Fixed: KRNode::getWorldRotation() was returning erroneous euler angles.
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@@ -195,7 +195,12 @@ const KRVector3 KRNode::getWorldScale() {
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return KRMat4::DotNoTranslate(getModelMatrix(), m_localScale);
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}
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const KRVector3 KRNode::getWorldRotation() {
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return KRMat4::DotNoTranslate(getModelMatrix(), m_localRotation);
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KRVector3 world_rotation = m_localRotation;
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if(m_parentNode) {
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KRVector3 parent_rotation = m_parentNode->getWorldRotation();
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world_rotation = (KRQuaternion(world_rotation) * KRQuaternion(parent_rotation)).eulerXYZ();
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}
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return world_rotation;
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}
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std::string KRNode::getElementName() {
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