Completed implementation of skyboxes, enabled by setting the "skybox" attribute of the "scene" node. Once the camera is moved to the scene graph, this "skybox" attribute will be moved to the "camera" nodes.
--HG-- extra : convert_revision : svn%3A7752d6cf-9f14-4ad2-affc-04f1e67b81a5/trunk%40125
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@@ -64,8 +64,8 @@ public:
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KRTexture *getTextureCube(const char *szName);
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KRTexture *getTexture(const char *szFile);
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long getMemUsed();
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long getActiveMemUsed();
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size_t getMemUsed();
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size_t getActiveMemUsed();
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int getLODDimCap();
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@@ -79,8 +79,8 @@ private:
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std::set<KRTexture *> m_activeTextures;
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std::set<KRTexture *> m_poolTextures;
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long m_textureMemUsed;
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long m_activeTextureMemUsed;
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size_t m_textureMemUsed;
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size_t m_activeTextureMemUsed;
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int m_lod_max_dim_cap;
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};
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