Separating projects into separate workspaces

--HG--
rename : KREngine/3rdparty/forsyth/forsyth.cpp => 3rdparty/forsyth/forsyth.cpp
rename : KREngine/3rdparty/forsyth/forsyth.h => 3rdparty/forsyth/forsyth.h
rename : KREngine/3rdparty/pvrtexlib/include/PVRTArray.h => 3rdparty/pvrtexlib/include/PVRTArray.h
rename : KREngine/3rdparty/pvrtexlib/include/PVRTDecompress.h => 3rdparty/pvrtexlib/include/PVRTDecompress.h
rename : KREngine/3rdparty/pvrtexlib/include/PVRTError.h => 3rdparty/pvrtexlib/include/PVRTError.h
rename : KREngine/3rdparty/pvrtexlib/include/PVRTGlobal.h => 3rdparty/pvrtexlib/include/PVRTGlobal.h
rename : KREngine/3rdparty/pvrtexlib/include/PVRTMap.h => 3rdparty/pvrtexlib/include/PVRTMap.h
rename : KREngine/3rdparty/pvrtexlib/include/PVRTString.h => 3rdparty/pvrtexlib/include/PVRTString.h
rename : KREngine/3rdparty/pvrtexlib/include/PVRTTexture.h => 3rdparty/pvrtexlib/include/PVRTTexture.h
rename : KREngine/3rdparty/pvrtexlib/include/PVRTexture.h => 3rdparty/pvrtexlib/include/PVRTexture.h
rename : KREngine/3rdparty/pvrtexlib/include/PVRTextureDefines.h => 3rdparty/pvrtexlib/include/PVRTextureDefines.h
rename : KREngine/3rdparty/pvrtexlib/include/PVRTextureFormat.h => 3rdparty/pvrtexlib/include/PVRTextureFormat.h
rename : KREngine/3rdparty/pvrtexlib/include/PVRTextureHeader.h => 3rdparty/pvrtexlib/include/PVRTextureHeader.h
rename : KREngine/3rdparty/pvrtexlib/include/PVRTextureUtilities.h => 3rdparty/pvrtexlib/include/PVRTextureUtilities.h
rename : KREngine/3rdparty/pvrtexlib/include/PVRTextureVersion.h => 3rdparty/pvrtexlib/include/PVRTextureVersion.h
rename : KREngine/3rdparty/pvrtexlib/static_osx/libPVRTexLib.a => 3rdparty/pvrtexlib/static_osx/libPVRTexLib.a
rename : KREngine/3rdparty/tinyxml2/tinyxml2.cpp => 3rdparty/tinyxml2/tinyxml2.cpp
rename : KREngine/3rdparty/tinyxml2/tinyxml2.h => 3rdparty/tinyxml2/tinyxml2.h
rename : KREngine/3rdparty/tinyxml2/tinyxml2_readme.txt => 3rdparty/tinyxml2/tinyxml2_readme.txt
rename : KREngine/Kraken.xcodeproj/project.pbxproj => Kraken.xcodeproj/project.pbxproj
rename : KREngine/Kraken.xcodeproj/project.xcworkspace/contents.xcworkspacedata => Kraken.xcodeproj/project.xcworkspace/contents.xcworkspacedata
rename : KREngine/kraken/KRAABB.cpp => kraken/KRAABB.cpp
rename : KREngine/kraken/KRAABB.h => kraken/KRAABB.h
rename : KREngine/kraken/KRAmbientZone.cpp => kraken/KRAmbientZone.cpp
rename : KREngine/kraken/KRAmbientZone.h => kraken/KRAmbientZone.h
rename : KREngine/kraken/KRAnimation.cpp => kraken/KRAnimation.cpp
rename : KREngine/kraken/KRAnimation.h => kraken/KRAnimation.h
rename : KREngine/kraken/KRAnimationAttribute.cpp => kraken/KRAnimationAttribute.cpp
rename : KREngine/kraken/KRAnimationAttribute.h => kraken/KRAnimationAttribute.h
rename : KREngine/kraken/KRAnimationCurve.cpp => kraken/KRAnimationCurve.cpp
rename : KREngine/kraken/KRAnimationCurve.h => kraken/KRAnimationCurve.h
rename : KREngine/kraken/KRAnimationCurveManager.cpp => kraken/KRAnimationCurveManager.cpp
rename : KREngine/kraken/KRAnimationCurveManager.h => kraken/KRAnimationCurveManager.h
rename : KREngine/kraken/KRAnimationLayer.cpp => kraken/KRAnimationLayer.cpp
rename : KREngine/kraken/KRAnimationLayer.h => kraken/KRAnimationLayer.h
rename : KREngine/kraken/KRAnimationManager.cpp => kraken/KRAnimationManager.cpp
rename : KREngine/kraken/KRAnimationManager.h => kraken/KRAnimationManager.h
rename : KREngine/kraken/KRAudioBuffer.cpp => kraken/KRAudioBuffer.cpp
rename : KREngine/kraken/KRAudioBuffer.h => kraken/KRAudioBuffer.h
rename : KREngine/kraken/KRAudioManager.cpp => kraken/KRAudioManager.cpp
rename : KREngine/kraken/KRAudioManager.h => kraken/KRAudioManager.h
rename : KREngine/kraken/KRAudioSample.cpp => kraken/KRAudioSample.cpp
rename : KREngine/kraken/KRAudioSample.h => kraken/KRAudioSample.h
rename : KREngine/kraken/KRAudioSource.cpp => kraken/KRAudioSource.cpp
rename : KREngine/kraken/KRAudioSource.h => kraken/KRAudioSource.h
rename : KREngine/kraken/KRBehavior.cpp => kraken/KRBehavior.cpp
rename : KREngine/kraken/KRBehavior.h => kraken/KRBehavior.h
rename : KREngine/kraken/KRBone.cpp => kraken/KRBone.cpp
rename : KREngine/kraken/KRBone.h => kraken/KRBone.h
rename : KREngine/kraken/KRBundle.cpp => kraken/KRBundle.cpp
rename : KREngine/kraken/KRBundle.h => kraken/KRBundle.h
rename : KREngine/kraken/KRBundleManager.cpp => kraken/KRBundleManager.cpp
rename : KREngine/kraken/KRBundleManager.h => kraken/KRBundleManager.h
rename : KREngine/kraken/KRCamera.cpp => kraken/KRCamera.cpp
rename : KREngine/kraken/KRCamera.h => kraken/KRCamera.h
rename : KREngine/kraken/KRCollider.cpp => kraken/KRCollider.cpp
rename : KREngine/kraken/KRCollider.h => kraken/KRCollider.h
rename : KREngine/kraken/KRContext.cpp => kraken/KRContext.cpp
rename : KREngine/kraken/KRContext.h => kraken/KRContext.h
rename : KREngine/kraken/KRContextObject.cpp => kraken/KRContextObject.cpp
rename : KREngine/kraken/KRContextObject.h => kraken/KRContextObject.h
rename : KREngine/kraken/KRDataBlock.cpp => kraken/KRDataBlock.cpp
rename : KREngine/kraken/KRDataBlock.h => kraken/KRDataBlock.h
rename : KREngine/kraken/KRDirectionalLight.cpp => kraken/KRDirectionalLight.cpp
rename : KREngine/kraken/KRDirectionalLight.h => kraken/KRDirectionalLight.h
rename : KREngine/kraken/KREngine-common.h => kraken/KREngine-common.h
rename : KREngine/kraken/KREngine.h => kraken/KREngine.h
rename : KREngine/kraken/KREngine.mm => kraken/KREngine.mm
rename : KREngine/kraken/KRFloat.cpp => kraken/KRFloat.cpp
rename : KREngine/kraken/KRFloat.h => kraken/KRFloat.h
rename : KREngine/kraken/KRHitInfo.cpp => kraken/KRHitInfo.cpp
rename : KREngine/kraken/KRHitInfo.h => kraken/KRHitInfo.h
rename : KREngine/kraken/KRLODGroup.cpp => kraken/KRLODGroup.cpp
rename : KREngine/kraken/KRLODGroup.h => kraken/KRLODGroup.h
rename : KREngine/kraken/KRLODSet.cpp => kraken/KRLODSet.cpp
rename : KREngine/kraken/KRLODSet.h => kraken/KRLODSet.h
rename : KREngine/kraken/KRLight.cpp => kraken/KRLight.cpp
rename : KREngine/kraken/KRLight.h => kraken/KRLight.h
rename : KREngine/kraken/KRLocator.cpp => kraken/KRLocator.cpp
rename : KREngine/kraken/KRLocator.h => kraken/KRLocator.h
rename : KREngine/kraken/KRMat4.cpp => kraken/KRMat4.cpp
rename : KREngine/kraken/KRMat4.h => kraken/KRMat4.h
rename : KREngine/kraken/KRMaterial.cpp => kraken/KRMaterial.cpp
rename : KREngine/kraken/KRMaterial.h => kraken/KRMaterial.h
rename : KREngine/kraken/KRMaterialManager.cpp => kraken/KRMaterialManager.cpp
rename : KREngine/kraken/KRMaterialManager.h => kraken/KRMaterialManager.h
rename : KREngine/kraken/KRMesh.cpp => kraken/KRMesh.cpp
rename : KREngine/kraken/KRMesh.h => kraken/KRMesh.h
rename : KREngine/kraken/KRMeshCube.cpp => kraken/KRMeshCube.cpp
rename : KREngine/kraken/KRMeshCube.h => kraken/KRMeshCube.h
rename : KREngine/kraken/KRMeshManager.cpp => kraken/KRMeshManager.cpp
rename : KREngine/kraken/KRMeshManager.h => kraken/KRMeshManager.h
rename : KREngine/kraken/KRMeshQuad.cpp => kraken/KRMeshQuad.cpp
rename : KREngine/kraken/KRMeshQuad.h => kraken/KRMeshQuad.h
rename : KREngine/kraken/KRMeshSphere.cpp => kraken/KRMeshSphere.cpp
rename : KREngine/kraken/KRMeshSphere.h => kraken/KRMeshSphere.h
rename : KREngine/kraken/KRMeshStreamer.mm => kraken/KRMeshStreamer.mm
rename : KREngine/kraken/KRModel.cpp => kraken/KRModel.cpp
rename : KREngine/kraken/KRModel.h => kraken/KRModel.h
rename : KREngine/kraken/KRNode.cpp => kraken/KRNode.cpp
rename : KREngine/kraken/KRNode.h => kraken/KRNode.h
rename : KREngine/kraken/KROctree.cpp => kraken/KROctree.cpp
rename : KREngine/kraken/KROctree.h => kraken/KROctree.h
rename : KREngine/kraken/KROctreeNode.cpp => kraken/KROctreeNode.cpp
rename : KREngine/kraken/KROctreeNode.h => kraken/KROctreeNode.h
rename : KREngine/kraken/KRParticleSystem.cpp => kraken/KRParticleSystem.cpp
rename : KREngine/kraken/KRParticleSystem.h => kraken/KRParticleSystem.h
rename : KREngine/kraken/KRParticleSystemNewtonian.cpp => kraken/KRParticleSystemNewtonian.cpp
rename : KREngine/kraken/KRParticleSystemNewtonian.h => kraken/KRParticleSystemNewtonian.h
rename : KREngine/kraken/KRPointLight.cpp => kraken/KRPointLight.cpp
rename : KREngine/kraken/KRPointLight.h => kraken/KRPointLight.h
rename : KREngine/kraken/KRQuaternion.cpp => kraken/KRQuaternion.cpp
rename : KREngine/kraken/KRQuaternion.h => kraken/KRQuaternion.h
rename : KREngine/kraken/KRRenderSettings.cpp => kraken/KRRenderSettings.cpp
rename : KREngine/kraken/KRRenderSettings.h => kraken/KRRenderSettings.h
rename : KREngine/kraken/KRResource+blend.cpp => kraken/KRResource+blend.cpp
rename : KREngine/kraken/KRResource+blend.h => kraken/KRResource+blend.h
rename : KREngine/kraken/KRResource+fbx.cpp => kraken/KRResource+fbx.cpp
rename : KREngine/kraken/KRResource+obj.cpp => kraken/KRResource+obj.cpp
rename : KREngine/kraken/KRResource.cpp => kraken/KRResource.cpp
rename : KREngine/kraken/KRResource.h => kraken/KRResource.h
rename : KREngine/kraken/KRReverbZone.cpp => kraken/KRReverbZone.cpp
rename : KREngine/kraken/KRReverbZone.h => kraken/KRReverbZone.h
rename : KREngine/kraken/KRScene.cpp => kraken/KRScene.cpp
rename : KREngine/kraken/KRScene.h => kraken/KRScene.h
rename : KREngine/kraken/KRSceneManager.cpp => kraken/KRSceneManager.cpp
rename : KREngine/kraken/KRSceneManager.h => kraken/KRSceneManager.h
rename : KREngine/kraken/KRShader.cpp => kraken/KRShader.cpp
rename : KREngine/kraken/KRShader.h => kraken/KRShader.h
rename : KREngine/kraken/KRShaderManager.cpp => kraken/KRShaderManager.cpp
rename : KREngine/kraken/KRShaderManager.h => kraken/KRShaderManager.h
rename : KREngine/kraken/KRSpotLight.cpp => kraken/KRSpotLight.cpp
rename : KREngine/kraken/KRSpotLight.h => kraken/KRSpotLight.h
rename : KREngine/kraken/KRSprite.cpp => kraken/KRSprite.cpp
rename : KREngine/kraken/KRSprite.h => kraken/KRSprite.h
rename : KREngine/kraken/KRStockGeometry.h => kraken/KRStockGeometry.h
rename : KREngine/kraken/KRStreamer.h => kraken/KRStreamer.h
rename : KREngine/kraken/KRStreamer.mm => kraken/KRStreamer.mm
rename : KREngine/kraken/KRTexture.cpp => kraken/KRTexture.cpp
rename : KREngine/kraken/KRTexture.h => kraken/KRTexture.h
rename : KREngine/kraken/KRTexture2D.cpp => kraken/KRTexture2D.cpp
rename : KREngine/kraken/KRTexture2D.h => kraken/KRTexture2D.h
rename : KREngine/kraken/KRTextureAnimated.cpp => kraken/KRTextureAnimated.cpp
rename : KREngine/kraken/KRTextureAnimated.h => kraken/KRTextureAnimated.h
rename : KREngine/kraken/KRTextureCube.cpp => kraken/KRTextureCube.cpp
rename : KREngine/kraken/KRTextureCube.h => kraken/KRTextureCube.h
rename : KREngine/kraken/KRTextureKTX.cpp => kraken/KRTextureKTX.cpp
rename : KREngine/kraken/KRTextureKTX.h => kraken/KRTextureKTX.h
rename : KREngine/kraken/KRTextureManager.cpp => kraken/KRTextureManager.cpp
rename : KREngine/kraken/KRTextureManager.h => kraken/KRTextureManager.h
rename : KREngine/kraken/KRTexturePVR.cpp => kraken/KRTexturePVR.cpp
rename : KREngine/kraken/KRTexturePVR.h => kraken/KRTexturePVR.h
rename : KREngine/kraken/KRTextureStreamer.mm => kraken/KRTextureStreamer.mm
rename : KREngine/kraken/KRTextureTGA.cpp => kraken/KRTextureTGA.cpp
rename : KREngine/kraken/KRTextureTGA.h => kraken/KRTextureTGA.h
rename : KREngine/kraken/KRTriangle3.cpp => kraken/KRTriangle3.cpp
rename : KREngine/kraken/KRTriangle3.h => kraken/KRTriangle3.h
rename : KREngine/kraken/KRUnknown.cpp => kraken/KRUnknown.cpp
rename : KREngine/kraken/KRUnknown.h => kraken/KRUnknown.h
rename : KREngine/kraken/KRUnknownManager.cpp => kraken/KRUnknownManager.cpp
rename : KREngine/kraken/KRUnknownManager.h => kraken/KRUnknownManager.h
rename : KREngine/kraken/KRVector2.cpp => kraken/KRVector2.cpp
rename : KREngine/kraken/KRVector2.h => kraken/KRVector2.h
rename : KREngine/kraken/KRVector3.cpp => kraken/KRVector3.cpp
rename : KREngine/kraken/KRVector3.h => kraken/KRVector3.h
rename : KREngine/kraken/KRVector4.cpp => kraken/KRVector4.cpp
rename : KREngine/kraken/KRVector4.h => kraken/KRVector4.h
rename : KREngine/kraken/KRViewport.cpp => kraken/KRViewport.cpp
rename : KREngine/kraken/KRViewport.h => kraken/KRViewport.h
rename : KREngine/kraken_ios/Kraken-Prefix.pch => kraken_ios/Kraken-Prefix.pch
rename : KREngine/kraken_osx/Kraken-Info.plist => kraken_osx/Kraken-Info.plist
rename : KRWorldBuilder/KRWorldBuilder/en.lproj/InfoPlist.strings => kraken_osx/en.lproj/InfoPlist.strings
rename : KREngine/kraken_osx/kraken-prefix.pch => kraken_osx/kraken-prefix.pch
rename : KREngine/kraken_osx/krengine_osx.h => kraken_osx/krengine_osx.h
rename : KREngine/kraken_osx/krengine_osx.mm => kraken_osx/krengine_osx.mm
rename : KREngine/kraken_standard_assets/hrtf_kemar.krbundle => kraken_standard_assets/hrtf_kemar.krbundle
rename : KREngine/kraken_standard_assets_osx/Resources-Info.plist => kraken_standard_assets_ios/Resources-Info.plist
rename : KREngine/kraken_standard_assets_ios/Shaders/ObjectShader.fsh => kraken_standard_assets_ios/Shaders/ObjectShader.fsh
rename : KREngine/kraken_standard_assets_ios/Shaders/ObjectShader.vsh => kraken_standard_assets_ios/Shaders/ObjectShader.vsh
rename : KREngine/kraken_standard_assets_ios/Shaders/PostShader.fsh => kraken_standard_assets_ios/Shaders/PostShader.fsh
rename : KREngine/kraken_standard_assets_osx/Shaders/PostShader_osx.vsh => kraken_standard_assets_ios/Shaders/PostShader.vsh
rename : KREngine/kraken_standard_assets_osx/Shaders/ShadowShader_osx.fsh => kraken_standard_assets_ios/Shaders/ShadowShader.fsh
rename : KREngine/kraken_standard_assets_ios/Shaders/ShadowShader.vsh => kraken_standard_assets_ios/Shaders/ShadowShader.vsh
rename : KREngine/kraken_standard_assets_ios/Shaders/debug_font.fsh => kraken_standard_assets_ios/Shaders/debug_font.fsh
rename : KREngine/kraken_standard_assets_osx/Shaders/debug_font_osx.vsh => kraken_standard_assets_ios/Shaders/debug_font.vsh
rename : KREngine/kraken_standard_assets_ios/Shaders/dust_particle.fsh => kraken_standard_assets_ios/Shaders/dust_particle.fsh
rename : KREngine/kraken_standard_assets_osx/Shaders/dust_particle_osx.vsh => kraken_standard_assets_ios/Shaders/dust_particle.vsh
rename : KREngine/kraken_standard_assets_ios/Shaders/flare.fsh => kraken_standard_assets_ios/Shaders/flare.fsh
rename : KREngine/kraken_standard_assets_ios/Shaders/flare.vsh => kraken_standard_assets_ios/Shaders/flare.vsh
rename : KREngine/kraken_standard_assets_osx/Shaders/light_directional_osx.fsh => kraken_standard_assets_ios/Shaders/light_directional.fsh
rename : KREngine/kraken_standard_assets_osx/Shaders/light_point_inside_osx.vsh => kraken_standard_assets_ios/Shaders/light_directional.vsh
rename : KREngine/kraken_standard_assets_osx/Shaders/light_point_osx.fsh => kraken_standard_assets_ios/Shaders/light_point.fsh
rename : KREngine/kraken_standard_assets_osx/Shaders/light_point_osx.vsh => kraken_standard_assets_ios/Shaders/light_point.vsh
rename : KREngine/kraken_standard_assets_osx/Shaders/light_point_inside_osx.fsh => kraken_standard_assets_ios/Shaders/light_point_inside.fsh
rename : KREngine/kraken_standard_assets_osx/Shaders/light_point_inside_osx.vsh => kraken_standard_assets_ios/Shaders/light_point_inside.vsh
rename : KREngine/kraken_standard_assets_ios/Shaders/occlusion_test.fsh => kraken_standard_assets_ios/Shaders/occlusion_test.fsh
rename : KREngine/kraken_standard_assets_ios/Shaders/occlusion_test.vsh => kraken_standard_assets_ios/Shaders/occlusion_test.vsh
rename : KREngine/kraken_standard_assets_osx/Shaders/simple_blit_osx.fsh => kraken_standard_assets_ios/Shaders/simple_blit.fsh
rename : KREngine/kraken_standard_assets_ios/Shaders/simple_blit.vsh => kraken_standard_assets_ios/Shaders/simple_blit.vsh
rename : KREngine/kraken_standard_assets_ios/Shaders/sky_box.fsh => kraken_standard_assets_ios/Shaders/sky_box.fsh
rename : KREngine/kraken_standard_assets_ios/Shaders/sky_box.vsh => kraken_standard_assets_ios/Shaders/sky_box.vsh
rename : KREngine/kraken_standard_assets_osx/Shaders/sprite_osx.fsh => kraken_standard_assets_ios/Shaders/sprite.fsh
rename : KREngine/kraken_standard_assets_osx/Shaders/sprite_osx.vsh => kraken_standard_assets_ios/Shaders/sprite.vsh
rename : KREngine/kraken_standard_assets_osx/Shaders/visualize_overlay_osx.fsh => kraken_standard_assets_ios/Shaders/visualize_overlay.fsh
rename : KREngine/kraken_standard_assets_ios/Shaders/visualize_overlay.vsh => kraken_standard_assets_ios/Shaders/visualize_overlay.vsh
rename : KREngine/kraken_standard_assets_ios/Shaders/volumetric_fog.fsh => kraken_standard_assets_ios/Shaders/volumetric_fog.fsh
rename : KREngine/kraken_standard_assets_osx/Shaders/volumetric_fog_osx.vsh => kraken_standard_assets_ios/Shaders/volumetric_fog.vsh
rename : KREngine/kraken_standard_assets_ios/Shaders/volumetric_fog_downsampled.fsh => kraken_standard_assets_ios/Shaders/volumetric_fog_downsampled.fsh
rename : KREngine/kraken_standard_assets_ios/Shaders/volumetric_fog_downsampled.vsh => kraken_standard_assets_ios/Shaders/volumetric_fog_downsampled.vsh
rename : KREngine/kraken_standard_assets_ios/font.pvr => kraken_standard_assets_ios/font.pvr
rename : KREngine/kraken_standard_assets_osx/Resources-Info.plist => kraken_standard_assets_osx/Resources-Info.plist
rename : KREngine/kraken_standard_assets_osx/Shaders/ObjectShader_osx.fsh => kraken_standard_assets_osx/Shaders/ObjectShader_osx.fsh
rename : KREngine/kraken_standard_assets_ios/Shaders/ObjectShader.vsh => kraken_standard_assets_osx/Shaders/ObjectShader_osx.vsh
rename : KREngine/kraken_standard_assets_osx/Shaders/PostShader_osx.fsh => kraken_standard_assets_osx/Shaders/PostShader_osx.fsh
rename : KREngine/kraken_standard_assets_osx/Shaders/PostShader_osx.vsh => kraken_standard_assets_osx/Shaders/PostShader_osx.vsh
rename : KREngine/kraken_standard_assets_osx/Shaders/ShadowShader_osx.fsh => kraken_standard_assets_osx/Shaders/ShadowShader_osx.fsh
rename : KREngine/kraken_standard_assets_ios/Shaders/ShadowShader.vsh => kraken_standard_assets_osx/Shaders/ShadowShader_osx.vsh
rename : KREngine/kraken_standard_assets_osx/Shaders/debug_font_osx.fsh => kraken_standard_assets_osx/Shaders/debug_font_osx.fsh
rename : KREngine/kraken_standard_assets_osx/Shaders/debug_font_osx.vsh => kraken_standard_assets_osx/Shaders/debug_font_osx.vsh
rename : KREngine/kraken_standard_assets_osx/Shaders/dust_particle_osx.fsh => kraken_standard_assets_osx/Shaders/dust_particle_osx.fsh
rename : KREngine/kraken_standard_assets_osx/Shaders/dust_particle_osx.vsh => kraken_standard_assets_osx/Shaders/dust_particle_osx.vsh
rename : KREngine/kraken_standard_assets_ios/Shaders/flare.fsh => kraken_standard_assets_osx/Shaders/flare_osx.fsh
rename : KREngine/kraken_standard_assets_osx/Shaders/flare_osx.vsh => kraken_standard_assets_osx/Shaders/flare_osx.vsh
rename : KREngine/kraken_standard_assets_osx/Shaders/light_directional_osx.fsh => kraken_standard_assets_osx/Shaders/light_directional_osx.fsh
rename : KREngine/kraken_standard_assets_osx/Shaders/light_point_inside_osx.vsh => kraken_standard_assets_osx/Shaders/light_directional_osx.vsh
rename : KREngine/kraken_standard_assets_osx/Shaders/light_point_inside_osx.fsh => kraken_standard_assets_osx/Shaders/light_point_inside_osx.fsh
rename : KREngine/kraken_standard_assets_osx/Shaders/light_point_inside_osx.vsh => kraken_standard_assets_osx/Shaders/light_point_inside_osx.vsh
rename : KREngine/kraken_standard_assets_osx/Shaders/light_point_osx.fsh => kraken_standard_assets_osx/Shaders/light_point_osx.fsh
rename : KREngine/kraken_standard_assets_osx/Shaders/light_point_osx.vsh => kraken_standard_assets_osx/Shaders/light_point_osx.vsh
rename : KREngine/kraken_standard_assets_ios/Shaders/occlusion_test.fsh => kraken_standard_assets_osx/Shaders/occlusion_test_osx.fsh
rename : KREngine/kraken_standard_assets_ios/Shaders/occlusion_test.vsh => kraken_standard_assets_osx/Shaders/occlusion_test_osx.vsh
rename : KREngine/kraken_standard_assets_osx/Shaders/simple_blit_osx.fsh => kraken_standard_assets_osx/Shaders/simple_blit_osx.fsh
rename : KREngine/kraken_standard_assets_ios/Shaders/simple_blit.vsh => kraken_standard_assets_osx/Shaders/simple_blit_osx.vsh
rename : KREngine/kraken_standard_assets_ios/Shaders/sky_box.fsh => kraken_standard_assets_osx/Shaders/sky_box_osx.fsh
rename : KREngine/kraken_standard_assets_osx/Shaders/sky_box_osx.vsh => kraken_standard_assets_osx/Shaders/sky_box_osx.vsh
rename : KREngine/kraken_standard_assets_osx/Shaders/sprite_osx.fsh => kraken_standard_assets_osx/Shaders/sprite_osx.fsh
rename : KREngine/kraken_standard_assets_osx/Shaders/sprite_osx.vsh => kraken_standard_assets_osx/Shaders/sprite_osx.vsh
rename : KREngine/kraken_standard_assets_osx/Shaders/visualize_overlay_osx.fsh => kraken_standard_assets_osx/Shaders/visualize_overlay_osx.fsh
rename : KREngine/kraken_standard_assets_ios/Shaders/visualize_overlay.vsh => kraken_standard_assets_osx/Shaders/visualize_overlay_osx.vsh
rename : KREngine/kraken_standard_assets_osx/Shaders/volumetric_fog_downsampled_osx.fsh => kraken_standard_assets_osx/Shaders/volumetric_fog_downsampled_osx.fsh
rename : KREngine/kraken_standard_assets_ios/Shaders/volumetric_fog_downsampled.vsh => kraken_standard_assets_osx/Shaders/volumetric_fog_downsampled_osx.vsh
rename : KREngine/kraken_standard_assets_osx/Shaders/volumetric_fog_osx.fsh => kraken_standard_assets_osx/Shaders/volumetric_fog_osx.fsh
rename : KREngine/kraken_standard_assets_osx/Shaders/volumetric_fog_osx.vsh => kraken_standard_assets_osx/Shaders/volumetric_fog_osx.vsh
rename : KREngine/kraken_standard_assets_osx/font.tga => kraken_standard_assets_osx/font.tga
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2014-09-10 22:25:39 -07:00
parent 8c965c8f0d
commit 1afe308047
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//
// KRNode.cpp
// KREngine
//
// Created by Kearwood Gilbert on 12-04-11.
// Copyright (c) 2012 Kearwood Software. All rights reserved.
//
#include "KREngine-common.h"
#include "KRNode.h"
#include "KRLODGroup.h"
#include "KRLODSet.h"
#include "KRPointLight.h"
#include "KRSpotLight.h"
#include "KRDirectionalLight.h"
#include "KRModel.h"
#include "KRCollider.h"
#include "KRParticleSystem.h"
#include "KRParticleSystemNewtonian.h"
#include "KRAABB.h"
#include "KRQuaternion.h"
#include "KRBone.h"
#include "KRLocator.h"
#include "KRAudioSource.h"
#include "KRAmbientZone.h"
#include "KRReverbZone.h"
#include "KRSprite.h"
KRNode::KRNode(KRScene &scene, std::string name) : KRContextObject(scene.getContext())
{
m_name = name;
m_localScale = KRVector3::One();
m_localRotation = KRVector3::Zero();
m_localTranslation = KRVector3::Zero();
m_initialLocalTranslation = m_localTranslation;
m_initialLocalScale = m_localScale;
m_initialLocalRotation = m_localRotation;
m_rotationOffset = KRVector3::Zero();
m_scalingOffset = KRVector3::Zero();
m_rotationPivot = KRVector3::Zero();
m_scalingPivot = KRVector3::Zero();
m_preRotation = KRVector3::Zero();
m_postRotation = KRVector3::Zero();
m_initialRotationOffset = KRVector3::Zero();
m_initialScalingOffset = KRVector3::Zero();
m_initialRotationPivot = KRVector3::Zero();
m_initialScalingPivot = KRVector3::Zero();
m_initialPreRotation = KRVector3::Zero();
m_initialPostRotation = KRVector3::Zero();
m_parentNode = NULL;
m_pScene = &scene;
m_modelMatrixValid = false;
m_inverseModelMatrixValid = false;
m_bindPoseMatrixValid = false;
m_activePoseMatrixValid = false;
m_inverseBindPoseMatrixValid = false;
m_modelMatrix = KRMat4();
m_bindPoseMatrix = KRMat4();
m_activePoseMatrix = KRMat4();
m_lod_visible = LOD_VISIBILITY_HIDDEN;
m_scale_compensation = false;
m_boundsValid = false;
m_lastRenderFrame = -1000;
for(int i=0; i < KRENGINE_NODE_ATTRIBUTE_COUNT; i++) {
m_animation_mask[i] = false;
}
}
KRNode::~KRNode() {
while(m_childNodes.size() > 0) {
delete *m_childNodes.begin();
}
for(std::set<KRBehavior *>::iterator itr = m_behaviors.begin(); itr != m_behaviors.end(); itr++) {
delete *itr;
}
m_behaviors.clear();
if(m_parentNode) {
m_parentNode->childDeleted(this);
}
getScene().notify_sceneGraphDelete(this);
}
void KRNode::setScaleCompensation(bool scale_compensation)
{
if(m_scale_compensation != scale_compensation) {
m_scale_compensation = scale_compensation;
invalidateModelMatrix();
invalidateBindPoseMatrix();
}
}
bool KRNode::getScaleCompensation()
{
return m_scale_compensation;
}
void KRNode::childDeleted(KRNode *child_node)
{
m_childNodes.erase(child_node);
invalidateBounds();
getScene().notify_sceneGraphModify(this);
}
void KRNode::addChild(KRNode *child) {
assert(child->m_parentNode == NULL);
child->m_parentNode = this;
m_childNodes.insert(child);
child->setLODVisibility(m_lod_visible); // Child node inherits LOD visibility status from parent
}
tinyxml2::XMLElement *KRNode::saveXML(tinyxml2::XMLNode *parent) {
tinyxml2::XMLDocument *doc = parent->GetDocument();
tinyxml2::XMLElement *e = doc->NewElement(getElementName().c_str());
tinyxml2::XMLNode *n = parent->InsertEndChild(e);
e->SetAttribute("name", m_name.c_str());
m_localTranslation.setXMLAttribute("translate", e, KRVector3::Zero());
m_localScale.setXMLAttribute("scale", e, KRVector3::One());
(m_localRotation * (180.0f / M_PI)).setXMLAttribute("rotate", e, KRVector3::Zero());
m_rotationOffset.setXMLAttribute("rotate_offset", e, KRVector3::Zero());
m_scalingOffset.setXMLAttribute("scale_offset", e, KRVector3::Zero());
m_rotationPivot.setXMLAttribute("rotate_pivot", e, KRVector3::Zero());
m_scalingPivot.setXMLAttribute("scale_pivot", e, KRVector3::Zero());
(m_preRotation * (180.0f / M_PI)).setXMLAttribute("pre_rotate", e, KRVector3::Zero());
(m_postRotation * (180.0f / M_PI)).setXMLAttribute("post_rotate", e, KRVector3::Zero());
for(std::set<KRNode *>::iterator itr=m_childNodes.begin(); itr != m_childNodes.end(); ++itr) {
KRNode *child = (*itr);
child->saveXML(n);
}
return e;
}
void KRNode::loadXML(tinyxml2::XMLElement *e) {
m_name = e->Attribute("name");
m_localTranslation.getXMLAttribute("translate", e, KRVector3::Zero());
m_localScale.getXMLAttribute("scale", e, KRVector3::One());
m_localRotation.getXMLAttribute("rotate", e, KRVector3::Zero());
m_localRotation *= M_PI / 180.0f; // Convert degrees to radians
m_preRotation.getXMLAttribute("pre_rotate", e, KRVector3::Zero());
m_preRotation *= M_PI / 180.0f; // Convert degrees to radians
m_postRotation.getXMLAttribute("post_rotate", e, KRVector3::Zero());
m_postRotation *= M_PI / 180.0f; // Convert degrees to radians
m_rotationOffset.getXMLAttribute("rotate_offset", e, KRVector3::Zero());
m_scalingOffset.getXMLAttribute("scale_offset", e, KRVector3::Zero());
m_rotationPivot.getXMLAttribute("rotate_pivot", e, KRVector3::Zero());
m_scalingPivot.getXMLAttribute("scale_pivot", e, KRVector3::Zero());
m_initialLocalTranslation = m_localTranslation;
m_initialLocalScale = m_localScale;
m_initialLocalRotation = m_localRotation;
m_initialRotationOffset = m_rotationOffset;
m_initialScalingOffset = m_scalingOffset;
m_initialRotationPivot = m_rotationPivot;
m_initialScalingPivot = m_scalingPivot;
m_initialPreRotation = m_preRotation;
m_initialPostRotation = m_postRotation;
m_bindPoseMatrixValid = false;
m_activePoseMatrixValid = false;
m_inverseBindPoseMatrixValid = false;
m_modelMatrixValid = false;
m_inverseModelMatrixValid = false;
for(tinyxml2::XMLElement *child_element=e->FirstChildElement(); child_element != NULL; child_element = child_element->NextSiblingElement()) {
const char *szElementName = child_element->Name();
if(strcmp(szElementName, "behavior") == 0) {
KRBehavior *behavior = KRBehavior::LoadXML(this, child_element);
if(behavior) {
addBehavior(behavior);
behavior->init();
}
} else {
KRNode *child_node = KRNode::LoadXML(getScene(), child_element);
if(child_node) {
addChild(child_node);
}
}
}
}
void KRNode::setLocalTranslation(const KRVector3 &v, bool set_original) {
m_localTranslation = v;
if(set_original) {
m_initialLocalTranslation = v;
invalidateBindPoseMatrix();
}
invalidateModelMatrix();
}
void KRNode::setWorldTranslation(const KRVector3 &v)
{
if(m_parentNode) {
setLocalTranslation(KRMat4::Dot(m_parentNode->getInverseModelMatrix(), v));
} else {
setLocalTranslation(v);
}
}
void KRNode::setWorldRotation(const KRVector3 &v)
{
if(m_parentNode) {
setLocalRotation((KRQuaternion(v) * -m_parentNode->getWorldRotation()).eulerXYZ());
setPreRotation(KRVector3::Zero());
setPostRotation(KRVector3::Zero());
} else {
setLocalRotation(v);
setPreRotation(KRVector3::Zero());
setPostRotation(KRVector3::Zero());
}
}
void KRNode::setWorldScale(const KRVector3 &v)
{
if(m_parentNode) {
setLocalScale(KRMat4::DotNoTranslate(m_parentNode->getInverseModelMatrix(), v));
} else {
setLocalScale(v);
}
}
void KRNode::setLocalScale(const KRVector3 &v, bool set_original) {
m_localScale = v;
if(set_original) {
m_initialLocalScale = v;
invalidateBindPoseMatrix();
}
invalidateModelMatrix();
}
void KRNode::setLocalRotation(const KRVector3 &v, bool set_original) {
m_localRotation = v;
if(set_original) {
m_initialLocalRotation = v;
invalidateBindPoseMatrix();
}
invalidateModelMatrix();
}
void KRNode::setRotationOffset(const KRVector3 &v, bool set_original)
{
m_rotationOffset = v;
if(set_original) {
m_initialRotationOffset = v;
invalidateBindPoseMatrix();
}
invalidateModelMatrix();
}
void KRNode::setScalingOffset(const KRVector3 &v, bool set_original)
{
m_scalingOffset = v;
if(set_original) {
m_initialScalingOffset = v;
invalidateBindPoseMatrix();
}
invalidateModelMatrix();
}
void KRNode::setRotationPivot(const KRVector3 &v, bool set_original)
{
m_rotationPivot = v;
if(set_original) {
m_initialRotationPivot = v;
invalidateBindPoseMatrix();
}
invalidateModelMatrix();
}
void KRNode::setScalingPivot(const KRVector3 &v, bool set_original)
{
m_scalingPivot = v;
if(set_original) {
m_initialScalingPivot = v;
invalidateBindPoseMatrix();
}
invalidateModelMatrix();
}
void KRNode::setPreRotation(const KRVector3 &v, bool set_original)
{
m_preRotation = v;
if(set_original) {
m_initialPreRotation = v;
invalidateBindPoseMatrix();
}
invalidateModelMatrix();
}
void KRNode::setPostRotation(const KRVector3 &v, bool set_original)
{
m_postRotation = v;
if(set_original) {
m_initialPostRotation = v;
invalidateBindPoseMatrix();
}
invalidateModelMatrix();
}
const KRVector3 &KRNode::getRotationOffset()
{
return m_rotationOffset;
}
const KRVector3 &KRNode::getScalingOffset()
{
return m_scalingOffset;
}
const KRVector3 &KRNode::getRotationPivot()
{
return m_rotationPivot;
}
const KRVector3 &KRNode::getScalingPivot()
{
return m_scalingPivot;
}
const KRVector3 &KRNode::getPreRotation()
{
return m_preRotation;
}
const KRVector3 &KRNode::getPostRotation()
{
return m_postRotation;
}
const KRVector3 &KRNode::getInitialRotationOffset()
{
return m_initialRotationOffset;
}
const KRVector3 &KRNode::getInitialScalingOffset()
{
return m_initialScalingOffset;
}
const KRVector3 &KRNode::getInitialRotationPivot()
{
return m_initialRotationPivot;
}
const KRVector3 &KRNode::getInitialScalingPivot()
{
return m_initialScalingPivot;
}
const KRVector3 &KRNode::getInitialPreRotation()
{
return m_initialPreRotation;
}
const KRVector3 &KRNode::getInitialPostRotation()
{
return m_initialPostRotation;
}
const KRVector3 &KRNode::getLocalTranslation() {
return m_localTranslation;
}
const KRVector3 &KRNode::getLocalScale() {
return m_localScale;
}
const KRVector3 &KRNode::getLocalRotation() {
return m_localRotation;
}
const KRVector3 &KRNode::getInitialLocalTranslation() {
return m_initialLocalTranslation;
}
const KRVector3 &KRNode::getInitialLocalScale() {
return m_initialLocalScale;
}
const KRVector3 &KRNode::getInitialLocalRotation() {
return m_initialLocalRotation;
}
const KRVector3 KRNode::getWorldTranslation() {
return localToWorld(KRVector3::Zero());
}
const KRVector3 KRNode::getWorldScale() {
return KRMat4::DotNoTranslate(getModelMatrix(), m_localScale);
}
std::string KRNode::getElementName() {
return "node";
}
KRNode *KRNode::LoadXML(KRScene &scene, tinyxml2::XMLElement *e) {
KRNode *new_node = NULL;
const char *szElementName = e->Name();
const char *szName = e->Attribute("name");
if(strcmp(szElementName, "node") == 0) {
new_node = new KRNode(scene, szName);
} if(strcmp(szElementName, "lod_set") == 0) {
new_node = new KRLODSet(scene, szName);
} if(strcmp(szElementName, "lod_group") == 0) {
new_node = new KRLODGroup(scene, szName);
} else if(strcmp(szElementName, "point_light") == 0) {
new_node = new KRPointLight(scene, szName);
} else if(strcmp(szElementName, "directional_light") == 0) {
new_node = new KRDirectionalLight(scene, szName);
} else if(strcmp(szElementName, "spot_light") == 0) {
new_node = new KRSpotLight(scene, szName);
} else if(strcmp(szElementName, "particles_newtonian") == 0) {
new_node = new KRParticleSystemNewtonian(scene, szName);
} else if(strcmp(szElementName, "sprite") == 0) {
new_node = new KRSprite(scene, szName);
} else if(strcmp(szElementName, "model") == 0) {
float lod_min_coverage = 0.0f;
if(e->QueryFloatAttribute("lod_min_coverage", &lod_min_coverage) != tinyxml2::XML_SUCCESS) {
lod_min_coverage = 0.0f;
}
bool receives_shadow = true;
if(e->QueryBoolAttribute("receives_shadow", &receives_shadow) != tinyxml2::XML_SUCCESS) {
receives_shadow = true;
}
bool faces_camera = false;
if(e->QueryBoolAttribute("faces_camera", &faces_camera) != tinyxml2::XML_SUCCESS) {
faces_camera = false;
}
float rim_power = 0.0f;
if(e->QueryFloatAttribute("rim_power", &rim_power) != tinyxml2::XML_SUCCESS) {
rim_power = 0.0f;
}
KRVector3 rim_color = KRVector3::Zero();
rim_color.getXMLAttribute("rim_color", e, KRVector3::Zero());
new_node = new KRModel(scene, szName, e->Attribute("mesh"), e->Attribute("light_map"), lod_min_coverage, receives_shadow, faces_camera, rim_color, rim_power);
} else if(strcmp(szElementName, "collider") == 0) {
new_node = new KRCollider(scene, szName, e->Attribute("mesh"), 65535, 1.0f);
} else if(strcmp(szElementName, "bone") == 0) {
new_node = new KRBone(scene, szName);
} else if(strcmp(szElementName, "locator") == 0) {
new_node = new KRLocator(scene, szName);
} else if(strcmp(szElementName, "audio_source") == 0) {
new_node = new KRAudioSource(scene, szName);
} else if(strcmp(szElementName, "ambient_zone") == 0) {
new_node = new KRAmbientZone(scene, szName);
} else if(strcmp(szElementName, "reverb_zone") == 0) {
new_node = new KRReverbZone(scene, szName);
} else if(strcmp(szElementName, "camera") == 0) {
new_node = new KRCamera(scene, szName);
}
if(new_node) {
new_node->loadXML(e);
}
return new_node;
}
void KRNode::render(KRCamera *pCamera, std::vector<KRPointLight *> &point_lights, std::vector<KRDirectionalLight *> &directional_lights, std::vector<KRSpotLight *>&spot_lights, const KRViewport &viewport, RenderPass renderPass)
{
if(m_lod_visible <= LOD_VISIBILITY_PRESTREAM) return;
m_lastRenderFrame = getContext().getCurrentFrame();
}
const std::set<KRNode *> &KRNode::getChildren() {
return m_childNodes;
}
KRNode *KRNode::getParent() {
return m_parentNode;
}
const std::string &KRNode::getName() const {
return m_name;
}
KRScene &KRNode::getScene() {
return *m_pScene;
}
KRAABB KRNode::getBounds() {
if(!m_boundsValid) {
KRAABB bounds = KRAABB::Zero();
bool first_child = true;
for(std::set<KRNode *>::iterator itr=m_childNodes.begin(); itr != m_childNodes.end(); ++itr) {
KRNode *child = (*itr);
if(child->getBounds() != KRAABB::Zero()) {
if(first_child) {
first_child = false;
bounds = child->getBounds();
} else {
bounds.encapsulate(child->getBounds());
}
}
}
m_bounds = bounds;
m_boundsValid = true;
}
return m_bounds;
}
void KRNode::invalidateModelMatrix()
{
m_modelMatrixValid = false;
m_activePoseMatrixValid = false;
m_inverseModelMatrixValid = false;
for(std::set<KRNode *>::iterator itr=m_childNodes.begin(); itr != m_childNodes.end(); ++itr) {
KRNode *child = (*itr);
child->invalidateModelMatrix();
}
invalidateBounds();
getScene().notify_sceneGraphModify(this);
}
void KRNode::invalidateBindPoseMatrix()
{
m_bindPoseMatrixValid = false;
m_inverseBindPoseMatrixValid = false;
for(std::set<KRNode *>::iterator itr=m_childNodes.begin(); itr != m_childNodes.end(); ++itr) {
KRNode *child = (*itr);
child->invalidateBindPoseMatrix();
}
}
const KRMat4 &KRNode::getModelMatrix()
{
if(!m_modelMatrixValid) {
m_modelMatrix = KRMat4();
bool parent_is_bone = false;
if(dynamic_cast<KRBone *>(m_parentNode)) {
parent_is_bone = true;
}
if(getScaleCompensation() && parent_is_bone) {
// WorldTransform = ParentWorldTransform * T * Roff * Rp * Rpre * R * Rpost * Rp-1 * Soff * Sp * S * Sp-1
m_modelMatrix = KRMat4::Translation(-m_scalingPivot)
* KRMat4::Scaling(m_localScale)
* KRMat4::Translation(m_scalingPivot)
* KRMat4::Translation(m_scalingOffset)
* KRMat4::Translation(-m_rotationPivot)
//* (KRQuaternion(m_postRotation) * KRQuaternion(m_localRotation) * KRQuaternion(m_preRotation)).rotationMatrix()
* KRMat4::Rotation(m_postRotation)
* KRMat4::Rotation(m_localRotation)
* KRMat4::Rotation(m_preRotation)
* KRMat4::Translation(m_rotationPivot)
* KRMat4::Translation(m_rotationOffset);
if(m_parentNode) {
m_modelMatrix.rotate(m_parentNode->getWorldRotation());
m_modelMatrix.translate(KRMat4::Dot(m_parentNode->getModelMatrix(), m_localTranslation));
} else {
m_modelMatrix.translate(m_localTranslation);
}
} else {
// WorldTransform = ParentWorldTransform * T * Roff * Rp * Rpre * R * Rpost * Rp-1 * Soff * Sp * S * Sp-1
m_modelMatrix = KRMat4::Translation(-m_scalingPivot)
* KRMat4::Scaling(m_localScale)
* KRMat4::Translation(m_scalingPivot)
* KRMat4::Translation(m_scalingOffset)
* KRMat4::Translation(-m_rotationPivot)
//* (KRQuaternion(m_postRotation) * KRQuaternion(m_localRotation) * KRQuaternion(m_preRotation)).rotationMatrix()
* KRMat4::Rotation(m_postRotation)
* KRMat4::Rotation(m_localRotation)
* KRMat4::Rotation(m_preRotation)
* KRMat4::Translation(m_rotationPivot)
* KRMat4::Translation(m_rotationOffset)
* KRMat4::Translation(m_localTranslation);
if(m_parentNode) {
m_modelMatrix *= m_parentNode->getModelMatrix();
}
}
m_modelMatrixValid = true;
}
return m_modelMatrix;
}
const KRMat4 &KRNode::getBindPoseMatrix()
{
if(!m_bindPoseMatrixValid) {
m_bindPoseMatrix = KRMat4();
bool parent_is_bone = false;
if(dynamic_cast<KRBone *>(m_parentNode)) {
parent_is_bone = true;
}
if(getScaleCompensation() && parent_is_bone) {
m_bindPoseMatrix = KRMat4::Translation(-m_initialScalingPivot)
* KRMat4::Scaling(m_initialLocalScale)
* KRMat4::Translation(m_initialScalingPivot)
* KRMat4::Translation(m_initialScalingOffset)
* KRMat4::Translation(-m_initialRotationPivot)
//* (KRQuaternion(m_initialPostRotation) * KRQuaternion(m_initialLocalRotation) * KRQuaternion(m_initialPreRotation)).rotationMatrix()
* KRMat4::Rotation(m_initialPostRotation)
* KRMat4::Rotation(m_initialLocalRotation)
* KRMat4::Rotation(m_initialPreRotation)
* KRMat4::Translation(m_initialRotationPivot)
* KRMat4::Translation(m_initialRotationOffset);
//m_bindPoseMatrix.translate(m_localTranslation);
if(m_parentNode) {
m_bindPoseMatrix.rotate(m_parentNode->getBindPoseWorldRotation());
m_bindPoseMatrix.translate(KRMat4::Dot(m_parentNode->getBindPoseMatrix(), m_localTranslation));
} else {
m_bindPoseMatrix.translate(m_localTranslation);
}
} else {
// WorldTransform = ParentWorldTransform * T * Roff * Rp * Rpre * R * Rpost * Rp-1 * Soff * Sp * S * Sp-1
m_bindPoseMatrix = KRMat4::Translation(-m_initialScalingPivot)
* KRMat4::Scaling(m_initialLocalScale)
* KRMat4::Translation(m_initialScalingPivot)
* KRMat4::Translation(m_initialScalingOffset)
* KRMat4::Translation(-m_initialRotationPivot)
// * (KRQuaternion(m_initialPostRotation) * KRQuaternion(m_initialLocalRotation) * KRQuaternion(m_initialPreRotation)).rotationMatrix()
* KRMat4::Rotation(m_initialPostRotation)
* KRMat4::Rotation(m_initialLocalRotation)
* KRMat4::Rotation(m_initialPreRotation)
* KRMat4::Translation(m_initialRotationPivot)
* KRMat4::Translation(m_initialRotationOffset)
* KRMat4::Translation(m_initialLocalTranslation);
if(m_parentNode && parent_is_bone) {
m_bindPoseMatrix *= m_parentNode->getBindPoseMatrix();
}
}
m_bindPoseMatrixValid = true;
}
return m_bindPoseMatrix;
}
const KRMat4 &KRNode::getActivePoseMatrix()
{
if(!m_activePoseMatrixValid) {
m_activePoseMatrix = KRMat4();
bool parent_is_bone = false;
if(dynamic_cast<KRBone *>(m_parentNode)) {
parent_is_bone = true;
}
if(getScaleCompensation() && parent_is_bone) {
m_activePoseMatrix= KRMat4::Translation(-m_scalingPivot)
* KRMat4::Scaling(m_localScale)
* KRMat4::Translation(m_scalingPivot)
* KRMat4::Translation(m_scalingOffset)
* KRMat4::Translation(-m_rotationPivot)
* KRMat4::Rotation(m_postRotation)
* KRMat4::Rotation(m_localRotation)
* KRMat4::Rotation(m_preRotation)
* KRMat4::Translation(m_rotationPivot)
* KRMat4::Translation(m_rotationOffset);
if(m_parentNode) {
m_activePoseMatrix.rotate(m_parentNode->getActivePoseWorldRotation());
m_activePoseMatrix.translate(KRMat4::Dot(m_parentNode->getActivePoseMatrix(), m_localTranslation));
} else {
m_activePoseMatrix.translate(m_localTranslation);
}
} else {
// WorldTransform = ParentWorldTransform * T * Roff * Rp * Rpre * R * Rpost * Rp-1 * Soff * Sp * S * Sp-1
m_activePoseMatrix = KRMat4::Translation(-m_scalingPivot)
* KRMat4::Scaling(m_localScale)
* KRMat4::Translation(m_scalingPivot)
* KRMat4::Translation(m_scalingOffset)
* KRMat4::Translation(-m_rotationPivot)
* KRMat4::Rotation(m_postRotation)
* KRMat4::Rotation(m_localRotation)
* KRMat4::Rotation(m_preRotation)
* KRMat4::Translation(m_rotationPivot)
* KRMat4::Translation(m_rotationOffset)
* KRMat4::Translation(m_localTranslation);
if(m_parentNode && parent_is_bone) {
m_activePoseMatrix *= m_parentNode->getActivePoseMatrix();
}
}
m_activePoseMatrixValid = true;
}
return m_activePoseMatrix;
}
const KRQuaternion KRNode::getWorldRotation() {
KRQuaternion world_rotation = KRQuaternion(m_postRotation) * KRQuaternion(m_localRotation) * KRQuaternion(m_preRotation);
if(m_parentNode) {
world_rotation = world_rotation * m_parentNode->getWorldRotation();
}
return world_rotation;
}
const KRQuaternion KRNode::getBindPoseWorldRotation() {
KRQuaternion world_rotation = KRQuaternion(m_initialPostRotation) * KRQuaternion(m_initialLocalRotation) * KRQuaternion(m_initialPreRotation);
if(dynamic_cast<KRBone *>(m_parentNode)) {
world_rotation = world_rotation * m_parentNode->getBindPoseWorldRotation();
}
return world_rotation;
}
const KRQuaternion KRNode::getActivePoseWorldRotation() {
KRQuaternion world_rotation = KRQuaternion(m_postRotation) * KRQuaternion(m_localRotation) * KRQuaternion(m_preRotation);
if(dynamic_cast<KRBone *>(m_parentNode)) {
world_rotation = world_rotation * m_parentNode->getActivePoseWorldRotation();
}
return world_rotation;
}
const KRMat4 &KRNode::getInverseModelMatrix()
{
if(!m_inverseModelMatrixValid) {
m_inverseModelMatrix = KRMat4::Invert(getModelMatrix());
}
return m_inverseModelMatrix;
}
const KRMat4 &KRNode::getInverseBindPoseMatrix()
{
if(!m_inverseBindPoseMatrixValid ) {
m_inverseBindPoseMatrix = KRMat4::Invert(getBindPoseMatrix());
m_inverseBindPoseMatrixValid = true;
}
return m_inverseBindPoseMatrix;
}
void KRNode::physicsUpdate(float deltaTime)
{
const long MIN_DISPLAY_FRAMES = 10;
bool visible = m_lastRenderFrame + MIN_DISPLAY_FRAMES >= getContext().getCurrentFrame();
for(std::set<KRBehavior *>::iterator itr=m_behaviors.begin(); itr != m_behaviors.end(); itr++) {
(*itr)->update(deltaTime);
if(visible) {
(*itr)->visibleUpdate(deltaTime);
}
}
}
bool KRNode::hasPhysics()
{
return m_behaviors.size() > 0;
}
void KRNode::SetAttribute(node_attribute_type attrib, float v)
{
if(m_animation_mask[attrib]) return;
const float DEGREES_TO_RAD = M_PI / 180.0f;
//printf("%s - ", m_name.c_str());
switch(attrib) {
case KRENGINE_NODE_ATTRIBUTE_TRANSLATE_X:
setLocalTranslation(KRVector3(v, m_localTranslation.y, m_localTranslation.z));
break;
case KRENGINE_NODE_ATTRIBUTE_TRANSLATE_Y:
setLocalTranslation(KRVector3(m_localTranslation.x, v, m_localTranslation.z));
break;
case KRENGINE_NODE_ATTRIBUTE_TRANSLATE_Z:
setLocalTranslation(KRVector3(m_localTranslation.x, m_localTranslation.y, v));
break;
case KRENGINE_NODE_ATTRIBUTE_SCALE_X:
setLocalScale(KRVector3(v, m_localScale.y, m_localScale.z));
break;
case KRENGINE_NODE_ATTRIBUTE_SCALE_Y:
setLocalScale(KRVector3(m_localScale.x, v, m_localScale.z));
break;
case KRENGINE_NODE_ATTRIBUTE_SCALE_Z:
setLocalScale(KRVector3(m_localScale.x, m_localScale.y, v));
break;
case KRENGINE_NODE_ATTRIBUTE_ROTATE_X:
setLocalRotation(KRVector3(v * DEGREES_TO_RAD, m_localRotation.y, m_localRotation.z));
break;
case KRENGINE_NODE_ATTRIBUTE_ROTATE_Y:
setLocalRotation(KRVector3(m_localRotation.x, v * DEGREES_TO_RAD, m_localRotation.z));
break;
case KRENGINE_NODE_ATTRIBUTE_ROTATE_Z:
setLocalRotation(KRVector3(m_localRotation.x, m_localRotation.y, v * DEGREES_TO_RAD));
break;
case KRENGINE_NODE_ATTRIBUTE_PRE_ROTATION_X:
setPreRotation(KRVector3(v * DEGREES_TO_RAD, m_preRotation.y, m_preRotation.z));
break;
case KRENGINE_NODE_ATTRIBUTE_PRE_ROTATION_Y:
setPreRotation(KRVector3(m_preRotation.x, v * DEGREES_TO_RAD, m_preRotation.z));
break;
case KRENGINE_NODE_ATTRIBUTE_PRE_ROTATION_Z:
setPreRotation(KRVector3(m_preRotation.x, m_preRotation.y, v * DEGREES_TO_RAD));
break;
case KRENGINE_NODE_ATTRIBUTE_POST_ROTATION_X:
setPostRotation(KRVector3(v * DEGREES_TO_RAD, m_postRotation.y, m_postRotation.z));
break;
case KRENGINE_NODE_ATTRIBUTE_POST_ROTATION_Y:
setPostRotation(KRVector3(m_postRotation.x, v * DEGREES_TO_RAD, m_postRotation.z));
break;
case KRENGINE_NODE_ATTRIBUTE_POST_ROTATION_Z:
setPostRotation(KRVector3(m_postRotation.x, m_postRotation.y, v * DEGREES_TO_RAD));
break;
case KRENGINE_NODE_ATTRIBUTE_ROTATION_PIVOT_X:
setRotationPivot(KRVector3(v, m_rotationPivot.y, m_rotationPivot.z));
break;
case KRENGINE_NODE_ATTRIBUTE_ROTATION_PIVOT_Y:
setRotationPivot(KRVector3(m_rotationPivot.x, v, m_rotationPivot.z));
break;
case KRENGINE_NODE_ATTRIBUTE_ROTATION_PIVOT_Z:
setRotationPivot(KRVector3(m_rotationPivot.x, m_rotationPivot.y, v));
break;
case KRENGINE_NODE_ATTRIBUTE_SCALE_PIVOT_X:
setScalingPivot(KRVector3(v, m_scalingPivot.y, m_scalingPivot.z));
break;
case KRENGINE_NODE_ATTRIBUTE_SCALE_PIVOT_Y:
setScalingPivot(KRVector3(m_scalingPivot.x, v, m_scalingPivot.z));
break;
case KRENGINE_NODE_ATTRIBUTE_SCALE_PIVOT_Z:
setScalingPivot(KRVector3(m_scalingPivot.x, m_scalingPivot.y, v));
break;
case KRENGINE_NODE_ATTRIBUTE_ROTATE_OFFSET_X:
setRotationOffset(KRVector3(v, m_rotationOffset.y, m_rotationOffset.z));
break;
case KRENGINE_NODE_ATTRIBUTE_ROTATE_OFFSET_Y:
setRotationOffset(KRVector3(m_rotationOffset.x, v, m_rotationOffset.z));
break;
case KRENGINE_NODE_ATTRIBUTE_ROTATE_OFFSET_Z:
setRotationOffset(KRVector3(m_rotationOffset.x, m_rotationOffset.y, v));
break;
case KRENGINE_NODE_SCALE_OFFSET_X:
setScalingOffset(KRVector3(v, m_scalingOffset.y, m_scalingOffset.z));
break;
case KRENGINE_NODE_SCALE_OFFSET_Y:
setScalingOffset(KRVector3(m_scalingOffset.x, v, m_scalingOffset.z));
break;
case KRENGINE_NODE_SCALE_OFFSET_Z:
setScalingOffset(KRVector3(m_scalingOffset.x, m_scalingOffset.y, v));
break;
}
}
void KRNode::setAnimationEnabled(node_attribute_type attrib, bool enable)
{
m_animation_mask[attrib] = !enable;
}
bool KRNode::getAnimationEnabled(node_attribute_type attrib) const
{
return !m_animation_mask[attrib];
}
void KRNode::removeFromOctreeNodes()
{
for(std::set<KROctreeNode *>::iterator itr=m_octree_nodes.begin(); itr != m_octree_nodes.end(); itr++) {
KROctreeNode *octree_node = *itr;
octree_node->remove(this);
// FINDME, TODO - This should be moved to the KROctree class
while(octree_node) {
octree_node->trim();
if(octree_node->isEmpty()) {
octree_node = octree_node->getParent();
} else {
octree_node = NULL;
}
}
}
m_octree_nodes.clear();
}
void KRNode::addToOctreeNode(KROctreeNode *octree_node)
{
m_octree_nodes.insert(octree_node);
}
void KRNode::updateLODVisibility(const KRViewport &viewport)
{
if(m_lod_visible >= LOD_VISIBILITY_PRESTREAM) {
for(std::set<KRNode *>::iterator itr=m_childNodes.begin(); itr != m_childNodes.end(); ++itr) {
(*itr)->updateLODVisibility(viewport);
}
}
}
void KRNode::setLODVisibility(KRNode::LodVisibility lod_visibility)
{
if(m_lod_visible != lod_visibility) {
if(m_lod_visible == LOD_VISIBILITY_HIDDEN && lod_visibility >= LOD_VISIBILITY_PRESTREAM) {
getScene().notify_sceneGraphCreate(this);
} else if(m_lod_visible >= LOD_VISIBILITY_PRESTREAM && lod_visibility == LOD_VISIBILITY_HIDDEN) {
getScene().notify_sceneGraphDelete(this);
}
m_lod_visible = lod_visibility;
for(std::set<KRNode *>::iterator itr=m_childNodes.begin(); itr != m_childNodes.end(); ++itr) {
(*itr)->setLODVisibility(lod_visibility);
}
}
}
KRNode::LodVisibility KRNode::getLODVisibility()
{
return m_lod_visible;
}
const KRVector3 KRNode::localToWorld(const KRVector3 &local_point)
{
return KRMat4::Dot(getModelMatrix(), local_point);
}
const KRVector3 KRNode::worldToLocal(const KRVector3 &world_point)
{
return KRMat4::Dot(getInverseModelMatrix(), world_point);
}
void KRNode::addBehavior(KRBehavior *behavior)
{
m_behaviors.insert(behavior);
behavior->__setNode(this);
getScene().notify_sceneGraphModify(this);
}
std::set<KRBehavior *> &KRNode::getBehaviors()
{
return m_behaviors;
}
kraken_stream_level KRNode::getStreamLevel(const KRViewport &viewport)
{
kraken_stream_level stream_level = kraken_stream_level::STREAM_LEVEL_IN_HQ;
for(std::set<KRNode *>::iterator itr=m_childNodes.begin(); itr != m_childNodes.end(); ++itr) {
stream_level = KRMIN(stream_level, (*itr)->getStreamLevel(viewport));
}
return stream_level;
}
void KRNode::invalidateBounds() const
{
m_boundsValid = false;
if(m_parentNode) {
m_parentNode->invalidateBounds();
}
}