename : KREngine/kraken/KROctreeNode.h => kraken/KROctreeNode.h rename : KREngine/kraken/KRParticleSystem.cpp => kraken/KRParticleSystem.cpp rename : KREngine/kraken/KRParticleSystem.h => kraken/KRParticleSystem.h rename : KREngine/kraken/KRParticleSystemNewtonian.cpp => kraken/KRParticleSystemNewtonian.cpp rename : KREngine/kraken/KRParticleSystemNewtonian.h => kraken/KRParticleSystemNewtonian.h rename : KREngine/kraken/KRPointLight.cpp => kraken/KRPointLight.cpp rename : KREngine/kraken/KRPointLight.h => kraken/KRPointLight.h rename : KREngine/kraken/KRQuaternion.cpp => kraken/KRQuaternion.cpp rename : KREngine/kraken/KRQuaternion.h => kraken/KRQuaternion.h rename : KREngine/kraken/KRRenderSettings.cpp => kraken/KRRenderSettings.cpp rename : KREngine/kraken/KRRenderSettings.h => kraken/KRRenderSettings.h rename : KREngine/kraken/KRResource+blend.cpp => kraken/KRResource+blend.cpp rename : KREngine/kraken/KRResource+blend.h => kraken/KRResource+blend.h rename : KREngine/kraken/KRResource+fbx.cpp => kraken/KRResource+fbx.cpp rename : KREngine/kraken/KRResource+obj.cpp => kraken/KRResource+obj.cpp rename : KREngine/kraken/KRResource.cpp => kraken/KRResource.cpp rename : KREngine/kraken/KRResource.h => kraken/KRResource.h rename : KREngine/kraken/KRReverbZone.cpp => kraken/KRReverbZone.cpp rename : KREngine/kraken/KRReverbZone.h => kraken/KRReverbZone.h rename : KREngine/kraken/KRScene.cpp => kraken/KRScene.cpp rename : KREngine/kraken/KRScene.h => kraken/KRScene.h rename : KREngine/kraken/KRSceneManager.cpp => kraken/KRSceneManager.cpp rename : KREngine/kraken/KRSceneManager.h => kraken/KRSceneManager.h rename : KREngine/kraken/KRShader.cpp => kraken/KRShader.cpp rename : KREngine/kraken/KRShader.h => kraken/KRShader.h rename : KREngine/kraken/KRShaderManager.cpp => kraken/KRShaderManager.cpp rename : KREngine/kraken/KRShaderManager.h => kraken/KRShaderManager.h rename : KREngine/kraken/KRSpotLight.cpp => kraken/KRSpotLight.cpp rename : KREngine/kraken/KRSpotLight.h => kraken/KRSpotLight.h rename : KREngine/kraken/KRSprite.cpp => kraken/KRSprite.cpp rename : KREngine/kraken/KRSprite.h => kraken/KRSprite.h rename : KREngine/kraken/KRStockGeometry.h => kraken/KRStockGeometry.h rename : KREngine/kraken/KRStreamer.h => kraken/KRStreamer.h rename : KREngine/kraken/KRStreamer.mm => kraken/KRStreamer.mm rename : KREngine/kraken/KRTexture.cpp => kraken/KRTexture.cpp rename : KREngine/kraken/KRTexture.h => kraken/KRTexture.h rename : KREngine/kraken/KRTexture2D.cpp => kraken/KRTexture2D.cpp rename : KREngine/kraken/KRTexture2D.h => kraken/KRTexture2D.h rename : KREngine/kraken/KRTextureAnimated.cpp => kraken/KRTextureAnimated.cpp rename : KREngine/kraken/KRTextureAnimated.h => kraken/KRTextureAnimated.h rename : KREngine/kraken/KRTextureCube.cpp => kraken/KRTextureCube.cpp rename : KREngine/kraken/KRTextureCube.h => kraken/KRTextureCube.h rename : KREngine/kraken/KRTextureKTX.cpp => kraken/KRTextureKTX.cpp rename : KREngine/kraken/KRTextureKTX.h => kraken/KRTextureKTX.h rename : KREngine/kraken/KRTextureManager.cpp => kraken/KRTextureManager.cpp rename : KREngine/kraken/KRTextureManager.h => kraken/KRTextureManager.h rename : KREngine/kraken/KRTexturePVR.cpp => kraken/KRTexturePVR.cpp rename : KREngine/kraken/KRTexturePVR.h => kraken/KRTexturePVR.h rename : KREngine/kraken/KRTextureStreamer.mm => kraken/KRTextureStreamer.mm rename : KREngine/kraken/KRTextureTGA.cpp => kraken/KRTextureTGA.cpp rename : KREngine/kraken/KRTextureTGA.h => kraken/KRTextureTGA.h rename : KREngine/kraken/KRTriangle3.cpp => kraken/KRTriangle3.cpp rename : KREngine/kraken/KRTriangle3.h => kraken/KRTriangle3.h rename : KREngine/kraken/KRUnknown.cpp => kraken/KRUnknown.cpp rename : KREngine/kraken/KRUnknown.h => kraken/KRUnknown.h rename : KREngine/kraken/KRUnknownManager.cpp => kraken/KRUnknownManager.cpp rename : KREngine/kraken/KRUnknownManager.h => kraken/KRUnknownManager.h rename : KREngine/kraken/KRVector2.cpp => kraken/KRVector2.cpp rename : KREngine/kraken/KRVector2.h => kraken/KRVector2.h rename : KREngine/kraken/KRVector3.cpp => kraken/KRVector3.cpp rename : KREngine/kraken/KRVector3.h => kraken/KRVector3.h rename : KREngine/kraken/KRVector4.cpp => kraken/KRVector4.cpp rename : KREngine/kraken/KRVector4.h => kraken/KRVector4.h rename : KREngine/kraken/KRViewport.cpp => kraken/KRViewport.cpp rename : KREngine/kraken/KRViewport.h => kraken/KRViewport.h rename : KREngine/kraken_ios/Kraken-Prefix.pch => kraken_ios/Kraken-Prefix.pch rename : KREngine/kraken_osx/Kraken-Info.plist => kraken_osx/Kraken-Info.plist rename : KRWorldBuilder/KRWorldBuilder/en.lproj/InfoPlist.strings => kraken_osx/en.lproj/InfoPlist.strings rename : KREngine/kraken_osx/kraken-prefix.pch => kraken_osx/kraken-prefix.pch rename : KREngine/kraken_osx/krengine_osx.h => kraken_osx/krengine_osx.h rename : KREngine/kraken_osx/krengine_osx.mm => kraken_osx/krengine_osx.mm rename : KREngine/kraken_standard_assets/hrtf_kemar.krbundle => kraken_standard_assets/hrtf_kemar.krbundle rename : KREngine/kraken_standard_assets_osx/Resources-Info.plist => kraken_standard_assets_ios/Resources-Info.plist rename : KREngine/kraken_standard_assets_ios/Shaders/ObjectShader.fsh => kraken_standard_assets_ios/Shaders/ObjectShader.fsh rename : KREngine/kraken_standard_assets_ios/Shaders/ObjectShader.vsh => kraken_standard_assets_ios/Shaders/ObjectShader.vsh rename : KREngine/kraken_standard_assets_ios/Shaders/PostShader.fsh => kraken_standard_assets_ios/Shaders/PostShader.fsh rename : KREngine/kraken_standard_assets_osx/Shaders/PostShader_osx.vsh => kraken_standard_assets_ios/Shaders/PostShader.vsh rename : KREngine/kraken_standard_assets_osx/Shaders/ShadowShader_osx.fsh => kraken_standard_assets_ios/Shaders/ShadowShader.fsh rename : KREngine/kraken_standard_assets_ios/Shaders/ShadowShader.vsh => kraken_standard_assets_ios/Shaders/ShadowShader.vsh rename : KREngine/kraken_standard_assets_ios/Shaders/debug_font.fsh => kraken_standard_assets_ios/Shaders/debug_font.fsh rename : KREngine/kraken_standard_assets_osx/Shaders/debug_font_osx.vsh => kraken_standard_assets_ios/Shaders/debug_font.vsh rename : KREngine/kraken_standard_assets_ios/Shaders/dust_particle.fsh => kraken_standard_assets_ios/Shaders/dust_particle.fsh rename : KREngine/kraken_standard_assets_osx/Shaders/dust_particle_osx.vsh => kraken_standard_assets_ios/Shaders/dust_particle.vsh rename : KREngine/kraken_standard_assets_ios/Shaders/flare.fsh => kraken_standard_assets_ios/Shaders/flare.fsh rename : KREngine/kraken_standard_assets_ios/Shaders/flare.vsh => kraken_standard_assets_ios/Shaders/flare.vsh rename : KREngine/kraken_standard_assets_osx/Shaders/light_directional_osx.fsh => kraken_standard_assets_ios/Shaders/light_directional.fsh rename : KREngine/kraken_standard_assets_osx/Shaders/light_point_inside_osx.vsh => kraken_standard_assets_ios/Shaders/light_directional.vsh rename : KREngine/kraken_standard_assets_osx/Shaders/light_point_osx.fsh => kraken_standard_assets_ios/Shaders/light_point.fsh rename : KREngine/kraken_standard_assets_osx/Shaders/light_point_osx.vsh => kraken_standard_assets_ios/Shaders/light_point.vsh rename : KREngine/kraken_standard_assets_osx/Shaders/light_point_inside_osx.fsh => kraken_standard_assets_ios/Shaders/light_point_inside.fsh rename : KREngine/kraken_standard_assets_osx/Shaders/light_point_inside_osx.vsh => kraken_standard_assets_ios/Shaders/light_point_inside.vsh rename : KREngine/kraken_standard_assets_ios/Shaders/occlusion_test.fsh => kraken_standard_assets_ios/Shaders/occlusion_test.fsh rename : KREngine/kraken_standard_assets_ios/Shaders/occlusion_test.vsh => kraken_standard_assets_ios/Shaders/occlusion_test.vsh rename : KREngine/kraken_standard_assets_osx/Shaders/simple_blit_osx.fsh => kraken_standard_assets_ios/Shaders/simple_blit.fsh rename : KREngine/kraken_standard_assets_ios/Shaders/simple_blit.vsh => kraken_standard_assets_ios/Shaders/simple_blit.vsh rename : KREngine/kraken_standard_assets_ios/Shaders/sky_box.fsh => kraken_standard_assets_ios/Shaders/sky_box.fsh rename : KREngine/kraken_standard_assets_ios/Shaders/sky_box.vsh => kraken_standard_assets_ios/Shaders/sky_box.vsh rename : KREngine/kraken_standard_assets_osx/Shaders/sprite_osx.fsh => kraken_standard_assets_ios/Shaders/sprite.fsh rename : KREngine/kraken_standard_assets_osx/Shaders/sprite_osx.vsh => kraken_standard_assets_ios/Shaders/sprite.vsh rename : KREngine/kraken_standard_assets_osx/Shaders/visualize_overlay_osx.fsh => kraken_standard_assets_ios/Shaders/visualize_overlay.fsh rename : KREngine/kraken_standard_assets_ios/Shaders/visualize_overlay.vsh => kraken_standard_assets_ios/Shaders/visualize_overlay.vsh rename : KREngine/kraken_standard_assets_ios/Shaders/volumetric_fog.fsh => kraken_standard_assets_ios/Shaders/volumetric_fog.fsh rename : KREngine/kraken_standard_assets_osx/Shaders/volumetric_fog_osx.vsh => kraken_standard_assets_ios/Shaders/volumetric_fog.vsh rename : KREngine/kraken_standard_assets_ios/Shaders/volumetric_fog_downsampled.fsh => kraken_standard_assets_ios/Shaders/volumetric_fog_downsampled.fsh rename : KREngine/kraken_standard_assets_ios/Shaders/volumetric_fog_downsampled.vsh => kraken_standard_assets_ios/Shaders/volumetric_fog_downsampled.vsh rename : KREngine/kraken_standard_assets_ios/font.pvr => kraken_standard_assets_ios/font.pvr rename : KREngine/kraken_standard_assets_osx/Resources-Info.plist => kraken_standard_assets_osx/Resources-Info.plist rename : KREngine/kraken_standard_assets_osx/Shaders/ObjectShader_osx.fsh => kraken_standard_assets_osx/Shaders/ObjectShader_osx.fsh rename : KREngine/kraken_standard_assets_ios/Shaders/ObjectShader.vsh => kraken_standard_assets_osx/Shaders/ObjectShader_osx.vsh rename : KREngine/kraken_standard_assets_osx/Shaders/PostShader_osx.fsh => kraken_standard_assets_osx/Shaders/PostShader_osx.fsh rename : KREngine/kraken_standard_assets_osx/Shaders/PostShader_osx.vsh => kraken_standard_assets_osx/Shaders/PostShader_osx.vsh rename : KREngine/kraken_standard_assets_osx/Shaders/ShadowShader_osx.fsh => kraken_standard_assets_osx/Shaders/ShadowShader_osx.fsh rename : KREngine/kraken_standard_assets_ios/Shaders/ShadowShader.vsh => kraken_standard_assets_osx/Shaders/ShadowShader_osx.vsh rename : KREngine/kraken_standard_assets_osx/Shaders/debug_font_osx.fsh => kraken_standard_assets_osx/Shaders/debug_font_osx.fsh rename : KREngine/kraken_standard_assets_osx/Shaders/debug_font_osx.vsh => kraken_standard_assets_osx/Shaders/debug_font_osx.vsh rename : KREngine/kraken_standard_assets_osx/Shaders/dust_particle_osx.fsh => kraken_standard_assets_osx/Shaders/dust_particle_osx.fsh rename : KREngine/kraken_standard_assets_osx/Shaders/dust_particle_osx.vsh => kraken_standard_assets_osx/Shaders/dust_particle_osx.vsh rename : KREngine/kraken_standard_assets_ios/Shaders/flare.fsh => kraken_standard_assets_osx/Shaders/flare_osx.fsh rename : KREngine/kraken_standard_assets_osx/Shaders/flare_osx.vsh => kraken_standard_assets_osx/Shaders/flare_osx.vsh rename : KREngine/kraken_standard_assets_osx/Shaders/light_directional_osx.fsh => kraken_standard_assets_osx/Shaders/light_directional_osx.fsh rename : KREngine/kraken_standard_assets_osx/Shaders/light_point_inside_osx.vsh => kraken_standard_assets_osx/Shaders/light_directional_osx.vsh rename : KREngine/kraken_standard_assets_osx/Shaders/light_point_inside_osx.fsh => kraken_standard_assets_osx/Shaders/light_point_inside_osx.fsh rename : KREngine/kraken_standard_assets_osx/Shaders/light_point_inside_osx.vsh => kraken_standard_assets_osx/Shaders/light_point_inside_osx.vsh rename : KREngine/kraken_standard_assets_osx/Shaders/light_point_osx.fsh => kraken_standard_assets_osx/Shaders/light_point_osx.fsh rename : KREngine/kraken_standard_assets_osx/Shaders/light_point_osx.vsh => kraken_standard_assets_osx/Shaders/light_point_osx.vsh rename : KREngine/kraken_standard_assets_ios/Shaders/occlusion_test.fsh => kraken_standard_assets_osx/Shaders/occlusion_test_osx.fsh rename : KREngine/kraken_standard_assets_ios/Shaders/occlusion_test.vsh => kraken_standard_assets_osx/Shaders/occlusion_test_osx.vsh rename : KREngine/kraken_standard_assets_osx/Shaders/simple_blit_osx.fsh => kraken_standard_assets_osx/Shaders/simple_blit_osx.fsh rename : KREngine/kraken_standard_assets_ios/Shaders/simple_blit.vsh => kraken_standard_assets_osx/Shaders/simple_blit_osx.vsh rename : KREngine/kraken_standard_assets_ios/Shaders/sky_box.fsh => kraken_standard_assets_osx/Shaders/sky_box_osx.fsh rename : KREngine/kraken_standard_assets_osx/Shaders/sky_box_osx.vsh => kraken_standard_assets_osx/Shaders/sky_box_osx.vsh rename : KREngine/kraken_standard_assets_osx/Shaders/sprite_osx.fsh => kraken_standard_assets_osx/Shaders/sprite_osx.fsh rename : KREngine/kraken_standard_assets_osx/Shaders/sprite_osx.vsh => kraken_standard_assets_osx/Shaders/sprite_osx.vsh rename : KREngine/kraken_standard_assets_osx/Shaders/visualize_overlay_osx.fsh => kraken_standard_assets_osx/Shaders/visualize_overlay_osx.fsh rename : KREngine/kraken_standard_assets_ios/Shaders/visualize_overlay.vsh => kraken_standard_assets_osx/Shaders/visualize_overlay_osx.vsh rename : KREngine/kraken_standard_assets_osx/Shaders/volumetric_fog_downsampled_osx.fsh => kraken_standard_assets_osx/Shaders/volumetric_fog_downsampled_osx.fsh rename : KREngine/kraken_standard_assets_ios/Shaders/volumetric_fog_downsampled.vsh => kraken_standard_assets_osx/Shaders/volumetric_fog_downsampled_osx.vsh rename : KREngine/kraken_standard_assets_osx/Shaders/volumetric_fog_osx.fsh => kraken_standard_assets_osx/Shaders/volumetric_fog_osx.fsh rename : KREngine/kraken_standard_assets_osx/Shaders/volumetric_fog_osx.vsh => kraken_standard_assets_osx/Shaders/volumetric_fog_osx.vsh rename : KREngine/kraken_standard_assets_osx/font.tga => kraken_standard_assets_osx/font.tga
This commit is contained in:
351
3rdparty/forsyth/forsyth.cpp
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351
3rdparty/forsyth/forsyth.cpp
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//-----------------------------------------------------------------------------
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// This is an implementation of Tom Forsyth's "Linear-Speed Vertex Cache
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// Optimization" algorithm as described here:
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// http://home.comcast.net/~tom_forsyth/papers/fast_vert_cache_opt.html
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//
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// This code was authored and released into the public domain by
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// Adrian Stone (stone@gameangst.com).
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//
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// THIS SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT
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// SHALL ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE FOR ANY DAMAGES OR OTHER
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// LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR
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// IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#include "forsyth.h"
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#include <assert.h>
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#include <math.h>
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#include <vector>
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#include <limits>
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#include <algorithm>
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namespace Forsyth
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{
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typedef unsigned int uint;
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typedef unsigned short uint16;
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typedef unsigned char byte;
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//-----------------------------------------------------------------------------
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// OptimizeFaces
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//-----------------------------------------------------------------------------
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// Parameters:
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// indexList
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// input index list
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// indexCount
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// the number of indices in the list
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// vertexCount
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// the largest index value in indexList
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// newIndexList
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// a pointer to a preallocated buffer the same size as indexList to
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// hold the optimized index list
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// lruCacheSize
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// the size of the simulated post-transform cache (max:64)
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//-----------------------------------------------------------------------------
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void OptimizeFaces(const uint16* indexList, uint indexCount, uint vertexCount, uint16* newIndexList, uint16 lruCacheSize);
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namespace
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{
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// code for computing vertex score was taken, as much as possible
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// directly from the original publication.
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float ComputeVertexCacheScore(int cachePosition, uint vertexCacheSize)
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{
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const float FindVertexScore_CacheDecayPower = 1.5f;
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const float FindVertexScore_LastTriScore = 0.75f;
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float score = 0.0f;
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if ( cachePosition < 0 )
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{
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// Vertex is not in FIFO cache - no score.
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}
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else
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{
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if ( cachePosition < 3 )
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{
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// This vertex was used in the last triangle,
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// so it has a fixed score, whichever of the three
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// it's in. Otherwise, you can get very different
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// answers depending on whether you add
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// the triangle 1,2,3 or 3,1,2 - which is silly.
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score = FindVertexScore_LastTriScore;
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}
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else
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{
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assert ( cachePosition < vertexCacheSize );
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// Points for being high in the cache.
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const float scaler = 1.0f / ( vertexCacheSize - 3 );
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score = 1.0f - ( cachePosition - 3 ) * scaler;
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score = powf ( score, FindVertexScore_CacheDecayPower );
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}
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}
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return score;
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}
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float ComputeVertexValenceScore(uint numActiveFaces)
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{
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const float FindVertexScore_ValenceBoostScale = 2.0f;
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const float FindVertexScore_ValenceBoostPower = 0.5f;
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float score = 0.f;
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// Bonus points for having a low number of tris still to
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// use the vert, so we get rid of lone verts quickly.
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float valenceBoost = powf ( static_cast<float>(numActiveFaces),
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-FindVertexScore_ValenceBoostPower );
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score += FindVertexScore_ValenceBoostScale * valenceBoost;
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return score;
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}
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const uint kMaxVertexCacheSize = 64;
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const uint kMaxPrecomputedVertexValenceScores = 64;
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float s_vertexCacheScores[kMaxVertexCacheSize+1][kMaxVertexCacheSize];
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float s_vertexValenceScores[kMaxPrecomputedVertexValenceScores];
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bool ComputeVertexScores()
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{
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for (uint cacheSize=0; cacheSize<=kMaxVertexCacheSize; ++cacheSize)
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{
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for (uint cachePos=0; cachePos<cacheSize; ++cachePos)
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{
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s_vertexCacheScores[cacheSize][cachePos] = ComputeVertexCacheScore(cachePos, cacheSize);
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}
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}
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for (uint valence=0; valence<kMaxPrecomputedVertexValenceScores; ++valence)
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{
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s_vertexValenceScores[valence] = ComputeVertexValenceScore(valence);
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}
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return true;
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}
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bool s_vertexScoresComputed = ComputeVertexScores();
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inline float FindVertexCacheScore(uint cachePosition, uint maxSizeVertexCache)
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{
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return s_vertexCacheScores[maxSizeVertexCache][cachePosition];
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}
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inline float FindVertexValenceScore(uint numActiveTris)
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{
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return s_vertexValenceScores[numActiveTris];
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}
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float FindVertexScore(uint numActiveFaces, uint cachePosition, uint vertexCacheSize)
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{
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assert(s_vertexScoresComputed);
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if ( numActiveFaces == 0 )
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{
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// No tri needs this vertex!
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return -1.0f;
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}
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float score = 0.f;
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if (cachePosition < vertexCacheSize)
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{
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score += s_vertexCacheScores[vertexCacheSize][cachePosition];
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}
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if (numActiveFaces < kMaxPrecomputedVertexValenceScores)
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{
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score += s_vertexValenceScores[numActiveFaces];
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}
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else
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{
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score += ComputeVertexValenceScore(numActiveFaces);
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}
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return score;
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}
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struct OptimizeVertexData
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{
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float score;
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uint activeFaceListStart;
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uint activeFaceListSize;
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uint16 cachePos0;
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uint16 cachePos1;
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OptimizeVertexData() : score(0.f), activeFaceListStart(0), activeFaceListSize(0), cachePos0(0), cachePos1(0) { }
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};
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}
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void OptimizeFaces(const uint16* indexList, uint indexCount, uint vertexCount, uint16* newIndexList, uint16 lruCacheSize)
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{
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std::vector<OptimizeVertexData> vertexDataList;
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vertexDataList.resize(vertexCount);
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// compute face count per vertex
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for (uint i=0; i<indexCount; ++i)
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{
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uint16 index = indexList[i];
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assert(index < vertexCount);
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OptimizeVertexData& vertexData = vertexDataList[index];
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vertexData.activeFaceListSize++;
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}
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std::vector<uint> activeFaceList;
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const uint16 kEvictedCacheIndex = std::numeric_limits<uint16>::max();
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{
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// allocate face list per vertex
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uint curActiveFaceListPos = 0;
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for (uint i=0; i<vertexCount; ++i)
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{
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OptimizeVertexData& vertexData = vertexDataList[i];
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vertexData.cachePos0 = kEvictedCacheIndex;
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vertexData.cachePos1 = kEvictedCacheIndex;
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vertexData.activeFaceListStart = curActiveFaceListPos;
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curActiveFaceListPos += vertexData.activeFaceListSize;
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vertexData.score = FindVertexScore(vertexData.activeFaceListSize, vertexData.cachePos0, lruCacheSize);
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vertexData.activeFaceListSize = 0;
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}
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activeFaceList.resize(curActiveFaceListPos);
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}
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// fill out face list per vertex
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for (uint i=0; i<indexCount; i+=3)
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{
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for (uint j=0; j<3; ++j)
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{
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uint16 index = indexList[i+j];
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OptimizeVertexData& vertexData = vertexDataList[index];
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activeFaceList[vertexData.activeFaceListStart + vertexData.activeFaceListSize] = i;
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vertexData.activeFaceListSize++;
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}
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}
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std::vector<byte> processedFaceList;
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processedFaceList.resize(indexCount);
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uint16 vertexCacheBuffer[(kMaxVertexCacheSize+3)*2];
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uint16* cache0 = vertexCacheBuffer;
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uint16* cache1 = vertexCacheBuffer+(kMaxVertexCacheSize+3);
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uint16 entriesInCache0 = 0;
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uint bestFace = 0;
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float bestScore = -1.f;
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const float maxValenceScore = FindVertexScore(1, kEvictedCacheIndex, lruCacheSize) * 3.f;
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for (uint i = 0; i < indexCount; i += 3)
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{
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if (bestScore < 0.f)
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{
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// no verts in the cache are used by any unprocessed faces so
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// search all unprocessed faces for a new starting point
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for (uint j = 0; j < indexCount; j += 3)
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{
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if (processedFaceList[j] == 0)
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{
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uint face = j;
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float faceScore = 0.f;
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for (uint k=0; k<3; ++k)
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{
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uint16 index = indexList[face+k];
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OptimizeVertexData& vertexData = vertexDataList[index];
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assert(vertexData.activeFaceListSize > 0);
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assert(vertexData.cachePos0 >= lruCacheSize);
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faceScore += vertexData.score;
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}
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if (faceScore > bestScore)
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{
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bestScore = faceScore;
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bestFace = face;
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assert(bestScore <= maxValenceScore);
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if (bestScore >= maxValenceScore)
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{
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break;
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}
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}
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}
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}
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assert(bestScore >= 0.f);
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}
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processedFaceList[bestFace] = 1;
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uint16 entriesInCache1 = 0;
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// add bestFace to LRU cache and to newIndexList
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for (uint v = 0; v < 3; ++v)
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{
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uint16 index = indexList[bestFace+v];
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newIndexList[i+v] = index;
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OptimizeVertexData& vertexData = vertexDataList[index];
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if (vertexData.cachePos1 >= entriesInCache1)
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{
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vertexData.cachePos1 = entriesInCache1;
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cache1[entriesInCache1++] = index;
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if (vertexData.activeFaceListSize == 1)
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{
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--vertexData.activeFaceListSize;
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continue;
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}
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}
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assert(vertexData.activeFaceListSize > 0);
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uint* begin = &activeFaceList[vertexData.activeFaceListStart];
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uint* end = &activeFaceList[vertexData.activeFaceListStart + vertexData.activeFaceListSize];
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uint* it = std::find(begin, end, bestFace);
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assert(it != end);
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std::swap(*it, *(end-1));
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--vertexData.activeFaceListSize;
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vertexData.score = FindVertexScore(vertexData.activeFaceListSize, vertexData.cachePos1, lruCacheSize);
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}
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// move the rest of the old verts in the cache down and compute their new scores
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for (uint c0 = 0; c0 < entriesInCache0; ++c0)
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{
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uint16 index = cache0[c0];
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OptimizeVertexData& vertexData = vertexDataList[index];
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if (vertexData.cachePos1 >= entriesInCache1)
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{
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vertexData.cachePos1 = entriesInCache1;
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cache1[entriesInCache1++] = index;
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vertexData.score = FindVertexScore(vertexData.activeFaceListSize, vertexData.cachePos1, lruCacheSize);
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}
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}
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// find the best scoring triangle in the current cache (including up to 3 that were just evicted)
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bestScore = -1.f;
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for (uint c1 = 0; c1 < entriesInCache1; ++c1)
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{
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uint16 index = cache1[c1];
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OptimizeVertexData& vertexData = vertexDataList[index];
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vertexData.cachePos0 = vertexData.cachePos1;
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vertexData.cachePos1 = kEvictedCacheIndex;
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for (uint j=0; j<vertexData.activeFaceListSize; ++j)
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{
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uint face = activeFaceList[vertexData.activeFaceListStart+j];
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float faceScore = 0.f;
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for (uint v=0; v<3; v++)
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{
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uint16 faceIndex = indexList[face+v];
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OptimizeVertexData& faceVertexData = vertexDataList[faceIndex];
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faceScore += faceVertexData.score;
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}
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if (faceScore > bestScore)
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{
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bestScore = faceScore;
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bestFace = face;
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}
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}
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}
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std::swap(cache0, cache1);
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entriesInCache0 = std::min(entriesInCache1, lruCacheSize);
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}
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}
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} // namespace Forsyth
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44
3rdparty/forsyth/forsyth.h
vendored
Normal file
44
3rdparty/forsyth/forsyth.h
vendored
Normal file
@@ -0,0 +1,44 @@
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//-----------------------------------------------------------------------------
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// This is an implementation of Tom Forsyth's "Linear-Speed Vertex Cache
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// Optimization" algorithm as described here:
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// http://home.comcast.net/~tom_forsyth/papers/fast_vert_cache_opt.html
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//
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// This code was authored and released into the public domain by
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// Adrian Stone (stone@gameangst.com).
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//
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// THIS SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT
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// SHALL ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE FOR ANY DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR
|
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// IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef KRENGINE_FORSYTH_H
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#define KRENGINE_FORSYTH_H
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namespace Forsyth {
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typedef unsigned int uint;
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typedef unsigned short uint16;
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typedef unsigned char byte;
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//-----------------------------------------------------------------------------
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// OptimizeFaces
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//-----------------------------------------------------------------------------
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// Parameters:
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// indexList
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// input index list
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// indexCount
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// the number of indices in the list
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// vertexCount
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// the largest index value in indexList
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// newIndexList
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// a pointer to a preallocated buffer the same size as indexList to
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// hold the optimized index list
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// lruCacheSize
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// the size of the simulated post-transform cache (max:64)
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//-----------------------------------------------------------------------------
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void OptimizeFaces(const uint16* indexList, uint indexCount, uint vertexCount, uint16* newIndexList, uint16 lruCacheSize);
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};
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#endif
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Reference in New Issue
Block a user