Removed unnecessary check for maximum Vulkan allocator count in KRTexture2D::createGPUTexture
This commit is contained in:
@@ -51,9 +51,8 @@ bool KRTexture2D::createGPUTexture(int lod_max_dim) {
|
|||||||
m_new_lod_max_dim = 0;
|
m_new_lod_max_dim = 0;
|
||||||
|
|
||||||
KRDeviceManager* deviceManager = getContext().getDeviceManager();
|
KRDeviceManager* deviceManager = getContext().getDeviceManager();
|
||||||
int iAllocation = 0;
|
|
||||||
|
|
||||||
for (auto deviceItr = deviceManager->getDevices().begin(); deviceItr != deviceManager->getDevices().end() && iAllocation < KRENGINE_MAX_GPU_COUNT; deviceItr++, iAllocation++) {
|
for (auto deviceItr = deviceManager->getDevices().begin(); deviceItr != deviceManager->getDevices().end(); deviceItr++) {
|
||||||
KRDevice& device = *(*deviceItr).second;
|
KRDevice& device = *(*deviceItr).second;
|
||||||
KrDeviceHandle deviceHandle = (*deviceItr).first;
|
KrDeviceHandle deviceHandle = (*deviceItr).first;
|
||||||
VmaAllocator allocator = device.getAllocator();
|
VmaAllocator allocator = device.getAllocator();
|
||||||
|
|||||||
Reference in New Issue
Block a user