Completed implementation of skyboxes, enabled by setting the "skybox" attribute of the "scene" node. Once the camera is moved to the scene graph, this "skybox" attribute will be moved to the "camera" nodes.

--HG--
extra : convert_revision : svn%3A7752d6cf-9f14-4ad2-affc-04f1e67b81a5/trunk%40125
This commit is contained in:
kearwood
2012-10-10 22:09:28 +00:00
parent fcd58bb373
commit 278c6d5926
21 changed files with 250 additions and 285 deletions

View File

@@ -64,8 +64,8 @@ public:
KRTexture *getTextureCube(const char *szName);
KRTexture *getTexture(const char *szFile);
long getMemUsed();
long getActiveMemUsed();
size_t getMemUsed();
size_t getActiveMemUsed();
int getLODDimCap();
@@ -79,8 +79,8 @@ private:
std::set<KRTexture *> m_activeTextures;
std::set<KRTexture *> m_poolTextures;
long m_textureMemUsed;
long m_activeTextureMemUsed;
size_t m_textureMemUsed;
size_t m_activeTextureMemUsed;
int m_lod_max_dim_cap;
};