Separating projects into separate workspaces
--HG-- rename : KREngine/3rdparty/forsyth/forsyth.cpp => 3rdparty/forsyth/forsyth.cpp rename : KREngine/3rdparty/forsyth/forsyth.h => 3rdparty/forsyth/forsyth.h rename : KREngine/3rdparty/pvrtexlib/include/PVRTArray.h => 3rdparty/pvrtexlib/include/PVRTArray.h rename : KREngine/3rdparty/pvrtexlib/include/PVRTDecompress.h => 3rdparty/pvrtexlib/include/PVRTDecompress.h rename : KREngine/3rdparty/pvrtexlib/include/PVRTError.h => 3rdparty/pvrtexlib/include/PVRTError.h rename : KREngine/3rdparty/pvrtexlib/include/PVRTGlobal.h => 3rdparty/pvrtexlib/include/PVRTGlobal.h rename : KREngine/3rdparty/pvrtexlib/include/PVRTMap.h => 3rdparty/pvrtexlib/include/PVRTMap.h rename : KREngine/3rdparty/pvrtexlib/include/PVRTString.h => 3rdparty/pvrtexlib/include/PVRTString.h rename : KREngine/3rdparty/pvrtexlib/include/PVRTTexture.h => 3rdparty/pvrtexlib/include/PVRTTexture.h rename : KREngine/3rdparty/pvrtexlib/include/PVRTexture.h => 3rdparty/pvrtexlib/include/PVRTexture.h rename : KREngine/3rdparty/pvrtexlib/include/PVRTextureDefines.h => 3rdparty/pvrtexlib/include/PVRTextureDefines.h rename : KREngine/3rdparty/pvrtexlib/include/PVRTextureFormat.h => 3rdparty/pvrtexlib/include/PVRTextureFormat.h rename : KREngine/3rdparty/pvrtexlib/include/PVRTextureHeader.h => 3rdparty/pvrtexlib/include/PVRTextureHeader.h rename : KREngine/3rdparty/pvrtexlib/include/PVRTextureUtilities.h => 3rdparty/pvrtexlib/include/PVRTextureUtilities.h rename : KREngine/3rdparty/pvrtexlib/include/PVRTextureVersion.h => 3rdparty/pvrtexlib/include/PVRTextureVersion.h rename : KREngine/3rdparty/pvrtexlib/static_osx/libPVRTexLib.a => 3rdparty/pvrtexlib/static_osx/libPVRTexLib.a rename : KREngine/3rdparty/tinyxml2/tinyxml2.cpp => 3rdparty/tinyxml2/tinyxml2.cpp rename : KREngine/3rdparty/tinyxml2/tinyxml2.h => 3rdparty/tinyxml2/tinyxml2.h rename : KREngine/3rdparty/tinyxml2/tinyxml2_readme.txt => 3rdparty/tinyxml2/tinyxml2_readme.txt rename : KREngine/Kraken.xcodeproj/project.pbxproj => Kraken.xcodeproj/project.pbxproj rename : KREngine/Kraken.xcodeproj/project.xcworkspace/contents.xcworkspacedata => Kraken.xcodeproj/project.xcworkspace/contents.xcworkspacedata rename : KREngine/kraken/KRAABB.cpp => kraken/KRAABB.cpp rename : KREngine/kraken/KRAABB.h => kraken/KRAABB.h rename : KREngine/kraken/KRAmbientZone.cpp => kraken/KRAmbientZone.cpp rename : KREngine/kraken/KRAmbientZone.h => kraken/KRAmbientZone.h rename : KREngine/kraken/KRAnimation.cpp => kraken/KRAnimation.cpp rename : KREngine/kraken/KRAnimation.h => kraken/KRAnimation.h rename : KREngine/kraken/KRAnimationAttribute.cpp => kraken/KRAnimationAttribute.cpp rename : KREngine/kraken/KRAnimationAttribute.h => kraken/KRAnimationAttribute.h rename : KREngine/kraken/KRAnimationCurve.cpp => kraken/KRAnimationCurve.cpp rename : KREngine/kraken/KRAnimationCurve.h => kraken/KRAnimationCurve.h rename : KREngine/kraken/KRAnimationCurveManager.cpp => kraken/KRAnimationCurveManager.cpp rename : KREngine/kraken/KRAnimationCurveManager.h => kraken/KRAnimationCurveManager.h rename : KREngine/kraken/KRAnimationLayer.cpp => kraken/KRAnimationLayer.cpp rename : KREngine/kraken/KRAnimationLayer.h => kraken/KRAnimationLayer.h rename : KREngine/kraken/KRAnimationManager.cpp => kraken/KRAnimationManager.cpp rename : KREngine/kraken/KRAnimationManager.h => kraken/KRAnimationManager.h rename : KREngine/kraken/KRAudioBuffer.cpp => kraken/KRAudioBuffer.cpp rename : KREngine/kraken/KRAudioBuffer.h => kraken/KRAudioBuffer.h rename : KREngine/kraken/KRAudioManager.cpp => kraken/KRAudioManager.cpp rename : KREngine/kraken/KRAudioManager.h => kraken/KRAudioManager.h rename : KREngine/kraken/KRAudioSample.cpp => kraken/KRAudioSample.cpp rename : KREngine/kraken/KRAudioSample.h => kraken/KRAudioSample.h rename : KREngine/kraken/KRAudioSource.cpp => kraken/KRAudioSource.cpp rename : KREngine/kraken/KRAudioSource.h => kraken/KRAudioSource.h rename : KREngine/kraken/KRBehavior.cpp => kraken/KRBehavior.cpp rename : KREngine/kraken/KRBehavior.h => kraken/KRBehavior.h rename : KREngine/kraken/KRBone.cpp => kraken/KRBone.cpp rename : KREngine/kraken/KRBone.h => kraken/KRBone.h rename : KREngine/kraken/KRBundle.cpp => kraken/KRBundle.cpp rename : KREngine/kraken/KRBundle.h => kraken/KRBundle.h rename : KREngine/kraken/KRBundleManager.cpp => kraken/KRBundleManager.cpp rename : KREngine/kraken/KRBundleManager.h => kraken/KRBundleManager.h rename : KREngine/kraken/KRCamera.cpp => kraken/KRCamera.cpp rename : KREngine/kraken/KRCamera.h => kraken/KRCamera.h rename : KREngine/kraken/KRCollider.cpp => kraken/KRCollider.cpp rename : KREngine/kraken/KRCollider.h => kraken/KRCollider.h rename : KREngine/kraken/KRContext.cpp => kraken/KRContext.cpp rename : KREngine/kraken/KRContext.h => kraken/KRContext.h rename : KREngine/kraken/KRContextObject.cpp => kraken/KRContextObject.cpp rename : KREngine/kraken/KRContextObject.h => kraken/KRContextObject.h rename : KREngine/kraken/KRDataBlock.cpp => kraken/KRDataBlock.cpp rename : KREngine/kraken/KRDataBlock.h => kraken/KRDataBlock.h rename : KREngine/kraken/KRDirectionalLight.cpp => kraken/KRDirectionalLight.cpp rename : KREngine/kraken/KRDirectionalLight.h => kraken/KRDirectionalLight.h rename : KREngine/kraken/KREngine-common.h => kraken/KREngine-common.h rename : KREngine/kraken/KREngine.h => kraken/KREngine.h rename : KREngine/kraken/KREngine.mm => kraken/KREngine.mm rename : KREngine/kraken/KRFloat.cpp => kraken/KRFloat.cpp rename : KREngine/kraken/KRFloat.h => kraken/KRFloat.h rename : KREngine/kraken/KRHitInfo.cpp => kraken/KRHitInfo.cpp rename : KREngine/kraken/KRHitInfo.h => kraken/KRHitInfo.h rename : KREngine/kraken/KRLODGroup.cpp => kraken/KRLODGroup.cpp rename : KREngine/kraken/KRLODGroup.h => kraken/KRLODGroup.h rename : KREngine/kraken/KRLODSet.cpp => kraken/KRLODSet.cpp rename : KREngine/kraken/KRLODSet.h => kraken/KRLODSet.h rename : KREngine/kraken/KRLight.cpp => kraken/KRLight.cpp rename : KREngine/kraken/KRLight.h => kraken/KRLight.h rename : KREngine/kraken/KRLocator.cpp => kraken/KRLocator.cpp rename : KREngine/kraken/KRLocator.h => kraken/KRLocator.h rename : KREngine/kraken/KRMat4.cpp => kraken/KRMat4.cpp rename : KREngine/kraken/KRMat4.h => kraken/KRMat4.h rename : KREngine/kraken/KRMaterial.cpp => kraken/KRMaterial.cpp rename : KREngine/kraken/KRMaterial.h => kraken/KRMaterial.h rename : KREngine/kraken/KRMaterialManager.cpp => kraken/KRMaterialManager.cpp rename : KREngine/kraken/KRMaterialManager.h => kraken/KRMaterialManager.h rename : KREngine/kraken/KRMesh.cpp => kraken/KRMesh.cpp rename : KREngine/kraken/KRMesh.h => kraken/KRMesh.h rename : KREngine/kraken/KRMeshCube.cpp => kraken/KRMeshCube.cpp rename : KREngine/kraken/KRMeshCube.h => kraken/KRMeshCube.h rename : KREngine/kraken/KRMeshManager.cpp => kraken/KRMeshManager.cpp rename : KREngine/kraken/KRMeshManager.h => kraken/KRMeshManager.h rename : KREngine/kraken/KRMeshQuad.cpp => kraken/KRMeshQuad.cpp rename : KREngine/kraken/KRMeshQuad.h => kraken/KRMeshQuad.h rename : KREngine/kraken/KRMeshSphere.cpp => kraken/KRMeshSphere.cpp rename : KREngine/kraken/KRMeshSphere.h => kraken/KRMeshSphere.h rename : KREngine/kraken/KRMeshStreamer.mm => kraken/KRMeshStreamer.mm rename : KREngine/kraken/KRModel.cpp => kraken/KRModel.cpp rename : KREngine/kraken/KRModel.h => kraken/KRModel.h rename : KREngine/kraken/KRNode.cpp => kraken/KRNode.cpp rename : KREngine/kraken/KRNode.h => kraken/KRNode.h rename : KREngine/kraken/KROctree.cpp => kraken/KROctree.cpp rename : KREngine/kraken/KROctree.h => kraken/KROctree.h rename : KREngine/kraken/KROctreeNode.cpp => kraken/KROctreeNode.cpp rename : KREngine/kraken/KROctreeNode.h => kraken/KROctreeNode.h rename : KREngine/kraken/KRParticleSystem.cpp => kraken/KRParticleSystem.cpp rename : KREngine/kraken/KRParticleSystem.h => kraken/KRParticleSystem.h rename : KREngine/kraken/KRParticleSystemNewtonian.cpp => kraken/KRParticleSystemNewtonian.cpp rename : KREngine/kraken/KRParticleSystemNewtonian.h => kraken/KRParticleSystemNewtonian.h rename : KREngine/kraken/KRPointLight.cpp => kraken/KRPointLight.cpp rename : KREngine/kraken/KRPointLight.h => kraken/KRPointLight.h rename : KREngine/kraken/KRQuaternion.cpp => kraken/KRQuaternion.cpp rename : KREngine/kraken/KRQuaternion.h => kraken/KRQuaternion.h rename : KREngine/kraken/KRRenderSettings.cpp => kraken/KRRenderSettings.cpp rename : KREngine/kraken/KRRenderSettings.h => kraken/KRRenderSettings.h rename : KREngine/kraken/KRResource+blend.cpp => kraken/KRResource+blend.cpp rename : KREngine/kraken/KRResource+blend.h => kraken/KRResource+blend.h rename : KREngine/kraken/KRResource+fbx.cpp => kraken/KRResource+fbx.cpp rename : KREngine/kraken/KRResource+obj.cpp => kraken/KRResource+obj.cpp rename : KREngine/kraken/KRResource.cpp => kraken/KRResource.cpp rename : KREngine/kraken/KRResource.h => kraken/KRResource.h rename : KREngine/kraken/KRReverbZone.cpp => kraken/KRReverbZone.cpp rename : KREngine/kraken/KRReverbZone.h => kraken/KRReverbZone.h rename : KREngine/kraken/KRScene.cpp => kraken/KRScene.cpp rename : KREngine/kraken/KRScene.h => kraken/KRScene.h rename : KREngine/kraken/KRSceneManager.cpp => kraken/KRSceneManager.cpp rename : KREngine/kraken/KRSceneManager.h => kraken/KRSceneManager.h rename : KREngine/kraken/KRShader.cpp => kraken/KRShader.cpp rename : KREngine/kraken/KRShader.h => kraken/KRShader.h rename : KREngine/kraken/KRShaderManager.cpp => kraken/KRShaderManager.cpp rename : KREngine/kraken/KRShaderManager.h => kraken/KRShaderManager.h rename : KREngine/kraken/KRSpotLight.cpp => kraken/KRSpotLight.cpp rename : KREngine/kraken/KRSpotLight.h => kraken/KRSpotLight.h rename : KREngine/kraken/KRSprite.cpp => kraken/KRSprite.cpp rename : KREngine/kraken/KRSprite.h => kraken/KRSprite.h rename : KREngine/kraken/KRStockGeometry.h => kraken/KRStockGeometry.h rename : KREngine/kraken/KRStreamer.h => kraken/KRStreamer.h rename : KREngine/kraken/KRStreamer.mm => kraken/KRStreamer.mm rename : KREngine/kraken/KRTexture.cpp => kraken/KRTexture.cpp rename : KREngine/kraken/KRTexture.h => kraken/KRTexture.h rename : KREngine/kraken/KRTexture2D.cpp => kraken/KRTexture2D.cpp rename : KREngine/kraken/KRTexture2D.h => kraken/KRTexture2D.h rename : KREngine/kraken/KRTextureAnimated.cpp => kraken/KRTextureAnimated.cpp rename : KREngine/kraken/KRTextureAnimated.h => kraken/KRTextureAnimated.h rename : KREngine/kraken/KRTextureCube.cpp => kraken/KRTextureCube.cpp rename : KREngine/kraken/KRTextureCube.h => kraken/KRTextureCube.h rename : KREngine/kraken/KRTextureKTX.cpp => kraken/KRTextureKTX.cpp rename : KREngine/kraken/KRTextureKTX.h => kraken/KRTextureKTX.h rename : KREngine/kraken/KRTextureManager.cpp => kraken/KRTextureManager.cpp rename : KREngine/kraken/KRTextureManager.h => kraken/KRTextureManager.h rename : KREngine/kraken/KRTexturePVR.cpp => kraken/KRTexturePVR.cpp rename : KREngine/kraken/KRTexturePVR.h => kraken/KRTexturePVR.h rename : KREngine/kraken/KRTextureStreamer.mm => kraken/KRTextureStreamer.mm rename : KREngine/kraken/KRTextureTGA.cpp => kraken/KRTextureTGA.cpp rename : KREngine/kraken/KRTextureTGA.h => kraken/KRTextureTGA.h rename : KREngine/kraken/KRTriangle3.cpp => kraken/KRTriangle3.cpp rename : KREngine/kraken/KRTriangle3.h => kraken/KRTriangle3.h rename : KREngine/kraken/KRUnknown.cpp => kraken/KRUnknown.cpp rename : KREngine/kraken/KRUnknown.h => kraken/KRUnknown.h rename : KREngine/kraken/KRUnknownManager.cpp => kraken/KRUnknownManager.cpp rename : KREngine/kraken/KRUnknownManager.h => kraken/KRUnknownManager.h rename : KREngine/kraken/KRVector2.cpp => kraken/KRVector2.cpp rename : KREngine/kraken/KRVector2.h => kraken/KRVector2.h rename : KREngine/kraken/KRVector3.cpp => kraken/KRVector3.cpp rename : KREngine/kraken/KRVector3.h => kraken/KRVector3.h rename : KREngine/kraken/KRVector4.cpp => kraken/KRVector4.cpp rename : KREngine/kraken/KRVector4.h => kraken/KRVector4.h rename : KREngine/kraken/KRViewport.cpp => kraken/KRViewport.cpp rename : KREngine/kraken/KRViewport.h => kraken/KRViewport.h rename : KREngine/kraken_ios/Kraken-Prefix.pch => kraken_ios/Kraken-Prefix.pch rename : KREngine/kraken_osx/Kraken-Info.plist => kraken_osx/Kraken-Info.plist rename : KRWorldBuilder/KRWorldBuilder/en.lproj/InfoPlist.strings => kraken_osx/en.lproj/InfoPlist.strings rename : KREngine/kraken_osx/kraken-prefix.pch => kraken_osx/kraken-prefix.pch rename : KREngine/kraken_osx/krengine_osx.h => kraken_osx/krengine_osx.h rename : KREngine/kraken_osx/krengine_osx.mm => kraken_osx/krengine_osx.mm rename : KREngine/kraken_standard_assets/hrtf_kemar.krbundle => kraken_standard_assets/hrtf_kemar.krbundle rename : KREngine/kraken_standard_assets_osx/Resources-Info.plist => kraken_standard_assets_ios/Resources-Info.plist rename : KREngine/kraken_standard_assets_ios/Shaders/ObjectShader.fsh => kraken_standard_assets_ios/Shaders/ObjectShader.fsh rename : KREngine/kraken_standard_assets_ios/Shaders/ObjectShader.vsh => kraken_standard_assets_ios/Shaders/ObjectShader.vsh rename : KREngine/kraken_standard_assets_ios/Shaders/PostShader.fsh => kraken_standard_assets_ios/Shaders/PostShader.fsh rename : KREngine/kraken_standard_assets_osx/Shaders/PostShader_osx.vsh => kraken_standard_assets_ios/Shaders/PostShader.vsh rename : KREngine/kraken_standard_assets_osx/Shaders/ShadowShader_osx.fsh => kraken_standard_assets_ios/Shaders/ShadowShader.fsh rename : KREngine/kraken_standard_assets_ios/Shaders/ShadowShader.vsh => kraken_standard_assets_ios/Shaders/ShadowShader.vsh rename : KREngine/kraken_standard_assets_ios/Shaders/debug_font.fsh => kraken_standard_assets_ios/Shaders/debug_font.fsh rename : KREngine/kraken_standard_assets_osx/Shaders/debug_font_osx.vsh => kraken_standard_assets_ios/Shaders/debug_font.vsh rename : KREngine/kraken_standard_assets_ios/Shaders/dust_particle.fsh => kraken_standard_assets_ios/Shaders/dust_particle.fsh rename : KREngine/kraken_standard_assets_osx/Shaders/dust_particle_osx.vsh => kraken_standard_assets_ios/Shaders/dust_particle.vsh rename : KREngine/kraken_standard_assets_ios/Shaders/flare.fsh => kraken_standard_assets_ios/Shaders/flare.fsh rename : KREngine/kraken_standard_assets_ios/Shaders/flare.vsh => kraken_standard_assets_ios/Shaders/flare.vsh rename : KREngine/kraken_standard_assets_osx/Shaders/light_directional_osx.fsh => kraken_standard_assets_ios/Shaders/light_directional.fsh rename : KREngine/kraken_standard_assets_osx/Shaders/light_point_inside_osx.vsh => kraken_standard_assets_ios/Shaders/light_directional.vsh rename : KREngine/kraken_standard_assets_osx/Shaders/light_point_osx.fsh => kraken_standard_assets_ios/Shaders/light_point.fsh rename : KREngine/kraken_standard_assets_osx/Shaders/light_point_osx.vsh => kraken_standard_assets_ios/Shaders/light_point.vsh rename : KREngine/kraken_standard_assets_osx/Shaders/light_point_inside_osx.fsh => kraken_standard_assets_ios/Shaders/light_point_inside.fsh rename : KREngine/kraken_standard_assets_osx/Shaders/light_point_inside_osx.vsh => kraken_standard_assets_ios/Shaders/light_point_inside.vsh rename : KREngine/kraken_standard_assets_ios/Shaders/occlusion_test.fsh => kraken_standard_assets_ios/Shaders/occlusion_test.fsh rename : KREngine/kraken_standard_assets_ios/Shaders/occlusion_test.vsh => kraken_standard_assets_ios/Shaders/occlusion_test.vsh rename : KREngine/kraken_standard_assets_osx/Shaders/simple_blit_osx.fsh => kraken_standard_assets_ios/Shaders/simple_blit.fsh rename : KREngine/kraken_standard_assets_ios/Shaders/simple_blit.vsh => kraken_standard_assets_ios/Shaders/simple_blit.vsh rename : KREngine/kraken_standard_assets_ios/Shaders/sky_box.fsh => kraken_standard_assets_ios/Shaders/sky_box.fsh rename : KREngine/kraken_standard_assets_ios/Shaders/sky_box.vsh => kraken_standard_assets_ios/Shaders/sky_box.vsh rename : KREngine/kraken_standard_assets_osx/Shaders/sprite_osx.fsh => kraken_standard_assets_ios/Shaders/sprite.fsh rename : KREngine/kraken_standard_assets_osx/Shaders/sprite_osx.vsh => kraken_standard_assets_ios/Shaders/sprite.vsh rename : KREngine/kraken_standard_assets_osx/Shaders/visualize_overlay_osx.fsh => kraken_standard_assets_ios/Shaders/visualize_overlay.fsh rename : KREngine/kraken_standard_assets_ios/Shaders/visualize_overlay.vsh => kraken_standard_assets_ios/Shaders/visualize_overlay.vsh rename : KREngine/kraken_standard_assets_ios/Shaders/volumetric_fog.fsh => kraken_standard_assets_ios/Shaders/volumetric_fog.fsh rename : KREngine/kraken_standard_assets_osx/Shaders/volumetric_fog_osx.vsh => kraken_standard_assets_ios/Shaders/volumetric_fog.vsh rename : KREngine/kraken_standard_assets_ios/Shaders/volumetric_fog_downsampled.fsh => kraken_standard_assets_ios/Shaders/volumetric_fog_downsampled.fsh rename : KREngine/kraken_standard_assets_ios/Shaders/volumetric_fog_downsampled.vsh => kraken_standard_assets_ios/Shaders/volumetric_fog_downsampled.vsh rename : KREngine/kraken_standard_assets_ios/font.pvr => kraken_standard_assets_ios/font.pvr rename : KREngine/kraken_standard_assets_osx/Resources-Info.plist => kraken_standard_assets_osx/Resources-Info.plist rename : KREngine/kraken_standard_assets_osx/Shaders/ObjectShader_osx.fsh => kraken_standard_assets_osx/Shaders/ObjectShader_osx.fsh rename : KREngine/kraken_standard_assets_ios/Shaders/ObjectShader.vsh => kraken_standard_assets_osx/Shaders/ObjectShader_osx.vsh rename : KREngine/kraken_standard_assets_osx/Shaders/PostShader_osx.fsh => kraken_standard_assets_osx/Shaders/PostShader_osx.fsh rename : KREngine/kraken_standard_assets_osx/Shaders/PostShader_osx.vsh => kraken_standard_assets_osx/Shaders/PostShader_osx.vsh rename : KREngine/kraken_standard_assets_osx/Shaders/ShadowShader_osx.fsh => kraken_standard_assets_osx/Shaders/ShadowShader_osx.fsh rename : KREngine/kraken_standard_assets_ios/Shaders/ShadowShader.vsh => kraken_standard_assets_osx/Shaders/ShadowShader_osx.vsh rename : KREngine/kraken_standard_assets_osx/Shaders/debug_font_osx.fsh => kraken_standard_assets_osx/Shaders/debug_font_osx.fsh rename : KREngine/kraken_standard_assets_osx/Shaders/debug_font_osx.vsh => kraken_standard_assets_osx/Shaders/debug_font_osx.vsh rename : KREngine/kraken_standard_assets_osx/Shaders/dust_particle_osx.fsh => kraken_standard_assets_osx/Shaders/dust_particle_osx.fsh rename : KREngine/kraken_standard_assets_osx/Shaders/dust_particle_osx.vsh => kraken_standard_assets_osx/Shaders/dust_particle_osx.vsh rename : KREngine/kraken_standard_assets_ios/Shaders/flare.fsh => kraken_standard_assets_osx/Shaders/flare_osx.fsh rename : KREngine/kraken_standard_assets_osx/Shaders/flare_osx.vsh => kraken_standard_assets_osx/Shaders/flare_osx.vsh rename : KREngine/kraken_standard_assets_osx/Shaders/light_directional_osx.fsh => kraken_standard_assets_osx/Shaders/light_directional_osx.fsh rename : KREngine/kraken_standard_assets_osx/Shaders/light_point_inside_osx.vsh => kraken_standard_assets_osx/Shaders/light_directional_osx.vsh rename : KREngine/kraken_standard_assets_osx/Shaders/light_point_inside_osx.fsh => kraken_standard_assets_osx/Shaders/light_point_inside_osx.fsh rename : KREngine/kraken_standard_assets_osx/Shaders/light_point_inside_osx.vsh => kraken_standard_assets_osx/Shaders/light_point_inside_osx.vsh rename : KREngine/kraken_standard_assets_osx/Shaders/light_point_osx.fsh => kraken_standard_assets_osx/Shaders/light_point_osx.fsh rename : KREngine/kraken_standard_assets_osx/Shaders/light_point_osx.vsh => kraken_standard_assets_osx/Shaders/light_point_osx.vsh rename : KREngine/kraken_standard_assets_ios/Shaders/occlusion_test.fsh => kraken_standard_assets_osx/Shaders/occlusion_test_osx.fsh rename : KREngine/kraken_standard_assets_ios/Shaders/occlusion_test.vsh => kraken_standard_assets_osx/Shaders/occlusion_test_osx.vsh rename : KREngine/kraken_standard_assets_osx/Shaders/simple_blit_osx.fsh => kraken_standard_assets_osx/Shaders/simple_blit_osx.fsh rename : KREngine/kraken_standard_assets_ios/Shaders/simple_blit.vsh => kraken_standard_assets_osx/Shaders/simple_blit_osx.vsh rename : KREngine/kraken_standard_assets_ios/Shaders/sky_box.fsh => kraken_standard_assets_osx/Shaders/sky_box_osx.fsh rename : KREngine/kraken_standard_assets_osx/Shaders/sky_box_osx.vsh => kraken_standard_assets_osx/Shaders/sky_box_osx.vsh rename : KREngine/kraken_standard_assets_osx/Shaders/sprite_osx.fsh => kraken_standard_assets_osx/Shaders/sprite_osx.fsh rename : KREngine/kraken_standard_assets_osx/Shaders/sprite_osx.vsh => kraken_standard_assets_osx/Shaders/sprite_osx.vsh rename : KREngine/kraken_standard_assets_osx/Shaders/visualize_overlay_osx.fsh => kraken_standard_assets_osx/Shaders/visualize_overlay_osx.fsh rename : KREngine/kraken_standard_assets_ios/Shaders/visualize_overlay.vsh => kraken_standard_assets_osx/Shaders/visualize_overlay_osx.vsh rename : KREngine/kraken_standard_assets_osx/Shaders/volumetric_fog_downsampled_osx.fsh => kraken_standard_assets_osx/Shaders/volumetric_fog_downsampled_osx.fsh rename : KREngine/kraken_standard_assets_ios/Shaders/volumetric_fog_downsampled.vsh => kraken_standard_assets_osx/Shaders/volumetric_fog_downsampled_osx.vsh rename : KREngine/kraken_standard_assets_osx/Shaders/volumetric_fog_osx.fsh => kraken_standard_assets_osx/Shaders/volumetric_fog_osx.fsh rename : KREngine/kraken_standard_assets_osx/Shaders/volumetric_fog_osx.vsh => kraken_standard_assets_osx/Shaders/volumetric_fog_osx.vsh rename : KREngine/kraken_standard_assets_osx/font.tga => kraken_standard_assets_osx/font.tga
This commit is contained in:
401
kraken/KRContext.cpp
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401
kraken/KRContext.cpp
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//
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// KRContext.cpp
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// KREngine
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//
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// Created by Kearwood Gilbert on 12-04-12.
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// Copyright (c) 2012 Kearwood Software. All rights reserved.
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//
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#include "KREngine-common.h"
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#include "KRContext.h"
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#include "KRCamera.h"
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int KRContext::KRENGINE_MAX_SHADER_HANDLES;
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int KRContext::KRENGINE_GPU_MEM_MAX;
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int KRContext::KRENGINE_GPU_MEM_TARGET;
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int KRContext::KRENGINE_MAX_TEXTURE_DIM;
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int KRContext::KRENGINE_MIN_TEXTURE_DIM;
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int KRContext::KRENGINE_PRESTREAM_DISTANCE;
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const char *KRContext::extension_names[KRENGINE_NUM_EXTENSIONS] = {
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"GL_EXT_texture_storage"
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};
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KRContext::log_callback *KRContext::s_log_callback = NULL;
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void *KRContext::s_log_callback_user_data = NULL;
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KRContext::KRContext() : m_streamer(*this)
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{
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m_streamingEnabled = false;
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mach_timebase_info(&m_timebase_info);
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m_bDetectedExtensions = false;
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m_current_frame = 0;
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m_last_memory_warning_frame = 0;
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m_last_fully_streamed_frame = 0;
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m_absolute_time = 0.0f;
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m_pBundleManager = new KRBundleManager(*this);
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m_pShaderManager = new KRShaderManager(*this);
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m_pTextureManager = new KRTextureManager(*this);
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m_pMaterialManager = new KRMaterialManager(*this, m_pTextureManager, m_pShaderManager);
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m_pMeshManager = new KRMeshManager(*this);
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m_pSceneManager = new KRSceneManager(*this);
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m_pAnimationManager = new KRAnimationManager(*this);
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m_pAnimationCurveManager = new KRAnimationCurveManager(*this);
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m_pSoundManager = new KRAudioManager(*this);
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m_pUnknownManager = new KRUnknownManager(*this);
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m_streamingEnabled = true;
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}
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KRContext::~KRContext() {
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if(m_pSceneManager) {
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delete m_pSceneManager;
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m_pSceneManager = NULL;
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}
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if(m_pMeshManager) {
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delete m_pMeshManager;
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m_pMeshManager = NULL;
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}
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if(m_pTextureManager) {
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delete m_pTextureManager;
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m_pTextureManager = NULL;
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}
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if(m_pMaterialManager) {
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delete m_pMaterialManager;
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m_pMaterialManager = NULL;
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}
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if(m_pShaderManager) {
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delete m_pShaderManager;
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m_pShaderManager = NULL;
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}
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if(m_pAnimationManager) {
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delete m_pAnimationManager;
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m_pAnimationManager = NULL;
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}
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if(m_pAnimationCurveManager) {
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delete m_pAnimationCurveManager;
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m_pAnimationCurveManager = NULL;
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}
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if(m_pSoundManager) {
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delete m_pSoundManager;
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m_pSoundManager = NULL;
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}
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if(m_pUnknownManager) {
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delete m_pUnknownManager;
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m_pUnknownManager = NULL;
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}
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// The bundles must be destroyed last, as the other objects may be using mmap'ed data from bundles
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if(m_pBundleManager) {
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delete m_pBundleManager;
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m_pBundleManager = NULL;
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}
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}
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void KRContext::SetLogCallback(log_callback *log_callback, void *user_data)
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{
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s_log_callback = log_callback;
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s_log_callback_user_data = user_data;
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}
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void KRContext::Log(log_level level, const std::string &message_format, ...)
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{
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va_list args;
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va_start(args, message_format);
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if(s_log_callback) {
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const int LOG_BUFFER_SIZE = 32768;
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char log_buffer[LOG_BUFFER_SIZE];
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vsnprintf(log_buffer, LOG_BUFFER_SIZE, message_format.c_str(), args);
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s_log_callback(s_log_callback_user_data, std::string(log_buffer), level);
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} else {
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FILE *out_file = level == LOG_LEVEL_INFORMATION ? stdout : stderr;
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fprintf(out_file, "Kraken - INFO: ");
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vfprintf(out_file, message_format.c_str(), args);
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fprintf(out_file, "\n");
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}
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va_end(args);
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}
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KRBundleManager *KRContext::getBundleManager() {
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return m_pBundleManager;
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}
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KRSceneManager *KRContext::getSceneManager() {
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return m_pSceneManager;
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}
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KRTextureManager *KRContext::getTextureManager() {
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return m_pTextureManager;
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}
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KRMaterialManager *KRContext::getMaterialManager() {
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return m_pMaterialManager;
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}
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KRShaderManager *KRContext::getShaderManager() {
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return m_pShaderManager;
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}
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KRMeshManager *KRContext::getMeshManager() {
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return m_pMeshManager;
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}
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KRAnimationManager *KRContext::getAnimationManager() {
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return m_pAnimationManager;
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}
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KRAnimationCurveManager *KRContext::getAnimationCurveManager() {
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return m_pAnimationCurveManager;
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}
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KRAudioManager *KRContext::getAudioManager() {
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return m_pSoundManager;
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}
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KRUnknownManager *KRContext::getUnknownManager() {
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return m_pUnknownManager;
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}
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std::vector<KRResource *> KRContext::getResources()
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{
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std::vector<KRResource *> resources;
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for(unordered_map<std::string, KRScene *>::iterator itr = m_pSceneManager->getScenes().begin(); itr != m_pSceneManager->getScenes().end(); itr++) {
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resources.push_back((*itr).second);
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}
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for(unordered_map<std::string, KRTexture *>::iterator itr = m_pTextureManager->getTextures().begin(); itr != m_pTextureManager->getTextures().end(); itr++) {
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resources.push_back((*itr).second);
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}
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for(unordered_map<std::string, KRMaterial *>::iterator itr = m_pMaterialManager->getMaterials().begin(); itr != m_pMaterialManager->getMaterials().end(); itr++) {
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resources.push_back((*itr).second);
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}
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for(unordered_multimap<std::string, KRMesh *>::iterator itr = m_pMeshManager->getModels().begin(); itr != m_pMeshManager->getModels().end(); itr++) {
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resources.push_back((*itr).second);
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}
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for(unordered_map<std::string, KRAnimation *>::iterator itr = m_pAnimationManager->getAnimations().begin(); itr != m_pAnimationManager->getAnimations().end(); itr++) {
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resources.push_back((*itr).second);
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}
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for(unordered_map<std::string, KRAnimationCurve *>::iterator itr = m_pAnimationCurveManager->getAnimationCurves().begin(); itr != m_pAnimationCurveManager->getAnimationCurves().end(); itr++) {
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resources.push_back((*itr).second);
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}
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for(unordered_map<std::string, KRAudioSample *>::iterator itr = m_pSoundManager->getSounds().begin(); itr != m_pSoundManager->getSounds().end(); itr++) {
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resources.push_back((*itr).second);
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}
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unordered_map<std::string, unordered_map<std::string, KRUnknown *> > unknowns = m_pUnknownManager->getUnknowns();
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for(unordered_map<std::string, unordered_map<std::string, KRUnknown *> >::iterator itr = unknowns.begin(); itr != unknowns.end(); itr++) {
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for(unordered_map<std::string, KRUnknown *>::iterator itr2 = (*itr).second.begin(); itr2 != (*itr).second.end(); itr2++) {
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resources.push_back((*itr2).second);
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}
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}
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// FINDME, TODO - Not yet exporting shaders, as they are currently only being used as standard Kraken assets. In the future people may want their custom shaders to be exported.
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return resources;
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}
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void KRContext::loadResource(const std::string &file_name, KRDataBlock *data) {
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std::string name = KRResource::GetFileBase(file_name);
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std::string extension = KRResource::GetFileExtension(file_name);
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// fprintf(stderr, "KRContext::loadResource - Loading: %s\n", file_name.c_str());
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if(extension.compare("krbundle") == 0) {
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m_pBundleManager->loadBundle(name.c_str(), data);
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} else if(extension.compare("krmesh") == 0) {
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m_pMeshManager->loadModel(name.c_str(), data);
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} else if(extension.compare("krscene") == 0) {
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m_pSceneManager->loadScene(name.c_str(), data);
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} else if(extension.compare("kranimation") == 0) {
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m_pAnimationManager->loadAnimation(name.c_str(), data);
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} else if(extension.compare("kranimationcurve") == 0) {
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m_pAnimationCurveManager->loadAnimationCurve(name.c_str(), data);
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} else if(extension.compare("pvr") == 0) {
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m_pTextureManager->loadTexture(name.c_str(), extension.c_str(), data);
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} else if(extension.compare("ktx") == 0) {
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m_pTextureManager->loadTexture(name.c_str(), extension.c_str(), data);
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} else if(extension.compare("tga") == 0) {
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m_pTextureManager->loadTexture(name.c_str(), extension.c_str(), data);
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} else if(extension.compare("vsh") == 0) {
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m_pShaderManager->loadVertexShader(name.c_str(), data);
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} else if(extension.compare("fsh") == 0) {
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m_pShaderManager->loadFragmentShader(name.c_str(), data);
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} else if(extension.compare("mtl") == 0) {
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m_pMaterialManager->load(name.c_str(), data);
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} else if(extension.compare("mp3") == 0) {
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m_pSoundManager->load(name.c_str(), extension, data);
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} else if(extension.compare("wav") == 0) {
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m_pSoundManager->load(name.c_str(), extension, data);
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} else if(extension.compare("aac") == 0) {
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m_pSoundManager->load(name.c_str(), extension, data);
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} else if(extension.compare("obj") == 0) {
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KRResource::LoadObj(*this, file_name);
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#if !TARGET_OS_IPHONE
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} else if(extension.compare("fbx") == 0) {
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KRResource::LoadFbx(*this, file_name);
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} else if(extension.compare("blend") == 0) {
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KRResource::LoadBlenderScene(*this, file_name);
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#endif
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} else {
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m_pUnknownManager->load(name, extension, data);
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}
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}
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void KRContext::loadResource(std::string path) {
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KRDataBlock *data = new KRDataBlock();
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if(data->load(path)) {
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loadResource(path, data);
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} else {
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KRContext::Log(KRContext::LOG_LEVEL_ERROR, "KRContext::loadResource - Failed to open file: %s", path.c_str());
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delete data;
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}
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}
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void KRContext::detectExtensions() {
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m_bDetectedExtensions = true;
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}
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void KRContext::startFrame(float deltaTime)
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{
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m_streamer.startStreamer();
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m_pTextureManager->startFrame(deltaTime);
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m_pAnimationManager->startFrame(deltaTime);
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m_pSoundManager->startFrame(deltaTime);
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m_pMeshManager->startFrame(deltaTime);
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}
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void KRContext::endFrame(float deltaTime)
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{
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m_pTextureManager->endFrame(deltaTime);
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m_pAnimationManager->endFrame(deltaTime);
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m_pMeshManager->endFrame(deltaTime);
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m_current_frame++;
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m_absolute_time += deltaTime;
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}
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long KRContext::getCurrentFrame() const
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{
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return m_current_frame;
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}
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long KRContext::getLastFullyStreamedFrame() const
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{
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return m_last_fully_streamed_frame;
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}
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float KRContext::getAbsoluteTime() const
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{
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return m_absolute_time;
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}
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long KRContext::getAbsoluteTimeMilliseconds()
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{
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return (long)(mach_absolute_time() / 1000 * m_timebase_info.numer / m_timebase_info.denom); // Division done first to avoid potential overflow
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}
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bool KRContext::getStreamingEnabled()
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{
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return m_streamingEnabled;
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}
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void KRContext::setStreamingEnabled(bool enable)
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{
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m_streamingEnabled = enable;
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}
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void KRContext::getMemoryStats(long &free_memory)
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{
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free_memory = 0;
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#if TARGET_OS_IPHONE || TARGET_OS_MAC
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mach_port_t host_port = mach_host_self();
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mach_msg_type_number_t host_size = sizeof(vm_statistics_data_t) / sizeof(integer_t);
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vm_size_t pagesize = 0;
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vm_statistics_data_t vm_stat;
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int total_ram = 256 * 1024 * 1024;
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if(host_page_size(host_port, &pagesize) != KERN_SUCCESS) {
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KRContext::Log(KRContext::LOG_LEVEL_ERROR, "Could not get VM page size.");
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} else if(host_statistics(host_port, HOST_VM_INFO, (host_info_t)&vm_stat, &host_size) != KERN_SUCCESS) {
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KRContext::Log(KRContext::LOG_LEVEL_ERROR, "Could not get VM stats.");
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} else {
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total_ram = (vm_stat.wire_count + vm_stat.active_count + vm_stat.inactive_count + vm_stat.free_count) * pagesize;
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free_memory = (vm_stat.free_count + vm_stat.inactive_count) * pagesize;
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}
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#else
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#error Unsupported Platform
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#endif
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}
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void KRContext::doStreaming()
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{
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if(m_streamingEnabled) {
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/*
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long free_memory = KRENGINE_GPU_MEM_TARGET;
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long total_memory = KRENGINE_GPU_MEM_MAX;
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*/
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/*
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#if TARGET_OS_IPHONE
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// FINDME, TODO, HACK! - Experimental code, need to expose through engine parameters
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const long KRENGINE_RESERVE_MEMORY = 0x4000000; // 64MB
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getMemoryStats(free_memory);
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free_memory = KRCLAMP(free_memory - KRENGINE_RESERVE_MEMORY, 0, KRENGINE_GPU_MEM_TARGET);
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total_memory = KRMIN(KRENGINE_GPU_MEM_MAX, free_memory * 3 / 4 + m_pTextureManager->getMemUsed() + m_pMeshManager->getMemUsed());
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#endif
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*/
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/*
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// FINDME, TODO - Experimental code, need to expose through engine parameters
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const long MEMORY_WARNING_THROTTLE_FRAMES = 5;
|
||||
bool memory_warning_throttle = m_last_memory_warning_frame != 0 && m_current_frame - m_last_memory_warning_frame < MEMORY_WARNING_THROTTLE_FRAMES;
|
||||
if(memory_warning_throttle) {
|
||||
free_memory = 0;
|
||||
}
|
||||
*/
|
||||
|
||||
/*
|
||||
// FINDME, TODO - Experimental code, need to expose through engine parameters
|
||||
const long MEMORY_WARNING_THROTTLE2_FRAMES = 30;
|
||||
bool memory_warning_throttle2 = m_last_memory_warning_frame != 0 && m_current_frame - m_last_memory_warning_frame < MEMORY_WARNING_THROTTLE2_FRAMES;
|
||||
if(memory_warning_throttle2) {
|
||||
total_memory /= 2;
|
||||
free_memory /= 2;
|
||||
}
|
||||
*/
|
||||
|
||||
/*
|
||||
m_pMeshManager->doStreaming(total_memory, free_memory);
|
||||
m_pTextureManager->doStreaming(total_memory, free_memory);
|
||||
*/
|
||||
|
||||
|
||||
long streaming_start_frame = m_current_frame;
|
||||
|
||||
long memoryRemaining = KRENGINE_GPU_MEM_TARGET;
|
||||
long memoryRemainingThisFrame = KRENGINE_GPU_MEM_MAX - m_pTextureManager->getMemUsed() - m_pMeshManager->getMemUsed();
|
||||
long memoryRemainingThisFrameStart = memoryRemainingThisFrame;
|
||||
m_pMeshManager->doStreaming(memoryRemaining, memoryRemainingThisFrame);
|
||||
m_pTextureManager->doStreaming(memoryRemaining, memoryRemainingThisFrame);
|
||||
|
||||
if(memoryRemainingThisFrame == memoryRemainingThisFrameStart && memoryRemainingThisFrame > 0) {
|
||||
m_last_fully_streamed_frame = streaming_start_frame;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
void KRContext::receivedMemoryWarning()
|
||||
{
|
||||
m_last_memory_warning_frame = m_current_frame;
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user