Removed extraneous glBind calls, added FPS debugging info
--HG-- extra : convert_revision : svn%3A7752d6cf-9f14-4ad2-affc-04f1e67b81a5/trunk%4040
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@@ -209,14 +209,9 @@
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[self createFramebuffers];
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}
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glBindFramebuffer(GL_FRAMEBUFFER, viewFramebuffer);
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//glBindFramebuffer(GL_FRAMEBUFFER, viewFramebuffer);
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glViewport(0, 0, backingWidth, backingHeight);
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/*
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glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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*/
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}
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}
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@@ -226,7 +221,7 @@
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if (context)
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{
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glBindRenderbuffer(GL_RENDERBUFFER, viewRenderbuffer);
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//glBindRenderbuffer(GL_RENDERBUFFER, viewRenderbuffer);
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success = [context presentRenderbuffer:GL_RENDERBUFFER];
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}
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@@ -165,7 +165,7 @@
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camera_position = KRVector3(-850, -10, -700);
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displayLink = [CADisplayLink displayLinkWithTarget:self selector:@selector(drawView:)];
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[displayLink setFrameInterval:1]; // Maximum 60fps
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[displayLink setFrameInterval:2]; // Maximum 30fps
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[displayLink addToRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode];
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_lastTime= [displayLink timestamp];
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@@ -181,6 +181,9 @@
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- (void)drawView:(id)sender
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{
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CFTimeInterval frame_start_time = CACurrentMediaTime();
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NSAutoreleasePool *framePool = [[NSAutoreleasePool alloc] init];
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CFTimeInterval time = [displayLink timestamp];
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float deltaTime = (time - _lastTime);
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_lastTime = time;
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@@ -195,6 +198,8 @@
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iParam = [engine getParameterCount];
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}
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if(cParamDisplayFrames && iParam < [engine getParameterCount]) {
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cParamDisplayFrames--;
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char szText[256];
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@@ -238,14 +243,7 @@
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}
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}
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[glView setDisplayFramebuffer];
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//double dScaleFactor = [engine getModelManager]->getFirstModel()->getMaxDimension() / 100.0f;
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double dScaleFactor = 1000.0f * deltaTime;
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camera_position.z += (-cos(camera_pitch) * cos(camera_yaw) * leftStickDeltaX + -cos(camera_pitch) * cos(camera_yaw - 90.0f * d2r) * -leftStickDeltaY) * dScaleFactor;
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@@ -254,10 +252,16 @@
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camera_yaw += rightStickDeltaY * 180.0 * d2r * deltaTime;
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camera_pitch += rightStickDeltaX * 180.0 * d2r * deltaTime;
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[glView setDisplayFramebuffer];
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[engine renderScene: [glView getScene] WithPosition:camera_position Yaw: camera_yaw Pitch: camera_pitch Roll:0.0f];
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[glView presentFramebuffer];
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[framePool release];
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double frameTime = CACurrentMediaTime() - frame_start_time;
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NSLog(@"frameTime = %.1f ms (%.2f fps / %.2f fps) - %.2f%%", frameTime * 1000.0f, 1.0f / frameTime, 1.0f / deltaTime, frameTime / deltaTime * 100.0f);
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}
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@end
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