Added KRShaderManager::Includer
Now able to include shaders from other shaders with GL_GOOGLE_include_directive. Added vulkan_test_include.glsl and included it from vulkan_test.vert.
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@@ -7,3 +7,4 @@ add_standard_asset(vulkan_test.vert)
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add_standard_asset(vulkan_test.frag)
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add_standard_asset(debug_font.vert)
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add_standard_asset(debug_font.frag)
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add_standard_asset(vulkan_test_include.glsl)
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