Added audio parameters to scene graph XML and API

--HG--
extra : convert_revision : svn%3A7752d6cf-9f14-4ad2-affc-04f1e67b81a5/trunk%40210
This commit is contained in:
kearwood
2013-01-05 07:27:39 +00:00
parent 2cbd7ada81
commit 275adc6a24
2 changed files with 192 additions and 0 deletions

View File

@@ -35,6 +35,8 @@
#include "KRAudioSample.h"
#include "KRAudioBuffer.h"
OSStatus alcASASetSourceProc(const ALuint property, ALuint source, ALvoid *data, ALuint dataSize);
KRAudioSource::KRAudioSource(KRScene &scene, std::string name) : KRNode(scene, name)
{
m_playing = false;
@@ -45,6 +47,12 @@ KRAudioSource::KRAudioSource(KRScene &scene, std::string name) : KRNode(scene, n
m_gain = 1.0f;
m_pitch = 1.0f;
m_looping = false;
m_referenceDistance = 20.0f;
m_reverb = 0.0f;
m_rolloffFactor = 2.0f;
m_enable_occlusion = true;
m_enable_obstruction = true;
}
KRAudioSource::~KRAudioSource()
@@ -71,6 +79,12 @@ tinyxml2::XMLElement *KRAudioSource::saveXML( tinyxml2::XMLNode *parent)
e->SetAttribute("gain", m_gain);
e->SetAttribute("pitch", m_pitch);
e->SetAttribute("looping", m_looping ? "true" : "false");
e->SetAttribute("is3d", m_is3d ? "true" : "false");
e->SetAttribute("reference_distance", &m_referenceDistance);
e->SetAttribute("reverb", &m_reverb);
e->SetAttribute("rolloff_factor", &m_rolloffFactor);
e->SetAttribute("enable_occlusion", m_enable_occlusion ? "true" : "false");
e->SetAttribute("enable_obstruction", m_enable_obstruction ? "true" : "false");
return e;
}
@@ -96,6 +110,40 @@ void KRAudioSource::loadXML(tinyxml2::XMLElement *e)
}
setLooping(looping);
bool is3d = true;
if(e->QueryBoolAttribute("is3d", &is3d) != tinyxml2::XML_SUCCESS) {
is3d = true;
}
setIs3D(is3d);
float reference_distance = 20.0f;
if(e->QueryFloatAttribute("reference_distance", &reference_distance) != tinyxml2::XML_SUCCESS) {
reference_distance = 20.0f;
}
setReferenceDistance(reference_distance);
float reverb = 0.0f;
if(e->QueryFloatAttribute("reverb", &reverb) != tinyxml2::XML_SUCCESS) {
reverb = 0.0f;
}
setReverb(reverb);
float rolloff_factor = 2.0f;
if(e->QueryFloatAttribute("rolloff_factor", &rolloff_factor) != tinyxml2::XML_SUCCESS) {
rolloff_factor = 2.0f;
}
setRolloffFactor(rolloff_factor);
m_enable_obstruction = true;
if(e->QueryBoolAttribute("enable_obstruction", &m_enable_obstruction) != tinyxml2::XML_SUCCESS) {
m_enable_obstruction = true;
}
m_enable_occlusion = true;
if(e->QueryBoolAttribute("enable_occlusion", &m_enable_occlusion) != tinyxml2::XML_SUCCESS) {
m_enable_occlusion = true;
}
KRNode::loadXML(e);
}
@@ -203,6 +251,49 @@ void KRAudioSource::setPitch(float pitch)
}
}
float KRAudioSource::getReferenceDistance()
{
return m_referenceDistance;
}
void KRAudioSource::setReferenceDistance(float reference_distance)
{
m_referenceDistance = reference_distance;
if(m_isPrimed && m_is3d) {
getContext().getAudioManager()->makeCurrentContext();
alSourcef(m_sourceID, AL_REFERENCE_DISTANCE, m_referenceDistance);
}
}
float KRAudioSource::getReverb()
{
return m_reverb;
}
void KRAudioSource::setReverb(float reverb)
{
m_reverb = reverb;
if(m_isPrimed && m_is3d) {
getContext().getAudioManager()->makeCurrentContext();
alcASASetSourceProc(ALC_ASA_REVERB_SEND_LEVEL, m_sourceID, &m_reverb, sizeof(m_reverb));
}
}
float KRAudioSource::getRolloffFactor()
{
return m_rolloffFactor;
}
void KRAudioSource::setRolloffFactor(float rolloff_factor)
{
m_rolloffFactor = rolloff_factor;
if(m_isPrimed && m_is3d) {
getContext().getAudioManager()->makeCurrentContext();
alSourcef(m_sourceID, AL_ROLLOFF_FACTOR, m_rolloffFactor);
}
}
void KRAudioSource::setLooping(bool looping)
{
m_looping = looping;
@@ -214,6 +305,36 @@ bool KRAudioSource::getLooping()
return m_looping;
}
bool KRAudioSource::getEnableOcclusion()
{
return m_enable_occlusion;
}
void KRAudioSource::setEnableOcclusion(bool enable_occlusion)
{
m_enable_occlusion = enable_occlusion;
}
bool KRAudioSource::getEnableObstruction()
{
return m_enable_obstruction;
}
void KRAudioSource::setEnableObstruction(bool enable_obstruction)
{
m_enable_obstruction = enable_obstruction;
}
bool KRAudioSource::getIs3D()
{
return m_is3d;
}
void KRAudioSource::setIs3D(bool is3D)
{
// Audio source must be stopped and re-started for mode change to take effect
m_is3d = is3D;
}
bool KRAudioSource::hasPhysics()
{
return true;
@@ -223,6 +344,7 @@ void KRAudioSource::physicsUpdate(float deltaTime)
{
if(m_isPrimed && m_playing) {
getContext().getAudioManager()->makeCurrentContext();
updatePosition();
ALint processed_count = 0;
alGetSourcei(m_sourceID, AL_BUFFERS_PROCESSED, &processed_count);
while(processed_count-- > 0) {
@@ -243,8 +365,19 @@ void KRAudioSource::physicsUpdate(float deltaTime)
void KRAudioSource::play()
{
prime();
updatePosition();
getContext().getAudioManager()->makeCurrentContext();
if(m_is3d) {
alSource3f(m_sourceID, AL_VELOCITY, 0.0f, 0.0f, 0.0f);
alSourcef(m_sourceID, AL_REFERENCE_DISTANCE, m_referenceDistance);
alSourcef(m_sourceID, AL_ROLLOFF_FACTOR, m_rolloffFactor);
alSourcef(m_sourceID, AL_REFERENCE_DISTANCE, m_referenceDistance);
alcASASetSourceProc(ALC_ASA_REVERB_SEND_LEVEL, m_sourceID, &m_reverb, sizeof(m_reverb));
} else {
alSourcei(m_sourceID, AL_SOURCE_RELATIVE, AL_TRUE);
alSource3f(m_sourceID, AL_POSITION, 0.0, 0.0, 0.0);
}
alSourcePlay(m_sourceID);
m_playing = true;
}
@@ -269,3 +402,34 @@ std::string KRAudioSource::getSample()
{
return m_audio_sample_name;
}
void KRAudioSource::updatePosition()
{
if(m_is3d) {
ALfloat occlusion = 0.0f; // type ALfloat -100.0 db (most occlusion) - 0.0 db (no occlusion, 0.0 default)
ALfloat obstruction = 0.0f; // type ALfloat -100.0 db (most obstruction) - 0.0 db (no obstruction, 0.0 default)
KRVector3 worldPosition = getWorldTranslation();
alSource3f(m_sourceID, AL_POSITION, worldPosition.x, worldPosition.y, worldPosition.z);
alcASASetSourceProc(ALC_ASA_OCCLUSION, m_sourceID, &occlusion, sizeof(occlusion));
alcASASetSourceProc(ALC_ASA_OBSTRUCTION, m_sourceID, &obstruction, sizeof(obstruction));
alcASASetSourceProc(ALC_ASA_REVERB_SEND_LEVEL, m_sourceID, &m_reverb, sizeof(m_reverb));
}
}
OSStatus alcASASetSourceProc(const ALuint property, ALuint source, ALvoid *data, ALuint dataSize)
{
OSStatus err = noErr;
static alcASASetSourceProcPtr proc = NULL;
if (proc == NULL) {
proc = (alcASASetSourceProcPtr) alcGetProcAddress(NULL, (const ALCchar*) "alcASASetSource");
}
if (proc)
err = proc(property, source, data, dataSize);
return (err);
}

View File

@@ -68,6 +68,25 @@ public:
bool getLooping();
void setLooping(bool looping);
bool getIs3D();
void setIs3D(bool is3D);
// 3d only properties:
float getReverb();
void setReverb(float reverb);
float getReferenceDistance();
void setReferenceDistance(float reference_distance);
float getRolloffFactor();
void setRolloffFactor(float rolloff_factor);
bool getEnableOcclusion();
void setEnableOcclusion(bool enable_occlusion);
bool getEnableObstruction();
void setEnableObstruction(bool enable_obstruction);
private:
std::string m_audio_sample_name;
@@ -84,6 +103,15 @@ private:
void prime();
void queueBuffer();
// 3d only properties:
float m_referenceDistance;
float m_reverb; // type ALfloat 0.0 (dry) - 1.0 (wet) (0-100% dry/wet mix, 0.0 default)
float m_rolloffFactor;
bool m_enable_occlusion;
bool m_enable_obstruction;
void updatePosition();
};
#endif /* defined(KRAUDIOSOURCE_H) */