Separating projects into separate workspaces

--HG--
rename : KREngine/3rdparty/forsyth/forsyth.cpp => 3rdparty/forsyth/forsyth.cpp
rename : KREngine/3rdparty/forsyth/forsyth.h => 3rdparty/forsyth/forsyth.h
rename : KREngine/3rdparty/pvrtexlib/include/PVRTArray.h => 3rdparty/pvrtexlib/include/PVRTArray.h
rename : KREngine/3rdparty/pvrtexlib/include/PVRTDecompress.h => 3rdparty/pvrtexlib/include/PVRTDecompress.h
rename : KREngine/3rdparty/pvrtexlib/include/PVRTError.h => 3rdparty/pvrtexlib/include/PVRTError.h
rename : KREngine/3rdparty/pvrtexlib/include/PVRTGlobal.h => 3rdparty/pvrtexlib/include/PVRTGlobal.h
rename : KREngine/3rdparty/pvrtexlib/include/PVRTMap.h => 3rdparty/pvrtexlib/include/PVRTMap.h
rename : KREngine/3rdparty/pvrtexlib/include/PVRTString.h => 3rdparty/pvrtexlib/include/PVRTString.h
rename : KREngine/3rdparty/pvrtexlib/include/PVRTTexture.h => 3rdparty/pvrtexlib/include/PVRTTexture.h
rename : KREngine/3rdparty/pvrtexlib/include/PVRTexture.h => 3rdparty/pvrtexlib/include/PVRTexture.h
rename : KREngine/3rdparty/pvrtexlib/include/PVRTextureDefines.h => 3rdparty/pvrtexlib/include/PVRTextureDefines.h
rename : KREngine/3rdparty/pvrtexlib/include/PVRTextureFormat.h => 3rdparty/pvrtexlib/include/PVRTextureFormat.h
rename : KREngine/3rdparty/pvrtexlib/include/PVRTextureHeader.h => 3rdparty/pvrtexlib/include/PVRTextureHeader.h
rename : KREngine/3rdparty/pvrtexlib/include/PVRTextureUtilities.h => 3rdparty/pvrtexlib/include/PVRTextureUtilities.h
rename : KREngine/3rdparty/pvrtexlib/include/PVRTextureVersion.h => 3rdparty/pvrtexlib/include/PVRTextureVersion.h
rename : KREngine/3rdparty/pvrtexlib/static_osx/libPVRTexLib.a => 3rdparty/pvrtexlib/static_osx/libPVRTexLib.a
rename : KREngine/3rdparty/tinyxml2/tinyxml2.cpp => 3rdparty/tinyxml2/tinyxml2.cpp
rename : KREngine/3rdparty/tinyxml2/tinyxml2.h => 3rdparty/tinyxml2/tinyxml2.h
rename : KREngine/3rdparty/tinyxml2/tinyxml2_readme.txt => 3rdparty/tinyxml2/tinyxml2_readme.txt
rename : KREngine/Kraken.xcodeproj/project.pbxproj => Kraken.xcodeproj/project.pbxproj
rename : KREngine/Kraken.xcodeproj/project.xcworkspace/contents.xcworkspacedata => Kraken.xcodeproj/project.xcworkspace/contents.xcworkspacedata
rename : KREngine/kraken/KRAABB.cpp => kraken/KRAABB.cpp
rename : KREngine/kraken/KRAABB.h => kraken/KRAABB.h
rename : KREngine/kraken/KRAmbientZone.cpp => kraken/KRAmbientZone.cpp
rename : KREngine/kraken/KRAmbientZone.h => kraken/KRAmbientZone.h
rename : KREngine/kraken/KRAnimation.cpp => kraken/KRAnimation.cpp
rename : KREngine/kraken/KRAnimation.h => kraken/KRAnimation.h
rename : KREngine/kraken/KRAnimationAttribute.cpp => kraken/KRAnimationAttribute.cpp
rename : KREngine/kraken/KRAnimationAttribute.h => kraken/KRAnimationAttribute.h
rename : KREngine/kraken/KRAnimationCurve.cpp => kraken/KRAnimationCurve.cpp
rename : KREngine/kraken/KRAnimationCurve.h => kraken/KRAnimationCurve.h
rename : KREngine/kraken/KRAnimationCurveManager.cpp => kraken/KRAnimationCurveManager.cpp
rename : KREngine/kraken/KRAnimationCurveManager.h => kraken/KRAnimationCurveManager.h
rename : KREngine/kraken/KRAnimationLayer.cpp => kraken/KRAnimationLayer.cpp
rename : KREngine/kraken/KRAnimationLayer.h => kraken/KRAnimationLayer.h
rename : KREngine/kraken/KRAnimationManager.cpp => kraken/KRAnimationManager.cpp
rename : KREngine/kraken/KRAnimationManager.h => kraken/KRAnimationManager.h
rename : KREngine/kraken/KRAudioBuffer.cpp => kraken/KRAudioBuffer.cpp
rename : KREngine/kraken/KRAudioBuffer.h => kraken/KRAudioBuffer.h
rename : KREngine/kraken/KRAudioManager.cpp => kraken/KRAudioManager.cpp
rename : KREngine/kraken/KRAudioManager.h => kraken/KRAudioManager.h
rename : KREngine/kraken/KRAudioSample.cpp => kraken/KRAudioSample.cpp
rename : KREngine/kraken/KRAudioSample.h => kraken/KRAudioSample.h
rename : KREngine/kraken/KRAudioSource.cpp => kraken/KRAudioSource.cpp
rename : KREngine/kraken/KRAudioSource.h => kraken/KRAudioSource.h
rename : KREngine/kraken/KRBehavior.cpp => kraken/KRBehavior.cpp
rename : KREngine/kraken/KRBehavior.h => kraken/KRBehavior.h
rename : KREngine/kraken/KRBone.cpp => kraken/KRBone.cpp
rename : KREngine/kraken/KRBone.h => kraken/KRBone.h
rename : KREngine/kraken/KRBundle.cpp => kraken/KRBundle.cpp
rename : KREngine/kraken/KRBundle.h => kraken/KRBundle.h
rename : KREngine/kraken/KRBundleManager.cpp => kraken/KRBundleManager.cpp
rename : KREngine/kraken/KRBundleManager.h => kraken/KRBundleManager.h
rename : KREngine/kraken/KRCamera.cpp => kraken/KRCamera.cpp
rename : KREngine/kraken/KRCamera.h => kraken/KRCamera.h
rename : KREngine/kraken/KRCollider.cpp => kraken/KRCollider.cpp
rename : KREngine/kraken/KRCollider.h => kraken/KRCollider.h
rename : KREngine/kraken/KRContext.cpp => kraken/KRContext.cpp
rename : KREngine/kraken/KRContext.h => kraken/KRContext.h
rename : KREngine/kraken/KRContextObject.cpp => kraken/KRContextObject.cpp
rename : KREngine/kraken/KRContextObject.h => kraken/KRContextObject.h
rename : KREngine/kraken/KRDataBlock.cpp => kraken/KRDataBlock.cpp
rename : KREngine/kraken/KRDataBlock.h => kraken/KRDataBlock.h
rename : KREngine/kraken/KRDirectionalLight.cpp => kraken/KRDirectionalLight.cpp
rename : KREngine/kraken/KRDirectionalLight.h => kraken/KRDirectionalLight.h
rename : KREngine/kraken/KREngine-common.h => kraken/KREngine-common.h
rename : KREngine/kraken/KREngine.h => kraken/KREngine.h
rename : KREngine/kraken/KREngine.mm => kraken/KREngine.mm
rename : KREngine/kraken/KRFloat.cpp => kraken/KRFloat.cpp
rename : KREngine/kraken/KRFloat.h => kraken/KRFloat.h
rename : KREngine/kraken/KRHitInfo.cpp => kraken/KRHitInfo.cpp
rename : KREngine/kraken/KRHitInfo.h => kraken/KRHitInfo.h
rename : KREngine/kraken/KRLODGroup.cpp => kraken/KRLODGroup.cpp
rename : KREngine/kraken/KRLODGroup.h => kraken/KRLODGroup.h
rename : KREngine/kraken/KRLODSet.cpp => kraken/KRLODSet.cpp
rename : KREngine/kraken/KRLODSet.h => kraken/KRLODSet.h
rename : KREngine/kraken/KRLight.cpp => kraken/KRLight.cpp
rename : KREngine/kraken/KRLight.h => kraken/KRLight.h
rename : KREngine/kraken/KRLocator.cpp => kraken/KRLocator.cpp
rename : KREngine/kraken/KRLocator.h => kraken/KRLocator.h
rename : KREngine/kraken/KRMat4.cpp => kraken/KRMat4.cpp
rename : KREngine/kraken/KRMat4.h => kraken/KRMat4.h
rename : KREngine/kraken/KRMaterial.cpp => kraken/KRMaterial.cpp
rename : KREngine/kraken/KRMaterial.h => kraken/KRMaterial.h
rename : KREngine/kraken/KRMaterialManager.cpp => kraken/KRMaterialManager.cpp
rename : KREngine/kraken/KRMaterialManager.h => kraken/KRMaterialManager.h
rename : KREngine/kraken/KRMesh.cpp => kraken/KRMesh.cpp
rename : KREngine/kraken/KRMesh.h => kraken/KRMesh.h
rename : KREngine/kraken/KRMeshCube.cpp => kraken/KRMeshCube.cpp
rename : KREngine/kraken/KRMeshCube.h => kraken/KRMeshCube.h
rename : KREngine/kraken/KRMeshManager.cpp => kraken/KRMeshManager.cpp
rename : KREngine/kraken/KRMeshManager.h => kraken/KRMeshManager.h
rename : KREngine/kraken/KRMeshQuad.cpp => kraken/KRMeshQuad.cpp
rename : KREngine/kraken/KRMeshQuad.h => kraken/KRMeshQuad.h
rename : KREngine/kraken/KRMeshSphere.cpp => kraken/KRMeshSphere.cpp
rename : KREngine/kraken/KRMeshSphere.h => kraken/KRMeshSphere.h
rename : KREngine/kraken/KRMeshStreamer.mm => kraken/KRMeshStreamer.mm
rename : KREngine/kraken/KRModel.cpp => kraken/KRModel.cpp
rename : KREngine/kraken/KRModel.h => kraken/KRModel.h
rename : KREngine/kraken/KRNode.cpp => kraken/KRNode.cpp
rename : KREngine/kraken/KRNode.h => kraken/KRNode.h
rename : KREngine/kraken/KROctree.cpp => kraken/KROctree.cpp
rename : KREngine/kraken/KROctree.h => kraken/KROctree.h
rename : KREngine/kraken/KROctreeNode.cpp => kraken/KROctreeNode.cpp
rename : KREngine/kraken/KROctreeNode.h => kraken/KROctreeNode.h
rename : KREngine/kraken/KRParticleSystem.cpp => kraken/KRParticleSystem.cpp
rename : KREngine/kraken/KRParticleSystem.h => kraken/KRParticleSystem.h
rename : KREngine/kraken/KRParticleSystemNewtonian.cpp => kraken/KRParticleSystemNewtonian.cpp
rename : KREngine/kraken/KRParticleSystemNewtonian.h => kraken/KRParticleSystemNewtonian.h
rename : KREngine/kraken/KRPointLight.cpp => kraken/KRPointLight.cpp
rename : KREngine/kraken/KRPointLight.h => kraken/KRPointLight.h
rename : KREngine/kraken/KRQuaternion.cpp => kraken/KRQuaternion.cpp
rename : KREngine/kraken/KRQuaternion.h => kraken/KRQuaternion.h
rename : KREngine/kraken/KRRenderSettings.cpp => kraken/KRRenderSettings.cpp
rename : KREngine/kraken/KRRenderSettings.h => kraken/KRRenderSettings.h
rename : KREngine/kraken/KRResource+blend.cpp => kraken/KRResource+blend.cpp
rename : KREngine/kraken/KRResource+blend.h => kraken/KRResource+blend.h
rename : KREngine/kraken/KRResource+fbx.cpp => kraken/KRResource+fbx.cpp
rename : KREngine/kraken/KRResource+obj.cpp => kraken/KRResource+obj.cpp
rename : KREngine/kraken/KRResource.cpp => kraken/KRResource.cpp
rename : KREngine/kraken/KRResource.h => kraken/KRResource.h
rename : KREngine/kraken/KRReverbZone.cpp => kraken/KRReverbZone.cpp
rename : KREngine/kraken/KRReverbZone.h => kraken/KRReverbZone.h
rename : KREngine/kraken/KRScene.cpp => kraken/KRScene.cpp
rename : KREngine/kraken/KRScene.h => kraken/KRScene.h
rename : KREngine/kraken/KRSceneManager.cpp => kraken/KRSceneManager.cpp
rename : KREngine/kraken/KRSceneManager.h => kraken/KRSceneManager.h
rename : KREngine/kraken/KRShader.cpp => kraken/KRShader.cpp
rename : KREngine/kraken/KRShader.h => kraken/KRShader.h
rename : KREngine/kraken/KRShaderManager.cpp => kraken/KRShaderManager.cpp
rename : KREngine/kraken/KRShaderManager.h => kraken/KRShaderManager.h
rename : KREngine/kraken/KRSpotLight.cpp => kraken/KRSpotLight.cpp
rename : KREngine/kraken/KRSpotLight.h => kraken/KRSpotLight.h
rename : KREngine/kraken/KRSprite.cpp => kraken/KRSprite.cpp
rename : KREngine/kraken/KRSprite.h => kraken/KRSprite.h
rename : KREngine/kraken/KRStockGeometry.h => kraken/KRStockGeometry.h
rename : KREngine/kraken/KRStreamer.h => kraken/KRStreamer.h
rename : KREngine/kraken/KRStreamer.mm => kraken/KRStreamer.mm
rename : KREngine/kraken/KRTexture.cpp => kraken/KRTexture.cpp
rename : KREngine/kraken/KRTexture.h => kraken/KRTexture.h
rename : KREngine/kraken/KRTexture2D.cpp => kraken/KRTexture2D.cpp
rename : KREngine/kraken/KRTexture2D.h => kraken/KRTexture2D.h
rename : KREngine/kraken/KRTextureAnimated.cpp => kraken/KRTextureAnimated.cpp
rename : KREngine/kraken/KRTextureAnimated.h => kraken/KRTextureAnimated.h
rename : KREngine/kraken/KRTextureCube.cpp => kraken/KRTextureCube.cpp
rename : KREngine/kraken/KRTextureCube.h => kraken/KRTextureCube.h
rename : KREngine/kraken/KRTextureKTX.cpp => kraken/KRTextureKTX.cpp
rename : KREngine/kraken/KRTextureKTX.h => kraken/KRTextureKTX.h
rename : KREngine/kraken/KRTextureManager.cpp => kraken/KRTextureManager.cpp
rename : KREngine/kraken/KRTextureManager.h => kraken/KRTextureManager.h
rename : KREngine/kraken/KRTexturePVR.cpp => kraken/KRTexturePVR.cpp
rename : KREngine/kraken/KRTexturePVR.h => kraken/KRTexturePVR.h
rename : KREngine/kraken/KRTextureStreamer.mm => kraken/KRTextureStreamer.mm
rename : KREngine/kraken/KRTextureTGA.cpp => kraken/KRTextureTGA.cpp
rename : KREngine/kraken/KRTextureTGA.h => kraken/KRTextureTGA.h
rename : KREngine/kraken/KRTriangle3.cpp => kraken/KRTriangle3.cpp
rename : KREngine/kraken/KRTriangle3.h => kraken/KRTriangle3.h
rename : KREngine/kraken/KRUnknown.cpp => kraken/KRUnknown.cpp
rename : KREngine/kraken/KRUnknown.h => kraken/KRUnknown.h
rename : KREngine/kraken/KRUnknownManager.cpp => kraken/KRUnknownManager.cpp
rename : KREngine/kraken/KRUnknownManager.h => kraken/KRUnknownManager.h
rename : KREngine/kraken/KRVector2.cpp => kraken/KRVector2.cpp
rename : KREngine/kraken/KRVector2.h => kraken/KRVector2.h
rename : KREngine/kraken/KRVector3.cpp => kraken/KRVector3.cpp
rename : KREngine/kraken/KRVector3.h => kraken/KRVector3.h
rename : KREngine/kraken/KRVector4.cpp => kraken/KRVector4.cpp
rename : KREngine/kraken/KRVector4.h => kraken/KRVector4.h
rename : KREngine/kraken/KRViewport.cpp => kraken/KRViewport.cpp
rename : KREngine/kraken/KRViewport.h => kraken/KRViewport.h
rename : KREngine/kraken_ios/Kraken-Prefix.pch => kraken_ios/Kraken-Prefix.pch
rename : KREngine/kraken_osx/Kraken-Info.plist => kraken_osx/Kraken-Info.plist
rename : KRWorldBuilder/KRWorldBuilder/en.lproj/InfoPlist.strings => kraken_osx/en.lproj/InfoPlist.strings
rename : KREngine/kraken_osx/kraken-prefix.pch => kraken_osx/kraken-prefix.pch
rename : KREngine/kraken_osx/krengine_osx.h => kraken_osx/krengine_osx.h
rename : KREngine/kraken_osx/krengine_osx.mm => kraken_osx/krengine_osx.mm
rename : KREngine/kraken_standard_assets/hrtf_kemar.krbundle => kraken_standard_assets/hrtf_kemar.krbundle
rename : KREngine/kraken_standard_assets_osx/Resources-Info.plist => kraken_standard_assets_ios/Resources-Info.plist
rename : KREngine/kraken_standard_assets_ios/Shaders/ObjectShader.fsh => kraken_standard_assets_ios/Shaders/ObjectShader.fsh
rename : KREngine/kraken_standard_assets_ios/Shaders/ObjectShader.vsh => kraken_standard_assets_ios/Shaders/ObjectShader.vsh
rename : KREngine/kraken_standard_assets_ios/Shaders/PostShader.fsh => kraken_standard_assets_ios/Shaders/PostShader.fsh
rename : KREngine/kraken_standard_assets_osx/Shaders/PostShader_osx.vsh => kraken_standard_assets_ios/Shaders/PostShader.vsh
rename : KREngine/kraken_standard_assets_osx/Shaders/ShadowShader_osx.fsh => kraken_standard_assets_ios/Shaders/ShadowShader.fsh
rename : KREngine/kraken_standard_assets_ios/Shaders/ShadowShader.vsh => kraken_standard_assets_ios/Shaders/ShadowShader.vsh
rename : KREngine/kraken_standard_assets_ios/Shaders/debug_font.fsh => kraken_standard_assets_ios/Shaders/debug_font.fsh
rename : KREngine/kraken_standard_assets_osx/Shaders/debug_font_osx.vsh => kraken_standard_assets_ios/Shaders/debug_font.vsh
rename : KREngine/kraken_standard_assets_ios/Shaders/dust_particle.fsh => kraken_standard_assets_ios/Shaders/dust_particle.fsh
rename : KREngine/kraken_standard_assets_osx/Shaders/dust_particle_osx.vsh => kraken_standard_assets_ios/Shaders/dust_particle.vsh
rename : KREngine/kraken_standard_assets_ios/Shaders/flare.fsh => kraken_standard_assets_ios/Shaders/flare.fsh
rename : KREngine/kraken_standard_assets_ios/Shaders/flare.vsh => kraken_standard_assets_ios/Shaders/flare.vsh
rename : KREngine/kraken_standard_assets_osx/Shaders/light_directional_osx.fsh => kraken_standard_assets_ios/Shaders/light_directional.fsh
rename : KREngine/kraken_standard_assets_osx/Shaders/light_point_inside_osx.vsh => kraken_standard_assets_ios/Shaders/light_directional.vsh
rename : KREngine/kraken_standard_assets_osx/Shaders/light_point_osx.fsh => kraken_standard_assets_ios/Shaders/light_point.fsh
rename : KREngine/kraken_standard_assets_osx/Shaders/light_point_osx.vsh => kraken_standard_assets_ios/Shaders/light_point.vsh
rename : KREngine/kraken_standard_assets_osx/Shaders/light_point_inside_osx.fsh => kraken_standard_assets_ios/Shaders/light_point_inside.fsh
rename : KREngine/kraken_standard_assets_osx/Shaders/light_point_inside_osx.vsh => kraken_standard_assets_ios/Shaders/light_point_inside.vsh
rename : KREngine/kraken_standard_assets_ios/Shaders/occlusion_test.fsh => kraken_standard_assets_ios/Shaders/occlusion_test.fsh
rename : KREngine/kraken_standard_assets_ios/Shaders/occlusion_test.vsh => kraken_standard_assets_ios/Shaders/occlusion_test.vsh
rename : KREngine/kraken_standard_assets_osx/Shaders/simple_blit_osx.fsh => kraken_standard_assets_ios/Shaders/simple_blit.fsh
rename : KREngine/kraken_standard_assets_ios/Shaders/simple_blit.vsh => kraken_standard_assets_ios/Shaders/simple_blit.vsh
rename : KREngine/kraken_standard_assets_ios/Shaders/sky_box.fsh => kraken_standard_assets_ios/Shaders/sky_box.fsh
rename : KREngine/kraken_standard_assets_ios/Shaders/sky_box.vsh => kraken_standard_assets_ios/Shaders/sky_box.vsh
rename : KREngine/kraken_standard_assets_osx/Shaders/sprite_osx.fsh => kraken_standard_assets_ios/Shaders/sprite.fsh
rename : KREngine/kraken_standard_assets_osx/Shaders/sprite_osx.vsh => kraken_standard_assets_ios/Shaders/sprite.vsh
rename : KREngine/kraken_standard_assets_osx/Shaders/visualize_overlay_osx.fsh => kraken_standard_assets_ios/Shaders/visualize_overlay.fsh
rename : KREngine/kraken_standard_assets_ios/Shaders/visualize_overlay.vsh => kraken_standard_assets_ios/Shaders/visualize_overlay.vsh
rename : KREngine/kraken_standard_assets_ios/Shaders/volumetric_fog.fsh => kraken_standard_assets_ios/Shaders/volumetric_fog.fsh
rename : KREngine/kraken_standard_assets_osx/Shaders/volumetric_fog_osx.vsh => kraken_standard_assets_ios/Shaders/volumetric_fog.vsh
rename : KREngine/kraken_standard_assets_ios/Shaders/volumetric_fog_downsampled.fsh => kraken_standard_assets_ios/Shaders/volumetric_fog_downsampled.fsh
rename : KREngine/kraken_standard_assets_ios/Shaders/volumetric_fog_downsampled.vsh => kraken_standard_assets_ios/Shaders/volumetric_fog_downsampled.vsh
rename : KREngine/kraken_standard_assets_ios/font.pvr => kraken_standard_assets_ios/font.pvr
rename : KREngine/kraken_standard_assets_osx/Resources-Info.plist => kraken_standard_assets_osx/Resources-Info.plist
rename : KREngine/kraken_standard_assets_osx/Shaders/ObjectShader_osx.fsh => kraken_standard_assets_osx/Shaders/ObjectShader_osx.fsh
rename : KREngine/kraken_standard_assets_ios/Shaders/ObjectShader.vsh => kraken_standard_assets_osx/Shaders/ObjectShader_osx.vsh
rename : KREngine/kraken_standard_assets_osx/Shaders/PostShader_osx.fsh => kraken_standard_assets_osx/Shaders/PostShader_osx.fsh
rename : KREngine/kraken_standard_assets_osx/Shaders/PostShader_osx.vsh => kraken_standard_assets_osx/Shaders/PostShader_osx.vsh
rename : KREngine/kraken_standard_assets_osx/Shaders/ShadowShader_osx.fsh => kraken_standard_assets_osx/Shaders/ShadowShader_osx.fsh
rename : KREngine/kraken_standard_assets_ios/Shaders/ShadowShader.vsh => kraken_standard_assets_osx/Shaders/ShadowShader_osx.vsh
rename : KREngine/kraken_standard_assets_osx/Shaders/debug_font_osx.fsh => kraken_standard_assets_osx/Shaders/debug_font_osx.fsh
rename : KREngine/kraken_standard_assets_osx/Shaders/debug_font_osx.vsh => kraken_standard_assets_osx/Shaders/debug_font_osx.vsh
rename : KREngine/kraken_standard_assets_osx/Shaders/dust_particle_osx.fsh => kraken_standard_assets_osx/Shaders/dust_particle_osx.fsh
rename : KREngine/kraken_standard_assets_osx/Shaders/dust_particle_osx.vsh => kraken_standard_assets_osx/Shaders/dust_particle_osx.vsh
rename : KREngine/kraken_standard_assets_ios/Shaders/flare.fsh => kraken_standard_assets_osx/Shaders/flare_osx.fsh
rename : KREngine/kraken_standard_assets_osx/Shaders/flare_osx.vsh => kraken_standard_assets_osx/Shaders/flare_osx.vsh
rename : KREngine/kraken_standard_assets_osx/Shaders/light_directional_osx.fsh => kraken_standard_assets_osx/Shaders/light_directional_osx.fsh
rename : KREngine/kraken_standard_assets_osx/Shaders/light_point_inside_osx.vsh => kraken_standard_assets_osx/Shaders/light_directional_osx.vsh
rename : KREngine/kraken_standard_assets_osx/Shaders/light_point_inside_osx.fsh => kraken_standard_assets_osx/Shaders/light_point_inside_osx.fsh
rename : KREngine/kraken_standard_assets_osx/Shaders/light_point_inside_osx.vsh => kraken_standard_assets_osx/Shaders/light_point_inside_osx.vsh
rename : KREngine/kraken_standard_assets_osx/Shaders/light_point_osx.fsh => kraken_standard_assets_osx/Shaders/light_point_osx.fsh
rename : KREngine/kraken_standard_assets_osx/Shaders/light_point_osx.vsh => kraken_standard_assets_osx/Shaders/light_point_osx.vsh
rename : KREngine/kraken_standard_assets_ios/Shaders/occlusion_test.fsh => kraken_standard_assets_osx/Shaders/occlusion_test_osx.fsh
rename : KREngine/kraken_standard_assets_ios/Shaders/occlusion_test.vsh => kraken_standard_assets_osx/Shaders/occlusion_test_osx.vsh
rename : KREngine/kraken_standard_assets_osx/Shaders/simple_blit_osx.fsh => kraken_standard_assets_osx/Shaders/simple_blit_osx.fsh
rename : KREngine/kraken_standard_assets_ios/Shaders/simple_blit.vsh => kraken_standard_assets_osx/Shaders/simple_blit_osx.vsh
rename : KREngine/kraken_standard_assets_ios/Shaders/sky_box.fsh => kraken_standard_assets_osx/Shaders/sky_box_osx.fsh
rename : KREngine/kraken_standard_assets_osx/Shaders/sky_box_osx.vsh => kraken_standard_assets_osx/Shaders/sky_box_osx.vsh
rename : KREngine/kraken_standard_assets_osx/Shaders/sprite_osx.fsh => kraken_standard_assets_osx/Shaders/sprite_osx.fsh
rename : KREngine/kraken_standard_assets_osx/Shaders/sprite_osx.vsh => kraken_standard_assets_osx/Shaders/sprite_osx.vsh
rename : KREngine/kraken_standard_assets_osx/Shaders/visualize_overlay_osx.fsh => kraken_standard_assets_osx/Shaders/visualize_overlay_osx.fsh
rename : KREngine/kraken_standard_assets_ios/Shaders/visualize_overlay.vsh => kraken_standard_assets_osx/Shaders/visualize_overlay_osx.vsh
rename : KREngine/kraken_standard_assets_osx/Shaders/volumetric_fog_downsampled_osx.fsh => kraken_standard_assets_osx/Shaders/volumetric_fog_downsampled_osx.fsh
rename : KREngine/kraken_standard_assets_ios/Shaders/volumetric_fog_downsampled.vsh => kraken_standard_assets_osx/Shaders/volumetric_fog_downsampled_osx.vsh
rename : KREngine/kraken_standard_assets_osx/Shaders/volumetric_fog_osx.fsh => kraken_standard_assets_osx/Shaders/volumetric_fog_osx.fsh
rename : KREngine/kraken_standard_assets_osx/Shaders/volumetric_fog_osx.vsh => kraken_standard_assets_osx/Shaders/volumetric_fog_osx.vsh
rename : KREngine/kraken_standard_assets_osx/font.tga => kraken_standard_assets_osx/font.tga
This commit is contained in:
2014-09-10 22:25:39 -07:00
parent 8c965c8f0d
commit 1afe308047
313 changed files with 0 additions and 12817 deletions

296
3rdparty/pvrtexlib/include/PVRTGlobal.h vendored Normal file
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/******************************************************************************
@File PVRTGlobal.h
@Title PVRTGlobal
@Version
@Copyright Copyright (c) Imagination Technologies Limited.
@Platform ANSI compatible
@Description Global defines and typedefs for PVRTools
******************************************************************************/
#ifndef _PVRTGLOBAL_H_
#define _PVRTGLOBAL_H_
/*!***************************************************************************
Macros
*****************************************************************************/
#define PVRT_MIN(a,b) (((a) < (b)) ? (a) : (b))
#define PVRT_MAX(a,b) (((a) > (b)) ? (a) : (b))
#define PVRT_CLAMP(x, l, h) (PVRT_MIN((h), PVRT_MAX((x), (l))))
// avoid warning about unused parameter
#define PVRT_UNREFERENCED_PARAMETER(x) ((void) x)
#if defined(_WIN32) && !defined(__QT__) && !defined(UNDER_CE) /* Windows desktop */
#if !defined(_CRTDBG_MAP_ALLOC)
#define _CRTDBG_MAP_ALLOC
#endif
#include <windows.h>
#include <crtdbg.h>
#include <tchar.h>
#endif
#if defined(UNDER_CE)
#include <windows.h>
#ifndef _ASSERT
#ifdef _DEBUG
#define _ASSERT(X) { (X) ? 0 : DebugBreak(); }
#else
#define _ASSERT(X)
#endif
#endif
#ifndef _ASSERTE
#ifdef _DEBUG
#define _ASSERTE _ASSERT
#else
#define _ASSERTE(X)
#endif
#endif
#define _RPT0(a,b)
#define _RPT1(a,b,c)
#define _RPT2(a,b,c,d)
#define _RPT3(a,b,c,d,e)
#define _RPT4(a,b,c,d,e,f)
#else
#if defined(_WIN32) && !defined(__QT__)
#else
#if defined(__linux__) || defined(__APPLE__)
#define _ASSERT(a)((void)0)
#define _ASSERTE(a)((void)0)
#ifdef _DEBUG
#ifndef _RPT0
#define _RPT0(a,b) printf(b)
#endif
#ifndef _RPT1
#define _RPT1(a,b,c) printf(b,c)
#endif
#else
#ifndef _RPT0
#define _RPT0(a,b)((void)0)
#endif
#ifndef _RPT1
#define _RPT1(a,b,c)((void)0)
#endif
#endif
#define _RPT2(a,b,c,d)((void)0)
#define _RPT3(a,b,c,d,e)((void)0)
#define _RPT4(a,b,c,d,e,f)((void)0)
#include <stdlib.h>
#include <string.h>
#define BYTE unsigned char
#define WORD unsigned short
#define DWORD unsigned int
typedef struct tagRGBQUAD {
BYTE rgbBlue;
BYTE rgbGreen;
BYTE rgbRed;
BYTE rgbReserved;
} RGBQUAD;
#define BOOL int
#if !defined(TRUE)
#define TRUE 1
#endif
#if !defined(FALSE)
#define FALSE 0
#endif
#else
#define _CRT_WARN 0
#define _RPT0(a,b)
#define _RPT1(a,b,c)
#define _RPT2(a,b,c,d)
#define _RPT3(a,b,c,d,e)
#define _RPT4(a,b,c,d,e,f)
#define _ASSERT(X)
#define _ASSERTE(X)
#endif
#endif
#endif
#include <stdio.h>
#define FREE(X) { if(X) { free(X); (X) = 0; } }
// This macro is used to check at compile time that types are of a certain size
// If the size does not equal the expected size, this typedefs an array of size 0
// which causes a compile error
#define PVRTSIZEASSERT(T, size) typedef int (sizeof_##T)[sizeof(T) == (size)]
#define PVRTCOMPILEASSERT(T, expr) typedef int (assert_##T)[expr]
/****************************************************************************
** Integer types
****************************************************************************/
typedef char PVRTchar8;
typedef signed char PVRTint8;
typedef signed short PVRTint16;
typedef signed int PVRTint32;
typedef unsigned char PVRTuint8;
typedef unsigned short PVRTuint16;
typedef unsigned int PVRTuint32;
typedef float PVRTfloat32;
#if (defined(__int64) || defined(_WIN32))
typedef signed __int64 PVRTint64;
typedef unsigned __int64 PVRTuint64;
#elif defined(TInt64)
typedef TInt64 PVRTint64;
typedef TUInt64 PVRTuint64;
#else
typedef signed long long PVRTint64;
typedef unsigned long long PVRTuint64;
#endif
#if __SIZEOF_WCHAR_T__ == 4 || __WCHAR_MAX__ > 0x10000
#define PVRTSIZEOFWCHAR 4
#else
#define PVRTSIZEOFWCHAR 2
#endif
PVRTSIZEASSERT(PVRTchar8, 1);
PVRTSIZEASSERT(PVRTint8, 1);
PVRTSIZEASSERT(PVRTuint8, 1);
PVRTSIZEASSERT(PVRTint16, 2);
PVRTSIZEASSERT(PVRTuint16, 2);
PVRTSIZEASSERT(PVRTint32, 4);
PVRTSIZEASSERT(PVRTuint32, 4);
PVRTSIZEASSERT(PVRTint64, 8);
PVRTSIZEASSERT(PVRTuint64, 8);
PVRTSIZEASSERT(PVRTfloat32, 4);
/*!**************************************************************************
@Enum ETextureFilter
@Brief Enum values for defining texture filtering
****************************************************************************/
enum ETextureFilter
{
eFilter_Nearest,
eFilter_Linear,
eFilter_None,
eFilter_Size,
eFilter_Default = eFilter_Linear,
eFilter_MipDefault = eFilter_None
};
/*!**************************************************************************
@Enum ETextureWrap
@Brief Enum values for defining texture wrapping
****************************************************************************/
enum ETextureWrap
{
eWrap_Clamp,
eWrap_Repeat,
eWrap_Size,
eWrap_Default = eWrap_Repeat
};
/****************************************************************************
** swap template function
****************************************************************************/
/*!***************************************************************************
@Function PVRTswap
@Input a Type a
@Input b Type b
@Description A swap template function that swaps a and b
*****************************************************************************/
template <typename T>
inline void PVRTswap(T& a, T& b)
{
T temp = a;
a = b;
b = temp;
}
/*!***************************************************************************
@Function PVRTClamp
@Input val Value to clamp
@Input min Minimum legal value
@Input max Maximum legal value
@Description A clamp template function that clamps val between min and max.
*****************************************************************************/
template <typename T>
inline T PVRTClamp(const T& val, const T& min, const T& max)
{
if(val > max)
return max;
if(val < min)
return min;
return val;
}
/*!***************************************************************************
@Function PVRTByteSwap
@Input pBytes A number
@Input i32ByteNo Number of bytes in pBytes
@Description Swaps the endianness of pBytes in place
*****************************************************************************/
inline void PVRTByteSwap(unsigned char* pBytes, int i32ByteNo)
{
int i = 0, j = i32ByteNo - 1;
while(i < j)
PVRTswap<unsigned char>(pBytes[i++], pBytes[j--]);
}
/*!***************************************************************************
@Function PVRTByteSwap32
@Input ui32Long A number
@Returns ui32Long with its endianness changed
@Description Converts the endianness of an unsigned int
*****************************************************************************/
inline unsigned int PVRTByteSwap32(unsigned int ui32Long)
{
return ((ui32Long&0x000000FF)<<24) + ((ui32Long&0x0000FF00)<<8) + ((ui32Long&0x00FF0000)>>8) + ((ui32Long&0xFF000000) >> 24);
}
/*!***************************************************************************
@Function PVRTByteSwap16
@Input ui16Short A number
@Returns ui16Short with its endianness changed
@Description Converts the endianness of a unsigned short
*****************************************************************************/
inline unsigned short PVRTByteSwap16(unsigned short ui16Short)
{
return (ui16Short>>8) | (ui16Short<<8);
}
/*!***************************************************************************
@Function PVRTIsLittleEndian
@Returns True if the platform the code is ran on is little endian
@Description Returns true if the platform the code is ran on is little endian
*****************************************************************************/
inline bool PVRTIsLittleEndian()
{
static bool bLittleEndian;
static bool bIsInit = false;
if(!bIsInit)
{
short int word = 0x0001;
char *byte = (char*) &word;
bLittleEndian = byte[0] ? true : false;
bIsInit = true;
}
return bLittleEndian;
}
#endif // _PVRTGLOBAL_H_
/*****************************************************************************
End of file (Tools.h)
*****************************************************************************/