Separating projects into separate workspaces

--HG--
rename : KREngine/3rdparty/forsyth/forsyth.cpp => 3rdparty/forsyth/forsyth.cpp
rename : KREngine/3rdparty/forsyth/forsyth.h => 3rdparty/forsyth/forsyth.h
rename : KREngine/3rdparty/pvrtexlib/include/PVRTArray.h => 3rdparty/pvrtexlib/include/PVRTArray.h
rename : KREngine/3rdparty/pvrtexlib/include/PVRTDecompress.h => 3rdparty/pvrtexlib/include/PVRTDecompress.h
rename : KREngine/3rdparty/pvrtexlib/include/PVRTError.h => 3rdparty/pvrtexlib/include/PVRTError.h
rename : KREngine/3rdparty/pvrtexlib/include/PVRTGlobal.h => 3rdparty/pvrtexlib/include/PVRTGlobal.h
rename : KREngine/3rdparty/pvrtexlib/include/PVRTMap.h => 3rdparty/pvrtexlib/include/PVRTMap.h
rename : KREngine/3rdparty/pvrtexlib/include/PVRTString.h => 3rdparty/pvrtexlib/include/PVRTString.h
rename : KREngine/3rdparty/pvrtexlib/include/PVRTTexture.h => 3rdparty/pvrtexlib/include/PVRTTexture.h
rename : KREngine/3rdparty/pvrtexlib/include/PVRTexture.h => 3rdparty/pvrtexlib/include/PVRTexture.h
rename : KREngine/3rdparty/pvrtexlib/include/PVRTextureDefines.h => 3rdparty/pvrtexlib/include/PVRTextureDefines.h
rename : KREngine/3rdparty/pvrtexlib/include/PVRTextureFormat.h => 3rdparty/pvrtexlib/include/PVRTextureFormat.h
rename : KREngine/3rdparty/pvrtexlib/include/PVRTextureHeader.h => 3rdparty/pvrtexlib/include/PVRTextureHeader.h
rename : KREngine/3rdparty/pvrtexlib/include/PVRTextureUtilities.h => 3rdparty/pvrtexlib/include/PVRTextureUtilities.h
rename : KREngine/3rdparty/pvrtexlib/include/PVRTextureVersion.h => 3rdparty/pvrtexlib/include/PVRTextureVersion.h
rename : KREngine/3rdparty/pvrtexlib/static_osx/libPVRTexLib.a => 3rdparty/pvrtexlib/static_osx/libPVRTexLib.a
rename : KREngine/3rdparty/tinyxml2/tinyxml2.cpp => 3rdparty/tinyxml2/tinyxml2.cpp
rename : KREngine/3rdparty/tinyxml2/tinyxml2.h => 3rdparty/tinyxml2/tinyxml2.h
rename : KREngine/3rdparty/tinyxml2/tinyxml2_readme.txt => 3rdparty/tinyxml2/tinyxml2_readme.txt
rename : KREngine/Kraken.xcodeproj/project.pbxproj => Kraken.xcodeproj/project.pbxproj
rename : KREngine/Kraken.xcodeproj/project.xcworkspace/contents.xcworkspacedata => Kraken.xcodeproj/project.xcworkspace/contents.xcworkspacedata
rename : KREngine/kraken/KRAABB.cpp => kraken/KRAABB.cpp
rename : KREngine/kraken/KRAABB.h => kraken/KRAABB.h
rename : KREngine/kraken/KRAmbientZone.cpp => kraken/KRAmbientZone.cpp
rename : KREngine/kraken/KRAmbientZone.h => kraken/KRAmbientZone.h
rename : KREngine/kraken/KRAnimation.cpp => kraken/KRAnimation.cpp
rename : KREngine/kraken/KRAnimation.h => kraken/KRAnimation.h
rename : KREngine/kraken/KRAnimationAttribute.cpp => kraken/KRAnimationAttribute.cpp
rename : KREngine/kraken/KRAnimationAttribute.h => kraken/KRAnimationAttribute.h
rename : KREngine/kraken/KRAnimationCurve.cpp => kraken/KRAnimationCurve.cpp
rename : KREngine/kraken/KRAnimationCurve.h => kraken/KRAnimationCurve.h
rename : KREngine/kraken/KRAnimationCurveManager.cpp => kraken/KRAnimationCurveManager.cpp
rename : KREngine/kraken/KRAnimationCurveManager.h => kraken/KRAnimationCurveManager.h
rename : KREngine/kraken/KRAnimationLayer.cpp => kraken/KRAnimationLayer.cpp
rename : KREngine/kraken/KRAnimationLayer.h => kraken/KRAnimationLayer.h
rename : KREngine/kraken/KRAnimationManager.cpp => kraken/KRAnimationManager.cpp
rename : KREngine/kraken/KRAnimationManager.h => kraken/KRAnimationManager.h
rename : KREngine/kraken/KRAudioBuffer.cpp => kraken/KRAudioBuffer.cpp
rename : KREngine/kraken/KRAudioBuffer.h => kraken/KRAudioBuffer.h
rename : KREngine/kraken/KRAudioManager.cpp => kraken/KRAudioManager.cpp
rename : KREngine/kraken/KRAudioManager.h => kraken/KRAudioManager.h
rename : KREngine/kraken/KRAudioSample.cpp => kraken/KRAudioSample.cpp
rename : KREngine/kraken/KRAudioSample.h => kraken/KRAudioSample.h
rename : KREngine/kraken/KRAudioSource.cpp => kraken/KRAudioSource.cpp
rename : KREngine/kraken/KRAudioSource.h => kraken/KRAudioSource.h
rename : KREngine/kraken/KRBehavior.cpp => kraken/KRBehavior.cpp
rename : KREngine/kraken/KRBehavior.h => kraken/KRBehavior.h
rename : KREngine/kraken/KRBone.cpp => kraken/KRBone.cpp
rename : KREngine/kraken/KRBone.h => kraken/KRBone.h
rename : KREngine/kraken/KRBundle.cpp => kraken/KRBundle.cpp
rename : KREngine/kraken/KRBundle.h => kraken/KRBundle.h
rename : KREngine/kraken/KRBundleManager.cpp => kraken/KRBundleManager.cpp
rename : KREngine/kraken/KRBundleManager.h => kraken/KRBundleManager.h
rename : KREngine/kraken/KRCamera.cpp => kraken/KRCamera.cpp
rename : KREngine/kraken/KRCamera.h => kraken/KRCamera.h
rename : KREngine/kraken/KRCollider.cpp => kraken/KRCollider.cpp
rename : KREngine/kraken/KRCollider.h => kraken/KRCollider.h
rename : KREngine/kraken/KRContext.cpp => kraken/KRContext.cpp
rename : KREngine/kraken/KRContext.h => kraken/KRContext.h
rename : KREngine/kraken/KRContextObject.cpp => kraken/KRContextObject.cpp
rename : KREngine/kraken/KRContextObject.h => kraken/KRContextObject.h
rename : KREngine/kraken/KRDataBlock.cpp => kraken/KRDataBlock.cpp
rename : KREngine/kraken/KRDataBlock.h => kraken/KRDataBlock.h
rename : KREngine/kraken/KRDirectionalLight.cpp => kraken/KRDirectionalLight.cpp
rename : KREngine/kraken/KRDirectionalLight.h => kraken/KRDirectionalLight.h
rename : KREngine/kraken/KREngine-common.h => kraken/KREngine-common.h
rename : KREngine/kraken/KREngine.h => kraken/KREngine.h
rename : KREngine/kraken/KREngine.mm => kraken/KREngine.mm
rename : KREngine/kraken/KRFloat.cpp => kraken/KRFloat.cpp
rename : KREngine/kraken/KRFloat.h => kraken/KRFloat.h
rename : KREngine/kraken/KRHitInfo.cpp => kraken/KRHitInfo.cpp
rename : KREngine/kraken/KRHitInfo.h => kraken/KRHitInfo.h
rename : KREngine/kraken/KRLODGroup.cpp => kraken/KRLODGroup.cpp
rename : KREngine/kraken/KRLODGroup.h => kraken/KRLODGroup.h
rename : KREngine/kraken/KRLODSet.cpp => kraken/KRLODSet.cpp
rename : KREngine/kraken/KRLODSet.h => kraken/KRLODSet.h
rename : KREngine/kraken/KRLight.cpp => kraken/KRLight.cpp
rename : KREngine/kraken/KRLight.h => kraken/KRLight.h
rename : KREngine/kraken/KRLocator.cpp => kraken/KRLocator.cpp
rename : KREngine/kraken/KRLocator.h => kraken/KRLocator.h
rename : KREngine/kraken/KRMat4.cpp => kraken/KRMat4.cpp
rename : KREngine/kraken/KRMat4.h => kraken/KRMat4.h
rename : KREngine/kraken/KRMaterial.cpp => kraken/KRMaterial.cpp
rename : KREngine/kraken/KRMaterial.h => kraken/KRMaterial.h
rename : KREngine/kraken/KRMaterialManager.cpp => kraken/KRMaterialManager.cpp
rename : KREngine/kraken/KRMaterialManager.h => kraken/KRMaterialManager.h
rename : KREngine/kraken/KRMesh.cpp => kraken/KRMesh.cpp
rename : KREngine/kraken/KRMesh.h => kraken/KRMesh.h
rename : KREngine/kraken/KRMeshCube.cpp => kraken/KRMeshCube.cpp
rename : KREngine/kraken/KRMeshCube.h => kraken/KRMeshCube.h
rename : KREngine/kraken/KRMeshManager.cpp => kraken/KRMeshManager.cpp
rename : KREngine/kraken/KRMeshManager.h => kraken/KRMeshManager.h
rename : KREngine/kraken/KRMeshQuad.cpp => kraken/KRMeshQuad.cpp
rename : KREngine/kraken/KRMeshQuad.h => kraken/KRMeshQuad.h
rename : KREngine/kraken/KRMeshSphere.cpp => kraken/KRMeshSphere.cpp
rename : KREngine/kraken/KRMeshSphere.h => kraken/KRMeshSphere.h
rename : KREngine/kraken/KRMeshStreamer.mm => kraken/KRMeshStreamer.mm
rename : KREngine/kraken/KRModel.cpp => kraken/KRModel.cpp
rename : KREngine/kraken/KRModel.h => kraken/KRModel.h
rename : KREngine/kraken/KRNode.cpp => kraken/KRNode.cpp
rename : KREngine/kraken/KRNode.h => kraken/KRNode.h
rename : KREngine/kraken/KROctree.cpp => kraken/KROctree.cpp
rename : KREngine/kraken/KROctree.h => kraken/KROctree.h
rename : KREngine/kraken/KROctreeNode.cpp => kraken/KROctreeNode.cpp
rename : KREngine/kraken/KROctreeNode.h => kraken/KROctreeNode.h
rename : KREngine/kraken/KRParticleSystem.cpp => kraken/KRParticleSystem.cpp
rename : KREngine/kraken/KRParticleSystem.h => kraken/KRParticleSystem.h
rename : KREngine/kraken/KRParticleSystemNewtonian.cpp => kraken/KRParticleSystemNewtonian.cpp
rename : KREngine/kraken/KRParticleSystemNewtonian.h => kraken/KRParticleSystemNewtonian.h
rename : KREngine/kraken/KRPointLight.cpp => kraken/KRPointLight.cpp
rename : KREngine/kraken/KRPointLight.h => kraken/KRPointLight.h
rename : KREngine/kraken/KRQuaternion.cpp => kraken/KRQuaternion.cpp
rename : KREngine/kraken/KRQuaternion.h => kraken/KRQuaternion.h
rename : KREngine/kraken/KRRenderSettings.cpp => kraken/KRRenderSettings.cpp
rename : KREngine/kraken/KRRenderSettings.h => kraken/KRRenderSettings.h
rename : KREngine/kraken/KRResource+blend.cpp => kraken/KRResource+blend.cpp
rename : KREngine/kraken/KRResource+blend.h => kraken/KRResource+blend.h
rename : KREngine/kraken/KRResource+fbx.cpp => kraken/KRResource+fbx.cpp
rename : KREngine/kraken/KRResource+obj.cpp => kraken/KRResource+obj.cpp
rename : KREngine/kraken/KRResource.cpp => kraken/KRResource.cpp
rename : KREngine/kraken/KRResource.h => kraken/KRResource.h
rename : KREngine/kraken/KRReverbZone.cpp => kraken/KRReverbZone.cpp
rename : KREngine/kraken/KRReverbZone.h => kraken/KRReverbZone.h
rename : KREngine/kraken/KRScene.cpp => kraken/KRScene.cpp
rename : KREngine/kraken/KRScene.h => kraken/KRScene.h
rename : KREngine/kraken/KRSceneManager.cpp => kraken/KRSceneManager.cpp
rename : KREngine/kraken/KRSceneManager.h => kraken/KRSceneManager.h
rename : KREngine/kraken/KRShader.cpp => kraken/KRShader.cpp
rename : KREngine/kraken/KRShader.h => kraken/KRShader.h
rename : KREngine/kraken/KRShaderManager.cpp => kraken/KRShaderManager.cpp
rename : KREngine/kraken/KRShaderManager.h => kraken/KRShaderManager.h
rename : KREngine/kraken/KRSpotLight.cpp => kraken/KRSpotLight.cpp
rename : KREngine/kraken/KRSpotLight.h => kraken/KRSpotLight.h
rename : KREngine/kraken/KRSprite.cpp => kraken/KRSprite.cpp
rename : KREngine/kraken/KRSprite.h => kraken/KRSprite.h
rename : KREngine/kraken/KRStockGeometry.h => kraken/KRStockGeometry.h
rename : KREngine/kraken/KRStreamer.h => kraken/KRStreamer.h
rename : KREngine/kraken/KRStreamer.mm => kraken/KRStreamer.mm
rename : KREngine/kraken/KRTexture.cpp => kraken/KRTexture.cpp
rename : KREngine/kraken/KRTexture.h => kraken/KRTexture.h
rename : KREngine/kraken/KRTexture2D.cpp => kraken/KRTexture2D.cpp
rename : KREngine/kraken/KRTexture2D.h => kraken/KRTexture2D.h
rename : KREngine/kraken/KRTextureAnimated.cpp => kraken/KRTextureAnimated.cpp
rename : KREngine/kraken/KRTextureAnimated.h => kraken/KRTextureAnimated.h
rename : KREngine/kraken/KRTextureCube.cpp => kraken/KRTextureCube.cpp
rename : KREngine/kraken/KRTextureCube.h => kraken/KRTextureCube.h
rename : KREngine/kraken/KRTextureKTX.cpp => kraken/KRTextureKTX.cpp
rename : KREngine/kraken/KRTextureKTX.h => kraken/KRTextureKTX.h
rename : KREngine/kraken/KRTextureManager.cpp => kraken/KRTextureManager.cpp
rename : KREngine/kraken/KRTextureManager.h => kraken/KRTextureManager.h
rename : KREngine/kraken/KRTexturePVR.cpp => kraken/KRTexturePVR.cpp
rename : KREngine/kraken/KRTexturePVR.h => kraken/KRTexturePVR.h
rename : KREngine/kraken/KRTextureStreamer.mm => kraken/KRTextureStreamer.mm
rename : KREngine/kraken/KRTextureTGA.cpp => kraken/KRTextureTGA.cpp
rename : KREngine/kraken/KRTextureTGA.h => kraken/KRTextureTGA.h
rename : KREngine/kraken/KRTriangle3.cpp => kraken/KRTriangle3.cpp
rename : KREngine/kraken/KRTriangle3.h => kraken/KRTriangle3.h
rename : KREngine/kraken/KRUnknown.cpp => kraken/KRUnknown.cpp
rename : KREngine/kraken/KRUnknown.h => kraken/KRUnknown.h
rename : KREngine/kraken/KRUnknownManager.cpp => kraken/KRUnknownManager.cpp
rename : KREngine/kraken/KRUnknownManager.h => kraken/KRUnknownManager.h
rename : KREngine/kraken/KRVector2.cpp => kraken/KRVector2.cpp
rename : KREngine/kraken/KRVector2.h => kraken/KRVector2.h
rename : KREngine/kraken/KRVector3.cpp => kraken/KRVector3.cpp
rename : KREngine/kraken/KRVector3.h => kraken/KRVector3.h
rename : KREngine/kraken/KRVector4.cpp => kraken/KRVector4.cpp
rename : KREngine/kraken/KRVector4.h => kraken/KRVector4.h
rename : KREngine/kraken/KRViewport.cpp => kraken/KRViewport.cpp
rename : KREngine/kraken/KRViewport.h => kraken/KRViewport.h
rename : KREngine/kraken_ios/Kraken-Prefix.pch => kraken_ios/Kraken-Prefix.pch
rename : KREngine/kraken_osx/Kraken-Info.plist => kraken_osx/Kraken-Info.plist
rename : KRWorldBuilder/KRWorldBuilder/en.lproj/InfoPlist.strings => kraken_osx/en.lproj/InfoPlist.strings
rename : KREngine/kraken_osx/kraken-prefix.pch => kraken_osx/kraken-prefix.pch
rename : KREngine/kraken_osx/krengine_osx.h => kraken_osx/krengine_osx.h
rename : KREngine/kraken_osx/krengine_osx.mm => kraken_osx/krengine_osx.mm
rename : KREngine/kraken_standard_assets/hrtf_kemar.krbundle => kraken_standard_assets/hrtf_kemar.krbundle
rename : KREngine/kraken_standard_assets_osx/Resources-Info.plist => kraken_standard_assets_ios/Resources-Info.plist
rename : KREngine/kraken_standard_assets_ios/Shaders/ObjectShader.fsh => kraken_standard_assets_ios/Shaders/ObjectShader.fsh
rename : KREngine/kraken_standard_assets_ios/Shaders/ObjectShader.vsh => kraken_standard_assets_ios/Shaders/ObjectShader.vsh
rename : KREngine/kraken_standard_assets_ios/Shaders/PostShader.fsh => kraken_standard_assets_ios/Shaders/PostShader.fsh
rename : KREngine/kraken_standard_assets_osx/Shaders/PostShader_osx.vsh => kraken_standard_assets_ios/Shaders/PostShader.vsh
rename : KREngine/kraken_standard_assets_osx/Shaders/ShadowShader_osx.fsh => kraken_standard_assets_ios/Shaders/ShadowShader.fsh
rename : KREngine/kraken_standard_assets_ios/Shaders/ShadowShader.vsh => kraken_standard_assets_ios/Shaders/ShadowShader.vsh
rename : KREngine/kraken_standard_assets_ios/Shaders/debug_font.fsh => kraken_standard_assets_ios/Shaders/debug_font.fsh
rename : KREngine/kraken_standard_assets_osx/Shaders/debug_font_osx.vsh => kraken_standard_assets_ios/Shaders/debug_font.vsh
rename : KREngine/kraken_standard_assets_ios/Shaders/dust_particle.fsh => kraken_standard_assets_ios/Shaders/dust_particle.fsh
rename : KREngine/kraken_standard_assets_osx/Shaders/dust_particle_osx.vsh => kraken_standard_assets_ios/Shaders/dust_particle.vsh
rename : KREngine/kraken_standard_assets_ios/Shaders/flare.fsh => kraken_standard_assets_ios/Shaders/flare.fsh
rename : KREngine/kraken_standard_assets_ios/Shaders/flare.vsh => kraken_standard_assets_ios/Shaders/flare.vsh
rename : KREngine/kraken_standard_assets_osx/Shaders/light_directional_osx.fsh => kraken_standard_assets_ios/Shaders/light_directional.fsh
rename : KREngine/kraken_standard_assets_osx/Shaders/light_point_inside_osx.vsh => kraken_standard_assets_ios/Shaders/light_directional.vsh
rename : KREngine/kraken_standard_assets_osx/Shaders/light_point_osx.fsh => kraken_standard_assets_ios/Shaders/light_point.fsh
rename : KREngine/kraken_standard_assets_osx/Shaders/light_point_osx.vsh => kraken_standard_assets_ios/Shaders/light_point.vsh
rename : KREngine/kraken_standard_assets_osx/Shaders/light_point_inside_osx.fsh => kraken_standard_assets_ios/Shaders/light_point_inside.fsh
rename : KREngine/kraken_standard_assets_osx/Shaders/light_point_inside_osx.vsh => kraken_standard_assets_ios/Shaders/light_point_inside.vsh
rename : KREngine/kraken_standard_assets_ios/Shaders/occlusion_test.fsh => kraken_standard_assets_ios/Shaders/occlusion_test.fsh
rename : KREngine/kraken_standard_assets_ios/Shaders/occlusion_test.vsh => kraken_standard_assets_ios/Shaders/occlusion_test.vsh
rename : KREngine/kraken_standard_assets_osx/Shaders/simple_blit_osx.fsh => kraken_standard_assets_ios/Shaders/simple_blit.fsh
rename : KREngine/kraken_standard_assets_ios/Shaders/simple_blit.vsh => kraken_standard_assets_ios/Shaders/simple_blit.vsh
rename : KREngine/kraken_standard_assets_ios/Shaders/sky_box.fsh => kraken_standard_assets_ios/Shaders/sky_box.fsh
rename : KREngine/kraken_standard_assets_ios/Shaders/sky_box.vsh => kraken_standard_assets_ios/Shaders/sky_box.vsh
rename : KREngine/kraken_standard_assets_osx/Shaders/sprite_osx.fsh => kraken_standard_assets_ios/Shaders/sprite.fsh
rename : KREngine/kraken_standard_assets_osx/Shaders/sprite_osx.vsh => kraken_standard_assets_ios/Shaders/sprite.vsh
rename : KREngine/kraken_standard_assets_osx/Shaders/visualize_overlay_osx.fsh => kraken_standard_assets_ios/Shaders/visualize_overlay.fsh
rename : KREngine/kraken_standard_assets_ios/Shaders/visualize_overlay.vsh => kraken_standard_assets_ios/Shaders/visualize_overlay.vsh
rename : KREngine/kraken_standard_assets_ios/Shaders/volumetric_fog.fsh => kraken_standard_assets_ios/Shaders/volumetric_fog.fsh
rename : KREngine/kraken_standard_assets_osx/Shaders/volumetric_fog_osx.vsh => kraken_standard_assets_ios/Shaders/volumetric_fog.vsh
rename : KREngine/kraken_standard_assets_ios/Shaders/volumetric_fog_downsampled.fsh => kraken_standard_assets_ios/Shaders/volumetric_fog_downsampled.fsh
rename : KREngine/kraken_standard_assets_ios/Shaders/volumetric_fog_downsampled.vsh => kraken_standard_assets_ios/Shaders/volumetric_fog_downsampled.vsh
rename : KREngine/kraken_standard_assets_ios/font.pvr => kraken_standard_assets_ios/font.pvr
rename : KREngine/kraken_standard_assets_osx/Resources-Info.plist => kraken_standard_assets_osx/Resources-Info.plist
rename : KREngine/kraken_standard_assets_osx/Shaders/ObjectShader_osx.fsh => kraken_standard_assets_osx/Shaders/ObjectShader_osx.fsh
rename : KREngine/kraken_standard_assets_ios/Shaders/ObjectShader.vsh => kraken_standard_assets_osx/Shaders/ObjectShader_osx.vsh
rename : KREngine/kraken_standard_assets_osx/Shaders/PostShader_osx.fsh => kraken_standard_assets_osx/Shaders/PostShader_osx.fsh
rename : KREngine/kraken_standard_assets_osx/Shaders/PostShader_osx.vsh => kraken_standard_assets_osx/Shaders/PostShader_osx.vsh
rename : KREngine/kraken_standard_assets_osx/Shaders/ShadowShader_osx.fsh => kraken_standard_assets_osx/Shaders/ShadowShader_osx.fsh
rename : KREngine/kraken_standard_assets_ios/Shaders/ShadowShader.vsh => kraken_standard_assets_osx/Shaders/ShadowShader_osx.vsh
rename : KREngine/kraken_standard_assets_osx/Shaders/debug_font_osx.fsh => kraken_standard_assets_osx/Shaders/debug_font_osx.fsh
rename : KREngine/kraken_standard_assets_osx/Shaders/debug_font_osx.vsh => kraken_standard_assets_osx/Shaders/debug_font_osx.vsh
rename : KREngine/kraken_standard_assets_osx/Shaders/dust_particle_osx.fsh => kraken_standard_assets_osx/Shaders/dust_particle_osx.fsh
rename : KREngine/kraken_standard_assets_osx/Shaders/dust_particle_osx.vsh => kraken_standard_assets_osx/Shaders/dust_particle_osx.vsh
rename : KREngine/kraken_standard_assets_ios/Shaders/flare.fsh => kraken_standard_assets_osx/Shaders/flare_osx.fsh
rename : KREngine/kraken_standard_assets_osx/Shaders/flare_osx.vsh => kraken_standard_assets_osx/Shaders/flare_osx.vsh
rename : KREngine/kraken_standard_assets_osx/Shaders/light_directional_osx.fsh => kraken_standard_assets_osx/Shaders/light_directional_osx.fsh
rename : KREngine/kraken_standard_assets_osx/Shaders/light_point_inside_osx.vsh => kraken_standard_assets_osx/Shaders/light_directional_osx.vsh
rename : KREngine/kraken_standard_assets_osx/Shaders/light_point_inside_osx.fsh => kraken_standard_assets_osx/Shaders/light_point_inside_osx.fsh
rename : KREngine/kraken_standard_assets_osx/Shaders/light_point_inside_osx.vsh => kraken_standard_assets_osx/Shaders/light_point_inside_osx.vsh
rename : KREngine/kraken_standard_assets_osx/Shaders/light_point_osx.fsh => kraken_standard_assets_osx/Shaders/light_point_osx.fsh
rename : KREngine/kraken_standard_assets_osx/Shaders/light_point_osx.vsh => kraken_standard_assets_osx/Shaders/light_point_osx.vsh
rename : KREngine/kraken_standard_assets_ios/Shaders/occlusion_test.fsh => kraken_standard_assets_osx/Shaders/occlusion_test_osx.fsh
rename : KREngine/kraken_standard_assets_ios/Shaders/occlusion_test.vsh => kraken_standard_assets_osx/Shaders/occlusion_test_osx.vsh
rename : KREngine/kraken_standard_assets_osx/Shaders/simple_blit_osx.fsh => kraken_standard_assets_osx/Shaders/simple_blit_osx.fsh
rename : KREngine/kraken_standard_assets_ios/Shaders/simple_blit.vsh => kraken_standard_assets_osx/Shaders/simple_blit_osx.vsh
rename : KREngine/kraken_standard_assets_ios/Shaders/sky_box.fsh => kraken_standard_assets_osx/Shaders/sky_box_osx.fsh
rename : KREngine/kraken_standard_assets_osx/Shaders/sky_box_osx.vsh => kraken_standard_assets_osx/Shaders/sky_box_osx.vsh
rename : KREngine/kraken_standard_assets_osx/Shaders/sprite_osx.fsh => kraken_standard_assets_osx/Shaders/sprite_osx.fsh
rename : KREngine/kraken_standard_assets_osx/Shaders/sprite_osx.vsh => kraken_standard_assets_osx/Shaders/sprite_osx.vsh
rename : KREngine/kraken_standard_assets_osx/Shaders/visualize_overlay_osx.fsh => kraken_standard_assets_osx/Shaders/visualize_overlay_osx.fsh
rename : KREngine/kraken_standard_assets_ios/Shaders/visualize_overlay.vsh => kraken_standard_assets_osx/Shaders/visualize_overlay_osx.vsh
rename : KREngine/kraken_standard_assets_osx/Shaders/volumetric_fog_downsampled_osx.fsh => kraken_standard_assets_osx/Shaders/volumetric_fog_downsampled_osx.fsh
rename : KREngine/kraken_standard_assets_ios/Shaders/volumetric_fog_downsampled.vsh => kraken_standard_assets_osx/Shaders/volumetric_fog_downsampled_osx.vsh
rename : KREngine/kraken_standard_assets_osx/Shaders/volumetric_fog_osx.fsh => kraken_standard_assets_osx/Shaders/volumetric_fog_osx.fsh
rename : KREngine/kraken_standard_assets_osx/Shaders/volumetric_fog_osx.vsh => kraken_standard_assets_osx/Shaders/volumetric_fog_osx.vsh
rename : KREngine/kraken_standard_assets_osx/font.tga => kraken_standard_assets_osx/font.tga
This commit is contained in:
2014-09-10 22:25:39 -07:00
parent 8c965c8f0d
commit 1afe308047
313 changed files with 0 additions and 12817 deletions

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kraken/KRContext.cpp Normal file
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//
// KRContext.cpp
// KREngine
//
// Created by Kearwood Gilbert on 12-04-12.
// Copyright (c) 2012 Kearwood Software. All rights reserved.
//
#include "KREngine-common.h"
#include "KRContext.h"
#include "KRCamera.h"
int KRContext::KRENGINE_MAX_SHADER_HANDLES;
int KRContext::KRENGINE_GPU_MEM_MAX;
int KRContext::KRENGINE_GPU_MEM_TARGET;
int KRContext::KRENGINE_MAX_TEXTURE_DIM;
int KRContext::KRENGINE_MIN_TEXTURE_DIM;
int KRContext::KRENGINE_PRESTREAM_DISTANCE;
const char *KRContext::extension_names[KRENGINE_NUM_EXTENSIONS] = {
"GL_EXT_texture_storage"
};
KRContext::log_callback *KRContext::s_log_callback = NULL;
void *KRContext::s_log_callback_user_data = NULL;
KRContext::KRContext() : m_streamer(*this)
{
m_streamingEnabled = false;
mach_timebase_info(&m_timebase_info);
m_bDetectedExtensions = false;
m_current_frame = 0;
m_last_memory_warning_frame = 0;
m_last_fully_streamed_frame = 0;
m_absolute_time = 0.0f;
m_pBundleManager = new KRBundleManager(*this);
m_pShaderManager = new KRShaderManager(*this);
m_pTextureManager = new KRTextureManager(*this);
m_pMaterialManager = new KRMaterialManager(*this, m_pTextureManager, m_pShaderManager);
m_pMeshManager = new KRMeshManager(*this);
m_pSceneManager = new KRSceneManager(*this);
m_pAnimationManager = new KRAnimationManager(*this);
m_pAnimationCurveManager = new KRAnimationCurveManager(*this);
m_pSoundManager = new KRAudioManager(*this);
m_pUnknownManager = new KRUnknownManager(*this);
m_streamingEnabled = true;
}
KRContext::~KRContext() {
if(m_pSceneManager) {
delete m_pSceneManager;
m_pSceneManager = NULL;
}
if(m_pMeshManager) {
delete m_pMeshManager;
m_pMeshManager = NULL;
}
if(m_pTextureManager) {
delete m_pTextureManager;
m_pTextureManager = NULL;
}
if(m_pMaterialManager) {
delete m_pMaterialManager;
m_pMaterialManager = NULL;
}
if(m_pShaderManager) {
delete m_pShaderManager;
m_pShaderManager = NULL;
}
if(m_pAnimationManager) {
delete m_pAnimationManager;
m_pAnimationManager = NULL;
}
if(m_pAnimationCurveManager) {
delete m_pAnimationCurveManager;
m_pAnimationCurveManager = NULL;
}
if(m_pSoundManager) {
delete m_pSoundManager;
m_pSoundManager = NULL;
}
if(m_pUnknownManager) {
delete m_pUnknownManager;
m_pUnknownManager = NULL;
}
// The bundles must be destroyed last, as the other objects may be using mmap'ed data from bundles
if(m_pBundleManager) {
delete m_pBundleManager;
m_pBundleManager = NULL;
}
}
void KRContext::SetLogCallback(log_callback *log_callback, void *user_data)
{
s_log_callback = log_callback;
s_log_callback_user_data = user_data;
}
void KRContext::Log(log_level level, const std::string &message_format, ...)
{
va_list args;
va_start(args, message_format);
if(s_log_callback) {
const int LOG_BUFFER_SIZE = 32768;
char log_buffer[LOG_BUFFER_SIZE];
vsnprintf(log_buffer, LOG_BUFFER_SIZE, message_format.c_str(), args);
s_log_callback(s_log_callback_user_data, std::string(log_buffer), level);
} else {
FILE *out_file = level == LOG_LEVEL_INFORMATION ? stdout : stderr;
fprintf(out_file, "Kraken - INFO: ");
vfprintf(out_file, message_format.c_str(), args);
fprintf(out_file, "\n");
}
va_end(args);
}
KRBundleManager *KRContext::getBundleManager() {
return m_pBundleManager;
}
KRSceneManager *KRContext::getSceneManager() {
return m_pSceneManager;
}
KRTextureManager *KRContext::getTextureManager() {
return m_pTextureManager;
}
KRMaterialManager *KRContext::getMaterialManager() {
return m_pMaterialManager;
}
KRShaderManager *KRContext::getShaderManager() {
return m_pShaderManager;
}
KRMeshManager *KRContext::getMeshManager() {
return m_pMeshManager;
}
KRAnimationManager *KRContext::getAnimationManager() {
return m_pAnimationManager;
}
KRAnimationCurveManager *KRContext::getAnimationCurveManager() {
return m_pAnimationCurveManager;
}
KRAudioManager *KRContext::getAudioManager() {
return m_pSoundManager;
}
KRUnknownManager *KRContext::getUnknownManager() {
return m_pUnknownManager;
}
std::vector<KRResource *> KRContext::getResources()
{
std::vector<KRResource *> resources;
for(unordered_map<std::string, KRScene *>::iterator itr = m_pSceneManager->getScenes().begin(); itr != m_pSceneManager->getScenes().end(); itr++) {
resources.push_back((*itr).second);
}
for(unordered_map<std::string, KRTexture *>::iterator itr = m_pTextureManager->getTextures().begin(); itr != m_pTextureManager->getTextures().end(); itr++) {
resources.push_back((*itr).second);
}
for(unordered_map<std::string, KRMaterial *>::iterator itr = m_pMaterialManager->getMaterials().begin(); itr != m_pMaterialManager->getMaterials().end(); itr++) {
resources.push_back((*itr).second);
}
for(unordered_multimap<std::string, KRMesh *>::iterator itr = m_pMeshManager->getModels().begin(); itr != m_pMeshManager->getModels().end(); itr++) {
resources.push_back((*itr).second);
}
for(unordered_map<std::string, KRAnimation *>::iterator itr = m_pAnimationManager->getAnimations().begin(); itr != m_pAnimationManager->getAnimations().end(); itr++) {
resources.push_back((*itr).second);
}
for(unordered_map<std::string, KRAnimationCurve *>::iterator itr = m_pAnimationCurveManager->getAnimationCurves().begin(); itr != m_pAnimationCurveManager->getAnimationCurves().end(); itr++) {
resources.push_back((*itr).second);
}
for(unordered_map<std::string, KRAudioSample *>::iterator itr = m_pSoundManager->getSounds().begin(); itr != m_pSoundManager->getSounds().end(); itr++) {
resources.push_back((*itr).second);
}
unordered_map<std::string, unordered_map<std::string, KRUnknown *> > unknowns = m_pUnknownManager->getUnknowns();
for(unordered_map<std::string, unordered_map<std::string, KRUnknown *> >::iterator itr = unknowns.begin(); itr != unknowns.end(); itr++) {
for(unordered_map<std::string, KRUnknown *>::iterator itr2 = (*itr).second.begin(); itr2 != (*itr).second.end(); itr2++) {
resources.push_back((*itr2).second);
}
}
// FINDME, TODO - Not yet exporting shaders, as they are currently only being used as standard Kraken assets. In the future people may want their custom shaders to be exported.
return resources;
}
void KRContext::loadResource(const std::string &file_name, KRDataBlock *data) {
std::string name = KRResource::GetFileBase(file_name);
std::string extension = KRResource::GetFileExtension(file_name);
// fprintf(stderr, "KRContext::loadResource - Loading: %s\n", file_name.c_str());
if(extension.compare("krbundle") == 0) {
m_pBundleManager->loadBundle(name.c_str(), data);
} else if(extension.compare("krmesh") == 0) {
m_pMeshManager->loadModel(name.c_str(), data);
} else if(extension.compare("krscene") == 0) {
m_pSceneManager->loadScene(name.c_str(), data);
} else if(extension.compare("kranimation") == 0) {
m_pAnimationManager->loadAnimation(name.c_str(), data);
} else if(extension.compare("kranimationcurve") == 0) {
m_pAnimationCurveManager->loadAnimationCurve(name.c_str(), data);
} else if(extension.compare("pvr") == 0) {
m_pTextureManager->loadTexture(name.c_str(), extension.c_str(), data);
} else if(extension.compare("ktx") == 0) {
m_pTextureManager->loadTexture(name.c_str(), extension.c_str(), data);
} else if(extension.compare("tga") == 0) {
m_pTextureManager->loadTexture(name.c_str(), extension.c_str(), data);
} else if(extension.compare("vsh") == 0) {
m_pShaderManager->loadVertexShader(name.c_str(), data);
} else if(extension.compare("fsh") == 0) {
m_pShaderManager->loadFragmentShader(name.c_str(), data);
} else if(extension.compare("mtl") == 0) {
m_pMaterialManager->load(name.c_str(), data);
} else if(extension.compare("mp3") == 0) {
m_pSoundManager->load(name.c_str(), extension, data);
} else if(extension.compare("wav") == 0) {
m_pSoundManager->load(name.c_str(), extension, data);
} else if(extension.compare("aac") == 0) {
m_pSoundManager->load(name.c_str(), extension, data);
} else if(extension.compare("obj") == 0) {
KRResource::LoadObj(*this, file_name);
#if !TARGET_OS_IPHONE
} else if(extension.compare("fbx") == 0) {
KRResource::LoadFbx(*this, file_name);
} else if(extension.compare("blend") == 0) {
KRResource::LoadBlenderScene(*this, file_name);
#endif
} else {
m_pUnknownManager->load(name, extension, data);
}
}
void KRContext::loadResource(std::string path) {
KRDataBlock *data = new KRDataBlock();
if(data->load(path)) {
loadResource(path, data);
} else {
KRContext::Log(KRContext::LOG_LEVEL_ERROR, "KRContext::loadResource - Failed to open file: %s", path.c_str());
delete data;
}
}
void KRContext::detectExtensions() {
m_bDetectedExtensions = true;
}
void KRContext::startFrame(float deltaTime)
{
m_streamer.startStreamer();
m_pTextureManager->startFrame(deltaTime);
m_pAnimationManager->startFrame(deltaTime);
m_pSoundManager->startFrame(deltaTime);
m_pMeshManager->startFrame(deltaTime);
}
void KRContext::endFrame(float deltaTime)
{
m_pTextureManager->endFrame(deltaTime);
m_pAnimationManager->endFrame(deltaTime);
m_pMeshManager->endFrame(deltaTime);
m_current_frame++;
m_absolute_time += deltaTime;
}
long KRContext::getCurrentFrame() const
{
return m_current_frame;
}
long KRContext::getLastFullyStreamedFrame() const
{
return m_last_fully_streamed_frame;
}
float KRContext::getAbsoluteTime() const
{
return m_absolute_time;
}
long KRContext::getAbsoluteTimeMilliseconds()
{
return (long)(mach_absolute_time() / 1000 * m_timebase_info.numer / m_timebase_info.denom); // Division done first to avoid potential overflow
}
bool KRContext::getStreamingEnabled()
{
return m_streamingEnabled;
}
void KRContext::setStreamingEnabled(bool enable)
{
m_streamingEnabled = enable;
}
void KRContext::getMemoryStats(long &free_memory)
{
free_memory = 0;
#if TARGET_OS_IPHONE || TARGET_OS_MAC
mach_port_t host_port = mach_host_self();
mach_msg_type_number_t host_size = sizeof(vm_statistics_data_t) / sizeof(integer_t);
vm_size_t pagesize = 0;
vm_statistics_data_t vm_stat;
int total_ram = 256 * 1024 * 1024;
if(host_page_size(host_port, &pagesize) != KERN_SUCCESS) {
KRContext::Log(KRContext::LOG_LEVEL_ERROR, "Could not get VM page size.");
} else if(host_statistics(host_port, HOST_VM_INFO, (host_info_t)&vm_stat, &host_size) != KERN_SUCCESS) {
KRContext::Log(KRContext::LOG_LEVEL_ERROR, "Could not get VM stats.");
} else {
total_ram = (vm_stat.wire_count + vm_stat.active_count + vm_stat.inactive_count + vm_stat.free_count) * pagesize;
free_memory = (vm_stat.free_count + vm_stat.inactive_count) * pagesize;
}
#else
#error Unsupported Platform
#endif
}
void KRContext::doStreaming()
{
if(m_streamingEnabled) {
/*
long free_memory = KRENGINE_GPU_MEM_TARGET;
long total_memory = KRENGINE_GPU_MEM_MAX;
*/
/*
#if TARGET_OS_IPHONE
// FINDME, TODO, HACK! - Experimental code, need to expose through engine parameters
const long KRENGINE_RESERVE_MEMORY = 0x4000000; // 64MB
getMemoryStats(free_memory);
free_memory = KRCLAMP(free_memory - KRENGINE_RESERVE_MEMORY, 0, KRENGINE_GPU_MEM_TARGET);
total_memory = KRMIN(KRENGINE_GPU_MEM_MAX, free_memory * 3 / 4 + m_pTextureManager->getMemUsed() + m_pMeshManager->getMemUsed());
#endif
*/
/*
// FINDME, TODO - Experimental code, need to expose through engine parameters
const long MEMORY_WARNING_THROTTLE_FRAMES = 5;
bool memory_warning_throttle = m_last_memory_warning_frame != 0 && m_current_frame - m_last_memory_warning_frame < MEMORY_WARNING_THROTTLE_FRAMES;
if(memory_warning_throttle) {
free_memory = 0;
}
*/
/*
// FINDME, TODO - Experimental code, need to expose through engine parameters
const long MEMORY_WARNING_THROTTLE2_FRAMES = 30;
bool memory_warning_throttle2 = m_last_memory_warning_frame != 0 && m_current_frame - m_last_memory_warning_frame < MEMORY_WARNING_THROTTLE2_FRAMES;
if(memory_warning_throttle2) {
total_memory /= 2;
free_memory /= 2;
}
*/
/*
m_pMeshManager->doStreaming(total_memory, free_memory);
m_pTextureManager->doStreaming(total_memory, free_memory);
*/
long streaming_start_frame = m_current_frame;
long memoryRemaining = KRENGINE_GPU_MEM_TARGET;
long memoryRemainingThisFrame = KRENGINE_GPU_MEM_MAX - m_pTextureManager->getMemUsed() - m_pMeshManager->getMemUsed();
long memoryRemainingThisFrameStart = memoryRemainingThisFrame;
m_pMeshManager->doStreaming(memoryRemaining, memoryRemainingThisFrame);
m_pTextureManager->doStreaming(memoryRemaining, memoryRemainingThisFrame);
if(memoryRemainingThisFrame == memoryRemainingThisFrameStart && memoryRemainingThisFrame > 0) {
m_last_fully_streamed_frame = streaming_start_frame;
}
}
}
void KRContext::receivedMemoryWarning()
{
m_last_memory_warning_frame = m_current_frame;
}