Separating projects into separate workspaces
--HG-- rename : KREngine/3rdparty/forsyth/forsyth.cpp => 3rdparty/forsyth/forsyth.cpp rename : KREngine/3rdparty/forsyth/forsyth.h => 3rdparty/forsyth/forsyth.h rename : KREngine/3rdparty/pvrtexlib/include/PVRTArray.h => 3rdparty/pvrtexlib/include/PVRTArray.h rename : KREngine/3rdparty/pvrtexlib/include/PVRTDecompress.h => 3rdparty/pvrtexlib/include/PVRTDecompress.h rename : KREngine/3rdparty/pvrtexlib/include/PVRTError.h => 3rdparty/pvrtexlib/include/PVRTError.h rename : KREngine/3rdparty/pvrtexlib/include/PVRTGlobal.h => 3rdparty/pvrtexlib/include/PVRTGlobal.h rename : KREngine/3rdparty/pvrtexlib/include/PVRTMap.h => 3rdparty/pvrtexlib/include/PVRTMap.h rename : KREngine/3rdparty/pvrtexlib/include/PVRTString.h => 3rdparty/pvrtexlib/include/PVRTString.h rename : KREngine/3rdparty/pvrtexlib/include/PVRTTexture.h => 3rdparty/pvrtexlib/include/PVRTTexture.h rename : KREngine/3rdparty/pvrtexlib/include/PVRTexture.h => 3rdparty/pvrtexlib/include/PVRTexture.h rename : KREngine/3rdparty/pvrtexlib/include/PVRTextureDefines.h => 3rdparty/pvrtexlib/include/PVRTextureDefines.h rename : KREngine/3rdparty/pvrtexlib/include/PVRTextureFormat.h => 3rdparty/pvrtexlib/include/PVRTextureFormat.h rename : KREngine/3rdparty/pvrtexlib/include/PVRTextureHeader.h => 3rdparty/pvrtexlib/include/PVRTextureHeader.h rename : KREngine/3rdparty/pvrtexlib/include/PVRTextureUtilities.h => 3rdparty/pvrtexlib/include/PVRTextureUtilities.h rename : KREngine/3rdparty/pvrtexlib/include/PVRTextureVersion.h => 3rdparty/pvrtexlib/include/PVRTextureVersion.h rename : KREngine/3rdparty/pvrtexlib/static_osx/libPVRTexLib.a => 3rdparty/pvrtexlib/static_osx/libPVRTexLib.a rename : KREngine/3rdparty/tinyxml2/tinyxml2.cpp => 3rdparty/tinyxml2/tinyxml2.cpp rename : KREngine/3rdparty/tinyxml2/tinyxml2.h => 3rdparty/tinyxml2/tinyxml2.h rename : KREngine/3rdparty/tinyxml2/tinyxml2_readme.txt => 3rdparty/tinyxml2/tinyxml2_readme.txt rename : KREngine/Kraken.xcodeproj/project.pbxproj => Kraken.xcodeproj/project.pbxproj rename : KREngine/Kraken.xcodeproj/project.xcworkspace/contents.xcworkspacedata => Kraken.xcodeproj/project.xcworkspace/contents.xcworkspacedata rename : KREngine/kraken/KRAABB.cpp => kraken/KRAABB.cpp rename : KREngine/kraken/KRAABB.h => kraken/KRAABB.h rename : KREngine/kraken/KRAmbientZone.cpp => kraken/KRAmbientZone.cpp rename : KREngine/kraken/KRAmbientZone.h => kraken/KRAmbientZone.h rename : KREngine/kraken/KRAnimation.cpp => kraken/KRAnimation.cpp rename : KREngine/kraken/KRAnimation.h => kraken/KRAnimation.h rename : KREngine/kraken/KRAnimationAttribute.cpp => kraken/KRAnimationAttribute.cpp rename : KREngine/kraken/KRAnimationAttribute.h => kraken/KRAnimationAttribute.h rename : KREngine/kraken/KRAnimationCurve.cpp => kraken/KRAnimationCurve.cpp rename : KREngine/kraken/KRAnimationCurve.h => kraken/KRAnimationCurve.h rename : KREngine/kraken/KRAnimationCurveManager.cpp => kraken/KRAnimationCurveManager.cpp rename : KREngine/kraken/KRAnimationCurveManager.h => kraken/KRAnimationCurveManager.h rename : KREngine/kraken/KRAnimationLayer.cpp => kraken/KRAnimationLayer.cpp rename : KREngine/kraken/KRAnimationLayer.h => kraken/KRAnimationLayer.h rename : KREngine/kraken/KRAnimationManager.cpp => kraken/KRAnimationManager.cpp rename : KREngine/kraken/KRAnimationManager.h => kraken/KRAnimationManager.h rename : KREngine/kraken/KRAudioBuffer.cpp => kraken/KRAudioBuffer.cpp rename : KREngine/kraken/KRAudioBuffer.h => kraken/KRAudioBuffer.h rename : KREngine/kraken/KRAudioManager.cpp => kraken/KRAudioManager.cpp rename : KREngine/kraken/KRAudioManager.h => kraken/KRAudioManager.h rename : KREngine/kraken/KRAudioSample.cpp => kraken/KRAudioSample.cpp rename : KREngine/kraken/KRAudioSample.h => kraken/KRAudioSample.h rename : KREngine/kraken/KRAudioSource.cpp => kraken/KRAudioSource.cpp rename : KREngine/kraken/KRAudioSource.h => kraken/KRAudioSource.h rename : KREngine/kraken/KRBehavior.cpp => kraken/KRBehavior.cpp rename : KREngine/kraken/KRBehavior.h => kraken/KRBehavior.h rename : KREngine/kraken/KRBone.cpp => kraken/KRBone.cpp rename : KREngine/kraken/KRBone.h => kraken/KRBone.h rename : KREngine/kraken/KRBundle.cpp => kraken/KRBundle.cpp rename : KREngine/kraken/KRBundle.h => kraken/KRBundle.h rename : KREngine/kraken/KRBundleManager.cpp => kraken/KRBundleManager.cpp rename : KREngine/kraken/KRBundleManager.h => kraken/KRBundleManager.h rename : KREngine/kraken/KRCamera.cpp => kraken/KRCamera.cpp rename : KREngine/kraken/KRCamera.h => kraken/KRCamera.h rename : KREngine/kraken/KRCollider.cpp => kraken/KRCollider.cpp rename : KREngine/kraken/KRCollider.h => kraken/KRCollider.h rename : KREngine/kraken/KRContext.cpp => kraken/KRContext.cpp rename : KREngine/kraken/KRContext.h => kraken/KRContext.h rename : KREngine/kraken/KRContextObject.cpp => kraken/KRContextObject.cpp rename : KREngine/kraken/KRContextObject.h => kraken/KRContextObject.h rename : KREngine/kraken/KRDataBlock.cpp => kraken/KRDataBlock.cpp rename : KREngine/kraken/KRDataBlock.h => kraken/KRDataBlock.h rename : KREngine/kraken/KRDirectionalLight.cpp => kraken/KRDirectionalLight.cpp rename : KREngine/kraken/KRDirectionalLight.h => kraken/KRDirectionalLight.h rename : KREngine/kraken/KREngine-common.h => kraken/KREngine-common.h rename : KREngine/kraken/KREngine.h => kraken/KREngine.h rename : KREngine/kraken/KREngine.mm => kraken/KREngine.mm rename : KREngine/kraken/KRFloat.cpp => kraken/KRFloat.cpp rename : KREngine/kraken/KRFloat.h => kraken/KRFloat.h rename : KREngine/kraken/KRHitInfo.cpp => kraken/KRHitInfo.cpp rename : KREngine/kraken/KRHitInfo.h => kraken/KRHitInfo.h rename : KREngine/kraken/KRLODGroup.cpp => kraken/KRLODGroup.cpp rename : KREngine/kraken/KRLODGroup.h => kraken/KRLODGroup.h rename : KREngine/kraken/KRLODSet.cpp => kraken/KRLODSet.cpp rename : KREngine/kraken/KRLODSet.h => kraken/KRLODSet.h rename : KREngine/kraken/KRLight.cpp => kraken/KRLight.cpp rename : KREngine/kraken/KRLight.h => kraken/KRLight.h rename : KREngine/kraken/KRLocator.cpp => kraken/KRLocator.cpp rename : KREngine/kraken/KRLocator.h => kraken/KRLocator.h rename : KREngine/kraken/KRMat4.cpp => kraken/KRMat4.cpp rename : KREngine/kraken/KRMat4.h => kraken/KRMat4.h rename : KREngine/kraken/KRMaterial.cpp => kraken/KRMaterial.cpp rename : KREngine/kraken/KRMaterial.h => kraken/KRMaterial.h rename : KREngine/kraken/KRMaterialManager.cpp => kraken/KRMaterialManager.cpp rename : KREngine/kraken/KRMaterialManager.h => kraken/KRMaterialManager.h rename : KREngine/kraken/KRMesh.cpp => kraken/KRMesh.cpp rename : KREngine/kraken/KRMesh.h => kraken/KRMesh.h rename : KREngine/kraken/KRMeshCube.cpp => kraken/KRMeshCube.cpp rename : KREngine/kraken/KRMeshCube.h => kraken/KRMeshCube.h rename : KREngine/kraken/KRMeshManager.cpp => kraken/KRMeshManager.cpp rename : KREngine/kraken/KRMeshManager.h => kraken/KRMeshManager.h rename : KREngine/kraken/KRMeshQuad.cpp => kraken/KRMeshQuad.cpp rename : KREngine/kraken/KRMeshQuad.h => kraken/KRMeshQuad.h rename : KREngine/kraken/KRMeshSphere.cpp => kraken/KRMeshSphere.cpp rename : KREngine/kraken/KRMeshSphere.h => kraken/KRMeshSphere.h rename : KREngine/kraken/KRMeshStreamer.mm => kraken/KRMeshStreamer.mm rename : KREngine/kraken/KRModel.cpp => kraken/KRModel.cpp rename : KREngine/kraken/KRModel.h => kraken/KRModel.h rename : KREngine/kraken/KRNode.cpp => kraken/KRNode.cpp rename : KREngine/kraken/KRNode.h => kraken/KRNode.h rename : KREngine/kraken/KROctree.cpp => kraken/KROctree.cpp rename : KREngine/kraken/KROctree.h => kraken/KROctree.h rename : KREngine/kraken/KROctreeNode.cpp => kraken/KROctreeNode.cpp rename : KREngine/kraken/KROctreeNode.h => kraken/KROctreeNode.h rename : KREngine/kraken/KRParticleSystem.cpp => kraken/KRParticleSystem.cpp rename : KREngine/kraken/KRParticleSystem.h => kraken/KRParticleSystem.h rename : KREngine/kraken/KRParticleSystemNewtonian.cpp => kraken/KRParticleSystemNewtonian.cpp rename : KREngine/kraken/KRParticleSystemNewtonian.h => kraken/KRParticleSystemNewtonian.h rename : KREngine/kraken/KRPointLight.cpp => kraken/KRPointLight.cpp rename : KREngine/kraken/KRPointLight.h => kraken/KRPointLight.h rename : KREngine/kraken/KRQuaternion.cpp => kraken/KRQuaternion.cpp rename : KREngine/kraken/KRQuaternion.h => kraken/KRQuaternion.h rename : KREngine/kraken/KRRenderSettings.cpp => kraken/KRRenderSettings.cpp rename : KREngine/kraken/KRRenderSettings.h => kraken/KRRenderSettings.h rename : KREngine/kraken/KRResource+blend.cpp => kraken/KRResource+blend.cpp rename : KREngine/kraken/KRResource+blend.h => kraken/KRResource+blend.h rename : KREngine/kraken/KRResource+fbx.cpp => kraken/KRResource+fbx.cpp rename : KREngine/kraken/KRResource+obj.cpp => kraken/KRResource+obj.cpp rename : KREngine/kraken/KRResource.cpp => kraken/KRResource.cpp rename : KREngine/kraken/KRResource.h => kraken/KRResource.h rename : KREngine/kraken/KRReverbZone.cpp => kraken/KRReverbZone.cpp rename : KREngine/kraken/KRReverbZone.h => kraken/KRReverbZone.h rename : KREngine/kraken/KRScene.cpp => kraken/KRScene.cpp rename : KREngine/kraken/KRScene.h => kraken/KRScene.h rename : KREngine/kraken/KRSceneManager.cpp => kraken/KRSceneManager.cpp rename : KREngine/kraken/KRSceneManager.h => kraken/KRSceneManager.h rename : KREngine/kraken/KRShader.cpp => kraken/KRShader.cpp rename : KREngine/kraken/KRShader.h => kraken/KRShader.h rename : KREngine/kraken/KRShaderManager.cpp => kraken/KRShaderManager.cpp rename : KREngine/kraken/KRShaderManager.h => kraken/KRShaderManager.h rename : KREngine/kraken/KRSpotLight.cpp => kraken/KRSpotLight.cpp rename : KREngine/kraken/KRSpotLight.h => kraken/KRSpotLight.h rename : KREngine/kraken/KRSprite.cpp => kraken/KRSprite.cpp rename : KREngine/kraken/KRSprite.h => kraken/KRSprite.h rename : KREngine/kraken/KRStockGeometry.h => kraken/KRStockGeometry.h rename : KREngine/kraken/KRStreamer.h => kraken/KRStreamer.h rename : KREngine/kraken/KRStreamer.mm => kraken/KRStreamer.mm rename : KREngine/kraken/KRTexture.cpp => kraken/KRTexture.cpp rename : KREngine/kraken/KRTexture.h => kraken/KRTexture.h rename : KREngine/kraken/KRTexture2D.cpp => kraken/KRTexture2D.cpp rename : KREngine/kraken/KRTexture2D.h => kraken/KRTexture2D.h rename : KREngine/kraken/KRTextureAnimated.cpp => kraken/KRTextureAnimated.cpp rename : KREngine/kraken/KRTextureAnimated.h => kraken/KRTextureAnimated.h rename : KREngine/kraken/KRTextureCube.cpp => kraken/KRTextureCube.cpp rename : KREngine/kraken/KRTextureCube.h => kraken/KRTextureCube.h rename : KREngine/kraken/KRTextureKTX.cpp => kraken/KRTextureKTX.cpp rename : KREngine/kraken/KRTextureKTX.h => kraken/KRTextureKTX.h rename : KREngine/kraken/KRTextureManager.cpp => kraken/KRTextureManager.cpp rename : KREngine/kraken/KRTextureManager.h => kraken/KRTextureManager.h rename : KREngine/kraken/KRTexturePVR.cpp => kraken/KRTexturePVR.cpp rename : KREngine/kraken/KRTexturePVR.h => kraken/KRTexturePVR.h rename : KREngine/kraken/KRTextureStreamer.mm => kraken/KRTextureStreamer.mm rename : KREngine/kraken/KRTextureTGA.cpp => kraken/KRTextureTGA.cpp rename : KREngine/kraken/KRTextureTGA.h => kraken/KRTextureTGA.h rename : KREngine/kraken/KRTriangle3.cpp => kraken/KRTriangle3.cpp rename : KREngine/kraken/KRTriangle3.h => kraken/KRTriangle3.h rename : KREngine/kraken/KRUnknown.cpp => kraken/KRUnknown.cpp rename : KREngine/kraken/KRUnknown.h => kraken/KRUnknown.h rename : KREngine/kraken/KRUnknownManager.cpp => kraken/KRUnknownManager.cpp rename : KREngine/kraken/KRUnknownManager.h => kraken/KRUnknownManager.h rename : KREngine/kraken/KRVector2.cpp => kraken/KRVector2.cpp rename : KREngine/kraken/KRVector2.h => kraken/KRVector2.h rename : KREngine/kraken/KRVector3.cpp => kraken/KRVector3.cpp rename : KREngine/kraken/KRVector3.h => kraken/KRVector3.h rename : KREngine/kraken/KRVector4.cpp => kraken/KRVector4.cpp rename : KREngine/kraken/KRVector4.h => kraken/KRVector4.h rename : KREngine/kraken/KRViewport.cpp => kraken/KRViewport.cpp rename : KREngine/kraken/KRViewport.h => kraken/KRViewport.h rename : KREngine/kraken_ios/Kraken-Prefix.pch => kraken_ios/Kraken-Prefix.pch rename : KREngine/kraken_osx/Kraken-Info.plist => kraken_osx/Kraken-Info.plist rename : KRWorldBuilder/KRWorldBuilder/en.lproj/InfoPlist.strings => kraken_osx/en.lproj/InfoPlist.strings rename : KREngine/kraken_osx/kraken-prefix.pch => kraken_osx/kraken-prefix.pch rename : KREngine/kraken_osx/krengine_osx.h => kraken_osx/krengine_osx.h rename : KREngine/kraken_osx/krengine_osx.mm => kraken_osx/krengine_osx.mm rename : KREngine/kraken_standard_assets/hrtf_kemar.krbundle => kraken_standard_assets/hrtf_kemar.krbundle rename : KREngine/kraken_standard_assets_osx/Resources-Info.plist => kraken_standard_assets_ios/Resources-Info.plist rename : KREngine/kraken_standard_assets_ios/Shaders/ObjectShader.fsh => kraken_standard_assets_ios/Shaders/ObjectShader.fsh rename : KREngine/kraken_standard_assets_ios/Shaders/ObjectShader.vsh => kraken_standard_assets_ios/Shaders/ObjectShader.vsh rename : KREngine/kraken_standard_assets_ios/Shaders/PostShader.fsh => kraken_standard_assets_ios/Shaders/PostShader.fsh rename : KREngine/kraken_standard_assets_osx/Shaders/PostShader_osx.vsh => kraken_standard_assets_ios/Shaders/PostShader.vsh rename : KREngine/kraken_standard_assets_osx/Shaders/ShadowShader_osx.fsh => kraken_standard_assets_ios/Shaders/ShadowShader.fsh rename : KREngine/kraken_standard_assets_ios/Shaders/ShadowShader.vsh => kraken_standard_assets_ios/Shaders/ShadowShader.vsh rename : KREngine/kraken_standard_assets_ios/Shaders/debug_font.fsh => kraken_standard_assets_ios/Shaders/debug_font.fsh rename : KREngine/kraken_standard_assets_osx/Shaders/debug_font_osx.vsh => kraken_standard_assets_ios/Shaders/debug_font.vsh rename : KREngine/kraken_standard_assets_ios/Shaders/dust_particle.fsh => kraken_standard_assets_ios/Shaders/dust_particle.fsh rename : KREngine/kraken_standard_assets_osx/Shaders/dust_particle_osx.vsh => kraken_standard_assets_ios/Shaders/dust_particle.vsh rename : KREngine/kraken_standard_assets_ios/Shaders/flare.fsh => kraken_standard_assets_ios/Shaders/flare.fsh rename : KREngine/kraken_standard_assets_ios/Shaders/flare.vsh => kraken_standard_assets_ios/Shaders/flare.vsh rename : KREngine/kraken_standard_assets_osx/Shaders/light_directional_osx.fsh => kraken_standard_assets_ios/Shaders/light_directional.fsh rename : KREngine/kraken_standard_assets_osx/Shaders/light_point_inside_osx.vsh => kraken_standard_assets_ios/Shaders/light_directional.vsh rename : KREngine/kraken_standard_assets_osx/Shaders/light_point_osx.fsh => kraken_standard_assets_ios/Shaders/light_point.fsh rename : KREngine/kraken_standard_assets_osx/Shaders/light_point_osx.vsh => kraken_standard_assets_ios/Shaders/light_point.vsh rename : KREngine/kraken_standard_assets_osx/Shaders/light_point_inside_osx.fsh => kraken_standard_assets_ios/Shaders/light_point_inside.fsh rename : KREngine/kraken_standard_assets_osx/Shaders/light_point_inside_osx.vsh => kraken_standard_assets_ios/Shaders/light_point_inside.vsh rename : KREngine/kraken_standard_assets_ios/Shaders/occlusion_test.fsh => kraken_standard_assets_ios/Shaders/occlusion_test.fsh rename : KREngine/kraken_standard_assets_ios/Shaders/occlusion_test.vsh => kraken_standard_assets_ios/Shaders/occlusion_test.vsh rename : KREngine/kraken_standard_assets_osx/Shaders/simple_blit_osx.fsh => kraken_standard_assets_ios/Shaders/simple_blit.fsh rename : KREngine/kraken_standard_assets_ios/Shaders/simple_blit.vsh => kraken_standard_assets_ios/Shaders/simple_blit.vsh rename : KREngine/kraken_standard_assets_ios/Shaders/sky_box.fsh => kraken_standard_assets_ios/Shaders/sky_box.fsh rename : KREngine/kraken_standard_assets_ios/Shaders/sky_box.vsh => kraken_standard_assets_ios/Shaders/sky_box.vsh rename : KREngine/kraken_standard_assets_osx/Shaders/sprite_osx.fsh => kraken_standard_assets_ios/Shaders/sprite.fsh rename : KREngine/kraken_standard_assets_osx/Shaders/sprite_osx.vsh => kraken_standard_assets_ios/Shaders/sprite.vsh rename : KREngine/kraken_standard_assets_osx/Shaders/visualize_overlay_osx.fsh => kraken_standard_assets_ios/Shaders/visualize_overlay.fsh rename : KREngine/kraken_standard_assets_ios/Shaders/visualize_overlay.vsh => kraken_standard_assets_ios/Shaders/visualize_overlay.vsh rename : KREngine/kraken_standard_assets_ios/Shaders/volumetric_fog.fsh => kraken_standard_assets_ios/Shaders/volumetric_fog.fsh rename : KREngine/kraken_standard_assets_osx/Shaders/volumetric_fog_osx.vsh => kraken_standard_assets_ios/Shaders/volumetric_fog.vsh rename : KREngine/kraken_standard_assets_ios/Shaders/volumetric_fog_downsampled.fsh => kraken_standard_assets_ios/Shaders/volumetric_fog_downsampled.fsh rename : KREngine/kraken_standard_assets_ios/Shaders/volumetric_fog_downsampled.vsh => kraken_standard_assets_ios/Shaders/volumetric_fog_downsampled.vsh rename : KREngine/kraken_standard_assets_ios/font.pvr => kraken_standard_assets_ios/font.pvr rename : KREngine/kraken_standard_assets_osx/Resources-Info.plist => kraken_standard_assets_osx/Resources-Info.plist rename : KREngine/kraken_standard_assets_osx/Shaders/ObjectShader_osx.fsh => kraken_standard_assets_osx/Shaders/ObjectShader_osx.fsh rename : KREngine/kraken_standard_assets_ios/Shaders/ObjectShader.vsh => kraken_standard_assets_osx/Shaders/ObjectShader_osx.vsh rename : KREngine/kraken_standard_assets_osx/Shaders/PostShader_osx.fsh => kraken_standard_assets_osx/Shaders/PostShader_osx.fsh rename : KREngine/kraken_standard_assets_osx/Shaders/PostShader_osx.vsh => kraken_standard_assets_osx/Shaders/PostShader_osx.vsh rename : KREngine/kraken_standard_assets_osx/Shaders/ShadowShader_osx.fsh => kraken_standard_assets_osx/Shaders/ShadowShader_osx.fsh rename : KREngine/kraken_standard_assets_ios/Shaders/ShadowShader.vsh => kraken_standard_assets_osx/Shaders/ShadowShader_osx.vsh rename : KREngine/kraken_standard_assets_osx/Shaders/debug_font_osx.fsh => kraken_standard_assets_osx/Shaders/debug_font_osx.fsh rename : KREngine/kraken_standard_assets_osx/Shaders/debug_font_osx.vsh => kraken_standard_assets_osx/Shaders/debug_font_osx.vsh rename : KREngine/kraken_standard_assets_osx/Shaders/dust_particle_osx.fsh => kraken_standard_assets_osx/Shaders/dust_particle_osx.fsh rename : KREngine/kraken_standard_assets_osx/Shaders/dust_particle_osx.vsh => kraken_standard_assets_osx/Shaders/dust_particle_osx.vsh rename : KREngine/kraken_standard_assets_ios/Shaders/flare.fsh => kraken_standard_assets_osx/Shaders/flare_osx.fsh rename : KREngine/kraken_standard_assets_osx/Shaders/flare_osx.vsh => kraken_standard_assets_osx/Shaders/flare_osx.vsh rename : KREngine/kraken_standard_assets_osx/Shaders/light_directional_osx.fsh => kraken_standard_assets_osx/Shaders/light_directional_osx.fsh rename : KREngine/kraken_standard_assets_osx/Shaders/light_point_inside_osx.vsh => kraken_standard_assets_osx/Shaders/light_directional_osx.vsh rename : KREngine/kraken_standard_assets_osx/Shaders/light_point_inside_osx.fsh => kraken_standard_assets_osx/Shaders/light_point_inside_osx.fsh rename : KREngine/kraken_standard_assets_osx/Shaders/light_point_inside_osx.vsh => kraken_standard_assets_osx/Shaders/light_point_inside_osx.vsh rename : KREngine/kraken_standard_assets_osx/Shaders/light_point_osx.fsh => kraken_standard_assets_osx/Shaders/light_point_osx.fsh rename : KREngine/kraken_standard_assets_osx/Shaders/light_point_osx.vsh => kraken_standard_assets_osx/Shaders/light_point_osx.vsh rename : KREngine/kraken_standard_assets_ios/Shaders/occlusion_test.fsh => kraken_standard_assets_osx/Shaders/occlusion_test_osx.fsh rename : KREngine/kraken_standard_assets_ios/Shaders/occlusion_test.vsh => kraken_standard_assets_osx/Shaders/occlusion_test_osx.vsh rename : KREngine/kraken_standard_assets_osx/Shaders/simple_blit_osx.fsh => kraken_standard_assets_osx/Shaders/simple_blit_osx.fsh rename : KREngine/kraken_standard_assets_ios/Shaders/simple_blit.vsh => kraken_standard_assets_osx/Shaders/simple_blit_osx.vsh rename : KREngine/kraken_standard_assets_ios/Shaders/sky_box.fsh => kraken_standard_assets_osx/Shaders/sky_box_osx.fsh rename : KREngine/kraken_standard_assets_osx/Shaders/sky_box_osx.vsh => kraken_standard_assets_osx/Shaders/sky_box_osx.vsh rename : KREngine/kraken_standard_assets_osx/Shaders/sprite_osx.fsh => kraken_standard_assets_osx/Shaders/sprite_osx.fsh rename : KREngine/kraken_standard_assets_osx/Shaders/sprite_osx.vsh => kraken_standard_assets_osx/Shaders/sprite_osx.vsh rename : KREngine/kraken_standard_assets_osx/Shaders/visualize_overlay_osx.fsh => kraken_standard_assets_osx/Shaders/visualize_overlay_osx.fsh rename : KREngine/kraken_standard_assets_ios/Shaders/visualize_overlay.vsh => kraken_standard_assets_osx/Shaders/visualize_overlay_osx.vsh rename : KREngine/kraken_standard_assets_osx/Shaders/volumetric_fog_downsampled_osx.fsh => kraken_standard_assets_osx/Shaders/volumetric_fog_downsampled_osx.fsh rename : KREngine/kraken_standard_assets_ios/Shaders/volumetric_fog_downsampled.vsh => kraken_standard_assets_osx/Shaders/volumetric_fog_downsampled_osx.vsh rename : KREngine/kraken_standard_assets_osx/Shaders/volumetric_fog_osx.fsh => kraken_standard_assets_osx/Shaders/volumetric_fog_osx.fsh rename : KREngine/kraken_standard_assets_osx/Shaders/volumetric_fog_osx.vsh => kraken_standard_assets_osx/Shaders/volumetric_fog_osx.vsh rename : KREngine/kraken_standard_assets_osx/font.tga => kraken_standard_assets_osx/font.tga
This commit is contained in:
588
kraken/KRAudioSource.cpp
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588
kraken/KRAudioSource.cpp
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//
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// KRAudioSource.cpp
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// KREngine
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//
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// Copyright 2012 Kearwood Gilbert. All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without modification, are
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// permitted provided that the following conditions are met:
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//
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// 1. Redistributions of source code must retain the above copyright notice, this list of
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// conditions and the following disclaimer.
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//
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// 2. Redistributions in binary form must reproduce the above copyright notice, this list
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// of conditions and the following disclaimer in the documentation and/or other materials
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// provided with the distribution.
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//
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// THIS SOFTWARE IS PROVIDED BY KEARWOOD GILBERT ''AS IS'' AND ANY EXPRESS OR IMPLIED
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// WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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// FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL KEARWOOD GILBERT OR
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// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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// ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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// ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// The views and conclusions contained in the software and documentation are those of the
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// authors and should not be interpreted as representing official policies, either expressed
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// or implied, of Kearwood Gilbert.
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//
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#include "KRAudioSource.h"
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#include "KRContext.h"
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#include "KRAudioManager.h"
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#include "KRAudioSample.h"
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#include "KRAudioBuffer.h"
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OSStatus alcASASetSourceProc(const ALuint property, ALuint source, ALvoid *data, ALuint dataSize);
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KRAudioSource::KRAudioSource(KRScene &scene, std::string name) : KRNode(scene, name)
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{
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m_currentBufferFrame = 0;
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m_playing = false;
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m_is3d = true;
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m_isPrimed = false;
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m_audioFile = NULL;
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m_sourceID = 0;
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m_gain = 1.0f;
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m_pitch = 1.0f;
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m_looping = false;
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m_referenceDistance = 1.0f;
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m_reverb = 0.0f;
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m_rolloffFactor = 2.0f;
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m_enable_occlusion = true;
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m_enable_obstruction = true;
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m_start_audio_frame = -1;
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m_paused_audio_frame = 0;
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}
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KRAudioSource::~KRAudioSource()
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{
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if(m_sourceID) {
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getContext().getAudioManager()->makeCurrentContext();
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ALDEBUG(alDeleteSources(1, &m_sourceID));
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m_sourceID = 0;
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}
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while(m_audioBuffers.size()) {
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delete m_audioBuffers.front();
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m_audioBuffers.pop();
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}
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}
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std::string KRAudioSource::getElementName() {
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return "audio_source";
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}
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tinyxml2::XMLElement *KRAudioSource::saveXML( tinyxml2::XMLNode *parent)
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{
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tinyxml2::XMLElement *e = KRNode::saveXML(parent);
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e->SetAttribute("sample", m_audio_sample_name.c_str());
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e->SetAttribute("gain", m_gain);
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e->SetAttribute("pitch", m_pitch);
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e->SetAttribute("looping", m_looping ? "true" : "false");
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e->SetAttribute("is3d", m_is3d ? "true" : "false");
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e->SetAttribute("reference_distance", &m_referenceDistance);
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e->SetAttribute("reverb", &m_reverb);
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e->SetAttribute("rolloff_factor", &m_rolloffFactor);
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e->SetAttribute("enable_occlusion", m_enable_occlusion ? "true" : "false");
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e->SetAttribute("enable_obstruction", m_enable_obstruction ? "true" : "false");
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return e;
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}
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void KRAudioSource::loadXML(tinyxml2::XMLElement *e)
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{
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m_audio_sample_name = e->Attribute("sample");
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float gain = 1.0f;
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if(e->QueryFloatAttribute("gain", &gain) != tinyxml2::XML_SUCCESS) {
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gain = 1.0f;
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}
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setGain(gain);
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float pitch = 1.0f;
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if(e->QueryFloatAttribute("pitch", &pitch) != tinyxml2::XML_SUCCESS) {
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pitch = 1.0f;
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}
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setPitch(m_pitch);
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bool looping = false;
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if(e->QueryBoolAttribute("looping", &looping) != tinyxml2::XML_SUCCESS) {
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looping = false;
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}
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setLooping(looping);
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bool is3d = true;
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if(e->QueryBoolAttribute("is3d", &is3d) != tinyxml2::XML_SUCCESS) {
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is3d = true;
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}
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setIs3D(is3d);
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float reference_distance = 1.0f;
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if(e->QueryFloatAttribute("reference_distance", &reference_distance) != tinyxml2::XML_SUCCESS) {
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reference_distance = 1.0f;
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}
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setReferenceDistance(reference_distance);
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float reverb = 0.0f;
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if(e->QueryFloatAttribute("reverb", &reverb) != tinyxml2::XML_SUCCESS) {
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reverb = 0.0f;
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}
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setReverb(reverb);
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float rolloff_factor = 2.0f;
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if(e->QueryFloatAttribute("rolloff_factor", &rolloff_factor) != tinyxml2::XML_SUCCESS) {
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rolloff_factor = 2.0f;
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}
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setRolloffFactor(rolloff_factor);
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m_enable_obstruction = true;
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if(e->QueryBoolAttribute("enable_obstruction", &m_enable_obstruction) != tinyxml2::XML_SUCCESS) {
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m_enable_obstruction = true;
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}
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m_enable_occlusion = true;
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if(e->QueryBoolAttribute("enable_occlusion", &m_enable_occlusion) != tinyxml2::XML_SUCCESS) {
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m_enable_occlusion = true;
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}
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KRNode::loadXML(e);
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}
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void KRAudioSource::prime()
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{
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if(!m_isPrimed) {
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if(m_audioFile == NULL && m_audio_sample_name.size() != 0) {
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m_audioFile = getContext().getAudioManager()->get(m_audio_sample_name);
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}
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if(m_audioFile) {
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// Prime the buffer queue
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m_nextBufferIndex = 0;
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for(int i=0; i < KRENGINE_AUDIO_BUFFERS_PER_SOURCE; i++) {
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queueBuffer();
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}
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if(getContext().getAudioManager()->getAudioEngine() == KRAudioManager::KRAKEN_AUDIO_OPENAL) {
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// Initialize audio source
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getContext().getAudioManager()->makeCurrentContext();
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m_sourceID = 0;
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ALDEBUG(alGenSources(1, &m_sourceID));
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//alSourcei(_sourceID, AL_BUFFER, firstBuffer.bufferID);
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ALDEBUG(alSourcef(m_sourceID, AL_PITCH, m_pitch));
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ALDEBUG(alSourcei(m_sourceID, AL_LOOPING, m_looping && m_audioFile->getBufferCount() == 1));
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ALDEBUG(alSourcef(m_sourceID, AL_GAIN, m_gain));
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}
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m_isPrimed = true;
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}
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}
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}
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void KRAudioSource::queueBuffer()
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{
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KRAudioBuffer *buffer = m_audioFile->getBuffer(m_nextBufferIndex);
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m_audioBuffers.push(buffer);
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ALuint buffer_ids[1];
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buffer_ids[0] = buffer->getBufferID();
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if(getContext().getAudioManager()->getAudioEngine() == KRAudioManager::KRAKEN_AUDIO_OPENAL) {
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ALDEBUG(alSourceQueueBuffers(m_sourceID, 1, buffer_ids));
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}
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m_nextBufferIndex = (m_nextBufferIndex + 1) % m_audioFile->getBufferCount();
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}
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void KRAudioSource::render(KRCamera *pCamera, std::vector<KRPointLight *> &point_lights, std::vector<KRDirectionalLight *> &directional_lights, std::vector<KRSpotLight *>&spot_lights, const KRViewport &viewport, KRNode::RenderPass renderPass)
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{
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if(m_lod_visible <= LOD_VISIBILITY_PRESTREAM) return;
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KRNode::render(pCamera, point_lights, directional_lights, spot_lights, viewport, renderPass);
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bool bVisualize = false;
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if(renderPass == KRNode::RENDER_PASS_FORWARD_TRANSPARENT && bVisualize) {
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KRMat4 sphereModelMatrix = getModelMatrix();
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KRShader *pShader = getContext().getShaderManager()->getShader("visualize_overlay", pCamera, point_lights, directional_lights, spot_lights, 0, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, renderPass);
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if(getContext().getShaderManager()->selectShader(*pCamera, pShader, viewport, sphereModelMatrix, point_lights, directional_lights, spot_lights, 0, renderPass, KRVector3::Zero(), 0.0f, KRVector4::Zero())) {
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// Enable additive blending
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GLDEBUG(glEnable(GL_BLEND));
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GLDEBUG(glBlendFunc(GL_ONE, GL_ONE));
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// Disable z-buffer write
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GLDEBUG(glDepthMask(GL_FALSE));
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// Enable z-buffer test
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GLDEBUG(glEnable(GL_DEPTH_TEST));
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GLDEBUG(glDepthFunc(GL_LEQUAL));
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GLDEBUG(glDepthRangef(0.0, 1.0));
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std::vector<KRMesh *> sphereModels = getContext().getMeshManager()->getModel("__sphere");
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if(sphereModels.size()) {
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for(int i=0; i < sphereModels[0]->getSubmeshCount(); i++) {
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sphereModels[0]->renderSubmesh(i, renderPass, getName(), "visualize_overlay", 1.0f);
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}
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}
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// Enable alpha blending
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GLDEBUG(glEnable(GL_BLEND));
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GLDEBUG(glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA));
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}
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}
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}
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void KRAudioSource::setGain(float gain)
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{
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m_gain = gain;
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if(getContext().getAudioManager()->getAudioEngine() == KRAudioManager::KRAKEN_AUDIO_OPENAL) {
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if(m_isPrimed) {
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getContext().getAudioManager()->makeCurrentContext();
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ALDEBUG(alSourcef(m_sourceID, AL_GAIN, m_gain));
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}
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}
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}
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float KRAudioSource::getGain()
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{
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return m_gain;
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}
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void KRAudioSource::setPitch(float pitch)
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{
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m_pitch = pitch;
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if(getContext().getAudioManager()->getAudioEngine() == KRAudioManager::KRAKEN_AUDIO_OPENAL) {
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if(m_isPrimed ) {
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getContext().getAudioManager()->makeCurrentContext();
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ALDEBUG(alSourcef(m_sourceID, AL_PITCH, m_pitch));
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}
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}
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}
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float KRAudioSource::getReferenceDistance()
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{
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return m_referenceDistance;
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}
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void KRAudioSource::setReferenceDistance(float reference_distance)
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{
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m_referenceDistance = reference_distance;
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if(getContext().getAudioManager()->getAudioEngine() == KRAudioManager::KRAKEN_AUDIO_OPENAL) {
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if(m_isPrimed && m_is3d) {
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getContext().getAudioManager()->makeCurrentContext();
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ALDEBUG(alSourcef(m_sourceID, AL_REFERENCE_DISTANCE, m_referenceDistance));
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}
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}
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}
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float KRAudioSource::getReverb()
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{
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return m_reverb;
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}
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void KRAudioSource::setReverb(float reverb)
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{
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m_reverb = reverb;
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if(getContext().getAudioManager()->getAudioEngine() == KRAudioManager::KRAKEN_AUDIO_OPENAL) {
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if(m_isPrimed && m_is3d) {
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getContext().getAudioManager()->makeCurrentContext();
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ALDEBUG(alcASASetSourceProc(ALC_ASA_REVERB_SEND_LEVEL, m_sourceID, &m_reverb, sizeof(m_reverb)));
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}
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}
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}
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float KRAudioSource::getRolloffFactor()
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{
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return m_rolloffFactor;
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}
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void KRAudioSource::setRolloffFactor(float rolloff_factor)
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{
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m_rolloffFactor = rolloff_factor;
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if(getContext().getAudioManager()->getAudioEngine() == KRAudioManager::KRAKEN_AUDIO_OPENAL) {
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if(m_isPrimed && m_is3d) {
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getContext().getAudioManager()->makeCurrentContext();
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ALDEBUG(alSourcef(m_sourceID, AL_ROLLOFF_FACTOR, m_rolloffFactor));
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}
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}
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}
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void KRAudioSource::setLooping(bool looping)
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{
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// Enable or disable looping playback; Audio source must be stopped and re-started for loop mode changes to take effect
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m_looping = looping;
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}
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bool KRAudioSource::getLooping()
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{
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// Returns true if the playback will automatically loop
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return m_looping;
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}
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bool KRAudioSource::getEnableOcclusion()
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{
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return m_enable_occlusion;
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}
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void KRAudioSource::setEnableOcclusion(bool enable_occlusion)
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{
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m_enable_occlusion = enable_occlusion;
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}
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bool KRAudioSource::getEnableObstruction()
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{
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return m_enable_obstruction;
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}
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void KRAudioSource::setEnableObstruction(bool enable_obstruction)
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{
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m_enable_obstruction = enable_obstruction;
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}
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bool KRAudioSource::getIs3D()
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{
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return m_is3d;
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}
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void KRAudioSource::setIs3D(bool is3D)
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{
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// Audio source must be stopped and re-started for mode change to take effect
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m_is3d = is3D;
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}
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bool KRAudioSource::hasPhysics()
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{
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if(KRNode::hasPhysics()) {
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return true;
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}
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KRAudioManager *audioManager = getContext().getAudioManager();
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return audioManager->getAudioEngine() == KRAudioManager::KRAKEN_AUDIO_OPENAL;
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}
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void KRAudioSource::advanceBuffer()
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{
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if(m_audioBuffers.size()) {
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delete m_audioBuffers.front();
|
||||
m_audioBuffers.pop();
|
||||
}
|
||||
queueBuffer();
|
||||
}
|
||||
|
||||
void KRAudioSource::physicsUpdate(float deltaTime)
|
||||
{
|
||||
KRNode::physicsUpdate(deltaTime);
|
||||
|
||||
KRAudioManager *audioManager = getContext().getAudioManager();
|
||||
audioManager->activateAudioSource(this);
|
||||
if(audioManager->getAudioEngine() == KRAudioManager::KRAKEN_AUDIO_OPENAL) {
|
||||
|
||||
if(m_isPrimed && m_playing) {
|
||||
getContext().getAudioManager()->makeCurrentContext();
|
||||
updatePosition();
|
||||
ALint processed_count = 0;
|
||||
ALDEBUG(alGetSourcei(m_sourceID, AL_BUFFERS_PROCESSED, &processed_count));
|
||||
while(processed_count-- > 0) {
|
||||
ALuint finished_buffer = 0;
|
||||
ALDEBUG(alSourceUnqueueBuffers(m_sourceID, 1, &finished_buffer));
|
||||
advanceBuffer();
|
||||
}
|
||||
|
||||
ALint val;
|
||||
// Make sure the source is still playing, and restart it if needed.
|
||||
ALDEBUG(alGetSourcei(m_sourceID, AL_SOURCE_STATE, &val));
|
||||
ALDEBUG(if(val != AL_PLAYING) alSourcePlay(m_sourceID));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void KRAudioSource::play()
|
||||
{
|
||||
// Start playback of audio at the current audio sample position. If audio is already playing, this has no effect.
|
||||
// play() does not automatically seek to the beginning of the sample. Call setAudioFrame( 0 ) first if you wish the playback to begin at the start of the audio sample.
|
||||
// If not set to looping, audio playback ends automatically at the end of the sample
|
||||
|
||||
if(!m_playing) {
|
||||
KRAudioManager *audioManager = getContext().getAudioManager();
|
||||
assert(m_start_audio_frame == -1);
|
||||
m_start_audio_frame = audioManager->getAudioFrame() - m_paused_audio_frame;
|
||||
m_paused_audio_frame = -1;
|
||||
audioManager->activateAudioSource(this);
|
||||
if(audioManager->getAudioEngine() == KRAudioManager::KRAKEN_AUDIO_OPENAL) {
|
||||
getContext().getAudioManager()->makeCurrentContext();
|
||||
prime();
|
||||
updatePosition();
|
||||
|
||||
if(m_is3d) {
|
||||
ALDEBUG(alSource3f(m_sourceID, AL_VELOCITY, 0.0f, 0.0f, 0.0f));
|
||||
ALDEBUG(alSourcef(m_sourceID, AL_REFERENCE_DISTANCE, m_referenceDistance));
|
||||
ALDEBUG(alSourcef(m_sourceID, AL_ROLLOFF_FACTOR, m_rolloffFactor));
|
||||
ALDEBUG(alcASASetSourceProc(ALC_ASA_REVERB_SEND_LEVEL, m_sourceID, &m_reverb, sizeof(m_reverb)));
|
||||
ALDEBUG(alSourcei(m_sourceID, AL_SOURCE_RELATIVE, AL_FALSE));
|
||||
} else {
|
||||
ALDEBUG(alSourcei(m_sourceID, AL_SOURCE_RELATIVE, AL_TRUE));
|
||||
ALDEBUG(alSource3f(m_sourceID, AL_POSITION, 0.0, 0.0, 0.0));
|
||||
}
|
||||
ALDEBUG(alSourcePlay(m_sourceID));
|
||||
}
|
||||
}
|
||||
m_playing = true;
|
||||
}
|
||||
|
||||
void KRAudioSource::stop()
|
||||
{
|
||||
// Stop playback of audio. If audio is already stopped, this has no effect.
|
||||
// If play() is called afterwards, playback will continue at the current audio sample position.
|
||||
|
||||
if(m_playing) {
|
||||
m_paused_audio_frame = getAudioFrame();
|
||||
m_start_audio_frame = -1;
|
||||
m_playing = false;
|
||||
getContext().getAudioManager()->deactivateAudioSource(this);
|
||||
}
|
||||
}
|
||||
|
||||
bool KRAudioSource::isPlaying()
|
||||
{
|
||||
// Returns true if audio is playing. Will return false if a non-looped playback has reached the end of the audio sample.
|
||||
|
||||
return m_playing;
|
||||
}
|
||||
|
||||
|
||||
void KRAudioSource::setSample(const std::string &sound_name)
|
||||
{
|
||||
m_audio_sample_name = sound_name;
|
||||
}
|
||||
|
||||
std::string KRAudioSource::getSample()
|
||||
{
|
||||
return m_audio_sample_name;
|
||||
}
|
||||
|
||||
KRAudioSample *KRAudioSource::getAudioSample()
|
||||
{
|
||||
if(m_audioFile == NULL && m_audio_sample_name.size() != 0) {
|
||||
m_audioFile = getContext().getAudioManager()->get(m_audio_sample_name);
|
||||
}
|
||||
return m_audioFile;
|
||||
}
|
||||
|
||||
void KRAudioSource::updatePosition()
|
||||
{
|
||||
if(m_is3d) {
|
||||
ALfloat occlusion = 0.0f; // type ALfloat -100.0 db (most occlusion) - 0.0 db (no occlusion, 0.0 default)
|
||||
ALfloat obstruction = 0.0f; // type ALfloat -100.0 db (most obstruction) - 0.0 db (no obstruction, 0.0 default)
|
||||
|
||||
KRVector3 worldPosition = getWorldTranslation();
|
||||
ALDEBUG(alSource3f(m_sourceID, AL_POSITION, worldPosition.x, worldPosition.y, worldPosition.z));
|
||||
ALDEBUG(alSourcef(m_sourceID, AL_GAIN, m_gain));
|
||||
ALDEBUG(alSourcef(m_sourceID, AL_MIN_GAIN, 0.0));
|
||||
ALDEBUG(alSourcef(m_sourceID, AL_MAX_GAIN, 1.0));
|
||||
|
||||
ALDEBUG(alcASASetSourceProc(ALC_ASA_OCCLUSION, m_sourceID, &occlusion, sizeof(occlusion)));
|
||||
ALDEBUG(alcASASetSourceProc(ALC_ASA_OBSTRUCTION, m_sourceID, &obstruction, sizeof(obstruction)));
|
||||
ALDEBUG(alcASASetSourceProc(ALC_ASA_REVERB_SEND_LEVEL, m_sourceID, &m_reverb, sizeof(m_reverb)));
|
||||
}
|
||||
}
|
||||
|
||||
void KRAudioSource::advanceFrames(int frame_count)
|
||||
{
|
||||
m_currentBufferFrame += frame_count;
|
||||
|
||||
KRAudioBuffer *buffer = getBuffer();
|
||||
while(buffer != NULL && m_currentBufferFrame >= buffer->getFrameCount()) {
|
||||
m_currentBufferFrame -= buffer->getFrameCount();
|
||||
advanceBuffer();
|
||||
buffer = getBuffer();
|
||||
}
|
||||
|
||||
if(buffer == NULL) {
|
||||
m_currentBufferFrame = 0;
|
||||
stop();
|
||||
}
|
||||
}
|
||||
|
||||
KRAudioBuffer *KRAudioSource::getBuffer()
|
||||
{
|
||||
if(m_playing) {
|
||||
prime();
|
||||
return m_audioBuffers.front();
|
||||
} else {
|
||||
return NULL;
|
||||
}
|
||||
}
|
||||
|
||||
int KRAudioSource::getBufferFrame()
|
||||
{
|
||||
return m_currentBufferFrame;
|
||||
}
|
||||
|
||||
__int64_t KRAudioSource::getAudioFrame()
|
||||
{
|
||||
// Returns the audio playback position in units of integer audio frames.
|
||||
|
||||
if(m_playing) {
|
||||
return getContext().getAudioManager()->getAudioFrame() - m_start_audio_frame;
|
||||
} else {
|
||||
return m_paused_audio_frame;
|
||||
}
|
||||
}
|
||||
|
||||
void KRAudioSource::setAudioFrame(__int64_t next_frame)
|
||||
{
|
||||
// Sets the audio playback position with units of integer audio frames.
|
||||
if(m_playing) {
|
||||
m_start_audio_frame = getContext().getAudioManager()->getAudioFrame() - next_frame;
|
||||
} else {
|
||||
m_paused_audio_frame = next_frame;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
float KRAudioSource::getAudioTime()
|
||||
{
|
||||
// Gets the audio playback position with units of floating point seconds.
|
||||
|
||||
return getAudioFrame() / 44100.0f;
|
||||
}
|
||||
|
||||
void KRAudioSource::setAudioTime(float new_position)
|
||||
{
|
||||
// Sets the audio playback position with units of floating point seconds.
|
||||
setAudioFrame(new_position * 44100.0f);
|
||||
}
|
||||
|
||||
void KRAudioSource::sample(int frame_count, int channel, float *buffer, float gain)
|
||||
{
|
||||
KRAudioSample *source_sample = getAudioSample();
|
||||
if(source_sample && m_playing) {
|
||||
__int64_t next_frame = getAudioFrame();
|
||||
source_sample->sample(next_frame, frame_count, channel, buffer, gain, m_looping);
|
||||
if(!m_looping && next_frame > source_sample->getFrameCount()) {
|
||||
stop();
|
||||
}
|
||||
} else {
|
||||
memset(buffer, 0, sizeof(float) * frame_count);
|
||||
}
|
||||
}
|
||||
|
||||
OSStatus alcASASetSourceProc(const ALuint property, ALuint source, ALvoid *data, ALuint dataSize)
|
||||
{
|
||||
OSStatus err = noErr;
|
||||
static alcASASetSourceProcPtr proc = NULL;
|
||||
|
||||
if (proc == NULL) {
|
||||
proc = (alcASASetSourceProcPtr) alcGetProcAddress(NULL, (const ALCchar*) "alcASASetSource");
|
||||
}
|
||||
|
||||
if (proc)
|
||||
err = proc(property, source, data, dataSize);
|
||||
return (err);
|
||||
}
|
||||
Reference in New Issue
Block a user