From 1b77dff53a382a9848b8b547f65764d7aa357273 Mon Sep 17 00:00:00 2001 From: Kearwood Gilbert Date: Thu, 11 Apr 2013 20:33:45 -0700 Subject: [PATCH] Implemented (temporary) hack to enable reverb to be audible when audio sources are far away, until audio culling is fixed. --- KREngine/kraken/KRAudioManager.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/KREngine/kraken/KRAudioManager.cpp b/KREngine/kraken/KRAudioManager.cpp index 015e796..1f33246 100644 --- a/KREngine/kraken/KRAudioManager.cpp +++ b/KREngine/kraken/KRAudioManager.cpp @@ -1508,7 +1508,7 @@ void KRAudioManager::startFrame(float deltaTime) // apply minimum-cutoff so that we don't waste cycles processing very quiet / distant sound sources gain = KRMAX(gain - KRENGINE_AUDIO_CUTOFF, 0.0f) / (1.0f - KRENGINE_AUDIO_CUTOFF); - if(gain > 0.0f) { + if(gain > 0.0f || true) { // FINDME, HACK! "true" added to prevent squelching of audio sources that are contributing to reverb KRVector3 source_listener_space = KRVector3( KRVector3::Dot(listener_right, diff),