Completed implementation of skyboxes, enabled by setting the "skybox" attribute of the "scene" node. Once the camera is moved to the scene graph, this "skybox" attribute will be moved to the "camera" nodes.
--HG-- extra : convert_revision : svn%3A7752d6cf-9f14-4ad2-affc-04f1e67b81a5/trunk%40125
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@@ -87,7 +87,8 @@ private:
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KROctree m_nodeTree;
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void updateOctree();
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std::string m_skyBoxName;
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};
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