Separating projects into separate workspaces

--HG--
rename : KREngine/3rdparty/forsyth/forsyth.cpp => 3rdparty/forsyth/forsyth.cpp
rename : KREngine/3rdparty/forsyth/forsyth.h => 3rdparty/forsyth/forsyth.h
rename : KREngine/3rdparty/pvrtexlib/include/PVRTArray.h => 3rdparty/pvrtexlib/include/PVRTArray.h
rename : KREngine/3rdparty/pvrtexlib/include/PVRTDecompress.h => 3rdparty/pvrtexlib/include/PVRTDecompress.h
rename : KREngine/3rdparty/pvrtexlib/include/PVRTError.h => 3rdparty/pvrtexlib/include/PVRTError.h
rename : KREngine/3rdparty/pvrtexlib/include/PVRTGlobal.h => 3rdparty/pvrtexlib/include/PVRTGlobal.h
rename : KREngine/3rdparty/pvrtexlib/include/PVRTMap.h => 3rdparty/pvrtexlib/include/PVRTMap.h
rename : KREngine/3rdparty/pvrtexlib/include/PVRTString.h => 3rdparty/pvrtexlib/include/PVRTString.h
rename : KREngine/3rdparty/pvrtexlib/include/PVRTTexture.h => 3rdparty/pvrtexlib/include/PVRTTexture.h
rename : KREngine/3rdparty/pvrtexlib/include/PVRTexture.h => 3rdparty/pvrtexlib/include/PVRTexture.h
rename : KREngine/3rdparty/pvrtexlib/include/PVRTextureDefines.h => 3rdparty/pvrtexlib/include/PVRTextureDefines.h
rename : KREngine/3rdparty/pvrtexlib/include/PVRTextureFormat.h => 3rdparty/pvrtexlib/include/PVRTextureFormat.h
rename : KREngine/3rdparty/pvrtexlib/include/PVRTextureHeader.h => 3rdparty/pvrtexlib/include/PVRTextureHeader.h
rename : KREngine/3rdparty/pvrtexlib/include/PVRTextureUtilities.h => 3rdparty/pvrtexlib/include/PVRTextureUtilities.h
rename : KREngine/3rdparty/pvrtexlib/include/PVRTextureVersion.h => 3rdparty/pvrtexlib/include/PVRTextureVersion.h
rename : KREngine/3rdparty/pvrtexlib/static_osx/libPVRTexLib.a => 3rdparty/pvrtexlib/static_osx/libPVRTexLib.a
rename : KREngine/3rdparty/tinyxml2/tinyxml2.cpp => 3rdparty/tinyxml2/tinyxml2.cpp
rename : KREngine/3rdparty/tinyxml2/tinyxml2.h => 3rdparty/tinyxml2/tinyxml2.h
rename : KREngine/3rdparty/tinyxml2/tinyxml2_readme.txt => 3rdparty/tinyxml2/tinyxml2_readme.txt
rename : KREngine/Kraken.xcodeproj/project.pbxproj => Kraken.xcodeproj/project.pbxproj
rename : KREngine/Kraken.xcodeproj/project.xcworkspace/contents.xcworkspacedata => Kraken.xcodeproj/project.xcworkspace/contents.xcworkspacedata
rename : KREngine/kraken/KRAABB.cpp => kraken/KRAABB.cpp
rename : KREngine/kraken/KRAABB.h => kraken/KRAABB.h
rename : KREngine/kraken/KRAmbientZone.cpp => kraken/KRAmbientZone.cpp
rename : KREngine/kraken/KRAmbientZone.h => kraken/KRAmbientZone.h
rename : KREngine/kraken/KRAnimation.cpp => kraken/KRAnimation.cpp
rename : KREngine/kraken/KRAnimation.h => kraken/KRAnimation.h
rename : KREngine/kraken/KRAnimationAttribute.cpp => kraken/KRAnimationAttribute.cpp
rename : KREngine/kraken/KRAnimationAttribute.h => kraken/KRAnimationAttribute.h
rename : KREngine/kraken/KRAnimationCurve.cpp => kraken/KRAnimationCurve.cpp
rename : KREngine/kraken/KRAnimationCurve.h => kraken/KRAnimationCurve.h
rename : KREngine/kraken/KRAnimationCurveManager.cpp => kraken/KRAnimationCurveManager.cpp
rename : KREngine/kraken/KRAnimationCurveManager.h => kraken/KRAnimationCurveManager.h
rename : KREngine/kraken/KRAnimationLayer.cpp => kraken/KRAnimationLayer.cpp
rename : KREngine/kraken/KRAnimationLayer.h => kraken/KRAnimationLayer.h
rename : KREngine/kraken/KRAnimationManager.cpp => kraken/KRAnimationManager.cpp
rename : KREngine/kraken/KRAnimationManager.h => kraken/KRAnimationManager.h
rename : KREngine/kraken/KRAudioBuffer.cpp => kraken/KRAudioBuffer.cpp
rename : KREngine/kraken/KRAudioBuffer.h => kraken/KRAudioBuffer.h
rename : KREngine/kraken/KRAudioManager.cpp => kraken/KRAudioManager.cpp
rename : KREngine/kraken/KRAudioManager.h => kraken/KRAudioManager.h
rename : KREngine/kraken/KRAudioSample.cpp => kraken/KRAudioSample.cpp
rename : KREngine/kraken/KRAudioSample.h => kraken/KRAudioSample.h
rename : KREngine/kraken/KRAudioSource.cpp => kraken/KRAudioSource.cpp
rename : KREngine/kraken/KRAudioSource.h => kraken/KRAudioSource.h
rename : KREngine/kraken/KRBehavior.cpp => kraken/KRBehavior.cpp
rename : KREngine/kraken/KRBehavior.h => kraken/KRBehavior.h
rename : KREngine/kraken/KRBone.cpp => kraken/KRBone.cpp
rename : KREngine/kraken/KRBone.h => kraken/KRBone.h
rename : KREngine/kraken/KRBundle.cpp => kraken/KRBundle.cpp
rename : KREngine/kraken/KRBundle.h => kraken/KRBundle.h
rename : KREngine/kraken/KRBundleManager.cpp => kraken/KRBundleManager.cpp
rename : KREngine/kraken/KRBundleManager.h => kraken/KRBundleManager.h
rename : KREngine/kraken/KRCamera.cpp => kraken/KRCamera.cpp
rename : KREngine/kraken/KRCamera.h => kraken/KRCamera.h
rename : KREngine/kraken/KRCollider.cpp => kraken/KRCollider.cpp
rename : KREngine/kraken/KRCollider.h => kraken/KRCollider.h
rename : KREngine/kraken/KRContext.cpp => kraken/KRContext.cpp
rename : KREngine/kraken/KRContext.h => kraken/KRContext.h
rename : KREngine/kraken/KRContextObject.cpp => kraken/KRContextObject.cpp
rename : KREngine/kraken/KRContextObject.h => kraken/KRContextObject.h
rename : KREngine/kraken/KRDataBlock.cpp => kraken/KRDataBlock.cpp
rename : KREngine/kraken/KRDataBlock.h => kraken/KRDataBlock.h
rename : KREngine/kraken/KRDirectionalLight.cpp => kraken/KRDirectionalLight.cpp
rename : KREngine/kraken/KRDirectionalLight.h => kraken/KRDirectionalLight.h
rename : KREngine/kraken/KREngine-common.h => kraken/KREngine-common.h
rename : KREngine/kraken/KREngine.h => kraken/KREngine.h
rename : KREngine/kraken/KREngine.mm => kraken/KREngine.mm
rename : KREngine/kraken/KRFloat.cpp => kraken/KRFloat.cpp
rename : KREngine/kraken/KRFloat.h => kraken/KRFloat.h
rename : KREngine/kraken/KRHitInfo.cpp => kraken/KRHitInfo.cpp
rename : KREngine/kraken/KRHitInfo.h => kraken/KRHitInfo.h
rename : KREngine/kraken/KRLODGroup.cpp => kraken/KRLODGroup.cpp
rename : KREngine/kraken/KRLODGroup.h => kraken/KRLODGroup.h
rename : KREngine/kraken/KRLODSet.cpp => kraken/KRLODSet.cpp
rename : KREngine/kraken/KRLODSet.h => kraken/KRLODSet.h
rename : KREngine/kraken/KRLight.cpp => kraken/KRLight.cpp
rename : KREngine/kraken/KRLight.h => kraken/KRLight.h
rename : KREngine/kraken/KRLocator.cpp => kraken/KRLocator.cpp
rename : KREngine/kraken/KRLocator.h => kraken/KRLocator.h
rename : KREngine/kraken/KRMat4.cpp => kraken/KRMat4.cpp
rename : KREngine/kraken/KRMat4.h => kraken/KRMat4.h
rename : KREngine/kraken/KRMaterial.cpp => kraken/KRMaterial.cpp
rename : KREngine/kraken/KRMaterial.h => kraken/KRMaterial.h
rename : KREngine/kraken/KRMaterialManager.cpp => kraken/KRMaterialManager.cpp
rename : KREngine/kraken/KRMaterialManager.h => kraken/KRMaterialManager.h
rename : KREngine/kraken/KRMesh.cpp => kraken/KRMesh.cpp
rename : KREngine/kraken/KRMesh.h => kraken/KRMesh.h
rename : KREngine/kraken/KRMeshCube.cpp => kraken/KRMeshCube.cpp
rename : KREngine/kraken/KRMeshCube.h => kraken/KRMeshCube.h
rename : KREngine/kraken/KRMeshManager.cpp => kraken/KRMeshManager.cpp
rename : KREngine/kraken/KRMeshManager.h => kraken/KRMeshManager.h
rename : KREngine/kraken/KRMeshQuad.cpp => kraken/KRMeshQuad.cpp
rename : KREngine/kraken/KRMeshQuad.h => kraken/KRMeshQuad.h
rename : KREngine/kraken/KRMeshSphere.cpp => kraken/KRMeshSphere.cpp
rename : KREngine/kraken/KRMeshSphere.h => kraken/KRMeshSphere.h
rename : KREngine/kraken/KRMeshStreamer.mm => kraken/KRMeshStreamer.mm
rename : KREngine/kraken/KRModel.cpp => kraken/KRModel.cpp
rename : KREngine/kraken/KRModel.h => kraken/KRModel.h
rename : KREngine/kraken/KRNode.cpp => kraken/KRNode.cpp
rename : KREngine/kraken/KRNode.h => kraken/KRNode.h
rename : KREngine/kraken/KROctree.cpp => kraken/KROctree.cpp
rename : KREngine/kraken/KROctree.h => kraken/KROctree.h
rename : KREngine/kraken/KROctreeNode.cpp => kraken/KROctreeNode.cpp
rename : KREngine/kraken/KROctreeNode.h => kraken/KROctreeNode.h
rename : KREngine/kraken/KRParticleSystem.cpp => kraken/KRParticleSystem.cpp
rename : KREngine/kraken/KRParticleSystem.h => kraken/KRParticleSystem.h
rename : KREngine/kraken/KRParticleSystemNewtonian.cpp => kraken/KRParticleSystemNewtonian.cpp
rename : KREngine/kraken/KRParticleSystemNewtonian.h => kraken/KRParticleSystemNewtonian.h
rename : KREngine/kraken/KRPointLight.cpp => kraken/KRPointLight.cpp
rename : KREngine/kraken/KRPointLight.h => kraken/KRPointLight.h
rename : KREngine/kraken/KRQuaternion.cpp => kraken/KRQuaternion.cpp
rename : KREngine/kraken/KRQuaternion.h => kraken/KRQuaternion.h
rename : KREngine/kraken/KRRenderSettings.cpp => kraken/KRRenderSettings.cpp
rename : KREngine/kraken/KRRenderSettings.h => kraken/KRRenderSettings.h
rename : KREngine/kraken/KRResource+blend.cpp => kraken/KRResource+blend.cpp
rename : KREngine/kraken/KRResource+blend.h => kraken/KRResource+blend.h
rename : KREngine/kraken/KRResource+fbx.cpp => kraken/KRResource+fbx.cpp
rename : KREngine/kraken/KRResource+obj.cpp => kraken/KRResource+obj.cpp
rename : KREngine/kraken/KRResource.cpp => kraken/KRResource.cpp
rename : KREngine/kraken/KRResource.h => kraken/KRResource.h
rename : KREngine/kraken/KRReverbZone.cpp => kraken/KRReverbZone.cpp
rename : KREngine/kraken/KRReverbZone.h => kraken/KRReverbZone.h
rename : KREngine/kraken/KRScene.cpp => kraken/KRScene.cpp
rename : KREngine/kraken/KRScene.h => kraken/KRScene.h
rename : KREngine/kraken/KRSceneManager.cpp => kraken/KRSceneManager.cpp
rename : KREngine/kraken/KRSceneManager.h => kraken/KRSceneManager.h
rename : KREngine/kraken/KRShader.cpp => kraken/KRShader.cpp
rename : KREngine/kraken/KRShader.h => kraken/KRShader.h
rename : KREngine/kraken/KRShaderManager.cpp => kraken/KRShaderManager.cpp
rename : KREngine/kraken/KRShaderManager.h => kraken/KRShaderManager.h
rename : KREngine/kraken/KRSpotLight.cpp => kraken/KRSpotLight.cpp
rename : KREngine/kraken/KRSpotLight.h => kraken/KRSpotLight.h
rename : KREngine/kraken/KRSprite.cpp => kraken/KRSprite.cpp
rename : KREngine/kraken/KRSprite.h => kraken/KRSprite.h
rename : KREngine/kraken/KRStockGeometry.h => kraken/KRStockGeometry.h
rename : KREngine/kraken/KRStreamer.h => kraken/KRStreamer.h
rename : KREngine/kraken/KRStreamer.mm => kraken/KRStreamer.mm
rename : KREngine/kraken/KRTexture.cpp => kraken/KRTexture.cpp
rename : KREngine/kraken/KRTexture.h => kraken/KRTexture.h
rename : KREngine/kraken/KRTexture2D.cpp => kraken/KRTexture2D.cpp
rename : KREngine/kraken/KRTexture2D.h => kraken/KRTexture2D.h
rename : KREngine/kraken/KRTextureAnimated.cpp => kraken/KRTextureAnimated.cpp
rename : KREngine/kraken/KRTextureAnimated.h => kraken/KRTextureAnimated.h
rename : KREngine/kraken/KRTextureCube.cpp => kraken/KRTextureCube.cpp
rename : KREngine/kraken/KRTextureCube.h => kraken/KRTextureCube.h
rename : KREngine/kraken/KRTextureKTX.cpp => kraken/KRTextureKTX.cpp
rename : KREngine/kraken/KRTextureKTX.h => kraken/KRTextureKTX.h
rename : KREngine/kraken/KRTextureManager.cpp => kraken/KRTextureManager.cpp
rename : KREngine/kraken/KRTextureManager.h => kraken/KRTextureManager.h
rename : KREngine/kraken/KRTexturePVR.cpp => kraken/KRTexturePVR.cpp
rename : KREngine/kraken/KRTexturePVR.h => kraken/KRTexturePVR.h
rename : KREngine/kraken/KRTextureStreamer.mm => kraken/KRTextureStreamer.mm
rename : KREngine/kraken/KRTextureTGA.cpp => kraken/KRTextureTGA.cpp
rename : KREngine/kraken/KRTextureTGA.h => kraken/KRTextureTGA.h
rename : KREngine/kraken/KRTriangle3.cpp => kraken/KRTriangle3.cpp
rename : KREngine/kraken/KRTriangle3.h => kraken/KRTriangle3.h
rename : KREngine/kraken/KRUnknown.cpp => kraken/KRUnknown.cpp
rename : KREngine/kraken/KRUnknown.h => kraken/KRUnknown.h
rename : KREngine/kraken/KRUnknownManager.cpp => kraken/KRUnknownManager.cpp
rename : KREngine/kraken/KRUnknownManager.h => kraken/KRUnknownManager.h
rename : KREngine/kraken/KRVector2.cpp => kraken/KRVector2.cpp
rename : KREngine/kraken/KRVector2.h => kraken/KRVector2.h
rename : KREngine/kraken/KRVector3.cpp => kraken/KRVector3.cpp
rename : KREngine/kraken/KRVector3.h => kraken/KRVector3.h
rename : KREngine/kraken/KRVector4.cpp => kraken/KRVector4.cpp
rename : KREngine/kraken/KRVector4.h => kraken/KRVector4.h
rename : KREngine/kraken/KRViewport.cpp => kraken/KRViewport.cpp
rename : KREngine/kraken/KRViewport.h => kraken/KRViewport.h
rename : KREngine/kraken_ios/Kraken-Prefix.pch => kraken_ios/Kraken-Prefix.pch
rename : KREngine/kraken_osx/Kraken-Info.plist => kraken_osx/Kraken-Info.plist
rename : KRWorldBuilder/KRWorldBuilder/en.lproj/InfoPlist.strings => kraken_osx/en.lproj/InfoPlist.strings
rename : KREngine/kraken_osx/kraken-prefix.pch => kraken_osx/kraken-prefix.pch
rename : KREngine/kraken_osx/krengine_osx.h => kraken_osx/krengine_osx.h
rename : KREngine/kraken_osx/krengine_osx.mm => kraken_osx/krengine_osx.mm
rename : KREngine/kraken_standard_assets/hrtf_kemar.krbundle => kraken_standard_assets/hrtf_kemar.krbundle
rename : KREngine/kraken_standard_assets_osx/Resources-Info.plist => kraken_standard_assets_ios/Resources-Info.plist
rename : KREngine/kraken_standard_assets_ios/Shaders/ObjectShader.fsh => kraken_standard_assets_ios/Shaders/ObjectShader.fsh
rename : KREngine/kraken_standard_assets_ios/Shaders/ObjectShader.vsh => kraken_standard_assets_ios/Shaders/ObjectShader.vsh
rename : KREngine/kraken_standard_assets_ios/Shaders/PostShader.fsh => kraken_standard_assets_ios/Shaders/PostShader.fsh
rename : KREngine/kraken_standard_assets_osx/Shaders/PostShader_osx.vsh => kraken_standard_assets_ios/Shaders/PostShader.vsh
rename : KREngine/kraken_standard_assets_osx/Shaders/ShadowShader_osx.fsh => kraken_standard_assets_ios/Shaders/ShadowShader.fsh
rename : KREngine/kraken_standard_assets_ios/Shaders/ShadowShader.vsh => kraken_standard_assets_ios/Shaders/ShadowShader.vsh
rename : KREngine/kraken_standard_assets_ios/Shaders/debug_font.fsh => kraken_standard_assets_ios/Shaders/debug_font.fsh
rename : KREngine/kraken_standard_assets_osx/Shaders/debug_font_osx.vsh => kraken_standard_assets_ios/Shaders/debug_font.vsh
rename : KREngine/kraken_standard_assets_ios/Shaders/dust_particle.fsh => kraken_standard_assets_ios/Shaders/dust_particle.fsh
rename : KREngine/kraken_standard_assets_osx/Shaders/dust_particle_osx.vsh => kraken_standard_assets_ios/Shaders/dust_particle.vsh
rename : KREngine/kraken_standard_assets_ios/Shaders/flare.fsh => kraken_standard_assets_ios/Shaders/flare.fsh
rename : KREngine/kraken_standard_assets_ios/Shaders/flare.vsh => kraken_standard_assets_ios/Shaders/flare.vsh
rename : KREngine/kraken_standard_assets_osx/Shaders/light_directional_osx.fsh => kraken_standard_assets_ios/Shaders/light_directional.fsh
rename : KREngine/kraken_standard_assets_osx/Shaders/light_point_inside_osx.vsh => kraken_standard_assets_ios/Shaders/light_directional.vsh
rename : KREngine/kraken_standard_assets_osx/Shaders/light_point_osx.fsh => kraken_standard_assets_ios/Shaders/light_point.fsh
rename : KREngine/kraken_standard_assets_osx/Shaders/light_point_osx.vsh => kraken_standard_assets_ios/Shaders/light_point.vsh
rename : KREngine/kraken_standard_assets_osx/Shaders/light_point_inside_osx.fsh => kraken_standard_assets_ios/Shaders/light_point_inside.fsh
rename : KREngine/kraken_standard_assets_osx/Shaders/light_point_inside_osx.vsh => kraken_standard_assets_ios/Shaders/light_point_inside.vsh
rename : KREngine/kraken_standard_assets_ios/Shaders/occlusion_test.fsh => kraken_standard_assets_ios/Shaders/occlusion_test.fsh
rename : KREngine/kraken_standard_assets_ios/Shaders/occlusion_test.vsh => kraken_standard_assets_ios/Shaders/occlusion_test.vsh
rename : KREngine/kraken_standard_assets_osx/Shaders/simple_blit_osx.fsh => kraken_standard_assets_ios/Shaders/simple_blit.fsh
rename : KREngine/kraken_standard_assets_ios/Shaders/simple_blit.vsh => kraken_standard_assets_ios/Shaders/simple_blit.vsh
rename : KREngine/kraken_standard_assets_ios/Shaders/sky_box.fsh => kraken_standard_assets_ios/Shaders/sky_box.fsh
rename : KREngine/kraken_standard_assets_ios/Shaders/sky_box.vsh => kraken_standard_assets_ios/Shaders/sky_box.vsh
rename : KREngine/kraken_standard_assets_osx/Shaders/sprite_osx.fsh => kraken_standard_assets_ios/Shaders/sprite.fsh
rename : KREngine/kraken_standard_assets_osx/Shaders/sprite_osx.vsh => kraken_standard_assets_ios/Shaders/sprite.vsh
rename : KREngine/kraken_standard_assets_osx/Shaders/visualize_overlay_osx.fsh => kraken_standard_assets_ios/Shaders/visualize_overlay.fsh
rename : KREngine/kraken_standard_assets_ios/Shaders/visualize_overlay.vsh => kraken_standard_assets_ios/Shaders/visualize_overlay.vsh
rename : KREngine/kraken_standard_assets_ios/Shaders/volumetric_fog.fsh => kraken_standard_assets_ios/Shaders/volumetric_fog.fsh
rename : KREngine/kraken_standard_assets_osx/Shaders/volumetric_fog_osx.vsh => kraken_standard_assets_ios/Shaders/volumetric_fog.vsh
rename : KREngine/kraken_standard_assets_ios/Shaders/volumetric_fog_downsampled.fsh => kraken_standard_assets_ios/Shaders/volumetric_fog_downsampled.fsh
rename : KREngine/kraken_standard_assets_ios/Shaders/volumetric_fog_downsampled.vsh => kraken_standard_assets_ios/Shaders/volumetric_fog_downsampled.vsh
rename : KREngine/kraken_standard_assets_ios/font.pvr => kraken_standard_assets_ios/font.pvr
rename : KREngine/kraken_standard_assets_osx/Resources-Info.plist => kraken_standard_assets_osx/Resources-Info.plist
rename : KREngine/kraken_standard_assets_osx/Shaders/ObjectShader_osx.fsh => kraken_standard_assets_osx/Shaders/ObjectShader_osx.fsh
rename : KREngine/kraken_standard_assets_ios/Shaders/ObjectShader.vsh => kraken_standard_assets_osx/Shaders/ObjectShader_osx.vsh
rename : KREngine/kraken_standard_assets_osx/Shaders/PostShader_osx.fsh => kraken_standard_assets_osx/Shaders/PostShader_osx.fsh
rename : KREngine/kraken_standard_assets_osx/Shaders/PostShader_osx.vsh => kraken_standard_assets_osx/Shaders/PostShader_osx.vsh
rename : KREngine/kraken_standard_assets_osx/Shaders/ShadowShader_osx.fsh => kraken_standard_assets_osx/Shaders/ShadowShader_osx.fsh
rename : KREngine/kraken_standard_assets_ios/Shaders/ShadowShader.vsh => kraken_standard_assets_osx/Shaders/ShadowShader_osx.vsh
rename : KREngine/kraken_standard_assets_osx/Shaders/debug_font_osx.fsh => kraken_standard_assets_osx/Shaders/debug_font_osx.fsh
rename : KREngine/kraken_standard_assets_osx/Shaders/debug_font_osx.vsh => kraken_standard_assets_osx/Shaders/debug_font_osx.vsh
rename : KREngine/kraken_standard_assets_osx/Shaders/dust_particle_osx.fsh => kraken_standard_assets_osx/Shaders/dust_particle_osx.fsh
rename : KREngine/kraken_standard_assets_osx/Shaders/dust_particle_osx.vsh => kraken_standard_assets_osx/Shaders/dust_particle_osx.vsh
rename : KREngine/kraken_standard_assets_ios/Shaders/flare.fsh => kraken_standard_assets_osx/Shaders/flare_osx.fsh
rename : KREngine/kraken_standard_assets_osx/Shaders/flare_osx.vsh => kraken_standard_assets_osx/Shaders/flare_osx.vsh
rename : KREngine/kraken_standard_assets_osx/Shaders/light_directional_osx.fsh => kraken_standard_assets_osx/Shaders/light_directional_osx.fsh
rename : KREngine/kraken_standard_assets_osx/Shaders/light_point_inside_osx.vsh => kraken_standard_assets_osx/Shaders/light_directional_osx.vsh
rename : KREngine/kraken_standard_assets_osx/Shaders/light_point_inside_osx.fsh => kraken_standard_assets_osx/Shaders/light_point_inside_osx.fsh
rename : KREngine/kraken_standard_assets_osx/Shaders/light_point_inside_osx.vsh => kraken_standard_assets_osx/Shaders/light_point_inside_osx.vsh
rename : KREngine/kraken_standard_assets_osx/Shaders/light_point_osx.fsh => kraken_standard_assets_osx/Shaders/light_point_osx.fsh
rename : KREngine/kraken_standard_assets_osx/Shaders/light_point_osx.vsh => kraken_standard_assets_osx/Shaders/light_point_osx.vsh
rename : KREngine/kraken_standard_assets_ios/Shaders/occlusion_test.fsh => kraken_standard_assets_osx/Shaders/occlusion_test_osx.fsh
rename : KREngine/kraken_standard_assets_ios/Shaders/occlusion_test.vsh => kraken_standard_assets_osx/Shaders/occlusion_test_osx.vsh
rename : KREngine/kraken_standard_assets_osx/Shaders/simple_blit_osx.fsh => kraken_standard_assets_osx/Shaders/simple_blit_osx.fsh
rename : KREngine/kraken_standard_assets_ios/Shaders/simple_blit.vsh => kraken_standard_assets_osx/Shaders/simple_blit_osx.vsh
rename : KREngine/kraken_standard_assets_ios/Shaders/sky_box.fsh => kraken_standard_assets_osx/Shaders/sky_box_osx.fsh
rename : KREngine/kraken_standard_assets_osx/Shaders/sky_box_osx.vsh => kraken_standard_assets_osx/Shaders/sky_box_osx.vsh
rename : KREngine/kraken_standard_assets_osx/Shaders/sprite_osx.fsh => kraken_standard_assets_osx/Shaders/sprite_osx.fsh
rename : KREngine/kraken_standard_assets_osx/Shaders/sprite_osx.vsh => kraken_standard_assets_osx/Shaders/sprite_osx.vsh
rename : KREngine/kraken_standard_assets_osx/Shaders/visualize_overlay_osx.fsh => kraken_standard_assets_osx/Shaders/visualize_overlay_osx.fsh
rename : KREngine/kraken_standard_assets_ios/Shaders/visualize_overlay.vsh => kraken_standard_assets_osx/Shaders/visualize_overlay_osx.vsh
rename : KREngine/kraken_standard_assets_osx/Shaders/volumetric_fog_downsampled_osx.fsh => kraken_standard_assets_osx/Shaders/volumetric_fog_downsampled_osx.fsh
rename : KREngine/kraken_standard_assets_ios/Shaders/volumetric_fog_downsampled.vsh => kraken_standard_assets_osx/Shaders/volumetric_fog_downsampled_osx.vsh
rename : KREngine/kraken_standard_assets_osx/Shaders/volumetric_fog_osx.fsh => kraken_standard_assets_osx/Shaders/volumetric_fog_osx.fsh
rename : KREngine/kraken_standard_assets_osx/Shaders/volumetric_fog_osx.vsh => kraken_standard_assets_osx/Shaders/volumetric_fog_osx.vsh
rename : KREngine/kraken_standard_assets_osx/font.tga => kraken_standard_assets_osx/font.tga
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2014-09-10 22:25:39 -07:00
parent 8c965c8f0d
commit 1afe308047
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//
// KRAudioSource.cpp
// KREngine
//
// Copyright 2012 Kearwood Gilbert. All rights reserved.
//
// Redistribution and use in source and binary forms, with or without modification, are
// permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this list of
// conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice, this list
// of conditions and the following disclaimer in the documentation and/or other materials
// provided with the distribution.
//
// THIS SOFTWARE IS PROVIDED BY KEARWOOD GILBERT ''AS IS'' AND ANY EXPRESS OR IMPLIED
// WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
// FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL KEARWOOD GILBERT OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
// ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
// ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// The views and conclusions contained in the software and documentation are those of the
// authors and should not be interpreted as representing official policies, either expressed
// or implied, of Kearwood Gilbert.
//
#include "KRAudioSource.h"
#include "KRContext.h"
#include "KRAudioManager.h"
#include "KRAudioSample.h"
#include "KRAudioBuffer.h"
OSStatus alcASASetSourceProc(const ALuint property, ALuint source, ALvoid *data, ALuint dataSize);
KRAudioSource::KRAudioSource(KRScene &scene, std::string name) : KRNode(scene, name)
{
m_currentBufferFrame = 0;
m_playing = false;
m_is3d = true;
m_isPrimed = false;
m_audioFile = NULL;
m_sourceID = 0;
m_gain = 1.0f;
m_pitch = 1.0f;
m_looping = false;
m_referenceDistance = 1.0f;
m_reverb = 0.0f;
m_rolloffFactor = 2.0f;
m_enable_occlusion = true;
m_enable_obstruction = true;
m_start_audio_frame = -1;
m_paused_audio_frame = 0;
}
KRAudioSource::~KRAudioSource()
{
if(m_sourceID) {
getContext().getAudioManager()->makeCurrentContext();
ALDEBUG(alDeleteSources(1, &m_sourceID));
m_sourceID = 0;
}
while(m_audioBuffers.size()) {
delete m_audioBuffers.front();
m_audioBuffers.pop();
}
}
std::string KRAudioSource::getElementName() {
return "audio_source";
}
tinyxml2::XMLElement *KRAudioSource::saveXML( tinyxml2::XMLNode *parent)
{
tinyxml2::XMLElement *e = KRNode::saveXML(parent);
e->SetAttribute("sample", m_audio_sample_name.c_str());
e->SetAttribute("gain", m_gain);
e->SetAttribute("pitch", m_pitch);
e->SetAttribute("looping", m_looping ? "true" : "false");
e->SetAttribute("is3d", m_is3d ? "true" : "false");
e->SetAttribute("reference_distance", &m_referenceDistance);
e->SetAttribute("reverb", &m_reverb);
e->SetAttribute("rolloff_factor", &m_rolloffFactor);
e->SetAttribute("enable_occlusion", m_enable_occlusion ? "true" : "false");
e->SetAttribute("enable_obstruction", m_enable_obstruction ? "true" : "false");
return e;
}
void KRAudioSource::loadXML(tinyxml2::XMLElement *e)
{
m_audio_sample_name = e->Attribute("sample");
float gain = 1.0f;
if(e->QueryFloatAttribute("gain", &gain) != tinyxml2::XML_SUCCESS) {
gain = 1.0f;
}
setGain(gain);
float pitch = 1.0f;
if(e->QueryFloatAttribute("pitch", &pitch) != tinyxml2::XML_SUCCESS) {
pitch = 1.0f;
}
setPitch(m_pitch);
bool looping = false;
if(e->QueryBoolAttribute("looping", &looping) != tinyxml2::XML_SUCCESS) {
looping = false;
}
setLooping(looping);
bool is3d = true;
if(e->QueryBoolAttribute("is3d", &is3d) != tinyxml2::XML_SUCCESS) {
is3d = true;
}
setIs3D(is3d);
float reference_distance = 1.0f;
if(e->QueryFloatAttribute("reference_distance", &reference_distance) != tinyxml2::XML_SUCCESS) {
reference_distance = 1.0f;
}
setReferenceDistance(reference_distance);
float reverb = 0.0f;
if(e->QueryFloatAttribute("reverb", &reverb) != tinyxml2::XML_SUCCESS) {
reverb = 0.0f;
}
setReverb(reverb);
float rolloff_factor = 2.0f;
if(e->QueryFloatAttribute("rolloff_factor", &rolloff_factor) != tinyxml2::XML_SUCCESS) {
rolloff_factor = 2.0f;
}
setRolloffFactor(rolloff_factor);
m_enable_obstruction = true;
if(e->QueryBoolAttribute("enable_obstruction", &m_enable_obstruction) != tinyxml2::XML_SUCCESS) {
m_enable_obstruction = true;
}
m_enable_occlusion = true;
if(e->QueryBoolAttribute("enable_occlusion", &m_enable_occlusion) != tinyxml2::XML_SUCCESS) {
m_enable_occlusion = true;
}
KRNode::loadXML(e);
}
void KRAudioSource::prime()
{
if(!m_isPrimed) {
if(m_audioFile == NULL && m_audio_sample_name.size() != 0) {
m_audioFile = getContext().getAudioManager()->get(m_audio_sample_name);
}
if(m_audioFile) {
// Prime the buffer queue
m_nextBufferIndex = 0;
for(int i=0; i < KRENGINE_AUDIO_BUFFERS_PER_SOURCE; i++) {
queueBuffer();
}
if(getContext().getAudioManager()->getAudioEngine() == KRAudioManager::KRAKEN_AUDIO_OPENAL) {
// Initialize audio source
getContext().getAudioManager()->makeCurrentContext();
m_sourceID = 0;
ALDEBUG(alGenSources(1, &m_sourceID));
//alSourcei(_sourceID, AL_BUFFER, firstBuffer.bufferID);
ALDEBUG(alSourcef(m_sourceID, AL_PITCH, m_pitch));
ALDEBUG(alSourcei(m_sourceID, AL_LOOPING, m_looping && m_audioFile->getBufferCount() == 1));
ALDEBUG(alSourcef(m_sourceID, AL_GAIN, m_gain));
}
m_isPrimed = true;
}
}
}
void KRAudioSource::queueBuffer()
{
KRAudioBuffer *buffer = m_audioFile->getBuffer(m_nextBufferIndex);
m_audioBuffers.push(buffer);
ALuint buffer_ids[1];
buffer_ids[0] = buffer->getBufferID();
if(getContext().getAudioManager()->getAudioEngine() == KRAudioManager::KRAKEN_AUDIO_OPENAL) {
ALDEBUG(alSourceQueueBuffers(m_sourceID, 1, buffer_ids));
}
m_nextBufferIndex = (m_nextBufferIndex + 1) % m_audioFile->getBufferCount();
}
void KRAudioSource::render(KRCamera *pCamera, std::vector<KRPointLight *> &point_lights, std::vector<KRDirectionalLight *> &directional_lights, std::vector<KRSpotLight *>&spot_lights, const KRViewport &viewport, KRNode::RenderPass renderPass)
{
if(m_lod_visible <= LOD_VISIBILITY_PRESTREAM) return;
KRNode::render(pCamera, point_lights, directional_lights, spot_lights, viewport, renderPass);
bool bVisualize = false;
if(renderPass == KRNode::RENDER_PASS_FORWARD_TRANSPARENT && bVisualize) {
KRMat4 sphereModelMatrix = getModelMatrix();
KRShader *pShader = getContext().getShaderManager()->getShader("visualize_overlay", pCamera, point_lights, directional_lights, spot_lights, 0, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, renderPass);
if(getContext().getShaderManager()->selectShader(*pCamera, pShader, viewport, sphereModelMatrix, point_lights, directional_lights, spot_lights, 0, renderPass, KRVector3::Zero(), 0.0f, KRVector4::Zero())) {
// Enable additive blending
GLDEBUG(glEnable(GL_BLEND));
GLDEBUG(glBlendFunc(GL_ONE, GL_ONE));
// Disable z-buffer write
GLDEBUG(glDepthMask(GL_FALSE));
// Enable z-buffer test
GLDEBUG(glEnable(GL_DEPTH_TEST));
GLDEBUG(glDepthFunc(GL_LEQUAL));
GLDEBUG(glDepthRangef(0.0, 1.0));
std::vector<KRMesh *> sphereModels = getContext().getMeshManager()->getModel("__sphere");
if(sphereModels.size()) {
for(int i=0; i < sphereModels[0]->getSubmeshCount(); i++) {
sphereModels[0]->renderSubmesh(i, renderPass, getName(), "visualize_overlay", 1.0f);
}
}
// Enable alpha blending
GLDEBUG(glEnable(GL_BLEND));
GLDEBUG(glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA));
}
}
}
void KRAudioSource::setGain(float gain)
{
m_gain = gain;
if(getContext().getAudioManager()->getAudioEngine() == KRAudioManager::KRAKEN_AUDIO_OPENAL) {
if(m_isPrimed) {
getContext().getAudioManager()->makeCurrentContext();
ALDEBUG(alSourcef(m_sourceID, AL_GAIN, m_gain));
}
}
}
float KRAudioSource::getGain()
{
return m_gain;
}
void KRAudioSource::setPitch(float pitch)
{
m_pitch = pitch;
if(getContext().getAudioManager()->getAudioEngine() == KRAudioManager::KRAKEN_AUDIO_OPENAL) {
if(m_isPrimed ) {
getContext().getAudioManager()->makeCurrentContext();
ALDEBUG(alSourcef(m_sourceID, AL_PITCH, m_pitch));
}
}
}
float KRAudioSource::getReferenceDistance()
{
return m_referenceDistance;
}
void KRAudioSource::setReferenceDistance(float reference_distance)
{
m_referenceDistance = reference_distance;
if(getContext().getAudioManager()->getAudioEngine() == KRAudioManager::KRAKEN_AUDIO_OPENAL) {
if(m_isPrimed && m_is3d) {
getContext().getAudioManager()->makeCurrentContext();
ALDEBUG(alSourcef(m_sourceID, AL_REFERENCE_DISTANCE, m_referenceDistance));
}
}
}
float KRAudioSource::getReverb()
{
return m_reverb;
}
void KRAudioSource::setReverb(float reverb)
{
m_reverb = reverb;
if(getContext().getAudioManager()->getAudioEngine() == KRAudioManager::KRAKEN_AUDIO_OPENAL) {
if(m_isPrimed && m_is3d) {
getContext().getAudioManager()->makeCurrentContext();
ALDEBUG(alcASASetSourceProc(ALC_ASA_REVERB_SEND_LEVEL, m_sourceID, &m_reverb, sizeof(m_reverb)));
}
}
}
float KRAudioSource::getRolloffFactor()
{
return m_rolloffFactor;
}
void KRAudioSource::setRolloffFactor(float rolloff_factor)
{
m_rolloffFactor = rolloff_factor;
if(getContext().getAudioManager()->getAudioEngine() == KRAudioManager::KRAKEN_AUDIO_OPENAL) {
if(m_isPrimed && m_is3d) {
getContext().getAudioManager()->makeCurrentContext();
ALDEBUG(alSourcef(m_sourceID, AL_ROLLOFF_FACTOR, m_rolloffFactor));
}
}
}
void KRAudioSource::setLooping(bool looping)
{
// Enable or disable looping playback; Audio source must be stopped and re-started for loop mode changes to take effect
m_looping = looping;
}
bool KRAudioSource::getLooping()
{
// Returns true if the playback will automatically loop
return m_looping;
}
bool KRAudioSource::getEnableOcclusion()
{
return m_enable_occlusion;
}
void KRAudioSource::setEnableOcclusion(bool enable_occlusion)
{
m_enable_occlusion = enable_occlusion;
}
bool KRAudioSource::getEnableObstruction()
{
return m_enable_obstruction;
}
void KRAudioSource::setEnableObstruction(bool enable_obstruction)
{
m_enable_obstruction = enable_obstruction;
}
bool KRAudioSource::getIs3D()
{
return m_is3d;
}
void KRAudioSource::setIs3D(bool is3D)
{
// Audio source must be stopped and re-started for mode change to take effect
m_is3d = is3D;
}
bool KRAudioSource::hasPhysics()
{
if(KRNode::hasPhysics()) {
return true;
}
KRAudioManager *audioManager = getContext().getAudioManager();
return audioManager->getAudioEngine() == KRAudioManager::KRAKEN_AUDIO_OPENAL;
}
void KRAudioSource::advanceBuffer()
{
if(m_audioBuffers.size()) {
delete m_audioBuffers.front();
m_audioBuffers.pop();
}
queueBuffer();
}
void KRAudioSource::physicsUpdate(float deltaTime)
{
KRNode::physicsUpdate(deltaTime);
KRAudioManager *audioManager = getContext().getAudioManager();
audioManager->activateAudioSource(this);
if(audioManager->getAudioEngine() == KRAudioManager::KRAKEN_AUDIO_OPENAL) {
if(m_isPrimed && m_playing) {
getContext().getAudioManager()->makeCurrentContext();
updatePosition();
ALint processed_count = 0;
ALDEBUG(alGetSourcei(m_sourceID, AL_BUFFERS_PROCESSED, &processed_count));
while(processed_count-- > 0) {
ALuint finished_buffer = 0;
ALDEBUG(alSourceUnqueueBuffers(m_sourceID, 1, &finished_buffer));
advanceBuffer();
}
ALint val;
// Make sure the source is still playing, and restart it if needed.
ALDEBUG(alGetSourcei(m_sourceID, AL_SOURCE_STATE, &val));
ALDEBUG(if(val != AL_PLAYING) alSourcePlay(m_sourceID));
}
}
}
void KRAudioSource::play()
{
// Start playback of audio at the current audio sample position. If audio is already playing, this has no effect.
// play() does not automatically seek to the beginning of the sample. Call setAudioFrame( 0 ) first if you wish the playback to begin at the start of the audio sample.
// If not set to looping, audio playback ends automatically at the end of the sample
if(!m_playing) {
KRAudioManager *audioManager = getContext().getAudioManager();
assert(m_start_audio_frame == -1);
m_start_audio_frame = audioManager->getAudioFrame() - m_paused_audio_frame;
m_paused_audio_frame = -1;
audioManager->activateAudioSource(this);
if(audioManager->getAudioEngine() == KRAudioManager::KRAKEN_AUDIO_OPENAL) {
getContext().getAudioManager()->makeCurrentContext();
prime();
updatePosition();
if(m_is3d) {
ALDEBUG(alSource3f(m_sourceID, AL_VELOCITY, 0.0f, 0.0f, 0.0f));
ALDEBUG(alSourcef(m_sourceID, AL_REFERENCE_DISTANCE, m_referenceDistance));
ALDEBUG(alSourcef(m_sourceID, AL_ROLLOFF_FACTOR, m_rolloffFactor));
ALDEBUG(alcASASetSourceProc(ALC_ASA_REVERB_SEND_LEVEL, m_sourceID, &m_reverb, sizeof(m_reverb)));
ALDEBUG(alSourcei(m_sourceID, AL_SOURCE_RELATIVE, AL_FALSE));
} else {
ALDEBUG(alSourcei(m_sourceID, AL_SOURCE_RELATIVE, AL_TRUE));
ALDEBUG(alSource3f(m_sourceID, AL_POSITION, 0.0, 0.0, 0.0));
}
ALDEBUG(alSourcePlay(m_sourceID));
}
}
m_playing = true;
}
void KRAudioSource::stop()
{
// Stop playback of audio. If audio is already stopped, this has no effect.
// If play() is called afterwards, playback will continue at the current audio sample position.
if(m_playing) {
m_paused_audio_frame = getAudioFrame();
m_start_audio_frame = -1;
m_playing = false;
getContext().getAudioManager()->deactivateAudioSource(this);
}
}
bool KRAudioSource::isPlaying()
{
// Returns true if audio is playing. Will return false if a non-looped playback has reached the end of the audio sample.
return m_playing;
}
void KRAudioSource::setSample(const std::string &sound_name)
{
m_audio_sample_name = sound_name;
}
std::string KRAudioSource::getSample()
{
return m_audio_sample_name;
}
KRAudioSample *KRAudioSource::getAudioSample()
{
if(m_audioFile == NULL && m_audio_sample_name.size() != 0) {
m_audioFile = getContext().getAudioManager()->get(m_audio_sample_name);
}
return m_audioFile;
}
void KRAudioSource::updatePosition()
{
if(m_is3d) {
ALfloat occlusion = 0.0f; // type ALfloat -100.0 db (most occlusion) - 0.0 db (no occlusion, 0.0 default)
ALfloat obstruction = 0.0f; // type ALfloat -100.0 db (most obstruction) - 0.0 db (no obstruction, 0.0 default)
KRVector3 worldPosition = getWorldTranslation();
ALDEBUG(alSource3f(m_sourceID, AL_POSITION, worldPosition.x, worldPosition.y, worldPosition.z));
ALDEBUG(alSourcef(m_sourceID, AL_GAIN, m_gain));
ALDEBUG(alSourcef(m_sourceID, AL_MIN_GAIN, 0.0));
ALDEBUG(alSourcef(m_sourceID, AL_MAX_GAIN, 1.0));
ALDEBUG(alcASASetSourceProc(ALC_ASA_OCCLUSION, m_sourceID, &occlusion, sizeof(occlusion)));
ALDEBUG(alcASASetSourceProc(ALC_ASA_OBSTRUCTION, m_sourceID, &obstruction, sizeof(obstruction)));
ALDEBUG(alcASASetSourceProc(ALC_ASA_REVERB_SEND_LEVEL, m_sourceID, &m_reverb, sizeof(m_reverb)));
}
}
void KRAudioSource::advanceFrames(int frame_count)
{
m_currentBufferFrame += frame_count;
KRAudioBuffer *buffer = getBuffer();
while(buffer != NULL && m_currentBufferFrame >= buffer->getFrameCount()) {
m_currentBufferFrame -= buffer->getFrameCount();
advanceBuffer();
buffer = getBuffer();
}
if(buffer == NULL) {
m_currentBufferFrame = 0;
stop();
}
}
KRAudioBuffer *KRAudioSource::getBuffer()
{
if(m_playing) {
prime();
return m_audioBuffers.front();
} else {
return NULL;
}
}
int KRAudioSource::getBufferFrame()
{
return m_currentBufferFrame;
}
__int64_t KRAudioSource::getAudioFrame()
{
// Returns the audio playback position in units of integer audio frames.
if(m_playing) {
return getContext().getAudioManager()->getAudioFrame() - m_start_audio_frame;
} else {
return m_paused_audio_frame;
}
}
void KRAudioSource::setAudioFrame(__int64_t next_frame)
{
// Sets the audio playback position with units of integer audio frames.
if(m_playing) {
m_start_audio_frame = getContext().getAudioManager()->getAudioFrame() - next_frame;
} else {
m_paused_audio_frame = next_frame;
}
}
float KRAudioSource::getAudioTime()
{
// Gets the audio playback position with units of floating point seconds.
return getAudioFrame() / 44100.0f;
}
void KRAudioSource::setAudioTime(float new_position)
{
// Sets the audio playback position with units of floating point seconds.
setAudioFrame(new_position * 44100.0f);
}
void KRAudioSource::sample(int frame_count, int channel, float *buffer, float gain)
{
KRAudioSample *source_sample = getAudioSample();
if(source_sample && m_playing) {
__int64_t next_frame = getAudioFrame();
source_sample->sample(next_frame, frame_count, channel, buffer, gain, m_looping);
if(!m_looping && next_frame > source_sample->getFrameCount()) {
stop();
}
} else {
memset(buffer, 0, sizeof(float) * frame_count);
}
}
OSStatus alcASASetSourceProc(const ALuint property, ALuint source, ALvoid *data, ALuint dataSize)
{
OSStatus err = noErr;
static alcASASetSourceProcPtr proc = NULL;
if (proc == NULL) {
proc = (alcASASetSourceProcPtr) alcGetProcAddress(NULL, (const ALCchar*) "alcASASetSource");
}
if (proc)
err = proc(property, source, data, dataSize);
return (err);
}