Separating projects into separate workspaces
--HG-- rename : KREngine/3rdparty/forsyth/forsyth.cpp => 3rdparty/forsyth/forsyth.cpp rename : KREngine/3rdparty/forsyth/forsyth.h => 3rdparty/forsyth/forsyth.h rename : KREngine/3rdparty/pvrtexlib/include/PVRTArray.h => 3rdparty/pvrtexlib/include/PVRTArray.h rename : KREngine/3rdparty/pvrtexlib/include/PVRTDecompress.h => 3rdparty/pvrtexlib/include/PVRTDecompress.h rename : KREngine/3rdparty/pvrtexlib/include/PVRTError.h => 3rdparty/pvrtexlib/include/PVRTError.h rename : KREngine/3rdparty/pvrtexlib/include/PVRTGlobal.h => 3rdparty/pvrtexlib/include/PVRTGlobal.h rename : KREngine/3rdparty/pvrtexlib/include/PVRTMap.h => 3rdparty/pvrtexlib/include/PVRTMap.h rename : KREngine/3rdparty/pvrtexlib/include/PVRTString.h => 3rdparty/pvrtexlib/include/PVRTString.h rename : KREngine/3rdparty/pvrtexlib/include/PVRTTexture.h => 3rdparty/pvrtexlib/include/PVRTTexture.h rename : KREngine/3rdparty/pvrtexlib/include/PVRTexture.h => 3rdparty/pvrtexlib/include/PVRTexture.h rename : KREngine/3rdparty/pvrtexlib/include/PVRTextureDefines.h => 3rdparty/pvrtexlib/include/PVRTextureDefines.h rename : KREngine/3rdparty/pvrtexlib/include/PVRTextureFormat.h => 3rdparty/pvrtexlib/include/PVRTextureFormat.h rename : KREngine/3rdparty/pvrtexlib/include/PVRTextureHeader.h => 3rdparty/pvrtexlib/include/PVRTextureHeader.h rename : KREngine/3rdparty/pvrtexlib/include/PVRTextureUtilities.h => 3rdparty/pvrtexlib/include/PVRTextureUtilities.h rename : KREngine/3rdparty/pvrtexlib/include/PVRTextureVersion.h => 3rdparty/pvrtexlib/include/PVRTextureVersion.h rename : KREngine/3rdparty/pvrtexlib/static_osx/libPVRTexLib.a => 3rdparty/pvrtexlib/static_osx/libPVRTexLib.a rename : KREngine/3rdparty/tinyxml2/tinyxml2.cpp => 3rdparty/tinyxml2/tinyxml2.cpp rename : KREngine/3rdparty/tinyxml2/tinyxml2.h => 3rdparty/tinyxml2/tinyxml2.h rename : KREngine/3rdparty/tinyxml2/tinyxml2_readme.txt => 3rdparty/tinyxml2/tinyxml2_readme.txt rename : KREngine/Kraken.xcodeproj/project.pbxproj => Kraken.xcodeproj/project.pbxproj rename : KREngine/Kraken.xcodeproj/project.xcworkspace/contents.xcworkspacedata => Kraken.xcodeproj/project.xcworkspace/contents.xcworkspacedata rename : KREngine/kraken/KRAABB.cpp => kraken/KRAABB.cpp rename : KREngine/kraken/KRAABB.h => kraken/KRAABB.h rename : KREngine/kraken/KRAmbientZone.cpp => kraken/KRAmbientZone.cpp rename : KREngine/kraken/KRAmbientZone.h => kraken/KRAmbientZone.h rename : KREngine/kraken/KRAnimation.cpp => kraken/KRAnimation.cpp rename : KREngine/kraken/KRAnimation.h => kraken/KRAnimation.h rename : KREngine/kraken/KRAnimationAttribute.cpp => kraken/KRAnimationAttribute.cpp rename : KREngine/kraken/KRAnimationAttribute.h => kraken/KRAnimationAttribute.h rename : KREngine/kraken/KRAnimationCurve.cpp => kraken/KRAnimationCurve.cpp rename : KREngine/kraken/KRAnimationCurve.h => kraken/KRAnimationCurve.h rename : KREngine/kraken/KRAnimationCurveManager.cpp => kraken/KRAnimationCurveManager.cpp rename : KREngine/kraken/KRAnimationCurveManager.h => kraken/KRAnimationCurveManager.h rename : KREngine/kraken/KRAnimationLayer.cpp => kraken/KRAnimationLayer.cpp rename : KREngine/kraken/KRAnimationLayer.h => kraken/KRAnimationLayer.h rename : KREngine/kraken/KRAnimationManager.cpp => kraken/KRAnimationManager.cpp rename : KREngine/kraken/KRAnimationManager.h => kraken/KRAnimationManager.h rename : KREngine/kraken/KRAudioBuffer.cpp => kraken/KRAudioBuffer.cpp rename : KREngine/kraken/KRAudioBuffer.h => kraken/KRAudioBuffer.h rename : KREngine/kraken/KRAudioManager.cpp => kraken/KRAudioManager.cpp rename : KREngine/kraken/KRAudioManager.h => kraken/KRAudioManager.h rename : KREngine/kraken/KRAudioSample.cpp => kraken/KRAudioSample.cpp rename : KREngine/kraken/KRAudioSample.h => kraken/KRAudioSample.h rename : KREngine/kraken/KRAudioSource.cpp => kraken/KRAudioSource.cpp rename : KREngine/kraken/KRAudioSource.h => kraken/KRAudioSource.h rename : KREngine/kraken/KRBehavior.cpp => kraken/KRBehavior.cpp rename : KREngine/kraken/KRBehavior.h => kraken/KRBehavior.h rename : KREngine/kraken/KRBone.cpp => kraken/KRBone.cpp rename : KREngine/kraken/KRBone.h => kraken/KRBone.h rename : KREngine/kraken/KRBundle.cpp => kraken/KRBundle.cpp rename : KREngine/kraken/KRBundle.h => kraken/KRBundle.h rename : KREngine/kraken/KRBundleManager.cpp => kraken/KRBundleManager.cpp rename : KREngine/kraken/KRBundleManager.h => kraken/KRBundleManager.h rename : KREngine/kraken/KRCamera.cpp => kraken/KRCamera.cpp rename : KREngine/kraken/KRCamera.h => kraken/KRCamera.h rename : KREngine/kraken/KRCollider.cpp => kraken/KRCollider.cpp rename : KREngine/kraken/KRCollider.h => kraken/KRCollider.h rename : KREngine/kraken/KRContext.cpp => kraken/KRContext.cpp rename : KREngine/kraken/KRContext.h => kraken/KRContext.h rename : KREngine/kraken/KRContextObject.cpp => kraken/KRContextObject.cpp rename : KREngine/kraken/KRContextObject.h => kraken/KRContextObject.h rename : KREngine/kraken/KRDataBlock.cpp => kraken/KRDataBlock.cpp rename : KREngine/kraken/KRDataBlock.h => kraken/KRDataBlock.h rename : KREngine/kraken/KRDirectionalLight.cpp => kraken/KRDirectionalLight.cpp rename : KREngine/kraken/KRDirectionalLight.h => kraken/KRDirectionalLight.h rename : KREngine/kraken/KREngine-common.h => kraken/KREngine-common.h rename : KREngine/kraken/KREngine.h => kraken/KREngine.h rename : KREngine/kraken/KREngine.mm => kraken/KREngine.mm rename : KREngine/kraken/KRFloat.cpp => kraken/KRFloat.cpp rename : KREngine/kraken/KRFloat.h => kraken/KRFloat.h rename : KREngine/kraken/KRHitInfo.cpp => kraken/KRHitInfo.cpp rename : KREngine/kraken/KRHitInfo.h => kraken/KRHitInfo.h rename : KREngine/kraken/KRLODGroup.cpp => kraken/KRLODGroup.cpp rename : KREngine/kraken/KRLODGroup.h => kraken/KRLODGroup.h rename : KREngine/kraken/KRLODSet.cpp => kraken/KRLODSet.cpp rename : KREngine/kraken/KRLODSet.h => kraken/KRLODSet.h rename : KREngine/kraken/KRLight.cpp => kraken/KRLight.cpp rename : KREngine/kraken/KRLight.h => kraken/KRLight.h rename : KREngine/kraken/KRLocator.cpp => kraken/KRLocator.cpp rename : KREngine/kraken/KRLocator.h => kraken/KRLocator.h rename : KREngine/kraken/KRMat4.cpp => kraken/KRMat4.cpp rename : KREngine/kraken/KRMat4.h => kraken/KRMat4.h rename : KREngine/kraken/KRMaterial.cpp => kraken/KRMaterial.cpp rename : KREngine/kraken/KRMaterial.h => kraken/KRMaterial.h rename : KREngine/kraken/KRMaterialManager.cpp => kraken/KRMaterialManager.cpp rename : KREngine/kraken/KRMaterialManager.h => kraken/KRMaterialManager.h rename : KREngine/kraken/KRMesh.cpp => kraken/KRMesh.cpp rename : KREngine/kraken/KRMesh.h => kraken/KRMesh.h rename : KREngine/kraken/KRMeshCube.cpp => kraken/KRMeshCube.cpp rename : KREngine/kraken/KRMeshCube.h => kraken/KRMeshCube.h rename : KREngine/kraken/KRMeshManager.cpp => kraken/KRMeshManager.cpp rename : KREngine/kraken/KRMeshManager.h => kraken/KRMeshManager.h rename : KREngine/kraken/KRMeshQuad.cpp => kraken/KRMeshQuad.cpp rename : KREngine/kraken/KRMeshQuad.h => kraken/KRMeshQuad.h rename : KREngine/kraken/KRMeshSphere.cpp => kraken/KRMeshSphere.cpp rename : KREngine/kraken/KRMeshSphere.h => kraken/KRMeshSphere.h rename : KREngine/kraken/KRMeshStreamer.mm => kraken/KRMeshStreamer.mm rename : KREngine/kraken/KRModel.cpp => kraken/KRModel.cpp rename : KREngine/kraken/KRModel.h => kraken/KRModel.h rename : KREngine/kraken/KRNode.cpp => kraken/KRNode.cpp rename : KREngine/kraken/KRNode.h => kraken/KRNode.h rename : KREngine/kraken/KROctree.cpp => kraken/KROctree.cpp rename : KREngine/kraken/KROctree.h => kraken/KROctree.h rename : KREngine/kraken/KROctreeNode.cpp => kraken/KROctreeNode.cpp rename : KREngine/kraken/KROctreeNode.h => kraken/KROctreeNode.h rename : KREngine/kraken/KRParticleSystem.cpp => kraken/KRParticleSystem.cpp rename : KREngine/kraken/KRParticleSystem.h => kraken/KRParticleSystem.h rename : KREngine/kraken/KRParticleSystemNewtonian.cpp => kraken/KRParticleSystemNewtonian.cpp rename : KREngine/kraken/KRParticleSystemNewtonian.h => kraken/KRParticleSystemNewtonian.h rename : KREngine/kraken/KRPointLight.cpp => kraken/KRPointLight.cpp rename : KREngine/kraken/KRPointLight.h => kraken/KRPointLight.h rename : KREngine/kraken/KRQuaternion.cpp => kraken/KRQuaternion.cpp rename : KREngine/kraken/KRQuaternion.h => kraken/KRQuaternion.h rename : KREngine/kraken/KRRenderSettings.cpp => kraken/KRRenderSettings.cpp rename : KREngine/kraken/KRRenderSettings.h => kraken/KRRenderSettings.h rename : KREngine/kraken/KRResource+blend.cpp => kraken/KRResource+blend.cpp rename : KREngine/kraken/KRResource+blend.h => kraken/KRResource+blend.h rename : KREngine/kraken/KRResource+fbx.cpp => kraken/KRResource+fbx.cpp rename : KREngine/kraken/KRResource+obj.cpp => kraken/KRResource+obj.cpp rename : KREngine/kraken/KRResource.cpp => kraken/KRResource.cpp rename : KREngine/kraken/KRResource.h => kraken/KRResource.h rename : KREngine/kraken/KRReverbZone.cpp => kraken/KRReverbZone.cpp rename : KREngine/kraken/KRReverbZone.h => kraken/KRReverbZone.h rename : KREngine/kraken/KRScene.cpp => kraken/KRScene.cpp rename : KREngine/kraken/KRScene.h => kraken/KRScene.h rename : KREngine/kraken/KRSceneManager.cpp => kraken/KRSceneManager.cpp rename : KREngine/kraken/KRSceneManager.h => kraken/KRSceneManager.h rename : KREngine/kraken/KRShader.cpp => kraken/KRShader.cpp rename : KREngine/kraken/KRShader.h => kraken/KRShader.h rename : KREngine/kraken/KRShaderManager.cpp => kraken/KRShaderManager.cpp rename : KREngine/kraken/KRShaderManager.h => kraken/KRShaderManager.h rename : KREngine/kraken/KRSpotLight.cpp => kraken/KRSpotLight.cpp rename : KREngine/kraken/KRSpotLight.h => kraken/KRSpotLight.h rename : KREngine/kraken/KRSprite.cpp => kraken/KRSprite.cpp rename : KREngine/kraken/KRSprite.h => kraken/KRSprite.h rename : KREngine/kraken/KRStockGeometry.h => kraken/KRStockGeometry.h rename : KREngine/kraken/KRStreamer.h => kraken/KRStreamer.h rename : KREngine/kraken/KRStreamer.mm => kraken/KRStreamer.mm rename : KREngine/kraken/KRTexture.cpp => kraken/KRTexture.cpp rename : KREngine/kraken/KRTexture.h => kraken/KRTexture.h rename : KREngine/kraken/KRTexture2D.cpp => kraken/KRTexture2D.cpp rename : KREngine/kraken/KRTexture2D.h => kraken/KRTexture2D.h rename : KREngine/kraken/KRTextureAnimated.cpp => kraken/KRTextureAnimated.cpp rename : KREngine/kraken/KRTextureAnimated.h => kraken/KRTextureAnimated.h rename : KREngine/kraken/KRTextureCube.cpp => kraken/KRTextureCube.cpp rename : KREngine/kraken/KRTextureCube.h => kraken/KRTextureCube.h rename : KREngine/kraken/KRTextureKTX.cpp => kraken/KRTextureKTX.cpp rename : KREngine/kraken/KRTextureKTX.h => kraken/KRTextureKTX.h rename : KREngine/kraken/KRTextureManager.cpp => kraken/KRTextureManager.cpp rename : KREngine/kraken/KRTextureManager.h => kraken/KRTextureManager.h rename : KREngine/kraken/KRTexturePVR.cpp => kraken/KRTexturePVR.cpp rename : KREngine/kraken/KRTexturePVR.h => kraken/KRTexturePVR.h rename : KREngine/kraken/KRTextureStreamer.mm => kraken/KRTextureStreamer.mm rename : KREngine/kraken/KRTextureTGA.cpp => kraken/KRTextureTGA.cpp rename : KREngine/kraken/KRTextureTGA.h => kraken/KRTextureTGA.h rename : KREngine/kraken/KRTriangle3.cpp => kraken/KRTriangle3.cpp rename : KREngine/kraken/KRTriangle3.h => kraken/KRTriangle3.h rename : KREngine/kraken/KRUnknown.cpp => kraken/KRUnknown.cpp rename : KREngine/kraken/KRUnknown.h => kraken/KRUnknown.h rename : KREngine/kraken/KRUnknownManager.cpp => kraken/KRUnknownManager.cpp rename : KREngine/kraken/KRUnknownManager.h => kraken/KRUnknownManager.h rename : KREngine/kraken/KRVector2.cpp => kraken/KRVector2.cpp rename : KREngine/kraken/KRVector2.h => kraken/KRVector2.h rename : KREngine/kraken/KRVector3.cpp => kraken/KRVector3.cpp rename : KREngine/kraken/KRVector3.h => kraken/KRVector3.h rename : KREngine/kraken/KRVector4.cpp => kraken/KRVector4.cpp rename : KREngine/kraken/KRVector4.h => kraken/KRVector4.h rename : KREngine/kraken/KRViewport.cpp => kraken/KRViewport.cpp rename : KREngine/kraken/KRViewport.h => kraken/KRViewport.h rename : KREngine/kraken_ios/Kraken-Prefix.pch => kraken_ios/Kraken-Prefix.pch rename : KREngine/kraken_osx/Kraken-Info.plist => kraken_osx/Kraken-Info.plist rename : KRWorldBuilder/KRWorldBuilder/en.lproj/InfoPlist.strings => kraken_osx/en.lproj/InfoPlist.strings rename : KREngine/kraken_osx/kraken-prefix.pch => kraken_osx/kraken-prefix.pch rename : KREngine/kraken_osx/krengine_osx.h => kraken_osx/krengine_osx.h rename : KREngine/kraken_osx/krengine_osx.mm => kraken_osx/krengine_osx.mm rename : KREngine/kraken_standard_assets/hrtf_kemar.krbundle => kraken_standard_assets/hrtf_kemar.krbundle rename : KREngine/kraken_standard_assets_osx/Resources-Info.plist => kraken_standard_assets_ios/Resources-Info.plist rename : KREngine/kraken_standard_assets_ios/Shaders/ObjectShader.fsh => kraken_standard_assets_ios/Shaders/ObjectShader.fsh rename : KREngine/kraken_standard_assets_ios/Shaders/ObjectShader.vsh => kraken_standard_assets_ios/Shaders/ObjectShader.vsh rename : KREngine/kraken_standard_assets_ios/Shaders/PostShader.fsh => kraken_standard_assets_ios/Shaders/PostShader.fsh rename : KREngine/kraken_standard_assets_osx/Shaders/PostShader_osx.vsh => kraken_standard_assets_ios/Shaders/PostShader.vsh rename : KREngine/kraken_standard_assets_osx/Shaders/ShadowShader_osx.fsh => kraken_standard_assets_ios/Shaders/ShadowShader.fsh rename : KREngine/kraken_standard_assets_ios/Shaders/ShadowShader.vsh => kraken_standard_assets_ios/Shaders/ShadowShader.vsh rename : KREngine/kraken_standard_assets_ios/Shaders/debug_font.fsh => kraken_standard_assets_ios/Shaders/debug_font.fsh rename : KREngine/kraken_standard_assets_osx/Shaders/debug_font_osx.vsh => kraken_standard_assets_ios/Shaders/debug_font.vsh rename : KREngine/kraken_standard_assets_ios/Shaders/dust_particle.fsh => kraken_standard_assets_ios/Shaders/dust_particle.fsh rename : KREngine/kraken_standard_assets_osx/Shaders/dust_particle_osx.vsh => kraken_standard_assets_ios/Shaders/dust_particle.vsh rename : KREngine/kraken_standard_assets_ios/Shaders/flare.fsh => kraken_standard_assets_ios/Shaders/flare.fsh rename : KREngine/kraken_standard_assets_ios/Shaders/flare.vsh => kraken_standard_assets_ios/Shaders/flare.vsh rename : KREngine/kraken_standard_assets_osx/Shaders/light_directional_osx.fsh => kraken_standard_assets_ios/Shaders/light_directional.fsh rename : KREngine/kraken_standard_assets_osx/Shaders/light_point_inside_osx.vsh => kraken_standard_assets_ios/Shaders/light_directional.vsh rename : KREngine/kraken_standard_assets_osx/Shaders/light_point_osx.fsh => kraken_standard_assets_ios/Shaders/light_point.fsh rename : KREngine/kraken_standard_assets_osx/Shaders/light_point_osx.vsh => kraken_standard_assets_ios/Shaders/light_point.vsh rename : KREngine/kraken_standard_assets_osx/Shaders/light_point_inside_osx.fsh => kraken_standard_assets_ios/Shaders/light_point_inside.fsh rename : KREngine/kraken_standard_assets_osx/Shaders/light_point_inside_osx.vsh => kraken_standard_assets_ios/Shaders/light_point_inside.vsh rename : KREngine/kraken_standard_assets_ios/Shaders/occlusion_test.fsh => kraken_standard_assets_ios/Shaders/occlusion_test.fsh rename : KREngine/kraken_standard_assets_ios/Shaders/occlusion_test.vsh => kraken_standard_assets_ios/Shaders/occlusion_test.vsh rename : KREngine/kraken_standard_assets_osx/Shaders/simple_blit_osx.fsh => kraken_standard_assets_ios/Shaders/simple_blit.fsh rename : KREngine/kraken_standard_assets_ios/Shaders/simple_blit.vsh => kraken_standard_assets_ios/Shaders/simple_blit.vsh rename : KREngine/kraken_standard_assets_ios/Shaders/sky_box.fsh => kraken_standard_assets_ios/Shaders/sky_box.fsh rename : KREngine/kraken_standard_assets_ios/Shaders/sky_box.vsh => kraken_standard_assets_ios/Shaders/sky_box.vsh rename : KREngine/kraken_standard_assets_osx/Shaders/sprite_osx.fsh => kraken_standard_assets_ios/Shaders/sprite.fsh rename : KREngine/kraken_standard_assets_osx/Shaders/sprite_osx.vsh => kraken_standard_assets_ios/Shaders/sprite.vsh rename : KREngine/kraken_standard_assets_osx/Shaders/visualize_overlay_osx.fsh => kraken_standard_assets_ios/Shaders/visualize_overlay.fsh rename : KREngine/kraken_standard_assets_ios/Shaders/visualize_overlay.vsh => kraken_standard_assets_ios/Shaders/visualize_overlay.vsh rename : KREngine/kraken_standard_assets_ios/Shaders/volumetric_fog.fsh => kraken_standard_assets_ios/Shaders/volumetric_fog.fsh rename : KREngine/kraken_standard_assets_osx/Shaders/volumetric_fog_osx.vsh => kraken_standard_assets_ios/Shaders/volumetric_fog.vsh rename : KREngine/kraken_standard_assets_ios/Shaders/volumetric_fog_downsampled.fsh => kraken_standard_assets_ios/Shaders/volumetric_fog_downsampled.fsh rename : KREngine/kraken_standard_assets_ios/Shaders/volumetric_fog_downsampled.vsh => kraken_standard_assets_ios/Shaders/volumetric_fog_downsampled.vsh rename : KREngine/kraken_standard_assets_ios/font.pvr => kraken_standard_assets_ios/font.pvr rename : KREngine/kraken_standard_assets_osx/Resources-Info.plist => kraken_standard_assets_osx/Resources-Info.plist rename : KREngine/kraken_standard_assets_osx/Shaders/ObjectShader_osx.fsh => kraken_standard_assets_osx/Shaders/ObjectShader_osx.fsh rename : KREngine/kraken_standard_assets_ios/Shaders/ObjectShader.vsh => kraken_standard_assets_osx/Shaders/ObjectShader_osx.vsh rename : KREngine/kraken_standard_assets_osx/Shaders/PostShader_osx.fsh => kraken_standard_assets_osx/Shaders/PostShader_osx.fsh rename : KREngine/kraken_standard_assets_osx/Shaders/PostShader_osx.vsh => kraken_standard_assets_osx/Shaders/PostShader_osx.vsh rename : KREngine/kraken_standard_assets_osx/Shaders/ShadowShader_osx.fsh => kraken_standard_assets_osx/Shaders/ShadowShader_osx.fsh rename : KREngine/kraken_standard_assets_ios/Shaders/ShadowShader.vsh => kraken_standard_assets_osx/Shaders/ShadowShader_osx.vsh rename : KREngine/kraken_standard_assets_osx/Shaders/debug_font_osx.fsh => kraken_standard_assets_osx/Shaders/debug_font_osx.fsh rename : KREngine/kraken_standard_assets_osx/Shaders/debug_font_osx.vsh => kraken_standard_assets_osx/Shaders/debug_font_osx.vsh rename : KREngine/kraken_standard_assets_osx/Shaders/dust_particle_osx.fsh => kraken_standard_assets_osx/Shaders/dust_particle_osx.fsh rename : KREngine/kraken_standard_assets_osx/Shaders/dust_particle_osx.vsh => kraken_standard_assets_osx/Shaders/dust_particle_osx.vsh rename : KREngine/kraken_standard_assets_ios/Shaders/flare.fsh => kraken_standard_assets_osx/Shaders/flare_osx.fsh rename : KREngine/kraken_standard_assets_osx/Shaders/flare_osx.vsh => kraken_standard_assets_osx/Shaders/flare_osx.vsh rename : KREngine/kraken_standard_assets_osx/Shaders/light_directional_osx.fsh => kraken_standard_assets_osx/Shaders/light_directional_osx.fsh rename : KREngine/kraken_standard_assets_osx/Shaders/light_point_inside_osx.vsh => kraken_standard_assets_osx/Shaders/light_directional_osx.vsh rename : KREngine/kraken_standard_assets_osx/Shaders/light_point_inside_osx.fsh => kraken_standard_assets_osx/Shaders/light_point_inside_osx.fsh rename : KREngine/kraken_standard_assets_osx/Shaders/light_point_inside_osx.vsh => kraken_standard_assets_osx/Shaders/light_point_inside_osx.vsh rename : KREngine/kraken_standard_assets_osx/Shaders/light_point_osx.fsh => kraken_standard_assets_osx/Shaders/light_point_osx.fsh rename : KREngine/kraken_standard_assets_osx/Shaders/light_point_osx.vsh => kraken_standard_assets_osx/Shaders/light_point_osx.vsh rename : KREngine/kraken_standard_assets_ios/Shaders/occlusion_test.fsh => kraken_standard_assets_osx/Shaders/occlusion_test_osx.fsh rename : KREngine/kraken_standard_assets_ios/Shaders/occlusion_test.vsh => kraken_standard_assets_osx/Shaders/occlusion_test_osx.vsh rename : KREngine/kraken_standard_assets_osx/Shaders/simple_blit_osx.fsh => kraken_standard_assets_osx/Shaders/simple_blit_osx.fsh rename : KREngine/kraken_standard_assets_ios/Shaders/simple_blit.vsh => kraken_standard_assets_osx/Shaders/simple_blit_osx.vsh rename : KREngine/kraken_standard_assets_ios/Shaders/sky_box.fsh => kraken_standard_assets_osx/Shaders/sky_box_osx.fsh rename : KREngine/kraken_standard_assets_osx/Shaders/sky_box_osx.vsh => kraken_standard_assets_osx/Shaders/sky_box_osx.vsh rename : KREngine/kraken_standard_assets_osx/Shaders/sprite_osx.fsh => kraken_standard_assets_osx/Shaders/sprite_osx.fsh rename : KREngine/kraken_standard_assets_osx/Shaders/sprite_osx.vsh => kraken_standard_assets_osx/Shaders/sprite_osx.vsh rename : KREngine/kraken_standard_assets_osx/Shaders/visualize_overlay_osx.fsh => kraken_standard_assets_osx/Shaders/visualize_overlay_osx.fsh rename : KREngine/kraken_standard_assets_ios/Shaders/visualize_overlay.vsh => kraken_standard_assets_osx/Shaders/visualize_overlay_osx.vsh rename : KREngine/kraken_standard_assets_osx/Shaders/volumetric_fog_downsampled_osx.fsh => kraken_standard_assets_osx/Shaders/volumetric_fog_downsampled_osx.fsh rename : KREngine/kraken_standard_assets_ios/Shaders/volumetric_fog_downsampled.vsh => kraken_standard_assets_osx/Shaders/volumetric_fog_downsampled_osx.vsh rename : KREngine/kraken_standard_assets_osx/Shaders/volumetric_fog_osx.fsh => kraken_standard_assets_osx/Shaders/volumetric_fog_osx.fsh rename : KREngine/kraken_standard_assets_osx/Shaders/volumetric_fog_osx.vsh => kraken_standard_assets_osx/Shaders/volumetric_fog_osx.vsh rename : KREngine/kraken_standard_assets_osx/font.tga => kraken_standard_assets_osx/font.tga
This commit is contained in:
197
kraken/KREngine-common.h
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197
kraken/KREngine-common.h
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//
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// KREngine-common.h
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// KREngine
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//
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// Created by Kearwood Gilbert on 12-03-15.
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// Copyright (c) 2012 Kearwood Software. All rights reserved.
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//
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#ifndef KRENGINE_COMMON_H
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#define KRENGINE_COMMON_H
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float const PI = 3.141592653589793f;
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float const D2R = PI * 2 / 360;
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#include <stdint.h>
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#include <vector>
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#include <string>
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#include <set>
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#include <list>
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#include <map>
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#include <stack>
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#include <queue>
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#include <iostream>
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#include <sstream>
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#include <fstream>
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#include <stdint.h>
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#include <stdio.h>
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#include <sys/mman.h>
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#include <sys/types.h>
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#include <sys/stat.h>
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#include <fcntl.h>
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#include <assert.h>
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#include <time.h>
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#include <limits>
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#include <unistd.h>
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#include <iostream>
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#include <math.h>
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#include <pthread.h>
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#include <boost/tokenizer.hpp>
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#include <boost/algorithm/string/predicate.hpp>
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#include <boost/signals2/mutex.hpp>
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#include <atomic>
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#include <thread>
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#include "tinyxml2.h"
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using std::vector;
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using std::string;
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using std::set;
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using std::list;
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using std::map;
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using std::multimap;
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using std::stack;
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using std::queue;
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#ifdef __APPLE__
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#include "TargetConditionals.h"
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#include <mach/mach.h>
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#include <mach/mach_time.h>
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#include <Accelerate/Accelerate.h>
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#define KRAKEN_HAVE_BLAS 1
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#endif
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#define KRENGINE_MAX_TEXTURE_UNITS 8
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#if !defined(__i386__) && defined(__arm__)
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#define KRAKEN_USE_ARM_NEON
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#endif
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#include <unordered_map>
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using std::unordered_map;
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using std::unordered_multimap;
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using std::hash;
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#if TARGET_OS_IPHONE
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#include <OpenGLES/ES2/gl.h>
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#include <OpenGLES/ES2/glext.h>
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#else
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#include <OpenGL/gl3.h>
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#include <OpenGL/gl3ext.h>
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// OpenGL ES 2.0 mapping to OpenGL 3.2 mappings
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#define glDepthRangef glDepthRange
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#define glClearDepthf glClearDepth
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#define glDeleteQueriesEXT glDeleteQueries
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#define glGenQueriesEXT glGenQueries
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#define glBeginQueryEXT glBeginQuery
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#define glEndQueryEXT glEndQuery
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#define glGetQueryObjectuivEXT glGetQueryObjectuiv
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#define glTexStorage2DEXT glTexStorage2D
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#define GL_ANY_SAMPLES_PASSED_EXT GL_ANY_SAMPLES_PASSED
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#define GL_QUERY_RESULT_EXT GL_QUERY_RESULT
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#endif
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#include <Accelerate/Accelerate.h>
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#include <AudioToolbox/AudioToolbox.h>
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#include <AudioToolbox/AudioFile.h>
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#include <AudioToolbox/ExtendedAudioFile.h>
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#include <AudioToolbox/AUGraph.h>
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#include <OpenAL/al.h>
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#include <OpenAL/alc.h>
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#if TARGET_OS_IPHONE
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#include <OpenAL/oalMacOSX_OALExtensions.h>
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#else
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#include <OpenAL/MacOSX_OALExtensions.h>
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#endif
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#if DEBUG
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#define GLDEBUG(x) \
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x; \
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{ \
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GLenum e; \
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while( (e=glGetError()) != GL_NO_ERROR) \
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{ \
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fprintf(stderr, "Error at line number %d, in file %s. glGetError() returned %i for call %s\n",__LINE__, __FILE__, e, #x ); \
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} \
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}
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#else
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#define GLDEBUG(x) x;
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#endif
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#if DEBUG
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#define ALDEBUG(x) \
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x; \
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{ \
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GLenum e; \
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while( (e=alGetError()) != AL_NO_ERROR) \
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{ \
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fprintf(stderr, "Error at line number %d, in file %s. alGetError() returned %i for call %s\n",__LINE__, __FILE__, e, #x ); \
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} \
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}
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#else
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#define ALDEBUG(x) x;
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#endif
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#if DEBUG
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#define OSDEBUG(x) \
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{ \
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OSStatus e = x; \
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if( e != noErr) \
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{ \
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fprintf(stderr, "Error at line number %d, in file %s. Returned %d for call %s\n",__LINE__, __FILE__, e, #x ); \
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} \
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}
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#else
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#define OSDEBUG(x) x;
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#endif
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#if GL_EXT_debug_marker && DEBUG
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#define GL_PUSH_GROUP_MARKER(x) glPushGroupMarkerEXT(0, x)
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#define GL_POP_GROUP_MARKER glPopGroupMarkerEXT()
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#else
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#define GL_PUSH_GROUP_MARKER(x)
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#define GL_POP_GROUP_MARKER
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#endif
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#define KRMIN(x,y) ((x) < (y) ? (x) : (y))
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#define KRMAX(x,y) ((x) > (y) ? (x) : (y))
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#define KRCLAMP(x, min, max) (KRMAX(KRMIN(x, max), min))
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#define KRALIGN(x) ((x + 3) & ~0x03)
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typedef enum {
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STREAM_LEVEL_OUT,
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STREAM_LEVEL_IN_LQ,
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STREAM_LEVEL_IN_HQ
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} kraken_stream_level;
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#include "KRVector4.h"
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#include "KRVector3.h"
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#include "KRVector2.h"
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#include "KRBehavior.h"
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#endif
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